http://dbd.game/killswitch
The killer releases...
Knight, Skull merchant, chucky ver. 1, kaneki and now krasue…
Killers are being released at a broken state and it's just not great for surviviors - especially with SM, kaneki and now krasue.
I don't know how many more of those releases I will endure… krasue made me stop playing as much as I would before.
I am a veteran who has been playing for around 7 years, more than 10 000 hours put into game.
I noticed that Krasue brought so much more "I am taking a break" and "I am uninstalling" people into social media - forums, reddit, X.
I understand that they are being released this way is to boost the sales, but do we really need to make surviviors live miserable?
Kaneki was terrible to go against, but he had weaknesses - Krasue doesn't.
She is busted - low delays, very strong power, auto-aim and really forgiving hits.
Comments
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Obviously I dont know for certain whether it was the intention behind the buffs for the release version, but im gonna say this:
Releasing a character in an obviously overtuned state, knowing that it will create a miserable experience for all players (survivors while the killer is overtuned / killer when the character is eventually nerfed) is not consumer friendly practice.
It reaks of making a quick buck and this is not what should be accepted by the consumer.
I really hope im wrong with this assumption.
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Oh, you're totally right.
We are enduring this miserable experience for far too long - especially after the kaneki, which is still busted.
What has to happen before bhvr starts doing something with it? We just want to play the game after a long day at work!
I feel like survivior feedback isn't listened to enough…
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Lets be real: Noone buys a killer that gets absolutely destroyed and then tbed at the exit Gates. Thats why killers always release in a broken overpowered state and get nerfed as soon as enough people bought the chapter. She probably even more overtuned since fnaf brought a lot of new players who dont have 10k hours and struggle playing killer. So she also has to appeal to that group.
Just wait a couple of weeks and she will be nerfed to the ground
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But this should have been done the other way around.
She should be released somewhat okay and buffed so people don't get angry at the developers/game for her being broken.People stop playing because those releases.
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People would get angry either way tbh. If they release a killer that is just mediocre or even weak, killer players get just as mad as survicor players are about her broken status right now.
Also, just my opinion, but I would guess that most players buy the chapters cause of the killers and not the survivor. After all the survicor ist in the end just a skin with the same gameplay. So having the killer overtuned probably baits more people into buying the dlc than having a good survivor skin
To people leaving: DBD still has higher player numbers than it did during last years free weekend. Yes they are currently falling but did so every year around this time since its the time of the great fall releases. But generally over the years player numbers have constantly increased. So all the players that write in here saying they will quit for good are not very succesful
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Busted lunge, busted power, 0 cooldowns, immune to flashlight saves in 3rd person. 0 weaknesses.
Krasue went live buffed from ptb without good players testing her.
But don't worry guys we heard your feedback and will actually take it very seriously this time. Famous last words from BHVR couple months ago.
I don't know why BHVR have the consultant program.
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I don't think cashing in making a quick buck and then nerfing the character is something they actually want to do. If people are constantly worried that a character will be wildly different shortly after release then people are going to stop buying DLCs. There needs to be some element of trust that things will stay relatively untouched.
What I think happened with Krasue is they thought "people said that these elements of the killer were too weak, we'll just do a few number buffs" without realising how strong that'd actually make the killer. Good thing about that, though, is that tweaking the numbers once again will probably put her back in a balanced state.
It also didn't help that the anti-tunnel/slug changes kind of overshadowed any killer-specific feedback, as the state of the game was so Survivor favoured that it wasn't really possible to get proper feedback on the Killer's strength.
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i think the devs themselves should try playing each version of the killers that they release so they can feel how fun or strong said killer is and I mean more than 10 matches on different maps each time
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But people would not be leaving the game because new killer is bad. They would just go back to their liked characters.
When krasue is that busted you actually have people that deny to play the game.0 -
lets be real: if you cant be bothered to learn to play the killer and already get your ego bruised by losing on a character you're bad with, you shouldn't play PvP multiplayer games.
