http://dbd.game/killswitch
Give up mentality has to stop...
Since everyone is talking about it, I'm just doing experiments lately, just to see how resilient survivors rly are (or aren't). I can only conclude that they literally DC/AFK/GONEXT for ANY reason whatsoever these days.
I started easy, with Krasue, since she provokes a lot of DC alrdy. But I only use M1 all match long. never hit my power, not even for mobility. 100% human mode. people still give up. Its like they aren't even trying. Do they actually want to play a game?
Next I go myers, to check out whats new and how he works. I suck at em, trying to figure out lunge distances etc. I constantly leave chases cause ppl are too good at loops (basically I suck. yet some ppl still DC after I finally manage to down them.
Next I go Executioner, a killer I am notoriously bad on (no joke: 35-40% killrate)… again I run a somewhat meme build with all hexes (incl the new krasue hex). ppl DC en masse…
This is absolutely miserable for killers. Cause Q times are alrdy bad enough on their own, now we also have to deal with constant bot matches? And we cant even abandon cause theres always that one legit guy who stays… So now I have to kill all the bots, so that 1 person can leave through hatch, inflating my killrates/MMR for no reason.
Honest question: WHAT do survivor mains want? Do you just want an easy out every match with a pat on the back? "Don't come back here you hear!", like your senior neighbour as a kid? That is what DBD feels like.
I think I speak for most when I say: Just play the game or uninstall. I think especially other solo Q players in your lobby want ppl to just play. So just take a break or uninstall. Come back later when you have cooled down.
PS: My personal escape rate went through the roof in the last few months, so I know for sure its not killers that got stronger. My last 30days escape rate is legit sitting at 66% right now… Sure I'm a 2016 player with lots of hours, but I also play 100% exclusively solo and im a 50/50 player.
So honest question … what is up with y'all?
Comments
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"Honest question: WHAT do survivor mains want?"
50% average kill rate
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Look at the stats on Nightlight. Killers are on average around 50% and survivors are also on average around 50%… the game is as balanced as it will ever be. People have to realize the average killer is nowhere near the level of their favorite 10k hour streamer…
Post edited by Munky on-14 -
DC penalty is too low right now. Because of “suspicious activity” bug
Some people now use it for their favour
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This is absolutely miserable for killers. Cause Q times are alrdy bad enough on their own
The anti tunneling update is 9 years overdue, and it got pulled within 2 days of PTB. And the primary reason for that was people flooding the boards saying that exactly this: "killers will quit if this goes live, good luck with your queue times".
We tried "just punish them" with the "go next" mechanic. (A mechanic, I want to add, that "is overly punishing and abusable") And that didn't work.
They need to understand that the player fatigue people are seeing is at least partially due to game balance being too far out of whack.
They need to do something about the issue of "being found first means you don't get to play the game", because that is literally the game balance telling players "good luck next".
And, for the record, "do something" isn't just buffing tunneling by nerfing OTR and doing literally nothing else.
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Nightlight stats have been way, way off since they added stats players can see directly, at least. Last I knew, nightlight was still counting abandons as escapes also.
Official kill rates are about 60%, escape rates about 40% on average. And some killers are averaging almost 70%. That's not balanced.
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Hell, I don't even mind the rates of it. I don't mind losing really, but I do mind losing 3 minutes into a match because I was hard tunneled out against a killer whose powers effectively negate any kind of enjoyable chase mechanics. There's so little interactivity with so many killers that it just feels miserable to play against. Even if you win because everyone focuses on gens and nothing else, it's still a victory but it is just so boring. Survivors I know want interactable and enjoyable chases.
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How DC penalties work right now.
First DC: No penalty
Second DC: No penaltythird DC: 5 mins.
Fourth DC; 15 mins.
Fifth DC: 30 mins.
