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I can’t believe survivors are ok with being treated like this

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Comments

  • Monlyth
    Monlyth Member Posts: 1,099

    No, I'm not ignoring that.

    At what point is the correct play for a Killer to just stand still and hold M1 for 90 seconds?

    Because the Killer has to think about which gens have the most progress, how much progress they have, keep track of everyone's hook states and health states, remember the last known location of each Survivor, keep track of the likely current locations of every Survivor, recognize, create and keep track of dead zones on the map; decide whether or not to take a chase, decide whether to hook or slug, and decide how they're going to play around their hooked survivors. All while continually patrolling gens, hunting for survivors, and chasing them.

    You can never just stop moving and hold a button at your objective as Killer unless you want to throw the game.

  • Shinkiro
    Shinkiro Member Posts: 393
    edited September 2025

    I was absolutely not waiting for killer queues for that long across most of the weekend. There was a mix of killer and survivor bonus along with no bonus. The late evenings definitely are always faster for killers though due to the increase in SWFs.

    Also this entire thread is just mostly 5 pages of utterly worthless bickering over nonsense just like every worthless bias thread that gets posted over these topics. The mods really should start just deleting them as spam and for inciting arguments. There is never any constructive discussion, its nothing but bait threads by angry people.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Isn't that what this is, saying people who aren't happy with how things are have no worthwhile opinion?

    All you have to do is make some friends and ask them if they want to play dbd, most casual players will tell you outright no.

  • crogers271
    crogers271 Member Posts: 3,262

    Also this entire thread is just mostly 5 pages of utterly worthless bickering over nonsense just like every worthless bias thread that gets posted over these topics. 

    I find it funny that a huge portion of it might be just having different uses of the word 'easy' as the origin point.

    The mods really should start just deleting them as spam and for inciting arguments.

    I'm really surprised this one is still going.

  • Monlyth
    Monlyth Member Posts: 1,099

    If you're asking me what I would consider to be a correct and flawless argument that Survivor is the harder role, that's entirely hypothetical since I don't believe Survivor is the harder role. If I believed there were a correct and flawless argument in favor of Survivor being the harder role, I would be arguing that Survivor is the harder role.

    Hooking is a pretty negligible part of playing Killer, especially compared to doing gens. In a 12-hook game, the Killer will spend, at most, 192 seconds carrying Survivors to hooks. Usually far less because it usually doesn't take the entire wiggle timer for the Killer to reach the hook. Whereas a Survivor can easily spend 270 seconds or more just doing gens in a single game. Not to mention healing and opening exit gates, which is similarly monotonous.

    And I disagree; anything in the game which requires you to move will almost certainly be more skillful than something that doesn't. Being able to navigate a map and its terrain efficiently and effectively is a big part of what separates decent players from great ones, not to mention being able to do so while keeping an eye out for the opposing team and keeping track of all the other pertinent information for your role.

    And if we're gonna be talking about high MMR, there's an elephant in the room- 4 man SWFs. Their 48.2% escape rate is way out of line with BHVR's target of 40%. And imagine how high it might be if you factored out high-tier Killers.

    As for how to measure a role's difficulty, well, why do we consider Legion, Wraith and Bubba to be easy Killers? There's no statistics that show this; at best, you can make inferences from their kill rates. But nonetheless, it is generally accepted that these Killers are easy to play. Why?

    Well, generally speaking, it comes down to ease of mechanics. What all of those Killers have in common are powers that are easy to learn, easy to understand and not very difficult to master. With Legion, you just press M2, vault over anything the Survivor puts in your way, and run them down. With Wraith, you cloak when you're out of chase and decloak while in chase. With Bubba, you press M2 when the Survivor is close enough and can't vault a window in time. There's a bit more nuance to all those powers, of course, but not much. The challenge of playing them at high levels mostly comes from trying to squeeze value out of such an inherently basic and limited kit.

