http://dbd.game/killswitch
Springtrap feels pretty bad
It's been a while and whilst I still enjoy his projectile and doors at it's core, the numbers make him feel so sluggish.
I'm going to sample some of my past complaints because they are still relevant.
The axe's cooldown is 11.5 seconds if you hit, and 8.5 seconds if you miss. That includes the 1.5 seconds it takes to recall the axe. The cooldowns being this long incentivize holding your axe up and punish you way too much for going for interesting or fast shots. I'd love to go for them and use my power more often, but it's just too risky.
The cooldowns should be:
7s on successful hit, 5s on miss, 1s axe recall (was 10, 7, 1.5)
If the recall speed remains 1.5s, reduce the proposed cooldowns by 0.5s
Also, the cooldown between throwing the axe, and using M1 should be identical to huntress's CD. It's messed me up many times since release.
Comments
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It's mainly the delays after almost everything he does for me, especially if I have a controller moment and miss at shack I 100% lose the chance to hit for what feels like ages. Sluggish is the best way to describe him I agree.
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I wish his cooldown was like Krasue’s cooldown if you know what I mean. 👀
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Yeah, exactly that.
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Yeah, honestly the more I play him the worse he feels.
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I have never really felt much issue with that stuff personally. Issue is mainly just the 4.4/4.6 gimmick. Makes sense why its there but it serves more as a hindrance of inconsistent movement.
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Idk man, I just picked up Springtrap not too long ago and he feels fine to me. Comparing him to Huntress doesn’t really work. She can swing sooner after a throw because she doesn’t get the 5% speed boost he does since he goes from 110% to 115% while his axe is down. On top of that, he gets free tracking after landing an axe hit. Meanwhile, she has to manage her ammo and lacks map-wide teleports, which leaves her with a lot more downtime between chases than he has. He pays for that lack of downtime with slightly longer cooldowns
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Yeah, I agree he needs some CD buffs and small QoLs.
Small personal gripe, but I really wish fazcoin had actual perk synergy. It's not going to break the game if it could work with infectious or coulrophobia
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I don't enjoy him at all.
I thought his power might appeal to me since he has a similar map traversal ability to Onryo (my main) and better stealth than her, but he's just SO sluggish and unwieldy.
The constant swapping between being 110% and 115% is off-putting and his axe has an unnatural weight to it that I just cannot seem to get used to.
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One of the buffs he needs is make survivors travel to a random location when they use door instead of letting them choose where they want to. It makes no sense that survivors can use doors the way they desire, that's way too much of map traversal that they gain against him.
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I don't see any Survivors using doors in my games, they rarely even use the cameras.
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I think Springtrap is fine. Fine in a sence where he isn't bad to play but also not great. He could get some small buff or QoL change to make him more appealing.
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The extra recovery time after throwing the axe serves no purpose, its just more clunk. Him going to 115% shouldnt warrant that, he only goes 115% because he can't spam hatchets. And when it comes to downtime with huntress and springtrap, I agree. That's intentional by design. It just shouldnt be AS long as it is right now.
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Huntress can get more injures and downs in short time if you land your hits comapre to springtrap who is easier to play around midsafe loops because he can throw over them compare to huntress.
They both suffer the same as all projectiole and especialy range killers, if you miss a lot then you will loose thats why they have small killrates and I belive springtrap is in top 5 killers with worst killrates and other range killers are the too with ghostface which explains a lot, you miss a lot then you loose.
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I don't think anyone here thinks he's a bad killer, just one that has so many little hindrances that they pile up and get annoying.
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"The killer is mostly fine but has a bunch of annoyances that should be removed" is how we got Krasue :D
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Competent survivors do use doors 24/7, especially when someone is being chased. Doors are great way to jump from one generator to another, allowing survivors complete them significantly faster since they have the same map traversal as Springtrap himself. Only beginners and lower skilled survivors are afraid to use doors and stay away from them.
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Sure, lets see if we buffed springtrap could be counter safe loops? No not really, if we buffed springtrap would his movility be used in chase to catgh up instantly? Not at all, saying springtrap could be anywhere near krasue its either bait or just plain ignorance to the killers potential, which is not that high once you have played him a lot.
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Springtrap has nowhere near the potential for being OP that Krasue has. His main mobility is his doors that are in set positions and are visible to all survivors, the only way they would be useful in chase is by predicting where a survivor is going and using the undetectable to cut them off, but a survivor can literally counter this by taking an unexpected turn and suddenly Springtrap has lost the chase. The Krasue has headlong flight which makes her impossible to run away from.
Springtraps power gets stuck in walls (sometimes invisible ones), Krasue's slides off them.
Krasue has infinite heat-seeking projectiles that have virtually no cooldown, Springtrap only has one which takes 3 business days to reload.
Comparing them is virtually impossible.
Besides I never said the annoyances should be removed, I only want them toned down. Killers need little annoyances that serve to accentuate survivors counterplay opportunities, I just find being close enough to smell a survivor through the screen but not being able to m1 is exceedingly frustrating and it definitely makes him less fun for me personally. I'd prefer a stronger but shorter stagger which gives the survivor virtually the same benefit but makes it more immersive as the killer and lets me play normally again sooner.