Sixth: 1 hr.
hour7th and beyond, Pass 1hrWhat BHVR should done:
1st DC: 5 min
2nd DC: 15min
3rd DC: 30 min
4th DC: 1 hr
5th DC: 3 hrs
6hr+ 5hr to 24hrs-Increase the the amount of matches to lose a DC stack to 25 or 30 games (Currently 20)
If they go afk, they should get banned for a day after the player get reported 5 to 10 times within a week. If the players continue to AFK, ban them for a week and it will eventually lead to a perma ban.
But if you want to hear an extreme DC penalty version, I recommended on Twitter to apply something simliar like OW2's Unranked leaver/ban system as you see below:And yeah, I understand that the game crashes and hopefully BHVR finds away to detect a different between server crash DCs from actual rage DCing. But I'm slowly getting annoying that a team mate DCs on a reg or the moment they get found on one of my Clown games.
https://x.com/HPhoenix10/status/1970487225759473756-15 -
"give up mentality" wouldnt exist it bhvr devs didnt balance the game around content creators who cant handle the idea of losing a game with their 10k hours. they have 10k hours so they should just win every game all the time ya know…
killer was in a perfectly fine state in PTB but Otz their golden boy claimed she was trash so they've went ahead and overbuffed her.
give up mentality would also be less prevalent if dbd devs had a spine and implemented anti tunnel and slug changes the way the said they were going to. instead of dangling it in our faces and yoinking it away.
also why do people keep treating survivors as test rats? theyre people ya know? "im just doing experiments" …. you mean youre being a dick to people to test how much you can piss survivors off? gtfo
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Otz and friends have essentially ruined this game. No idea why people worship this guy
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Bhvr's ######### design has to stop
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Is this "too punishing for killers"?
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The current kill rate isn’t even that low for killers playing against 4-man SWF at high MMR, where you have to sweat your a** off and play only the highest tier killers to get more than 1-2 kills. So you would only be happy if the overall average game for average killers is even more difficult than that?
I have no doubt that this is what you want, but players who actually play both sides understand what a disaster that would be and that’s why the game is balanced around an overall average 60% kill rate.-8 -
Despite what people seem to believe, you can have a 60% kill rate and still adjust the gameplay.
It's how the match plays out is the problem, where the gameplay loop for survivors is essentially either: you get found first and don't get to play, or you stare at a progress bar until the killer is ready to win the match.
Unfortunately, there are insanely loud voices that prevail, and prevent any actual fun gameplay from being possible, all in the name of the holy kill rate.
The conversation, for the loudest people, is "I don't care if you're gameplay sucks, I need to win all the time". And equally unfortunately, that is enough to completely stop any actual changes from happening, apparently.
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No… The "TOP killrate" was 60% on last official stats release, not the average, as in the BEST killer has 60%. As in every other kill is below that, many even far below that.
And the average survival rate was 45%.
Dont lie about the stats we can literally look up. So in comparison, the Nightlight stats trends we see are pretty much right on the nose.
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I'm going to be honest. At this point, it comes across incredibly manipulative to push this mindset. Players know that they're fatigued and have known for years now. They know the game feels hopeless and they have an unhealthy relationship with it. But there's very little effort to improve the experience. Instead, they're led to believe that it's their fault and they're given punishments that pile onto that fatigue instead, or more plainly told to leave the game altogether.
It's like this constant game to twist reality in order to pile everything on their doorstep.
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That’s not my experience with survivor at all. I play solo queue so unfortunately I’m at the mercy of the (nonfunctional) matchmaking and luck with teammate skill level, but when I have competent teammates my matches are almost always fun and competitive. Even if killers hard camp or tunnel, which in my experience is a minority of matches, with competent teammates we are usually able to punish the killer for that and everyone escapes except for the unlucky target.
The only time that camping and tunneling are problems, in my experience, is when teammates don’t know how to play the game and 1) refuse to work on gens while someone else is being chased and/or 2) can’t last long enough in a chase to give teammates time to complete gens. My experience on both sides has convinced me that camping and tunneling don’t work very well against competent survivors. In short, the biggest problem in the game, by far, is bad teammates in solo queue.Certainly there are broken killers where camping and tunneling are much more effective, but that is a separate issue about specific killers being OP, not an issue with general killers vs survivor balance.
