http://dbd.game/killswitch
Killers are supposed to care for the fun of the survivor, but not vice-versa?
I get it, the new release of Krasue has everyone frustrated. Even the most killer-biased people can see that she's in an unhealthy spot for the game. But why, if someone plays a different, much weaker killer, do I still get teabagged and mocked constantly? I'm essentially extending an olive branch by at least opting to not play such a broken killer, and survivors still feel the need to punish me? What's the point of being kind if that kindness is rarely returned?
Comments
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How is killing everyone in a match kindness? Your playing a competive game every time you win your going to be stepping on another person to do it.
Just as survivors can basically only communicate by crouching and gestures killers can basically attack and nod. Your behavior choices regardless can be interpreted as toxic because with out proper communication everything can be out of context.
Finally celebrating at the end of a game isn't toxic gamers are just terrible at releazing that sports fans have been saying horrible stuff to their rivals their whole life but have no problem having a drink with them afterwards because they love the game and know that crap talking is great fun and move on.
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Sore winners, venting frustrations after being faced with nothing but a new and strong killer.
After being inundated by new and strong killers for several matches in a row and dying due to BS often outside of your control, adding that you're also dealing with other survivors who can vary from ultra cracked to braindead useless, can drive you a little insane after a while.
So when that frustration finally boils over from 59 to 60, and you're matched with a killer who is trying to play chill, a meme build or is playing a weaker killer, the survivor finally has a chance to release the pent-up frustration and rage that they've felt and go a little overboard and just unleash their fury onto the lax killer. (Since they've also probably come fully prepared to fight for a win, they're very on edge.)
From my experience, I've had people DM me later after they've had a chance to cool down and apologise for being rude in the Post-Game.
However, not all survivors are like that and will just be contented with being rude to the killer, no matter what you do or who you play.My only real advice is to try not to take it personally, easier said than done, I know. If it really starts to get to you, it will probably be a good idea to hop off the game for the night, or swap over to Bots, because at least they don't talk back to you for being a "sweaty toxic killer-main playing a B-Tier and below killer."
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toxicity is a circle. Killers are toxic to innocent survivors→ innocent survivors then become toxic from repeated abuse → survivors are toxic to innocent killer → cycle continues.
Point is…. Toxicity breeds toxicity. Enough of it will poison and erode even well intended players (like you) and cause them to develop anger. The way we stop this is by not caving into those negative thoughts and not feeding toxic behavior.
As killer. You get a survivor just trying to get your attention the entire time by tea bagging and flashlight clicking. Ignore them. Even if you lose and they get out. Don’t bother. When you give in and chase them then camp and tunnel. You’re not punishing them, you’re making them laugh and feeding their ego because they say “the killer NEEDED me, I gave him so much trouble they targeted me”. It becomes bragging rights for them. Ignoring them…they get bored. By not humping them or hitting on ur hook..you show apathy and disinterest in them. Survivor bullies feed off attention…don’t give it to them. Just be a good person and have a healthy match with the others.
As survivor. Camping killer? Don’t feed it and focus on gens. Camping works because yall can’t resist altruism. Let em die if that means gens get done. Eventually they’ll realize camping is boring if no one comes to the hook and they’ll lose. Tunneling killer? Leave ur team mate on hook as long as you can to do gens. Gen rush and get out. This will at least keep them in the trial for a little longer. Personally I just stopped playing survivor because the tunneling was eroding me and making me mad and become toxic. The queue times will be their punishment for toxicity.
But in general. Bagging and mocking are insulting…but it doesn’t stop you from playing the game. Toxicity is an infection, don’t let it infect you. The more we as a community stop giving these ppl attention and views…the less we deal with toxicity.
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Yeah, thanks for the encouragement. I try not to let it get to me and play like a dick, and I try to just ignore the attention-grabbers. The only really ######### thing I can't ignore is when people (and it genuinely feels like this happens every match) start wasting time at the gates instead, essentially forcing you to confront them. Would love to have an abandon option, similar to the one survivors have.
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It's one of the reasons I quit dbd a few years ago as a killer main.
As it is with human psyche, the "few" bad matches drown out the good in memory and this game wasn't nearly enough fun for me, outside it's unique characteristics, to continue the one sided harassment.
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Yeah, the just leave stuff at the gates is a pain, and most survivors are deliberately trying to annoy you at that point, so it's often best to go to the opposite side of the map, or find basement and go AFK. Stand up, stretch, go to the bathroom, get a glass of water, make a coffee or cup of tea, grab a snack, etc.
Just waste their time as much as they're wasting yours. Sometimes, you may come back to find you have an extra kill you don't remember getting because some survivors are that determined to get under the killer's skin, that they will go out of their way to look for you, and will then not have enough time to get back to the exit gate.
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Thanks for your positive comments
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All you get little wrong is its not first is killer tocic towards survivor and then they are to the killer but it goes both ways, sometimes someone wants to play chase oriented ghostface and all he gets is toxicity and salt so after few matches he goes meta and plays hard for win it works on both sides all it is just vicious circle with no end.
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Yesterday I played a dredge match on the Gideon where I 12 hooked the survivors (thanks hook counter btw, really helps to maintain awareness) and they complained about me being boring.
I didnt just 12 hook them, I had a choice to kill the tunnel out at like 4 hooks because they gave up halfway through and just let me down them, yet I kept playing because I saw I had enough resource to spare to not end it yet.
They still cried.
Wild.
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I don't know why there is a common conception on this community that the killer owns a specifical playstyle for survivor while they can play how they want.
