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Give up mentality has to stop...

Since everyone is talking about it, I'm just doing experiments lately, just to see how resilient survivors rly are (or aren't). I can only conclude that they literally DC/AFK/GONEXT for ANY reason whatsoever these days.

I started easy, with Krasue, since she provokes a lot of DC alrdy. But I only use M1 all match long. never hit my power, not even for mobility. 100% human mode. people still give up. Its like they aren't even trying. Do they actually want to play a game?

Next I go myers, to check out whats new and how he works. I suck at em, trying to figure out lunge distances etc. I constantly leave chases cause ppl are too good at loops (basically I suck. yet some ppl still DC after I finally manage to down them.

Next I go Executioner, a killer I am notoriously bad on (no joke: 35-40% killrate)… again I run a somewhat meme build with all hexes (incl the new krasue hex). ppl DC en masse…

This is absolutely miserable for killers. Cause Q times are alrdy bad enough on their own, now we also have to deal with constant bot matches? And we cant even abandon cause theres always that one legit guy who stays… So now I have to kill all the bots, so that 1 person can leave through hatch, inflating my killrates/MMR for no reason.

Honest question: WHAT do survivor mains want? Do you just want an easy out every match with a pat on the back? "Don't come back here you hear!", like your senior neighbour as a kid? That is what DBD feels like.

I think I speak for most when I say: Just play the game or uninstall. I think especially other solo Q players in your lobby want ppl to just play. So just take a break or uninstall. Come back later when you have cooled down.

PS: My personal escape rate went through the roof in the last few months, so I know for sure its not killers that got stronger. My last 30days escape rate is legit sitting at 66% right now… Sure I'm a 2016 player with lots of hours, but I also play 100% exclusively solo and im a 50/50 player.

So honest question … what is up with y'all?

Comments

  • sinkra
    sinkra Member Posts: 545

    "Honest question: WHAT do survivor mains want?"

    50% average kill rate

  • Munky
    Munky Member Posts: 267
    edited September 2025

    Look at the stats on Nightlight. Killers are on average around 50% and survivors are also on average around 50%… the game is as balanced as it will ever be. People have to realize the average killer is nowhere near the level of their favorite 10k hour streamer…

    Post edited by Munky on
  • tes
    tes Member Posts: 1,223

    DC penalty is too low right now. Because of “suspicious activity” bug

    Some people now use it for their favour

  • HPhoenix
    HPhoenix Member Posts: 699

    How DC penalties work right now.

    First DC: No penalty
    Second DC: No penalty

    third DC: 5 mins.
    Fourth DC; 15 mins.
    Fifth DC: 30 mins.
    Sixth: 1 hr.
    hour7th and beyond, Pass 1hr

    What BHVR should done:

    1st DC: 5 min
    2nd DC: 15min
    3rd DC: 30 min
    4th DC: 1 hr
    5th DC: 3 hrs
    6hr+ 5hr to 24hrs

    -Increase the the amount of matches to lose a DC stack to 25 or 30 games (Currently 20)

    If they go afk, they should get banned for a day after the player get reported 5 to 10 times within a week. If the players continue to AFK, ban them for a week and it will eventually lead to a perma ban.

    But if you want to hear an extreme DC penalty version, I recommended on Twitter to apply something simliar like OW2's Unranked leaver/ban system as you see below:

    And yeah, I understand that the game crashes and hopefully BHVR finds away to detect a different between server crash DCs from actual rage DCing. But I'm slowly getting annoying that a team mate DCs on a reg or the moment they get found on one of my Clown games.

    G1iPLIsWEAAkiDc.jpg

    https://x.com/HPhoenix10/status/1970487225759473756
  • OrangeBear
    OrangeBear Member Posts: 3,515

    Bhvr's ######### design has to stop

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    The current kill rate isn’t even that low for killers playing against 4-man SWF at high MMR, where you have to sweat your a** off and play only the highest tier killers to get more than 1-2 kills. So you would only be happy if the overall average game for average killers is even more difficult than that?

    I have no doubt that this is what you want, but players who actually play both sides understand what a disaster that would be and that’s why the game is balanced around an overall average 60% kill rate.

