Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

The "anti-deadzone" changes feel abysmal

I know people are riled up about some questionable changes and are calling this a super killer-sided patch, but hear me out about this.

The amount of pallets they introduced into these realms feels awful, especially for M1 killers. It's just safe filler into safe filler into safe filler on most maps that got changed this way.

It feels like nobody with more than 100 hours took a look at this change. I just got two completely safe unmindgameable pallets (no LOS blockers anywhere on the tile) chained into shack. No decently skilled Survivor is getting hit in any reasonable space of time with that kind of setup.

It might not be noticeable on the high tier killers, but playing M1 killers feels like a complete chore right now. Trying the Myers rework felt like a Lumberjack Simulator.

I feel like discussion about this might be overshadowed because of the state Krasue released in, but I think it's important to consider this independently of how she is right now. This change is going to be awful for any killer without an insane chase ability.

Comments