For example people see slugging/tunneling/camping as a very toxic behaviour but they don't see to mind the """""""toxicity""""" when they sabo, pallet/flash save a killer, especially when the killer is less experienced and falls a lot for that. I personally don't think any of this is toxic but why one side should play by strict rules while the other can just "have fun"?
Before Kaneki release people were BMing killers for literally anything, specially when they won. Now some just ask "Why no one is playing M1/low tier killers anymore" and can't understand the state of the game that lead to where we are now
Either way, play how you want because at the end of the day no one cares about fun if it is not THEIR OWN fun
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An eye for an eye makes the world blind. If we all dished out what we copped then the game we all enjoy suffers for it. I play some "weaker" killers because I enjoy them, and tbags don't change that. If someone is being rude then I don't see why you can't match their energy, but only to them. I never understand those who say "I had a rude opponent last game so I made my next opponents pay for it" (not saying this is what you're doing, it's just a common sentiment i see). Having said all that, most of my interactions with survivors are neutral, frequently positive, and on the odd occasion negative. I don't let the latter dictate how I play.
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The biggest reason for that is that the Killers play offense while the Survivors play defense. Tunneling and slugging are offensive tactics while sabo and flash/pallet saving are ways for Survivors to defend themselves or their teammates. Would you consider defending oneself or others as being "toxic?"
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Killers are supposed to be fun to play against. Killers themselves shouldn't think twice about whether or not the survivors are having fun. That's not the point. I want mind games. I want counter-play. I want the ability to out-play my opponent. What I don't want is the opponent to have everything freely given to them, to have all counter-play removed, to have only limited opportunities for mind games. Without these things there's no fun in the game and no reason to play.
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This right here! The most fun part of playing killer is chase or hunt per say. The fact that survivors can put play you or you could put mind game them is what gives DBD it's Identity. Killers that require very little thought to 4 k get really boring and stale fast, I mained nurse for about 6 months straight from p1-100. Starting out it was fun but you hit a point where you literally can't learn anything else with her and winning becomes unenjoyable. I switched to huntress because her skill ceiling is near infinite depending on how you play her.
To op I also hate the waiting at the gate after being not even stomped but just making to many mistakes. I usually on purpose don't break weak pallets and doors just so I can go back during egc and get those points while their wasting their time. I've learned that just like irl some people just exist to make others miserable. You can't let these types of people affect the way your energy flows. It's easier said than done I know but once it clicks your games will be much more enjoyable, an abandon feature would be awesome as well.
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just walk up to em and without hitting them stare into their souls
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It is not the obligation of the killer to make sure surv players have fun.
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It is, however BHVR's obligation to make sure all 5 players in the match have fun.
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I know it's not, and nobody's obliged to do so, but if everyone in this community showed each other a kindness every once in a while, I wouldn't have to dread posting anything on these forums.
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I don’t know why this was downvoted. This is 100% true just like playing skull merchant when she first came out with eruption meta. You could’ve played her but if you chose not to you would get bm’d, tbagged regardless.
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I play to win, broadly speaking (Though I don't play S-tiers and I tend to avoid camping or tunneling unless there's no other logical option), but I never rub it in people's faces. Yet I still regularly get treated like dirt by Survivors, naturally.
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I think for me personally. My opinion. I just dont care. Win or lose. I do what I can. I play according to how the match goes and feels. If I need to camp I will. If I need to pop a gen in a killers face I will. I just play the game. I do leave when the gates are open. No need to BM on either side.
Best advice I can give according to Shaq. Just dont give a heck.
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It's kinda crazy to me how much people's behavior is influenced by other people's behavior. Whenever this topic comes up, it's always "But look how mean they were to me." I don't BM as killer or survivor. Do other people do it to me? Sure, every single day. I'm still not going to do it because I'm not a child and everyone you play against is a different person.
And plenty of survivors are chill. The bad ones just stand out more. I don't play with anyone who does this. If we have a random BMing on a team and we're on comms I will call it out to my teammates because that's a no-go. Team-minded as I am, if you're acting like that I will leave you behind.
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kinda figured this was implied. Circle metaphors are to basically be like “insert start at any point and it’s the same result”.
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What's the point of being kind if that kindness is rarely returned?If you believe you are doing the right thing, that's reason enough to do it.
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Just dont care.
if there’s one thing i’ve learned from this community (over the last 9 years) and especially from this forum: never, never make that your job. you’re not the fun police. play your wincon, follow the ToS and the rules, that’s it.
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It's tough to keep the mindset if trying to let everyone have fun, spread hooks and run off-meta when all I'm met with is tunneling accusations, complaints about anything I'm running or who I'm running.
And then I play survivor against an actual tunnel/camp killer.
There's no winning when you're trying to have fun.2 -
Well, i consider quite offensive going for flash/pallet saves since you need to get out of your own way to get those, specially when a survivor knows what they are doing and the killer don't. There is situations where survivors harass the killer the whole match for sabos or pallet saves
From the killers perspective, pallet/flashlight saves, bodyblocks and sabos feel the same as "agency steal" as tunneling/slugging/camping. For killers its even worse due to the assym nature of the game.
Should all these things be called toxic? I don't think so. But i just don't understand why only one of sides gets blamed as "toxic" for doing strats that steals agency.
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Fair, but it's not exactly nice to feel like I'm being punched in the face every time I try to do something nice. I believe I'm, at the very least, not a bad person, but I'm no Robin Williams movie character.
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