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if i didn’t let the last survivor get hatch i would have all 100% since hatch doesn’t count toward mmr i have no problem letting someone go.
This is just in the last 30 days. Some notes, i don’t camp, i don’t tunnel and i obviously don’t slug for the 4k since i let the last player go. This game is so killer sided if the killer has a functioning brain and understands what to do. I don’t even try I meme i do dances while i carry survivors to the hook and i still win. I insta pick at pallets and right infront of flashlights, I don’t hesitate, if they get the save cool now i get another down.
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This is gonna make people stop DCing SOOOO MUCH you guys
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0.2 hours is literally one match. What about all time count?
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dude I can throw personal bullshit stats too…
try to be intellectually honest maybe. Personal stats dont mean anything. ESPECIALLY not the way YOU posted them. You don't even play those killers for more than 1hour, of course your killrate is gonna be high, you are just versing baby survivors :D
Personally, I am literally bored out of my mind on survivor, how easy it is. But I look at overall stats, cause I know my personal stats dont matter, especially since I know this game inside out. Look at the whole picture instead.
I could go on trapper right now, few matches, and I bet the majority of ppl will DC on him. even though he is lowest killrates in the game.
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its over the last 30 days which is meant to reflect the overalll current era of dbd. I don’t live on this game and killer is boring right now because of how easy it is. That is why play time is down. Dracula and huntress dropped off the list because I’m tired of huntress hatchets getting invalidated, she is my main and I haven’t played her since twd because invalidated hatchets have become more and more frequent.
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Overall count wouldn’t represent current dead by daylight. Killer used to be harder before wesker was in the game.
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Why throw a bugged killer in the mix? PS: my stats are last 30 days too.
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this I agree with. I really think the devs need to move away from content creators and more to the base players. They have repeatedly walked back on everything these creators have suggested. When they listen to their base it clicks and well received. They have actually lost the low to mid solo players because the game isn’t fun. I used to play every day but now I am finding things to clean rather than play lol
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because huntress (hatchets only no m1) is my main and the reason why my killer play time is down, i had to mention it since people bring up my low play time on other killers. I like skilled play which hence the unknown having a higher play time. Getting trick shots and orbitals is my joy. But that joy is gone when bhvr’s crap invalidation just says nah you didn’t land that even though you seen blood and heard the scream.
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My first Krasue match had people give up after the first hook with everyone else healthy. This was 30 minutes after the update dropped while I was doing adept. But other than this, I only had two more dcs in over 25 killer games.
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I dont think you understand the point here. Why would you throw your stats in the mix when you know they are completely skewed? My screenshot was way more honest… Does my screenshot reflect "the current dbd era"?
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It’s burnout/survivor fatigue that’s been dismissed or written off pretty consistently.
I’m not accusing you of this, but even some of the wording in your post reflects a common tone in the community, that survivors DC/AFK simply because they’re unreasonable, not as a red flag that something could be wrong.
Majority of people will always admit that yes, Solo is awful. This is how that conversation usually goes: “Yes, solo q is in the gutter… BUT survivors just suck. BUT SWF is too strong. BUT survivors are entitled.” It’s always an admission that solo Q is bad —> immediately followed by blaming survivors for it being in that bad state—> and then insisting it should stay that way. Typically using SWF as a reason for that , despite that SWF are not majority of the role. People will use that small percentage of SWF as a standard for survivor balance, while simultaneously admitting that Nurse, should NOT be a standard for killer balance, even though both Nurse and SWF are outliers.
Before the big shift, killers were rightfully unhappy with their role too. queue times were bad, the role felt unrewarding and unfair, and thankfully those concerns weren’t dismissed. They were addressed, the game changed, and the pendulum swung hard in the other direction. Now survivors are the ones burning out, but instead of acknowledging that unhappiness, it’s often dismissed as laziness or incompetence.Whatever your personal view on balance, the symptom is clear: survivor burnout/fatigue is real. You can argue whether it’s the result of game design or player mindset, but they way it’s been consistently written off ignores what’s happening to a huge portion of the community, and we’re seeing the effects of that even more then we were when this whole go-next epidemic started.
