On Dracula last changes --> For Developers
This feedback is for the developers, and I'd like one of them to respond. So, I'm not interested in comments from surv main complaining about everything, so please avoid them.
Regarding the recent changes to Dracula with the latest installment, aside from the improvements made to the bat form, which moves better than it should, the other changes to the vampire and wolf forms don't make much sense, and I'd like them to be reversed.
As for the vampire form, I agree with you that it was below par compared to the other two forms and needed improvement. I don't think the nerf to Hellfire's movement speed makes sense; it was already balanced just right, and the little extra movement there was before was useful in loops to better aim with the power without compromising the ranges with surv. While the Hellfire's cooldown was previously quite punishing, having a 10-second cooldown, admitting that it was excessive and then only reducing it to 9.5 seconds makes no sense; it's practically a useless buff; an 8 or 8.5 would have been fine.
I don't think the changes make sense for wolf form: increasing the leap cooldown isn't fair and now makes this ability even more difficult to use in chases, especially since it was already quite punishing and always required a lot of precision, not even having Auto-Aim like it was at the beginning. Meanwhile, increasing the orb spawn time from 5 to 6 seconds is also an unnecessary nerf, as it wasn't excessive before. The modified addons are fine, except for Ruby Circlet; nerfing it after giving a useless 0.5 buff to the Hellfire recharge time makes no sense, while the Medusa Hair, which now only lasts 2 seconds, makes it useless as a purple addon. With the old nerfs, it was already almost useless, but now it is completely useless.
I hope you can take this feedback from someone who has been using this killer since its release and knows it well, having played it in multiple scenarios, and I hope you reverse the nerfs to wolf form, and other changes to vampire form.
Comments
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The issue with Wolf Form being as strong as it previously was is that it was one third of Dracula's power and yet it was as strong or stronger than some other killers' dash abilities when that was their specialty. For a killer like Dracula to work where they can have multiple forms/abilities and switch between them at will, the tradeoff has to be that those abilities are not as good as other killers who have that as their main ability. The scent orbs' previous frequency caused the haste to activate a bit too often and this also affects the Pounce cooldown (meaning that by reducing the Orb spawn rate they've basically slightly nerfed the haste effect but also indirectly increased the pounce cooldown, which tones down Wolf Form a bit overall but still leaves it in a fairly strong state, which is good imo). Overall, Dracula is still a strong killer, this is really only a slight nerf overall imo and I don't think it's a big deal at all.
As for Medusa's Hair, while I agree it was a bad addon on the PTB at 2 seconds, I think you missed the part in the patch notes where it got re-buffed to 4 seconds, it's not 2 anymore.
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The big problem is that with the nerfs Dracula just feels awful to play now
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I was hoping to get through to them to rework his iri addons and cube of zoe since those 3 are also useless addons. But now there are more useless addons lol. (I have dracula at p100 as well, big castlevania fan)
What i found odd what they didnt seem to touch the feather addon (reduce cooldown of hellfire by 25% for breaking 5 pallets), yet nerfed the brown addon in half which was just a flat 10% reduced cooldown, now 5% effectively making it not even remotely noticeable lol.
They also didnt know that draculas hellfire is probably the easiest projectile to predict/dodge in the game because of how long its animation to fire it is and how simple it is to watch for that animation of his hand fully moving before the projectile comes out, and then the extra long cooldown. Yet found some reason to nerf it further as it seems they are trying to nerf "zoning" in general as they did something similar to pyramid head. Hopefully he can be looked at again when they inevitably go to nerf krasue.
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