A Single Tiny shot of Krasue Spit should not fill the Leech bar all the way to Leech 1.
So I was surprised, Krause seemed like a wet noodle before but now that noodle is a 10m long Anaconda.
Playing as the Head is absolutely amazing and honestly its a cool idea that you have to Leech Survivors to use the stronger form to down Survivors, but that comes to MY MAIN critique of Krasue.
Its bloody easy to Leech Survivors, her cooldown after spitting and the cooldown of the Power itself feels great.
So please please please dont change that.
But a Single Tiny shot of Krasue Spit should not fill the Leech bar all the way to Leech 1.
If you could change it so that I have to hit like idk 4 spitsballs, it would make it require a medium more amount of Skill to Leech 1, I think that would be way way way way way better.
I repeat and implore you, BHVR Krasue feels bloody amazing to play as so please dont change much.
But you must be able to see that if you want to keep her this amazing to play, you gotta up the requirement of
spitball to leech 1 ratio.
We will see how Surviors adapt to Krasue, but this is the main problem I see in her atm.
Man, if you could just dial that down just quickly before she gets too much hate, we would be golden.
Comments
-
So you would spend 20s infecting someone? Doesn't seem right. All she truly needs is the restriction to head attack as she had.
1 -
It does not take 20 seconds to hit a Survivor with 4 tiny balls, you know how they explode on walls into 4 exactly, so at best you would have to shot twice and it has a 2.5 sec cooldown. At best it would take you 5 seconds, unless you aim very bad.
-1 -
Nah, I think this would be more interesting:
1. Direct hits - Leech 1
Incentivising attempting the harder shots by rewarding good shots. This would allow Krasue players to decide how they want to approach a situation, a sometimes risky attempt to reach Leech 1 right away by attempting a direct hit, or go for a bounce hit if you want to play a little safer.
2. Bounce hits - 1/2 Leech 1
2 successful bounce hit attempts in order to reach Leech 1. This is to prevent the overly predictable 'bounce to head playstyle', and allow for more interaction between the survivor and the Krasue.
3. Missed hits - Slightly longer cooldown before another hit attempt
Like the PH treatment when they removed the spammable hits. This would increase skill expression and incentivise concentrating on get a successful hit, knowing that there is a bigger punishment to missing.
2 -
that could work too.
0