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Here are some anti-camping/tunneling/slugging ideas that are actually reasonable

Coffeecrashing
Coffeecrashing Member Posts: 5,667
edited September 25 in Feedback and Suggestions

Here are some anti-camping/tunneling/slugging ideas that are actually reasonable:

Anti-tunneling idea: Survivors lose collision for 10 seconds after being unhooked

Anti-tunneling explanation: The most obnoxious tunneling is stuff like a survivor being unhooked in a basement, and the killer immediately trying to bodyblock them in the shack stairs, until the basekit endurance wears off. This change actually allows the unhooked survivor to get far away from the hook.

Anti-camping idea: All survivors see the anti-facecamp bar progress

Anti-camping explanation: Many survivors have asked for basekit Kindred, and this is basically basekit kindred, but without the killer aura reading. This would allow all survivors to know if the killer is near a hooked survivor.

Anti-slugging idea: If only 2 survivors are alive, a survivor can abandon the game if they get slugged.

Anti-slugging explanation: The frustrating part of being slugged for the 4k is watching yourself bleed out even though the game is pretty much already over. This would allow the slugged survivor to abandon the game so they aren’t stuck watching themselves bleed out. 

Post edited by BoxGhost on
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Comments

  • runningguy
    runningguy Member Posts: 760

    the game isnt over for the slugged survivor. if there are 2 left then the other team mate can heal them. Or they can open the gate so the slug can crawl out. the killer will have to pick up or watch them escape.

    anti camp wouldnt be useful because many killers know how to proxi camp without triggering the anti face camp, especially range killers like huntress or speed killers like blight.

    anti tunnel might work but killers already chase the unhooked survivor and count to 10 when not in the basement. losing collision helps with specific situations like basement or narrow spaces but i wouldnt say its effective in general as an anti tunnel

  • jesterkind
    jesterkind Member Posts: 9,503

    The first two are good ideas. I'd go a little further with both - about fifteen seconds no collision for anti tunnel and probably just some number tweaks to the AFC so killers like Huntress can't avoid the system while still getting the value of facecamping - but they're great starting points and pretty reasonable suggestions in their own right.

    The anti-slug idea, though, I feel doesn't address the bigger issues. Slugging isn't just for the 4k- there are a lot of scenarios that absolutely warrant looking at by the developers that aren't slugging for the 4k. For example, the killer aggressively trying to bleed everyone out, or downing everyone one by one before attempting to hook, or aggressively downing just the one person over and over again without actually hooking them.
    The ability for survivors to actually counter those scenarios is often dependent on them bringing specific perks, otherwise they're in a position where they repeatedly have to guess for game because making the wrong decision practically hands the killer a victory on a silver platter.

    That's not to say what was on the PTB solved everything, nor that it didn't have problems, but that's the reason why the devs were pushing for something more than just an extra abandon option. I think it's entirely appropriate to weaken slugging by putting a cap on its value, while still allowing for it to be used for pressure or as a response to survivor actions.

    I'd also probably want to see unhookable builds looked at, ideally at the same time, but that's getting a little off topic.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    These ideas do zero to fix the problem. No no the update is fine. Just remove the crawl and recover.

  • SoGo
    SoGo Member Posts: 4,191

    Unfortunately, some people found a way to bodyblock even without having collision.

    But I guess since it makes it harder to do so, it would be a decent solution...

  • thedeafmime
    thedeafmime Member Posts: 20

    I like the no collision idea. Why not go further with anti slugging and create an add-on that consumes the medkit on use to get yourself up? This could also be an additional effect with syringe. Killers are able to play around this to either use perks like Franklin's, accept that its a one time use, or not slug. I loved the anti-slugging from the PTB — primarily the immediate recovering and crawl.

  • Monlyth
    Monlyth Member Posts: 1,099

    Tell me you don't play Killer without telling me you don't play Killer.

  • Monlyth
    Monlyth Member Posts: 1,099

    You're either lying, or you're playing a top-tier Killer, or you're playing bad Survivors.

  • Monlyth
    Monlyth Member Posts: 1,099

    Then why don't you explain to me how you dealt with Survivors who used the anti-tunnel mechanics aggressively to take protection hits, mess with Killer props or do gens right in front of your face? Or how you dealt with Survivors creating no-win situations with Power Struggle or Background Player thanks to the new basekit Unbreakable? How you dealt with it when you genuinely had no logical option but to tunnel or slug somebody?

  • Monlyth
    Monlyth Member Posts: 1,099

    Am I to take this to mean you never ran into Survivors using the new anti-tunnel mechanic aggressively? Because if that's the case, I hate to break it to you, but you are playing against bad survivors. For example, it did not take long for Survivors to figure out that the "anti-tunnel" mechanic meant that a person on death hook (Or in your case, the last person you hooked) could literally just do gens in your face and the Killer can't do anything about it until 6 hooks without being punished for it.