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For me he is weak. I had my fun with him but now I can't see any reason to play him in current state.
Also I still don't get why he's only buff while being out of power is being 4.6. At the same time mutch stronger killers are as base 4.6 and still got their powers. For example there is Unknown 4.6 all the time with projectile power and amazing teleport power + he got recently buffed. For me he is like Springtrap but way better in every single aspect.
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So your stance is genuinely "even if they even try to buff the small nuisances of Springtrap he will inevitably become an S+ tier nightmare akin to Krasue?"
I swear someone here could ask for the smallest most menial addition and someone will still respond "um actually the devs are completely incapable of that and in trying will blow up the game."
Like genuinely, the post you're replying to specifies "little hindrances" in its hypothetical, and you still extended that to "buff him to the best killer in the game."
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Man, what a trashfire. If I've learned anthing about dbd players from this thread, its that they don't understand subtext
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Is this a joke? Complaining about super huntress? His axe goes through objects, he gets teleport, undetectable and many survivors hate facing him he so strong. Including this streamer i was just watching yesterday. lol
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Yall are high af….thats why this game is in shambles.
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Huntress is still stronger because she is more leathal than springtrap who has better antiloop,mobility and some stealth (only glitchtrap skin) and thats all he is one shot and then m1 killer, huntress has less power on lower loops than springtrap but she isnt far from him she has larger hitbox and her hatchets fly more straight fo longer range so she can zone you same as him and when she hits hatchet she has smaller cooldown so its easy down with m1 or follow up hatchet. Springtrap is b-tier and huntress is high-btier because when you master her aim you can do more damage than springtrap yould in short time, if you have problem with his antiloop then I get you his axe has smaller hitbox and doesnt need charging so he can hit easier around loops but thats all he gets with mobility he is just oneshot guy and then m1 so if you know how to loop huntress and m1 (which are common to get) you will have little problem with him but if killer like springtrap destroyes you then I cant imagine what even stronger killers like nemesis,dracula,pyramidhead do to you.
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I agree huntress is strong but her axe don't go through little cracks and glitch through pallets and rocks. Plus springtrap barely has ANY slowdown while throwing. I disagree he is weaker than huntress but lets agree to disagree.
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Springtrap is fine, but Krasue and Ghoul, which launched in the same year, are free hit, pay-to-win slop, so of course, he'll feel worse.
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What subtext? You said "buffing the small hindrances in mostly fine killers is how we got Krasue :D"
At best, the point to take away from that is 'don't overbuff killers that can still perform well, even if people consider them weak.' Which, okay, fine, sure.
At worst, it's looking at everyone talking about Springtrap changes and going "No." ...Well why? "Krasue." She has nothing to do Powerwise with Springtrap. "Dumpster Fire thread."
Idk what to say to this, but that's probably because of my inability to read subtext. Please enlighten me.
-1 -
Just because there are stronger/more problematic killers doesn't mean weaker killers dont have problems. Whether Krasue and Ghoul exist or not, Springtrap feels sluggish and needs adjustments.
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And Springtrap is not a weak killer. I'm sorry you can't aim and refuse to use stealth properly, but that doesn't mean every killer should play the game for you, like this year has shown.
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Springtrap is mediocre killer who has good results if you aim good and get hits and his stealth like I wouldnt call it stealth because you can sneak up right behind survivor like with ghostface, springtraps loud footsteps are doom for his stealth but i get it why he has then because he is range killer (14 meters is his max range I think).
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I escape most matches against spring trap. Probably around 75% of the time? He just is mid at best, maybe mid B tier. He’s a great proxy camper. The teleports are nice. But the cd for axe is just too punishing. His stealth is useful if your opponents arent wearing a headset. I will say he is very fun to go against
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I currently main xeno. And springtrap feels like a total upgrade compared to xeno in every aspect- except m2 cooldowns. Xeno can just keep firing his tail very quickly, at the cost of being able to lose his tail for quite a while or being forced to leave chase to go back to tunnels. And the tail now giving the survivor a long warning before going out. However he also doesnt speed up when he doesnt have his power ready like springtrap.
Long story short all im trying to say is if springtraps m2 cooldown got any shorter than it does with the addons, then there would be no point in playing xenomorph.
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I really don't like how they removed his footstep sound from the killer PoV. That's like half the reason I enjoyed playing the killer.
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tbh I think I disagree. I main Xeno but secondary Springtrap and I feel like Xeno is just better. Maybe it's just because I'm on controller so Xenomorph feels better to control but I think the info from the tunnels is fantastic and the shots with xenomorph are so much fun to hit. I also prefer the stagger Xeno experiences compared to the way Springtrap just denies actions and lets you practically get close enough to sniff a survivor, just to loose the hit because you reclaimed your axe in range of a window (about a day ago).
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I never said he was weak. He's WEAKER, than Krasue and Ghoul. And my problem has nothing to do with aiming or stealth??
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