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Michael Myers's rework is a conceptual failure

ninjabsbx
ninjabsbx Member Posts: 52
edited September 26 in Feedback and Suggestions

So the Myers rework dropped and I am very disappointed in how it turned out and this post explains my and many of the community's grievance points.

So firstly lets start with the positives of the rework:

  • The stance switching mechanic.
    Myers's status as a stealth killer has always been a bit of a joke since as soon as Myers hit tier 2 it would go away forever so the ability to switch back to a stealth killler and then back to a regular killer is a great change and fits the character perfectly so good job!
  • Bringing back the old tiering sound cue
    This sound was always really creepy when it heard but it was understandably removed when the power was the way it was before since it was a major downside to Myers but now its a really good way to bringing it back.
  • Basekit tombstone.
    Even though the addon was fun, it was unhealthy and ever since they added killers that had the ability to kill survivors under specific conditions that does the idea in a better and healthier way: Sadako and Vecna. But I am glad you guys kept tombstone with it working on survivors who are on the last hook and you removed the really annoying counterplay of lockers, which made going for the Evil Incarnate achievement really annoying so that was a great change.
  • 99% removed.
    This is a great change since it means Myers no longer has to hold a 99% to get value of his power and removes the
  • A way to go back into the old power.
    This was a good thing to come out of the rework since it allows people that prefer the old power to have a way to play it without needing to install an outdated build with only customs and it also comes with basekit tombstone so thats a huge plus.

But now that the positives are out of the now its time to get into the negative and this rework has a lot of them.

  • Tier 1 and stalking changes reverted
    I have to first ask this question: Why? One ofr the biggest grievances people had with Myers in his old power is that he was too slow on Tier 1 and that the stalk was awkward because it felt weird that Myers would get close and personal to stalk, and before the rework you buffed his tier 1 speed to 4.4 and made his stalk increase on longer distance, which was great and made Myers feel like a predator stalking its prey. Which now begs the question: Why would you guys go back to changes that were universally praised by the community and Myers players alike. It just boggles my mind specially since you made memorial flower make him 4.4 and its basically a mandatory addon on him now than it was before.
  • Pursuer mode buffs.
    So tier 2 or as we know it know as pursuer mode is mostly the same aside from giving him increased pallet speed break and reduced duration. Those aren't bad inherently. Except… Why not make it go for Tier 3? Everyone agreed that tier 3 needed them since tier 3 is nowadays really outdated, specially comparing to killers that came after like Oni, Kaneki, Chucky and Krasue who have different modes. And this leads to the biggest grievance which is what everyone is talking.
  • Slaughtering Strike.
    When people asked for a rework for Myers people wanted you guys to make the current Myers feels better, NOT making him into a dash killer. Slaughtering Strike as a concept is not inherently a bad idea, albeit a bit generic. It works fine as a chase power. But it just doesnt work on Michael Myers. Michael is not someone who moves quickly and charges at people. He is a silent stalking predator who only strikes when its too late for the victim to react. This power fits the 2007 remake Rob Zombie version more, but we don't have that version, we have the 1979 original Halloween version of Michael Myers. And this just makes The Shape not feel like the Shape anymore and feels more like a 6'4 version of Chucky. But there is more to this than removing Myers's thematic feeling. Its clunky. you need to charge and then let go, and you are slowed down significantly and the the camera turning feels awful to play with, and the fact you need to enter an animation before you can enter tier 3 makes Myers feel too clunky. I get the last one was to adress the fact it could be annoying for survivors that he popped tier 3 in your face and there was nothing you could do about it, but Myers is too weak to justify such a change. And this power just makes me ask myself: "Why am I not just playing Chucky?"

So in conclusion: Myers's rework is our first failed rework since the first Freddy rework who also made him not feel like Freddy. And unlike Freddy's first rework that made him an A tier killer, Myers did not get that much stronger, He is still a weak killer but now he is both weak and unfaithful to the source material. Reworks on killers shouldnt just change a killer, they should also preserve a killer's core identity and gameplay. Your best reworks are Doctor, Bubba, Freddy 3.0 and Sadako 3.0 who all made them feel better to play, while keeping their identity. (Although in Freddy's case he didnt have any identity) So please. Start another rework that keeps the good parts of the rework while making Michael Myers feels like Michael Myers.

Post edited by Rizzo on
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Comments

  • ninjabsbx
    ninjabsbx Member Posts: 52

    I agree with what they should have done with tier 3 but I think stance switching should remain since having a way for Myers to go back to stealth is great and fits the character really well, and make his stealth killer position not be a joke

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    Scratch mirror myers was the best representation of him. It will be missed.

  • ninjabsbx
    ninjabsbx Member Posts: 52

    I think they should just scrap that power and bring back old tier 3 and give it substantial buffs

  • ninjabsbx
    ninjabsbx Member Posts: 52

    But it is possible since it happened with Sadako with ofc the fact she got buffs from her first rework

  • Nazzzak
    Nazzzak Member Posts: 7,305

    Anyone know if he's still controller friendly? Ive seen multiple people say his slaughtering strike is janky, and I know console players tend to feel these things the most.

  • littlehoot
    littlehoot Member Posts: 152

    I can't speak from the perspective of a Myers player on this one, but as a survivor main, pre-rework Shape was one of my favourite killers to go against. I loved the tenseness of 'is this a tombstone play', and not too long ago got a truly fantastic permanent tier 1 Myers who absolutely scared the hell out of my entire party (and got the 4K on us).

    But when I got to play against reworked Myers the other day, it really wasn't the same. He didn't feel like the same killer at all, not to mention him being able to instadown without the survivors having any indication of when they are or aren't 'exposed' didn't feel tense, it just felt frustrating (I've also seen comments from deaf/HOH players who are really struggling with the lack of visual indicator of their being 'instadownable').