  • Munky
    Munky Member Posts: 267

    No… The "TOP killrate" was 60% on last official stats release, not the average, as in the BEST killer has 60%. As in every other kill is below that, many even far below that.

    And the average survival rate was 45%.

    Dont lie about the stats we can literally look up. So in comparison, the Nightlight stats trends we see are pretty much right on the nose.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    That’s not my experience with survivor at all. I play solo queue so unfortunately I’m at the mercy of the (nonfunctional) matchmaking and luck with teammate skill level, but when I have competent teammates my matches are almost always fun and competitive. Even if killers hard camp or tunnel, which in my experience is a minority of matches, with competent teammates we are usually able to punish the killer for that and everyone escapes except for the unlucky target.

    The only time that camping and tunneling are problems, in my experience, is when teammates don’t know how to play the game and 1) refuse to work on gens while someone else is being chased and/or 2) can’t last long enough in a chase to give teammates time to complete gens. My experience on both sides has convinced me that camping and tunneling don’t work very well against competent survivors. In short, the biggest problem in the game, by far, is bad teammates in solo queue.

    Certainly there are broken killers where camping and tunneling are much more effective, but that is a separate issue about specific killers being OP, not an issue with general killers vs survivor balance.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited September 2025
    IMG_5314.jpeg

    if i didn’t let the last survivor get hatch i would have all 100% since hatch doesn’t count toward mmr i have no problem letting someone go.

    This is just in the last 30 days. Some notes, i don’t camp, i don’t tunnel and i obviously don’t slug for the 4k since i let the last player go. This game is so killer sided if the killer has a functioning brain and understands what to do. I don’t even try I meme i do dances while i carry survivors to the hook and i still win. I insta pick at pallets and right infront of flashlights, I don’t hesitate, if they get the save cool now i get another down.

  • brewingtea
    brewingtea Member Posts: 707

    This is gonna make people stop DCing SOOOO MUCH you guys

  • tes
    tes Member Posts: 1,223

    0.2 hours is literally one match. What about all time count?

  • Munky
    Munky Member Posts: 267
    edited September 2025

    dude I can throw personal bullshit stats too…

    STATS Kate      30d.jpg

    try to be intellectually honest maybe. Personal stats dont mean anything. ESPECIALLY not the way YOU posted them. You don't even play those killers for more than 1hour, of course your killrate is gonna be high, you are just versing baby survivors :D

    Personally, I am literally bored out of my mind on survivor, how easy it is. But I look at overall stats, cause I know my personal stats dont matter, especially since I know this game inside out. Look at the whole picture instead.

    I could go on trapper right now, few matches, and I bet the majority of ppl will DC on him. even though he is lowest killrates in the game.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278

    its over the last 30 days which is meant to reflect the overalll current era of dbd. I don’t live on this game and killer is boring right now because of how easy it is. That is why play time is down. Dracula and huntress dropped off the list because I’m tired of huntress hatchets getting invalidated, she is my main and I haven’t played her since twd because invalidated hatchets have become more and more frequent.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278

    Overall count wouldn’t represent current dead by daylight. Killer used to be harder before wesker was in the game.

  • Munky
    Munky Member Posts: 267

    Why throw a bugged killer in the mix? PS: my stats are last 30 days too.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited September 2025

    because huntress (hatchets only no m1) is my main and the reason why my killer play time is down, i had to mention it since people bring up my low play time on other killers. I like skilled play which hence the unknown having a higher play time. Getting trick shots and orbitals is my joy. But that joy is gone when bhvr’s crap invalidation just says nah you didn’t land that even though you seen blood and heard the scream.

  • BorisDDAA
    BorisDDAA Member Posts: 528

    My first Krasue match had people give up after the first hook with everyone else healthy. This was 30 minutes after the update dropped while I was doing adept. But other than this, I only had two more dcs in over 25 killer games.

  • Munky
    Munky Member Posts: 267

    I dont think you understand the point here. Why would you throw your stats in the mix when you know they are completely skewed? My screenshot was way more honest… Does my screenshot reflect "the current dbd era"?

