Lorenza's Remains are disproportionately cruel to solo queue
Hi, I wasn't going to make another nerf Krasue post because I feel as though more accomplished survivor mains are making the points I want to make better than I am. This said, there is one add on from the Krasue that I have found very overbearing since the PTB which is the Lorenza's Remains add on. Due to how easy it is to force players into Leeched 1, this add on is essentially a free slot for an M2 specific Third Seal that can only be removed gradually over time (and the reapplied again as easily as there is no way to permanently disable the add-on, obviously). While blindness is not the most oppressive status in the game, I have qualms with this add-ons design in comparison to other blindness add-ons in that the only remedy to the blindness in the case of Lorenza's Remains is to utilize your teams limited fungus count to cleanse yourself, to seemingly minute benefit with how fast the Krasue can Leech a survivor.
Other Killer Add-Ons:
Other killer add ons tend to have timers associated to the Blindness effect so that the effect expires naturally and the survivor can get back to regular gameplay if they tough the status effect out. Very few add-ons force situations where the only way out of the blindness is its own objective, and in those cases these are understandable examples like RBTs on Pig and Claw-traps on SM. This is so that the blindness effect can be used to disorient survivors, without making unhooking a far more difficult challenge than it needs to be. The implication thus far is that the status should end eventually through natural causes that you will be doing in the trial, but not in ways that actively endanger your team further.
Lorenza's Remains has the large issue that the only way to remove the blindness is to eat a glowing fungus, which is already a limited resource you need to conserve. This then turns the add-on into a very miserable situation for a solo-survivor player, where they some how must choose between toughing out unremovable blindness while being vulnerable to the Krasue, to not waste all the teams fungus, or they have to cleanse and hope to completely avoid regurgitation, which in the hands of missplays will lead to entire matches wasting fungi, getting re-leeched, running out of fungi, and eventually perishing a gruesome death (which we do want, but not so consistently)
One thing I find notable to compare is that Nemesis and Plague have no comparable blindness add-ons when a survivor is infected at all, and Weskers is only when a survivor reaches mass infection. Why is it okay on Krasue, who is faster and more consistent at getting Leeched 1 with harder removal conditions?
Leeched is the issue
Blindness is mostly a status effect that makes solo play hard by hiding hooks and hiding where your team mates are to aide you. The reason why this is usually not a big concern, but very annoying on Krasue with these add ons is because it is too easy to be put into Leeched 1. Multiple other threads have gone into the absolute speed of which a Krasue can hit their one projectile and go into a head chase. This speed is also how fast she can apply this hard to remove blindness, so even those who do try to have some rationale when cleansing the effect is reapplied just as fast. This is additionally troublesome when combined with the Chicken Head add-on, as while most will cleanse immediately bad spawn positioning of fungus can lead to situations of multiple survivors being blind while someone is hooked, and having to make resource altering decisions off the very start of the match.
I also did have added frustrations with this add-on on hook, as Leeched and it's effects persist while you are on the hook. You cannot see if people are coming to save you, and if other people are blind it is a none guarantee that someone even knows where to save you. This is made easier with comms in a group, but even one solo player in a lobby while this add on exists can lead to confusion and unneeded altruism due to an inability to communicate (picture me on hook talking to someone in our voice call making him have to leave the gen because we cannot tell if the other person not in chase is even coming, since shes solo) With how persistent the Leeched 1 effect is in a trial, it feels like you are blind if you dare to do anything that involves letting the killer chase you, and that blindness is a burden the entire match unless youre in a full group.
Suggested Compromise
If reworking the whole add-on is not possible, or some semblance of it is desired to be kept (I also agree ultra-rare add ons should be strong, but this is one where youre damned if you counter it and damned if you dont), the blindness effect should only begin when a survivor is half way to reaching Leeched 2. This would create a more enjoyable game flow in my opinion because this still incentives survivors to cleanse early, which a Krasue player would want, without making Leeched 1 an unsufferable status to have applied at all times. Once a survivor is aware the add on is in play, having Leeched 1 can then still be a balancing act of tanking the infection vs finding a fungus, with the urgency now being that there is even more negative effects over time instead of a very disorienting effect kicking in off the jump. Additionally, if survivors are no longer instantly cleansing to cope with the blindness, they might actually reach Leeched 2 and have the second effect of the add on utilized. In most my games against this add-on, survivors either cleansed immediately so they can see again, or were downed far too fast before reaching Leeched 2. If Leeched 2 is supposed to be something Krasue players can hope to benefit from, the ill effects of Leeched 1 have to be mitigated to a point where people actually feel a desire to take a risk and power through the effect. With it being an instant and irreversible application of blindness due to this add-on, it is very detrimental to have this status long and thus the Hinderance during Leeched 2 never comes into play.
TL;DR
Lorenza's Remains is an add-on that instantly is miserable to face in a lobby with any solo players at all due to it being a double edged sword that can only be dealt with by burning through the teams supply of glowing fungus, it can easily be reapplied again even if you do try to conserve your cleanses, its present while you are on hook, and once you are in a match against it there is not much you can do without comms besides not getting leeched, which sets an unreasonable skill ceiling with this add on. Other killer blindness add ons have specific timers or conditions that weaken blindness's effect on solo players, and making it harder for the blindness to be applied to the survivor while in Leeched 1 is a potential reworkof the add on that could make it less oppressive.
Thank you.
Comments
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Yeah, I had one game against that and I used a map. I felt permanently unable to use it but atp she's so strong that even if I find a loop, I'll die. It's indeed mostly awful to unhook your teammates. I don't like the addon either.
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