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does it tho? Seems you cropped out the last 30 days for all i know your stats are over all and not modern dbd. Even the worst survivors had a good escape rate back in the day. Mine atleast shows current dbd stats from right now in the current meta.
Show me your killer stats. Not your survivor stats. Are you solo or in a swf because that changes alot. Don’t tell me im intellectually dishonest when you yourself are cropping out the last 30 days and not specifying how you play survivor.
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i saw 79% last time i checked official stats lol
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The only thing I notice is that a majority of survivors just stopped wanting to learn how to loop. It is not just a fatigue to the system, I can tell by the way they run the loops (wrong), then they get hit and then they go afk/dc. Whether you play nurse or trapper does not matter, they will dc cause for some reason they feel wronged.
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ok lmao… here are my Vee stats… cant fake those, right? cause u know, she literally just released… :)
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i think its more so killers being designed to counter the only resources survivors have e.g. pallets and vaults.
survivor ONLY has these resources and killers get a multitude of resources to stomp 4 survivors AND ignore the only counter play survivors have, leading to frustrations because literally what can they do when the killer can ignore the only thing survs have to counter them (pallets/vaults)…
so its less of a "i think survs refuse to want to learn to loop" and instead "survs are just ######### no matter what they do so whats the point"
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only 0.7 hours on vee, wheres the rest? See what i just did? Same thing you said I did.
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The give up mentality is a self fulfilling prophecy.
Players assume the game is lost, so proceed to guarantee they lose the game... while indeed burnout and frustration are factors... to my mind it is such a weak position to argue about game balance from when players aren't even willing to try and win, or at the very least, do as much as they can so their teammates can have a better chance of getting out alive.
The latter point is always what keeps me content in DBD. If I get tunneled, slugged, or bullied all game, I don't mind as long as my team are using it to create a good chance of getting out.
Dying the hero who turned a potential 4k into a 2k is better than dying as the guy who refused to try and condemned everyone to death.
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Exactly this. I can confirm this as I play 100% solo myself. Whenever I get a lobby where ppl just play the game normal… at least 2 ppl escape, in my experience 3 even. Gen rush is so common at higher MMR, half the killer roster has no chance.
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Dont lie about the stats we can literally look up.
Roughly 40% average escape rate.
Top kill rates around 70%.
I have receipts.
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i posted my most recent stats and got called dishonest people just don’t want to believe killer is easy if you use your brain.
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"use your brain". you mean tactically, which killers arent allowed to do? as in proxy and tunnel?
The vast majority of killers dont play like that. My escape rate is proof of that. otherwise I would be much closer to 50% escape rate, since the chance of getting tunneled is pretty much equal among everyone in the lobby…
We are completely going of discussion tho… my post goes about how fast survivors DC for no reason at all on literally any killer with any build in any situation. unless… I guess your argument is its called for, since "killer op"?
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Post more than 1 survivor in the last 30 days. I’ll wait. Since bhvr walked back the anti tunnel, tunneling has skyrocketed. In the last week my escape rate fell from 48% to 35% simply because of increased tunneling and slugging.
On topic i didn’t disagree with your statement, i was only responding to your post about kill rates because i disagreed with that. I personally hate that so many survivors are just giving up constantly over every little thing. Also tired of survivors who decide from the start they will hide for hatch and let their entire team die.-1 -
Just what to point out, this is the top 5 for both normal and high MMR.
Judging by this chart alone, a conservative guess would mean most killers are at a 60% kill rate, and the weakest killers are at 55% or lower. Could even go as low as 50% or 45% in some cases. How does characters like Ghost Face do at high MMR I wonder? Does he even have any games played in high MMR? That itself would be a pretty damning statistic.
This graphic provides very little information in reality, and if we were to really start picking it apart, which killers are usually played at high MMR? The killers we see here (barring Freddy who was just reworked at this time and an outlier). You also see more high level SWFs at high MMR, which means that your normal high MMR games are high tier killers vs. Organised Survivors.
