Incentivize people to play different killers
Whether it's offering bonus bloodpoints for lesser-played killers, some type of priority queue if people choose to pick a certain killer… I don't know. But going against the same four-ish killers over and over again is monotonous and makes the game boring as hell.
Has anything ever been tried to incentivize more variety in who people choose to play?
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there used to be daily challenges that were random, such as play huntress but to be honest people want to play killers they can win with. no amount of BP will get people to play killers they are not used to playing with to then get swf squads followed by abuse after the match "baby killer" "EZ" "learn to play"
they only real incentive to play different killers is to even them out so its not such a drastic change in tier, like ghoul, nurse and blight v trapper, wraith and rework myers. The tier difference is too much for people to actually want to play weaker killers.
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no amount of BP will get people to play killers they are not used to playing
I am willing to play most killers for 100k….
Their 10k quests are not enough to even open the menu.0 -
buff the low tiers to dark lord level and you'll have variety
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This
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This. Make more of the roster better, more fun and more viable to play in modern DBD and we'll see more variety.
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i think its a very bad idea cause it will make people play killers they don't like just for blood points, its just better to make those killers stronger and more fun so people play them more but thats alotta work but blood points cannot fix everything
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Yes pls, the constant stream of ghouls, blights and nurses is rly making me not want to play anymore… I want some variation. Buff all those other killers or incentivize them to be played.
I don't even blame anyone for only wanting to play those killers, cause survivors became a friggin sweaty bunch in the last year for sure (inclu myself with over 60% escape rates). Gens are done at crazy speeds, the only way to keep up is highly mobile killers.
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i think the opposite tbh — i think its better to bring the stronger killers down to the same level as the majority of other killers in the game.
(by stronger killers i mean blight, kaneki, krasue (spirit ?) - everyone else is more or less balanced i think)
i'd make krasue harder to play and penalise her more / gut scamper / less spammy regurgitate / nerf her 2 tap,
kaneki just needs toned down, i quite like him when he isnt kad-napping at every pallet (dare i say hes growing on me? chase wise anyways),
blight id just nerf his speed add ons and make him lose tokens when he breaks a pallet like kaneki,
spirit is just an accessibility issue and idek….
but a lot of killers simply arent played a lot because no one wants to put the effort in to get good with them. it's not because they're weak per se, i play pig a lot and she's one of the weakest killers in the game — i dont think she needs buffed though. then you have artist for example who is a lot harder and is considered weak, because people dont know how to play her, put her in the hands of someone who knows how to play her and use her anti loop as best as possible, youre gonna get ######### on.
if anything its maps that need tweaked(gideons and badham mainly), and commodious toolboxes. i really don't think its healthy though, to buff killers when they dont really even need it.
and i also dont see a problem with "forcing" people to play other killers in the game, they are a part of the game after all, and especially for blood points? who would it hurt really? — they could even add shards to the dallies, like 25 shards is enough to make me play someone im unfamiliar with. i loved doing dallies before they removed them.
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