  • lettuchia
    lettuchia Member Posts: 601

    A lot more would need to be done for the state of anti tunnel/camp to be reasonable

  • Monlyth
    Monlyth Member Posts: 1,099

    If you're not struggling as Trapper, you are playing bad Survivors. Trapper has been left so far in the dust that most of his mains quit years ago, even those who were good enough to take him on 50+ game win streaks.

  • Monlyth
    Monlyth Member Posts: 1,099

    As I said, if winning as Trapper isn't an uphill battle for you, you are playing bad Survivors. Which means the game's matchmaking has determined that you are bad at Killer.

  • Monlyth
    Monlyth Member Posts: 1,099

    You… know that losing makes your MMR go back down, right?

    Okay, yeah, you're just lying at this point.

  • Elan
    Elan Member Posts: 1,402

    Just asking? Is not tunneling but losing some games fine for you? Or do you want to 4k every game no matter what? Those are two different stuffs. Personally I don't tunnel most of my games if survivors don't behave toxic or so… but I count that I won't win every single game, yet I have overall 77 % kill rate, which is fine for me.

  • Langweilig
    Langweilig Member Posts: 3,125

    That‘s not nearly enough. If you‘d implement these changes they would do literally nothing.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    "Reasonable", doing this and doing nothing would give the same results, this is pointless. PTB had some good stuff like elusive effect and hiding hook notification, they need to bring it back just better and less complex that's all

    and hopefully they give us enough time to test it next ptb, no matter what you do people are going to complain so just keep going, don't drop the ball after only 2 days

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    People didn’t need more time to test it. The changes weren’t magically going to become acceptable just because more time had passed. It only takes a few games to realize how awful the changes were, and how awfully weak the killer rewards were for not tunneling.

    And let’s be real, if BHVR waited 3 weeks, and dropped the changes then, the same people would still be complaining.

  • Monlyth
    Monlyth Member Posts: 1,099

    Then why is it so hard for you to accept that you're not as good at Killer as you seem to think you are? Take your own advice sometime.

  • Monlyth
    Monlyth Member Posts: 1,099

    What part of "You are playing against bad survivors" do you not understand? Anyone can 4k against Survivors who play poorly enough.

  • Monlyth
    Monlyth Member Posts: 1,099

    Why did you change the subject when I pointed out how losing to Survivors makes your MMR go back down again?

    Almost like you know damn well you're bullshitting me.

  • Monlyth
    Monlyth Member Posts: 1,099
    edited September 24

    You did change the subject, though. I said "You… know that losing makes your MMR go back down, right?" and you proceeded to start ranting about how apparently I need to accept that some people are much better than me.

    Guess I struck a nerve.

    So now you're claiming you literally never get less than 2 kills? As Trapper, no less? And without slugging or tunneling? Care to show proof of this feat, then? To my knowledge, even comp DbD players can't manage that in regular play, at least not forever.

  • Monlyth
    Monlyth Member Posts: 1,099

    You claim that killing Survivors as Trapper, one of the weakest Killers in the game, is easy.

    You claim that you consistently get 2 kills or more in regular play without tunneling- a feat of which very few DbD players are capable. And refuse to provide proof, I might add.

    You say you might be bad at the game, yet vehemently deny any notion that the only reason you're winning so much is because you're playing against bad Survivors.

    You say Killers who complain about the change are simply having a skill issue, yet your main advice for Killers who are struggling is "Just don't tunnel 4Head" and "Just end chases faster 4Head".

    And you're having trouble understanding why someone might be skeptical of your many outlandish claims?

  • Monlyth
    Monlyth Member Posts: 1,099

    Your petty insults are noted. But anyway, since apparently it's so easy to consistently get at least two kills- as Trapper, without tunneling- surely you wouldn't have any hesitation about at least showing us your match history, right?

    People who have nothing to hide generally don't mind showing exactly why they're right and you're wrong.

  • Monlyth
    Monlyth Member Posts: 1,099
    edited September 24

    Don't change the subject. I've listened to you go on and on about how anyone who can't get at least two kills a game is bad, yet you always come up short when I ask you to show proof of your claims. Why? Could it be that there isn't any evidence for your positions?

  • Monlyth
    Monlyth Member Posts: 1,099
    edited September 24

    Oh, I don't know, how about your last 10-30 Trapper games? You claimed that anyone who can't get at least 2 kills a game- as a low-tier Killer, without tunneling- is simply having a skill issue.

    And yes, it's simply anecdotal evidence, but surely at least you personally would be able to meet the same standards you set for everyone else before you made sweeping generalizations about all Killer players, right?

    Or are you just a Survivor sockpuppet account talking ######### because you're mad you don't escape every game?

  • BoxGhost
    BoxGhost Member Posts: 2,706

    Closing this thread as some comment have increased in toxicity.

This discussion has been closed.