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Oh I think they are amazing killers, personally. Tho I have some pain points about them.
- Hillbilly as amazing every way - I love going against billys. They really have big skill ceiling and as a p100 hillbilly I appreciate every billy that I get. Even if I die quickly
- Blight - well, he is different. I love looping him when I have available tiles/pallets. If the map is a dead zone, he is just way too good at getting downes. Has a skill ceiling. Surviviors can't do much about good blight.
He is problematic tho in a 4v1 scenario - a lot of pressure, mostly people die very quick against him. - Nurse - I personally find my fun going against her, chase-wise. I know how to loop her, I believe that I know every aspect about her, little tricks etc. But same as blight, she kills people fast and this is problematic in 4v1.
- Wesker isn't that opressive and is nowhere close to blight or nurse. I love getting chased by him and he can't outplay surviviors very easily. He definitely has a big skill ceiling.
I like those you mentioned, because they are killers with the actual skill ceiling.
With those I mentioned while I created the post, they had busted things.
Knight had insta guards, you were literally zoned and got chased as 2v1
Skull merchant was a 3 gen master, especially with the gen kicking meta
Chucky ver. 1 had a busted scamper, speed was very fast and on top of that he was tiny
Kaneki was and is busted with his traversal power, with his free m1s and kidnap-tech before it was somewhat nerfed
Krasue is just busted all the way - she doesn't have downsides. Well, taking hit is a downside, but try to do that in a solo-que - GL3 -
Funny thing is that their official consultant records videos and do posts on X about Krasue being broken.
Well I don't think they should - but I am sure they should have people playing characters for them, know what I mean?
They should have few good killer mains, few great surviviors and few casual surviviors that they know they can trust.
Unless some developers actually have a lot of experience playing their game.
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i know what you mean but the first hand experience could really help them understand possible bugs or op perks/powers
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Knight and Skully were pretty weak on their releases. Knight is still a C tier killer and skull merchant was nerfed from a perfectly fine rework, now the worst killer in the game.
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Out of the 3 killers released this year, the actual problem with TWO of them (Krasue/Ghoul) is that they actually listened TOO much to the feedback of reactionary forum/reddit users rather than their consultants. A large chunk of people considered Ghoul 'weaker than Legion' in the PTB, so they buffed him. Turns out, he was even incredibly strong in the PTB. There WERE people who called him S tier in the PTB (Tofu for one), but that feedback was drowned out by the 'weaker than Legion' reactionary threads.
Krasue also was referred to as a 'C tier killer' by many, or average at best in the PTB. She was a bit clunky, but A tier even in the PTB, but unfortunately the feedback they listened to was the louder 'she's average' people and they mega buffed her. BHVR themselves thought she was strong in the PTB because they gave her the 'strong killer' anti-tunnel incentives. Had they actually stuck to their gut rather than listened to the people calling her mid she'd probably be in a better state.
So no, I don't think their issue this year is they're not listening to feedback or purposely releasing OP killers, I think the problem is they're listening too much to the wrong loud feedback.
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You cannot tell me, that they didnt see this coming. I refuse to accept that anyone in the developement team saw all these changes and thought: "Eh, seems fine".
Ive defended their practice for years, but after the last couple of months I simply cant defent this anymore. Im deeply sorry, but this happens, when trust is broken.4 -
I mean they were tweaking numbers with no testing to get it in for Live. I can see how the full consequences might fly under the radar.
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And you think, after recent releases like Ghoul, that nobody thought: "hey, maybe we should not make the same mistake again after what happened not too long ago?"
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Good players did test her, comp players complained and said she was busted on ptb they were just not listened to.
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I'm not gonna bother learning a character knowing they could be drastically changed. it had the opposite effect on me
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Something I dont see anyone mentioning is the fatigue this kind of things does to the community.
People are really tired of the constant unnecesary nerfs to perks to "good" perks, buffs to ultra "meh" perks and overtuned buffs and changes for the killer side. Is so hard to have a normal match nowadays, there is always someone throwing, in the way they can, just to go next. Even the "go next" prevention was such a huge L, a small patch that fixed a synthom, but not the problem.
