http://dbd.game/killswitch
9.2.0 | Sinister Grace Patch Notes
Comments
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I dunno what you are on about. I’m talking about people weaponizing old OTR by using it to bodyblock the killer.
There’s no “count to 10” in that scenario. It’s “if you don’t hear grunts of pain, then immediately hit the survivor instead of waiting”
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And you actually think it was more important to address "weaponizing anti-tunnel perks" than addressing the tunneling. Unbelievable.
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So, just so everyone is clear on your stance in this conversation:
The perk is a major issue, but also completely trivial for the killer to both play around and disable.
Do you even read what the ai writes for you, or just press paste and post?
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The endurance effect is a major issue, because it punishes killers if they DON’T tunnel a survivor off the hook.
Anti-tunneling perks shouldn’t be punishing killers that aren’t tunneling, more than they punish killers that are tunneling.
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Dude just take a break, you are solely on this side, and you are also wrong and making so weird statements.
"The endurance effect is a major issue, because it punishes killers if they DON’T tunnel a survivor off the hook."
Yes this punish killer who tunnel, if someone tunnel and the survivor can loop him for 60s with this endurance then its killer problem. While there is a drawback, that survivor cant help other with healing or repairing gens without losing this endurance.
Also you forgot that OTR was mentioned to be changed ONLY COZ anti tunnel was introduced, so nerfing OTR without anti tunnel is just bad decision.
Just look how many downvotes you got on every response, nobody back you up coz even killer main see that this nerf is weird in the current state.
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I like the new killer but there are 2 issues I find with her:
- People on hook still retain their infection
- Switching from head-attached to head-detached mode is way too accessible for the benefits it provides (mobility and anti-loop). If there was some kind of infection bar you had to meet in order to switch (similar to how Myers need a certain amount of stalk to Evil Incarnate) it may be better. If you made it to where hitting survivors consecutively with regurgitate filled the bar and it took maybe 3 hits total in order to transform and would reset when transformed, it would be better balanced IMO.
As SURV there are some things I have noticed and that is mainly the PALLETS. The added Pallet Spawns HELP MASSIVELY with High Tier Killers. Makes it way easier to run and have places to go. I sometimes wonder if it's overkill for Low Tier Killers, though. I'd love to see some older killers get some buffs to help them keep up like Demogorgon and Ghost Face.
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Man, you sure have a lot of rules for how survivors are allowed to use perks and how to play. Maybe you should put them all in some kind of book.
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It literally doesn't matter if an OTR survivor can't initiate heals or repair. If the killer is chasing someone when they get unhooked, the OTR user is either running straight for the killer, or they are getting healed and then are running straight for the killer.
At no point in this scenario does anyone care that the survivor can't repair.
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Wait, how do you actually get yourself up now? Twice I recovered to full and there was no option to do so?
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Closing this thread as some comments have increased in toxicity.
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