    Survivor's tools, for the most part, are similarly basic and barebones. There's basic movement, vaulting, pallets, doing gens, healing… and that's about it. Survivor's kit is almost akin to an M1 Killer with no power in terms of its simplicity.

  • Monlyth
    Monlyth Member Posts: 1,099

    I'd argue that Nurse actually is pretty easy- what makes her "difficult" is that her power is so far removed from how the other Killers play that it's almost like playing a different role entirely. So you're essentially relearning the role from scratch. She also lacks the ability to use M1 as a crutch, so you will invariably lose your first several games with her.

    Like, if you were to take one new player and have them start by learning Nurse, and take another new player and have them start by playing the usual noob-friendly Killers (Doctor, Wraith), I think they'd master their respective Killers at roughly the same rate.

    Nurse's chase mechanics are arguably less complex than even a powerless M1 Killer. Pallets? Windows? Walls? Looping? All next to useless against Nurse. Pretty much the only thing she has to worry about is tracking Survivors, judging Blink distances and predicting Survivor movements.

  • Abbzy
    Abbzy Member Posts: 2,274

    Gens are the key thing thats presuring the killer and makes survivors win, more gens you have and less hooks killer have (no death hooks) your chance of winning the match and having draw (two escapes) as worst scenario if your teammates doesnt do any big bad missplay that helps killer to get upper hand and preasure, looping is giving your teammates time to do gens and more they have the more gen progress and gens they should finish only third thing that takes survivor most time with looping and gens is their mobility but they are 4 and healing is very easy in 90% of matches because now there are popular perks like orelas do no harm, we will make it or the one that gives you 70% of heal when you aare unhooked and you can be healed in 4 and even less seconds.

    Survivor role is teamplay (team work makes dream work, thats why swf is so good they can make teamplay way more easier and effective compare to soloq) and kilers is managing 4 survivors and gens and fighting against time more than survivors (survivors can fight against time too but if the killer gets upper hand and no gens are being done or endgame collapse). The game doesnt favor one side buth both all is influenced by big rng factors like survivors and killers skill and experience,map plays huge part for both side and for some killers more than for survivor role, perks, addons you can go against someone who is new with huntress and you will destroy him or you can get god nurse and be destroyed in few minutes so game doesnt favor only one side and its just lame to call it like that. Killer role is easier on lower mmr with less experienced players and the higher mmr the survivors are better and stronger and then there is swf clashing against s-tiers and high a-tiers at the top of the mmr chain and dont forget this game is made to be 50-60% killrate more the 60% which is like two kills with few hooks on average, all the decisioning factors are mostly decided in lobby but some changes can happen.

    Hate it and down this post as much as you like but these are some facts, killer is supposed to be power role and you arent supposed to 1v1 the killer or any survivor if this happens you are playing against weaker opponent like back in the past before mmr where they were called "babby killers" by comunity and favorite part for content creators showing how good they are with 1k plus hours against 100 hour wraith with blue eyes, some do it even today for shorts.

  • Abbzy
    Abbzy Member Posts: 2,274

    She just crates her own game and counterplay because she cant be played as other killers (exept one meme addon that can make you m1 for 1 minute bad its just meme addon) and she is 100% dependent on her blinks thats why people were happy back then when they met newer player who had few games with nurse and couldnt blink just played like m1 that was eazy escape, others killer are different too like hag and most 110% speed killers are realible on theirs powers more that some m1 killers on loops like slinger or huntress.

  • Langweilig
    Langweilig Member Posts: 3,143
    edited September 2025

    What did you want to discuss with me now? I don‘t exactly get what your reason for the reply is.

    Hate it and down this post as much as you like but these are some facts, killer is supposed to be power role

    I agree that killer has to be the power role but it just is too much right now. Behavior should balance for 40-45% escape rate and 55-60% kill rate instead of aiming for a 60-65% kill rate for killers, that be much fairer. The current kill rate goal is too high, especially with some killers having a 69% kill rate, which means these killers win almost every game.