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited September 2025

    does it tho? Seems you cropped out the last 30 days for all i know your stats are over all and not modern dbd. Even the worst survivors had a good escape rate back in the day. Mine atleast shows current dbd stats from right now in the current meta.

    Show me your killer stats. Not your survivor stats. Are you solo or in a swf because that changes alot. Don’t tell me im intellectually dishonest when you yourself are cropping out the last 30 days and not specifying how you play survivor.

  • Munky
    Munky Member Posts: 267

    The only thing I notice is that a majority of survivors just stopped wanting to learn how to loop. It is not just a fatigue to the system, I can tell by the way they run the loops (wrong), then they get hit and then they go afk/dc. Whether you play nurse or trapper does not matter, they will dc cause for some reason they feel wronged.

  • Munky
    Munky Member Posts: 267

    ok lmao… here are my Vee stats… cant fake those, right? cause u know, she literally just released… :)

    STATS VEE     30d.jpg
  • MashedBroccoli
    MashedBroccoli Member Posts: 278

    only 0.7 hours on vee, wheres the rest? See what i just did? Same thing you said I did.

  • UndeddJester
    UndeddJester Member Posts: 4,970

    The give up mentality is a self fulfilling prophecy.

    Players assume the game is lost, so proceed to guarantee they lose the game... while indeed burnout and frustration are factors... to my mind it is such a weak position to argue about game balance from when players aren't even willing to try and win, or at the very least, do as much as they can so their teammates can have a better chance of getting out alive.

    The latter point is always what keeps me content in DBD. If I get tunneled, slugged, or bullied all game, I don't mind as long as my team are using it to create a good chance of getting out.

    Dying the hero who turned a potential 4k into a 2k is better than dying as the guy who refused to try and condemned everyone to death.

  • Munky
    Munky Member Posts: 267

    Exactly this. I can confirm this as I play 100% solo myself. Whenever I get a lobby where ppl just play the game normal… at least 2 ppl escape, in my experience 3 even. Gen rush is so common at higher MMR, half the killer roster has no chance.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,968

    Dont lie about the stats we can literally look up.

    1000009212.png

    Roughly 40% average escape rate.

    1000009368.png

    Top kill rates around 70%.

    I have receipts.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278

    i posted my most recent stats and got called dishonest people just don’t want to believe killer is easy if you use your brain.

  • Munky
    Munky Member Posts: 267

    "use your brain". you mean tactically, which killers arent allowed to do? as in proxy and tunnel?

    The vast majority of killers dont play like that. My escape rate is proof of that. otherwise I would be much closer to 50% escape rate, since the chance of getting tunneled is pretty much equal among everyone in the lobby…

    We are completely going of discussion tho… my post goes about how fast survivors DC for no reason at all on literally any killer with any build in any situation. unless… I guess your argument is its called for, since "killer op"?

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited September 2025

    Post more than 1 survivor in the last 30 days. I’ll wait. Since bhvr walked back the anti tunnel, tunneling has skyrocketed. In the last week my escape rate fell from 48% to 35% simply because of increased tunneling and slugging.


    On topic i didn’t disagree with your statement, i was only responding to your post about kill rates because i disagreed with that. I personally hate that so many survivors are just giving up constantly over every little thing. Also tired of survivors who decide from the start they will hide for hatch and let their entire team die.

  • UndeddJester
    UndeddJester Member Posts: 4,970

    Just what to point out, this is the top 5 for both normal and high MMR.

    Judging by this chart alone, a conservative guess would mean most killers are at a 60% kill rate, and the weakest killers are at 55% or lower. Could even go as low as 50% or 45% in some cases. How does characters like Ghost Face do at high MMR I wonder? Does he even have any games played in high MMR? That itself would be a pretty damning statistic.

    This graphic provides very little information in reality, and if we were to really start picking it apart, which killers are usually played at high MMR? The killers we see here (barring Freddy who was just reworked at this time and an outlier). You also see more high level SWFs at high MMR, which means that your normal high MMR games are high tier killers vs. Organised Survivors.

    48.2% escape rate against usually the best Killers in the game? I doubt even 80% of the roster can hope to hang here. Could Survibors at this level be looking at 55%? 60%? 70% for their escape rates against lower tier killers? We don't know cause vast majority of the data is missing...

