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Pallet Density Update Ruins Weaker M1 Killers

As of the newest update, it was specified that there was more pallet density added to maps to help reduce dead zones, which sounds like a great change.

However in practice they didn't just add a few pallets to areas that are dead zones, they added pallets EVERYWHERE on EVERY part of EVERY map. It's not just like they added pallets to dead zones, they added it to areas that already has loops and filler pallets and then just added more on top of adding them to the dead zones.

This obviously feels necessary with how overpowered Krasue currently is, but the overshadowing of it all is how bad killers like Onryo, Trapper, Skull Merchant, Pig, Legion, Myers all feel now with the insane amount of extra pallets. Like just load into any normal map and you can see there are loops you can chain from pallet to pallet to pallet to pallet onwards around the whole map. Like I've been playing mainly survivor since the update and I have noticed the extra pallets heavily and while it has felt nice, the few M1 killers we have faced have either dc'd or barely got a few hooks (this isn't even an exaggeration this is genuinely true) and then we never saw anymore weaker killers as the days past the update went on. Now it's only Spirit, Blight, Krause, Drac, Ghoul back to back. (Which are all killers that can still barely deal with the extra amount of pallets)

I understand why this change went through. Ghoul was added and he basically just breaks a pallet and leaps on top of you so making pallets spawn closer together helps deal with the stronger killers. However this distance between pallets and the smaller dead zones is what even allowed the weaker killers to get hits/downs. Imagine you start at a filler pallet against trapper, he tries to play it, can't get the hit because it's just slightly to big. He starts blood lusting so you run to the next pallet and drop that one. Now he tries to blood lust that one but can't get the hit again so he ends up just having to break that one. But oh look you have another pallet right next to it so you're fine.

And if you say "Just break the pallet" well obviously the outcome doesn't change, you just run to the next pallet and continue. The looping kind of plays itself at that point.

But anyways, the punishment of survivors throwing a bunch of pallets is that they create a dead-zone either for later for themselves, or their teammates. That is the mistake made on the survivors end, and what allowed m1 killers to finally get hits/downs because survivors take chases in those locations or get caught off guard there.

With this new update it just has a ton of pallets so there is no dead zones unless someone literally throws like 5-6 in one area.

MY POINT IS THOUGH

The maps this update were balanced around making it easier to play against the stronger A-S tier killers, but in the process of the rebalancing, the weaker killers have been left in the dust.

Maps should be individually balanced, and reworked, not just add 10+ filler pallets and call it balanced.

Maps should be designed with the idea or at least the thought of weaker killers in mind.

If killers are too strong on certain maps, or even all maps then those killers should be individual looked at and adjusted accordingly and nerfed.

The weaker killers should also be looked at and adjusted accordingly and buffed.

I am a firm believer that there should be no S Tier killers, but there also should be no F-D-C Tier killers. Every killer should be B-A tier with the golden sweet spot being A tier.

Please consider reducing the amount of pallets for the sake of the weaker m1 killers and actually only adding filler pallets to dead zones instead of everyone on every map. Then nerf the too strong killers.

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