  • Abbzy
    Abbzy Member Posts: 2,274

    Mechanicly some killers are hardest with mastering their powers but oveall survivor is hard and on average harder because you are relaying on other players which are bigger factors you cant influence and are out of your control exept top mmr survivors especialy in swf thats when this factor is more under control and thats why are very good survivor teams especialy swf called "seals teams" which are nightmare of every killer.

  • Abbzy
    Abbzy Member Posts: 2,274

    It will be under control more when spreding hooks will be rewarded and survivors will get these antichanges especialy some balanced and good antitunnel, the it will drop I believe.

  • Langweilig
    Langweilig Member Posts: 3,143

    I really hope so, because I‘m waiting for Sadako changes for 3 years already and this probably the only chance I have.

  • Abbzy
    Abbzy Member Posts: 2,274

    I can tplay her her seconds version vas strong as hell but this one is still weak, shame they dont have her in road map.

  • Langweilig
    Langweilig Member Posts: 3,143
    edited September 2025

    I want a update that makes her like her first version with some additional buffs. Maybe you have seen my post where I suggested buffs and an addon pas for her. My main complain isn‘t really strength, current Sadako just isn‘t fun. I like killers that are fun to play and a little challenge.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    Booo. Let those of us on the sidelines have our entertainment. 😭

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,676

    Nurse ranks highly on tier lists, becuse the tier lists are assuming the killers are magically playing 100% perfectly. And if someone magically plays Nurse 100% perfectly, and perfectly predicts, aims, and times all her blinks, then all her chases will end super fast. The actual issue is reality doesn’t work like that, and there are so many opportunities to mess up while playing Nurse, that she very often doesn’t actually perform that well in reality.

  • KerJuice
    KerJuice Member Posts: 2,104

    Well said. The people who downvoted you are the addicts you speak of, in denial.

  • BritneyMitch
    BritneyMitch Member Posts: 265

    Since the map offering changes I dont boot up dbd anymore. I am not trying to make a stand or something, but the last time I played I got Hawkins 3 times in 1 hour of gaming. I actually like Hawkins, but the game is just not interesting or fun to me if played on a bunch of trash maps that aren't actually fun. I can't say whether or not removing map offerings was good, but it has severely increased the amount of bad games I play to get to the good games. Ultimately on a break right now because I just do not have fun playing most of the games.

  • rysm
    rysm Member Posts: 350

    The absolute dramatics in this thread. I'm a 80-20 survivor main and honestly it isn't as bad as some of yall are making it out to be lol. It's so funny.

  • hermitkermit
    hermitkermit Member Posts: 994

    Admittedly, I have forgotten about this thread. Apologies!

    In reply to your comment, I don't think I agree. I believe she is high on tier lists (not that tier lists are everything) because she's strong, not because she's actually really weak and only strong if you play without making mistakes. I would argue any killer would be strong if you play without making mistakes. The less mistakes you make the higher the reward, and that's not restricted to Nurse alone, in my opinion.

  • hermitkermit
    hermitkermit Member Posts: 994

    Sorry, to be honest I forgot about this thread and to reply. Apologies! And if you no longer want to discuss this anymore due to how long it's been, I understand. I got a ping from another person who brought me back here and realized I never responded to your message so I wanted to apologize and offer a response, feel free to ignore or interact.

    So, looking at my last message I was trying to figure out if you feel that mechanical difficulty should be the only thing that matters, so to speak, and if it's why you believe there is no skill in survivor most of the time, because of how many buttons you may press or how often you are physically moving your character. I brought Nurse as an example to show that just because she is not mechanically demanding by you requiring to press many buttons or even move around barriers etc. that it doesn't mean she is weak or that there is no skill to play her.

    I guess I'm a little unclear about your stance here and how it relates back to our discussion. When you say she is easy, are you disagreeing with my point about how takes skill to play? Or when you say she is easy, are you agreeing that mechanically yes, her controls are relatively easy.