Healing
Can we get a nerf to healing? Syringes and all the healing perks make games really miserable. I would say rework syringes and buff anti heal perks. It makes it really hard to play killers that i enjoy because i have to swap to killers like ghoul to counter healing. Please do something about this.
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Agreed, the only things needs nerfing are syringes and resurgence, and buff leverage, and maybe make mangled and hemmorage last until fully healed.
Post edited by AdamZ on-7 -
Try playing solo q and then talk about hard. Healing is fine.
Post edited by Rizzo on0 -
Only self heals need addressing, otherwise commit to chases
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this only works on some killers tho, with some like wraith or sadako committing too hard can 100% come back to bite you because they don't really have powerful chase powers free of addons. If it were my main xenomorph I'd agree but considering the OP has a skully pfp I'm assuming they prefer trap style killers which are some of the ones who specifically can't commit to chases unless they want to loose because they need to maintain a control area.
So once again, if it were a strong(ish) chase killer like xeno then sure you're right but the issue is quite a bit more complex (as with every issue in this game) when factoring in trap killers, stealth killers and other similarly low rank killers.
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What is your escape rate? I play solo queue and feel like it’s pretty ok as long as I have competent teammates who know how to play the game. In my experience, bad teammates are by far the biggest cause of miserable matches, not killers that are supposedly OP.
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Bruh did my comment just get deleted?
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Sounds like an issue with the strength of chasing, not the strength of dropping chase
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not to say aren't but you should commit to chases or please at the very least elaborate how healing is a problem I'm not going to hold you I've never had a issue with healing this is the first time I've ever heard a complaint like this it just surprising
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Be sure to keep us up-to-date on the latest thing you lost to
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Yh, healing needs a nurf too many ways to heal stupid fast with next to no anti-heal besides two perks that applies a debuff that expires and even then its not enough, it makes hit and run killers difficult to play and even at the lowest point just getting extra injuries are often barely worth it.
Then need to make anti-heal better with more ways to apply it while notching down perks that give too much a bonus for too little. Like We'll make it gives 100% for 90 seconds while Leverage takes -30% for 60 seconds not even enough to cancel out one surv perk.
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Exactly like the disparity between surivor healing perks and killer anti heal perks are so big that it baffles me when people say anti heal/heal perks are fine the way are rn.
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We only need a nerf to Syringes.
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It absolutely is, you're completely right. Those killers either thrive off catching survivors off guard, or maintaining a 'web' of traps to the point where the strength of their chase ability is less than the potential of dropping chase. Why would a sadako try tooth and nail to win a chase her power isn't set up to win when she can build condemn and pressure multiple survivors. However, that would necessitate at least that survivor who was just left needing to heal for quite a while to keep that pressure up. This is why I also say some healing perks need toning down, most not that much but some absolutely do, and anti heal needs a buff. If just mangled and haemorrhage (uk spelling) were buffed I'd probably be fine with just that too.
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Buff sloppy and the status effects
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Would have been nice if BHVR didn't nerf Leverage when survivors are healing faster than ever.
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I think rather than the fact that it's healing itself its the fact that trap style killers as a whole are currently too weak for the games current state and need to be worked on if you are going for that idea because as of now healing hasn't been a issue as of my personal experience
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Yeah that's the main issue I agree. TBH the worst case scenarios with healing perks are mainly just synergies with each other and medkits, the only one that's problematic on its own is resurgence imo. Previously trap styles, stealth styles and other weak killers could rely on anti-heal and hit+run playstyles to make up that difference but now they kinda don't have the ability to bridge that gap and build that pressure because anti-heal has been thoroughly defanged. I only say I want healing nerfed because I want anti-heal buffed which is intrinsically a nerf to healing.
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