48.2% escape rate against usually the best Killers in the game? I doubt even 80% of the roster can hope to hang here. Could Survibors at this level be looking at 55%? 60%? 70% for their escape rates against lower tier killers? We don't know cause vast majority of the data is missing...
Simple fact of DBD is the side that brings the strongest stuff tends to win, and in low to mid MMR, killers in my experience tend to take much better builds than Survivor.
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That’s kind of what I mean though. Dismissing it as “survivors just don’t loop right” is exactly the pattern I was pointing out: admit solo is bad —> immediately blame survivors for being in that bad state —> then insist the role doesn’t actually need changes. It’s like saying that trapper is weak, but it’s the killer players fault for Trapper being weak, and that he needs to stay in the state he’s in because some people can be really successful with trapper so he shouldn’t be changed.
What strikes me as odd is how the conversation often goes: “Yes, the majority of survivors are unhappy, yes DC/AFK are spiking higher than ever… BUT that doesn’t mean there are issues with the role, it just means survivors all refuse to learn and suck.”
I’m not saying every DC is justified, but writing this several month long issue as survivors being lazy or bad overlooks the broader issue. when a role feels unrewarding, burnout is inevitable.
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Hot take, you only get tunneled when the killer sees you aren't very experienced at looping. Why does it never happen to me? I guess it does once in a while, but you make it sound like its every killer… Sure I abuse the current survivor meta, but its there to be used, so use it…
Vast majority of matches in my experience are extremely efficient gen teams with 2-3 ppl out. cause u know, high mmr doesn't waste time on challanges and quests… they just do gens. 5 gens get completed often under 4-5mins. What is a killer supposed to do against that? Even when tunneling, they barely gonna get 1k out of it.
Just play the game … is my point. more often than not you will escape. I bet you are just stuck in this mentality, so you don't try your best anymore. Its a self fulfulling prophecy.
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At least someone that can interpret stats rationally. I would indeed like to see the full scope of stats BHVR has on this game. Every single killer. I bet it would be eye opening. Instead of looking at these highest stats, everyone should be wondering why they don't show the lowest stats…
for me this means there must be something juicy there. I wouldn't even be surprised if it goes as low as 40-45% Kill rates :D
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i mean spring trap can just eat endurance and grab you right off hook essential, krause you maintain infection and is so incredibly busted if she wants you dead you can’t even make it too a loop. I could go on and list how easy and skillless it is to tunnel a survivor out. Your chase time says 48 seconds on vee that is lower than my chase time but sure i can’t loop i guess. Its definitely not that ghoul, krause and springtrap can’t kill you before you make it to anything off hook and bad survivors don’t make it infinitely worse by unhooking while the killer is right there (not it matters doe krause or ghoul)
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My chase time is low cause I abuse the vigil sprint burst meta. alongside the build, I also abuse the walk tech to regain my sprint burst and have infinte shack vaults, therefor I constantly lose chase, therefor I have low chase time. That went completely over your head didnt it :D?
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the only difference in our builds are you use windows and i use bond. I often get hit for free because i’m clearly too altruistic and unhooking during the super duper tunnel era is a bad decision.
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So how are you having such a rough time then? I literally dont even get caught in order to get tunneled of hook…
Personally I find bond useless with general awareness. Windows is much more usefull in solo Q, to see which pallets are still up.
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Most of the time its because the killers proxy and i go for unhooks. I die a lot in soloq on my first hook as well tbh. Selfish survivors are another big problem this game has.
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Looping is a dead art form at this point. Even when I joined in 2019, they were starting to phase it out. You can't expect to have a barrage of anti-chase Killers, in addition to basekit anti-chase, on increasingly weaker maps and see chase improve. Stealth was a good way to shift the focus there until that was nerfed as well via Distortion becoming a chase perk and Killer aura getting buffed. You're asking for players to devote their time to something unnatural and saying it's their fault if they don't adapt properly.
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