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6 reasonable nerfs to Krasue

I think majority of players can agree that she is very strong S tier killer. And while I don't mind have more S tier killers, especially with keeping in mind that killers will be forced to do nothing except chase different survivors one by one, I DO mind S tier killers which are super easy to play as.
And I think we can make Krasue harder to play as and more fair to play against without destroying her completely.

1. 1.5s stagger after using Regurgitate

That's the first thing I would like to see. I think it's pretty ridiculous that you have opportunity infect survivor AND hit him just in vault animation. This change also will help with having more opportunity to reach safety after being infected.

2. Intestinal Whip will now ignore obstructions for 0.2 seconds. (was 0.6 seconds)

While this change feels very enjoyable, I think it's also the change, which dumbed down killer's skill floor a lot from PTB. So point of this change is help with start of Intestinal Whip (next IW) and don't get stuck on weird map collision, but remove loop hugging. Increased turn rate already did a lot in terms of helping with managing her during the dash. Maybe even revert this change at all.

3. Increased the initial number of Glowing Fungus to 6 (was 4) and maximum number to 10 (was 8).

I don't believe it was necessary change at all. She is not Singularity, where you NEED to have counterplay to infections limited, because her infections is more 1v1 tool and less 1v4. She can infect pretty easily and I don't think there were problems with amount of Fungus on PTB at all.

4. Survivors no more have Leeched status after unhook.

Maybe not needed change, if survivors will lose collision and other basekit anti-tunnel in nearest future, but right now she is the best tunneler in the game.

5. Decreased time to eat Glowing Fungus interaction to 1,5 seconds. (was 3s) Survivor's moving speed while eating 3,2m/s (was 2,83m/s).

With this change I want to give survivors opportunity to eat Fungus during the chase, because now it's pretty hard. And I truly hated EMPs before nerfs on Singularity, but Krasue is different. Her chase in most cases even stronger, her infections are even easier, she MUST fight for infectious and it should be more punishing, if you didn't land a single hit in 20 seconds in head form.
The only thing I afraid of is picking Fungus during the chase multiple times, like it was with EMPs, so maybe slightly increase time to pick them up?

6. Chicken Head now spawn 4 (was 2) additional Glowing Fungus


I honestly hate these "infection from start" one time addons and never run them, but on killer with such good mobility and chase power, I think it's really strong addon. I just think there should be much more Fungus on map with this addon.


I believe with these changes she will be much more manageable and still will be solid A tier killer with way higher skill floor that she has now. Thank you for attention!

Comments

  • Zuiphrode
    Zuiphrode Member Posts: 490

    Can we stop calling for nerfs to a killer that hasn't even been out a week? Wait a month or so for the data to come in and for people to find the counters.

  • fussy
    fussy Member Posts: 2,099

    This is what I usually say, but this is not a case. Yes, survivors need a lot of time to adjust to new killer, and every new killer release there are a lot of posts "New killer is OP!!!!1!!!11!", but thing is, this time killer is truly op and you can't do much about her in chase to learn it. She is as strong as Nurse in many aspect, but needs significantly less skill to reach same results.
    And I don't even ask destroy her right here to B-C tier killer, just adjust some most stupid and obvious points about her and then watch.
    Like with all "anti" stuff on PTB, experienced players don't need to play game for weeks to know that something stupid and fair.. stupid and unfair.

  • HolyDarky
    HolyDarky Member Posts: 1,374

    I played her a lot the last two days and I don't think she is an S tier killer like many people say because she has the extra step of infect survivors and bodyblocking is her biggest nightmare. She also has some other counterplay. However, she has some unhealthy issues that need to be fixed to put her in a better spot. I personally dislike S tier killer and I want her in a good A tier spot that is fun to play as and against.

    1. This should be fine. My main issue is that the Regurgitate is a bit too spammable and you need to hit a survivor just once. But I think a delay of m1 is better than increasing the cooldown or something else.
    2. The PTB intestinal Whip felt really awkward due to the 0.5 second of nothing and no real hug tech. My suggestion was to either give it either a hug tech feature or remove the window of nothingness. The devs, chose kinda both and even more (a difficult to react special attack with hug tech, long distance). This resulted in a less skillful special attack but also in a smoother one. I want a good balance between it should be smooth to use but with a higher skill ceiling that also makes fun to use.
    3. I don't understand why they nerfed the fungi. In fact my PTB feedback was to buff them a little bit since curing still let's you take damage form the Intestinal Whip and you are still affected by addodns such as the blindness one.
    4. My suggestion was and is that the infection should go to 1% when you get unhook (similar to Wesker) just to remove her tunnel power but still benefit from slowdown. Otherwise, you will put the killer in a similar situation like Singularity where hooking punishes you - it results from a strong tunneler to a strong slugger.
    5. Seems fair but it should be 2 seconds.
    6. The only thing that makes me laugh is that Unknown has the worst one despite having the weakest status effect of all of them (Krasue, Wesker, Singularity). The addon should have a slightly higher downside since it is a really oppressive addon due to immediate lethality, slowdown, risk, ans getting rid of resources without giving them more. I want good addons and variety but no broken stuff like this with the mentioned inconsistency.