    Simple fact of DBD is the side that brings the strongest stuff tends to win, and in low to mid MMR, killers in my experience tend to take much better builds than Survivor.

  • hermitkermit
    hermitkermit Member Posts: 996

    That’s kind of what I mean though. Dismissing it as “survivors just don’t loop right” is exactly the pattern I was pointing out: admit solo is bad —> immediately blame survivors for being in that bad state —> then insist the role doesn’t actually need changes. It’s like saying that trapper is weak, but it’s the killer players fault for Trapper being weak, and that he needs to stay in the state he’s in because some people can be really successful with trapper so he shouldn’t be changed. 

    What strikes me as odd is how the conversation often goes: “Yes, the majority of survivors are unhappy, yes DC/AFK are spiking higher than ever… BUT that doesn’t mean there are issues with the role, it just means survivors all refuse to learn and suck.” 

    I’m not saying every DC is justified, but writing this several month long issue as survivors being lazy or bad overlooks the broader issue. when a role feels unrewarding, burnout is inevitable.

  • Munky
    Munky Member Posts: 267

    Hot take, you only get tunneled when the killer sees you aren't very experienced at looping. Why does it never happen to me? I guess it does once in a while, but you make it sound like its every killer… Sure I abuse the current survivor meta, but its there to be used, so use it…

    Vast majority of matches in my experience are extremely efficient gen teams with 2-3 ppl out. cause u know, high mmr doesn't waste time on challanges and quests… they just do gens. 5 gens get completed often under 4-5mins. What is a killer supposed to do against that? Even when tunneling, they barely gonna get 1k out of it.

    Just play the game … is my point. more often than not you will escape. I bet you are just stuck in this mentality, so you don't try your best anymore. Its a self fulfulling prophecy.

  • Munky
    Munky Member Posts: 267
    edited September 2025

    At least someone that can interpret stats rationally. I would indeed like to see the full scope of stats BHVR has on this game. Every single killer. I bet it would be eye opening. Instead of looking at these highest stats, everyone should be wondering why they don't show the lowest stats…

    for me this means there must be something juicy there. I wouldn't even be surprised if it goes as low as 40-45% Kill rates :D

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited September 2025

    i mean spring trap can just eat endurance and grab you right off hook essential, krause you maintain infection and is so incredibly busted if she wants you dead you can’t even make it too a loop. I could go on and list how easy and skillless it is to tunnel a survivor out. Your chase time says 48 seconds on vee that is lower than my chase time but sure i can’t loop i guess. Its definitely not that ghoul, krause and springtrap can’t kill you before you make it to anything off hook and bad survivors don’t make it infinitely worse by unhooking while the killer is right there (not it matters doe krause or ghoul)

  • Munky
    Munky Member Posts: 267
    edited September 2025

    My chase time is low cause I abuse the vigil sprint burst meta. alongside the build, I also abuse the walk tech to regain my sprint burst and have infinte shack vaults, therefor I constantly lose chase, therefor I have low chase time. That went completely over your head didnt it :D?

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited September 2025

    the only difference in our builds are you use windows and i use bond. I often get hit for free because i’m clearly too altruistic and unhooking during the super duper tunnel era is a bad decision.

  • Munky
    Munky Member Posts: 267

    So how are you having such a rough time then? I literally dont even get caught in order to get tunneled of hook…

    Personally I find bond useless with general awareness. Windows is much more usefull in solo Q, to see which pallets are still up.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited September 2025

    Most of the time its because the killers proxy and i go for unhooks. I die a lot in soloq on my first hook as well tbh. Selfish survivors are another big problem this game has.

  • UnicornMedal
    UnicornMedal Member Posts: 1,567

    Looping is a dead art form at this point. Even when I joined in 2019, they were starting to phase it out. You can't expect to have a barrage of anti-chase Killers, in addition to basekit anti-chase, on increasingly weaker maps and see chase improve. Stealth was a good way to shift the focus there until that was nerfed as well via Distortion becoming a chase perk and Killer aura getting buffed. You're asking for players to devote their time to something unnatural and saying it's their fault if they don't adapt properly.