Everything I'd Change about this patch (Krasue and otherwise)
The Krasue:
- Regurgitate Cooldown: 3.5 seconds (was 2.5)
- Extend the delay after Regurgitate before you can Basic Attack
- Remove Regurgitate Ricochet Aim-Assist
- Head Form can no longer vault pallets
- Head Form can break pallets
- Remove the 0.6s no collision window
- Head Form Movement Speed: 4.6 m/s (was 4.8 m/s)
- Head → Body Transition Speed: 2.3 m/s (was 1.15 m/s)
Basically just nerfs across the board except a little compensation to deal with body-blocking that would be necessary once she is more fair.
New Killer Perks:
- Wandering Eye: 32 meter range (was 20 meters)
I don't know if this would fix the perk, but I think giving it a higher value might make it at least somewhat useful.
New Survivor Perks:
- Ghost Notes: While NOT Exhausted, your scratch marks disappear 50% faster (was while Exhausted)
- Road Life: 3 skill-checks (was 4 skill-checks)
Ghost Notes just combos a bit too well with Exhaustion perks. I think locking the 2.5s scratch-marks with Lightweight around not having an exhaustion is more fair. Road Life could also use a small buff.
Features:
- Map Density Update: Specifically Father Campbells Chapel many of the pallets seem stronger than intended (when compared to the other maps in this update)
The Shape:
- All I say is I like the new tier system, but he feels very weak and restrictive, and it feels like a loss of identity. His main chase power being a special attack also restricts builds unnecessarily.
The Unknown:
- Revert Changes to Vanishing Box, Captured by the Dark (Shadow Nerf)
- Weakened Duration: 11 seconds (was 10)
- UVX Cooldown: 6 seconds (was 7)
Nerfing his add-ons without addressing his real issues is a choice. Vanishing box wasn't even good
The Oni:
- Blood orbs that spawn upon hooking a Survivor: 8 (was 5)
Survivor Perk Changes:
- Leader: 40%, but no longer affects sabotage speed (was 30%)
- Vigil: 40%, and no longer affects Hindered (was 66%)
Killer Perk Changes:
- Leverage: 50% healing speed reduction for 60 seconds (was 30%)
Comments
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Good Changes, I think that the Dracula add-on changes kind of sucked as well
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Adding attack cooldown after using regurgitate is also needed as currently you can leech the survivor and right away m1 them so basically doing two attacks almost instantly.
They need to decrease headlong flights duration as 12 seconds is enough to get other side of most maps and there currently is no reason to even not use it every second you can. Could give maybe little bit faster recharge but currently its just way too easy to catch survivor up with it when there is no fear of it ever really running out.
I would take head forms ability to carry survivors as it looks stupid and in my opinion does not make any sense. It also would force the killer to change forms more often. You could compensate it with faster form change when changing back to body form.
The hitting survivors over objects when in head form needs to go. You can hit people over rocks, barrels and other stuff with it currently.
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yeah i didn’t know how to word adding a m1 cooldown, but i might edit that in, I think the flight duration is fine. The issue is right now she has very high mobility AND lethality. If her lethality is a bit lower her mobility being high won’t matter as much (and also that she's easy).
I disagree with the carrying for head form (they just need to fix the free camera that prevents saves) because you drop a mushroom after you transform and then the balance would be off. Currently you can kinda keep the number of mushrooms static which I think is a cool aspect of her power.
And the collision window is what lets her hit over objects super easily (bc it doesn’t get stopped) at least I’m fairly certain. Bc it both makes her hit over stuff and makes her power very easy to use.
Post edited by TripleStryke on0