    I also want to add that even though she needs some nerf-tweaks, she also needs some type of buff-tweaks like the transition from Head to Body still feels a bit bad, especially when you are forced to do it due to bodyblocking or breaking pallets. Speaking of pallets, out of curiosity, why did you gave no changes to the vaulting feature?

  • fussy
    fussy Member Posts: 2,099

    4. 1% will do no difference, since you still can attack this survivor in head form, so I don't see how it will remove her tunnel power.
    6. Yeah, Unknown as whole is complete joke killer. Didn't touch him almost since release.

    I think transition to body form is fine. Yeah, feels a bit slow, but survivors need a bit of distance too, since you can start transform right on top of them.
    Vault is completely fine too imo. Right now it's barely enough in middle size loops and not enough in short loops, why would you do it even slower? Make it similiar to Wesker, where it does something only on god pallets? Yeah, but she can't brake pallet in this form, so any lower will be absolutely terrible to play as, especially with new spawns on which you can chain pallets one by one easily.

  • Rogue11
    Rogue11 Member Posts: 1,958

    Fix this insanely broken FOV too

    image.png
  • HolyDarky
    HolyDarky Member Posts: 1,374

    1 - Yes, but it will still take her three Intestinal Whip attacks before the survivor is fully Leeched. Putting it to 1% reduces the tunnel potential and forces her to go bodyform and at this point she is more encouraged to go for the rescuer since the unhooked survivor is slowed down with looking for a fungi.

    6 - The Harmless

  • fussy
    fussy Member Posts: 2,099

    My bad, I misunderstood you. Yeah, Leeched 1 with 1% is also an option, I agree.

    Yep, The Harmless is buddy's second name, true :D

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272
    edited September 25

    I agree.

    Feedback needs to be tempered (both by those giving and receiving it) during new releases. This is why BHVR were (rightfully) so careful with Ghoul nerfs. Now he's overall fine. BHVR historically has been laughed at for their nuclear approach to balancing and they've clearly been trying to take a step away from that, so I doubt we'll see any guttings anymore (or at least any time soon).


    BHVR's approach to Ghoul gives me faith that Krasue won't receive heavy-handed or knee-jerk nerfs — if any.

    Also worth noting that Krasue was one of the killers that the (now removed) anti-slugging/anti-tunneling Killer compensations would apply to a lesser degree on, along with Nurse, Billy, Ghoul, and some others. This could mean that BHVR intend Krasue to be among the strongest killers. That doesn't mean she won't be nerfed, but it puts things into context.

  • Greedy_Dlever
    Greedy_Dlever Member Posts: 1
    edited September 25

    This kller is not fun to play as.

    • Slow transitions (between forms, noticeable delay before attack after flight).
    • Easily countered Leech
    • Duckable basic attack

    The slow transformations and delay before Basic or whip attack is what really makes this killer weak on loops, hence chase is weak, because any decent Survivor is utilizing loops effectively.

  • SoGo
    SoGo Member Posts: 4,191

    These seem alright.

  • WalterBlack
    WalterBlack Member Posts: 290

    These nerfs all sound reasonable, the only thing I'd be concerned about is the collision thing. Not necessarily because it'd be a huge nerf, but more to prevent clunky movement. I don't know what it was like on the PTB, though, so I could just be entirely wrong in my assumption.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922

    Sounds reasonable to me…
    I have no idea how can anyone defend her.

  • Stibfa
    Stibfa Member Posts: 136
    edited September 25

    I can agree with all of your changes except regurtitate having a slowdown, its a projectile that only infects you, i think it having no slowdown is fine. Imo instead it should have a longer cooldown to promote dodging the shot more. 2.5 seconds is crazy short for an attack with auto aim, and it doesnt feel very rewarding when you dodge it only for the killer to try again in 2.5 seconds.

  • HoS
    HoS Member Posts: 42

    I can't believe people defend her. She's just miserable to go against.

    She's the only killer that has almost no slowdown at any point between her different abilities. The only exception is head to human form and thank god she has that. Headflight is basically infinite, in head form she's 120% with a huge FoV and a dash. There's no slowdown when she regurgitates and M1's. DS is completely pointless against her if she decides to tunnel.
    At this point it doesn't even make sense that she's not 110 % in any forms. How in the world can you have antiloop, insane mobility, insane pressure with mushrooms that take like almost a minute to get the full effect or they will permanently break you, be faster than any killer at the same time and have better FoV than survivors? I'd understand 120% if she didn't have headflight, but it's not the case. Like there are too many good things in her power.
    Meanwhile Hag is rotting at 110% for some reason.