    Also I'm gonna be honest, whenever the devs do one of these reworks and change all the sound cues, it's just confusing. Like everything is suddenly making a weird jingle at me and I have no idea what any of it means.

    And maybe this is just petty, but the change to the classic Halloween music sting irked me as a long time horror fan.

  • tinyypup
    tinyypup Member Posts: 40
    edited September 26

    The mori change is cool.

    The modes are interesting.

    The power doesn't feel right.

    Maybe I haven't played enough but he feels like hillbilly

    I hate having to take up an add on slot to use old Myers but whatever.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,507

    It still feels clunky. Slaughtering strike needs an overhaul.

  • Langweilig
    Langweilig Member Posts: 3,125

    Sadako didn‘t get reverted. She got some things back, but is still fundamentally different to her first version.

  • MrRetsej
    MrRetsej Member Posts: 147

    Just adding my voice to those that are not happy with the Myers rework. For context, Myers is what got me to buy DbD and play it, and at present he is my most logged and picked killer since buying DbD in 2019.

    On one hand, I very much appreciate the stance switch between Stalker mode and Pursuer mode. That is a welcome change. And as a fan of the franchise, adding in The Hedge audio cue is also appreciated even though it nerfs Myers' ability to ambush survivors.

    I do not, however, appreciate Slaughtering Strike. It feels clunky to use, thematically has nothing to do with The Shape which is the greatest insult to the character, and has so many telegraphs to the survivor, that I've given up on using it. At this point, I've just been running Fragrant Tuft of Hair even though it doesn't really bring back true OG Myers.

    Additionally, I question the decision regarding the changes made to stalking as a whole. Why reduce its range to 32m? Why remove the distance multiplier that encouraged thematic distant stalking? Now you've just brought back the most complained about playstyle of Myers where he would just stand in your face and tier up. Worse, you chose to encourage this playstyle by altering the Jewelry Box addon to support it. Why on earth was this done? It's as antithetical to the character as adding in a dash attack.

    This rework could have been so good, but instead we just get… worse Chucky? I'm just saddened by all of this.

  • Emeal
    Emeal Member Posts: 6,601

    When people asked for a rework for Myers people wanted you guys to make the current Myers feels better, NOT making him into a dash killer. Slaughtering Strike as a concept is not inherently a bad idea, albeit a bit generic. It works fine as a chase power. But it just doesnt work on Michael Myers. Michael is not someone who moves quickly and charges at people. 

    Michael Myers literally dashes at the Bob Character after his Sex Scene. Zooming out of the Closet at super speed.

    image.png

    This scene here could also equally be a very short Lunge, because he has undetectable in Evil Within Mode.

    You guys are super picky when it comes to when you suspend your disbelief and its not at all fair in my opinion.

  • ControllerFeedback
    ControllerFeedback Member Posts: 557
    edited September 26

    Vaguely? I mean it feels worse than a normal lunge and handles worse than pretty much every other dash/lunge/dash-lunge power in the game. I don't know if it's on par with or worse than MnK since I haven't been watching much Myers gameplay. If it's another release Blight (or Oni for X years) situation I guess we're gonna need a Blight thread 2.0.

    The main problems is that once you do get Evil Incarnate mode you're prevented from switching between stalker/pursuer mode and forced into the 24 meter terror radius pursuer mode (yippee Myers TR nerf & M&A nerf in the same patch), you have to spend time activating Evil Incarnate, Evil Incarnate only lasts 40 seconds at base, it takes forever to charge Slaughtering Strike up for how little you can actually control it and how much distance you lose while charging it up (being able to cancel charging smoothly is nice I guess?), and Slaughtering Strike goes on cooldown for 6 seconds whenever you use it even though you have to spend time stalking to even get it and it's tied to a 40 second power gauge. Imagine if Oni got a 6 second cooldown on top of the miss cooldown every time he slammed. Maddening, right?

    Like…in pretty much every regard it's just worse than old tier 3. And yeah it can break pallets but like…so? Pursuer mode already has the break action buff and combined with brutal & enduring you can kinda just do the pallet breaking zoning thing with that and then pop Evil Incarnate mode after.

    The design isn't unworkable. They could do a lot with number tweaks (get rid of that cooldown get rid of that cooldown get rid of tha-). But I still don't think I'd be a fan even if it was stronger. I liked the powering up, resource-based, basic attacks-but-better Myers. Maybe T1 and the resource-based aspects were outdated, maybe resource-based doesn't make sense with the anti-tunnel update they were/are working on, but man. They just gave up. They just made him another Dracula/Houndmaster/Knight rework/Krasue-like with the power switching thing.

    E: oh and the stalk decay after 20 seconds thing, I forgot about that one. Silly silly silly.

  • ninjabsbx
    ninjabsbx Member Posts: 52

    Thats not a dash thats an ambush attack, that he does after Bob opens the closet. Thats in character for Myers to attack his prey from hidden places.

  • Emeal
    Emeal Member Posts: 6,601
  • ninjabsbx
    ninjabsbx Member Posts: 52

    Do you call Ghostface a dash killer then since he ambushes people with his stealth?

  • QwQw
    QwQw Member Posts: 4,618

    I might not be the best person to answer this, because I've only played one or two games with new Myers, but I do play on console and in my opinion he felt absolutely terrible. It was like I was steering a bulldozer. I've seen footage of people on PC playing him and it looked like they had a much faster and wider range of turning (which wouldn't surprise me, considering most dash killers are harder to control on console)

  • ninjabsbx
    ninjabsbx Member Posts: 52
  • Emeal
    Emeal Member Posts: 6,601

    Yes, most creatures with feet can dash by shifting gravity and force.