http://dbd.game/killswitch
Changes to make Myers better
Here’s my ideas of how to make Myers better without reverting the rework. To make it fun I will style it like how BHVR would
Killer Updates
The Shape
- Increased the shapes movement speed while in stalker mode to 4.4m/s (was 4.2m/s).
- Decreased the shapes terror radius while in purser mode to 16m (was 24m).
- increased the duration of evil incarnate mode to 60 seconds (was 40 seconds).
- Decreased the shapes terror radius while in evil incarnate mode to 32m (was 40m).
- increased the vaulting speed while in evil incarnate mode to 40% (was 20%).
- Lunge range, breaking speed and stun recovery are now increased by 30% while in evil incarnate mode.
- removed the cooldown from slaughtering strike
- stalk progress no longer decays
- increased the maximum stalking range to 40m (was 32m)
- stalk rate is now effected by range. The farther you are the faster you gain stalk. The closer you are the slower you gain stalk.
- Increased base duration of slaughtering strike to 0.875 seconds (was 0.5 seconds).
- Increased maximum bonus duration of slaughtering strike to 1.125 seconds (was 1 second).
Do you agree??
he pretty much was weaker than before so he just got buff after buff after buff so he could actually be stronger while still keeping the rework
Comments
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Pretty much agree with all of that. I don't know why every buff he got got like 2 or 3 compensation nerfs like he's Nurse Tier in strength or something.
The dumbest things are the stalk decay and the Slaughtering Strike cooldown even though it's on a timer anyways.
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Thumbs up on all of this.
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I agree with the buffs.
Maybe aside the 30% faster action speeds, that one could get out of hand.
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Did he lose his instadown? I don't know if I'm dumb or what, but I had an entire match where his dash strike didn't instadown anyone. Just single health states
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Please buff Michael myers.
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that looks incredible I would love to have that as a killer
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I only did it cause it makes no sense that Myers is at his strongest at tier 3(evil incarnate) yet he loses the buffs to breaking and stun recovery
I kept it at 30% just to Brutal/fire up wouldn’t be to strong on him
EDIT: this response was for @SoGo i never clicked the quote button
Post edited by Chilli_man2400 on0 -
Increased the shapes movement speed while in stalker mode to 4.4m/s (was 4.2m/s).
Yes. 4.2 m/s is an outdated concept, and the fact that you can get 4.4 from an add-on (brown no less) is bad.
Decreased the shapes terror radius while in purser mode to 16m (was 24m).
No. Use Stalker mode. They should revert the M&A change though.
increased the duration of evil incarnate mode to 60 seconds (was 40 seconds).
Yes, then buff Slaughtering Strike to the point where it's not incredibly oppressive, but still threatening enough to where you have to respect it. Otherwise make stalking faster, because wasting that much time (and distance) stalking just to get one instadown (which is realistically all you're going to get with 40 seconds) and maybe some pallet breaks that you could've already gotten with pursuer mode + brutal strength is incredibly bad.
Decreased the shapes terror radius while in evil incarnate mode to 32m (was 40m).
Indifferent mainly due to perk synergies (even though they removed ones with basic attacks but that's a whole different story). I think 40 meter terror radii should probably be saved for high mobility characters in general though (or killers like Doctor who naturally benefit from a larger terror radius)? Otherwise like, why doesn't Bubba have a 40 meter terror radius if they were willing to give Evil Incarnate 40? Makes no sense. So I guess I kinda lean on removing it, but it's not a big deal to me.
increased the vaulting speed while in evil incarnate mode to 40% (was 20%).
Indifferent.
Lunge range, breaking speed and stun recovery are now increased by 30% while in evil incarnate mode.
Yesish. At least keep the pursuer buffs. Numbers don't really matter to me past ~20%. I don't know where the perfect numbers are due to perk stacking.
removed the cooldown from slaughtering strike
Yes. It's really awkward that if you barely miss with it that you kinda just have to stare at the survivor for 6 seconds while your power meter burns down. We have so many other killers with better abilities that don't have to deal with this nonsense, just get rid of it. I'm so tired of cooldown slop.
stalk progress no longer decays
Switching back to pursuer mode seems to pause the stalk progress. But yeah, I dunno why they felt the need for the decay.Nevermind I see how it works now. I dunno, resetting to 50% isn't so bad. And I sort of understand why it exists (so you can't 99 and go stalker mode), but also like…there's so much delay before you can even use slaughtering strike after getting evil incarnate that it might as well not exist?increased the maximum stalking range to 40m (was 32m)
Indifferent.
stalk rate is now effected by range. The farther you are the faster you gain stalk. The closer you are the slower you gain stalk.
I get it and it's thematic just like the standing still version we have now, but I honestly feel like the original version (better stalk when closer) worked best in practice. The problem is they always balance the faster stalk in these niche scenarios by making stalking up close (and in this case while moving) take waaaaaay too long. If he had a mobility tool the stalking while standing still/far away would work well, but he doesn't, so all it does is promote stalking someone then using the ability on someone else, since realistically if you're making use of this mechanic are you really going to hold W after someone that's been holding W away from you while you stalk? Probably not unless you want to throw the game. Which is kinda lame both ways.
I'd like the far away bonus to come back and replace the standing bonus if I had to choose though. I think it'd be too fast when combined, or just plain useless if they reduced the numbers for both. Either way, it should be balanced as a bonus for stalking in those scenarios, not as a negative for stalking while actively chasing.
Increased base duration of slaughtering strike to 0.875 seconds (was 0.5 seconds).
Increased maximum bonus duration of slaughtering strike to 1.125 seconds (was 1 second).I mean both of these would help slightly but the thing is so damn slow & the turn rate so bad that these alone wouldn't do much. They need to decide if they want it to be mostly a straight line lunge or something that you can use to curve around rounded loops. So either speed or turn rate (Billy/Demo/Wesker 2.0 or Bubba 2.0)
The charge speed and/or slowdown while charging probably needs to be upped either way, and of course the 6 second cooldown makes no sense.
Post edited by ControllerFeedback on1