They will lead to "fake" numbers in charts or excel sheets that will make us get more nerfs or buffs no one needs or wants, only based on a false stadistics.
I cannot understand under any circumstance how on earth a dev working 10 or more years in a project, release such an balanced killer, honestly its so hard to believe.
Despite all the unbalanced numbers, cooldowns, even the lunge being so generous, the 3rd person fov feels worse than cheating. Horrible design. Its such a pain that the art department always exceeds the expectations designing and modelling such cool concepts and characters, only to be thrown under a bus by the gameplay department.2 -
Not really? Skull merchant had a minute long expose on the gen - with all the kicking perks back then she was really amazing.
Knight could use guards instantly, which was new and not enjoyable to go against
Knightlight said on the PTB that she is going to be an S tier. BHVR just listens to bad feedback, I do agree on that.
They should not make so many tweeks based on the first feedback. PTB should be there to gather information about the bugs and let people try out new things before the release.
I strongly believe that we shouldn't let new killers be THAT strong at the release and later on buff them accordingly.
I agree on killers having big skill ceiling and then being really strong, I do!
But lately the releases just are really cheap - kaneki and krasue especially do not have skill ceiling, they are just easy to start playing and have great results against really experienced surviviors.
I've played a lot of hillbilly - he has his really strong sides but he really is hard to learn. You do need a lot of practice.
It's hard to make killers equal, bhvr tries to do that here and there but mostly that's just not good enough, unfortunetely.
While I enjoy going against nurses and blights, I think they are just too easy to win sometimes. They can do incredible things and that's just too much. Their abilities to make really quick kills paired with great mobility and good perks is too deadly.
They both should be nerfed a little - looking at the big picture here.There is few killers that I don't enjoy going against - Xeno, Clown, Spirit, Trickster, Nemesis, Singularity - mostly because their ability to outplay they surviviors, being able to hit through the pallets, busted chase power etc. - special mention is a plague! I hate going against her because I always bring something to boost the healing or a med-kit
But those killers do have counterplays which don't make them as bad as krasue or kaneki for example.Exactly! I hope they learn after krasue, because getting so many busted thing to go against isn't enjoyable at all and people are just leaving the game - I want my dbd friends back into game.
I've been saying this for month, multiple times. We need to get rid of the problems, not punish people.
We need nerfs here and there - to perk synergies, to some killers that are overtuned. Make the experience enjoyable, so people won't think about leaving.Gameplay is definitely something they need to improve. Skins might be good, characters might look amazing but that's not enough to keep player playing the game. We need to have enjoyment in the game.
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Same! Nerfs are definitely coming.
I also as a killer try not to be something I don't enjoy going against as a survivior.
I don't slug unless im forced to, I don't tunnel unless people are being annoying and play agressively.
I hate going against the krasue and kaneki so I don't play both of them.0 -
A singular strategy that wasn't even viable against half decent teams does not make her better than the C tier she was. Avoiding a 3 gen was hard with the old mechanics, but not impossible. All you needed to do as a survivor is split gens and target mid map as early as possible. Drones also were removed upon being hacked, and your lock on dissipated pretty quickly, so as long as your gens were split, there really was no excuse as to why you're letting her win in that situation. Ironically that version of Skully is better than the D tier one we have now.
Knight's guards could be put down instantly, but took ages to expand their detection circles, which is why Map of the Realm was such a popular add on. He also was not very strong outside of 3 genning, the guards still have the same horrible AI that they did then, and the big downside that completely negates guards being instantly placed is that you needed to manually cycle guards, which took ages to place, hit and repeat until you got the guard you wanted. That is definitely not strong, again another C tier killer at best. Also worth noting that Carnifex also used to take longer to break pallets than he does now, so insta placing Carnifex wasn't even a very viable strategy, he was better for his long hunt duration.
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