http://dbd.game/killswitch
Map changes
Placing new pallets in dead spots on the map makes sense on some maps, but the changes on MacMillan and all the wreckers maps, for example, are completely unnecessary. There are now strong pallets lined up next to strong pallets, and the problem is that this poses little problem for the stronger killers like Nurse and Blight, but unnecessarily punishes the weaker killers, so that no one will play these killers anymore. So the pickrate of these killers will decrease more and we will see the stronger killers even more in public. All in all on some maps it was quite useful, but please stop punishing the M1 killers.
Comments
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It's way too much. Just played Father Campbell's Chapel and every single tile was a strong loop, connecting even stronger loops into main building into more strong loops into shack. They turned every map into The Game.
I don't know why more people aren't complaining about it.
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100% you're right, I wouldn't mind trading a strong filler for removing an strong window, but the sheer quantity of medium strength pallets on these maps are insane.
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