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Springtrap feels pretty bad

Jspect
Jspect Member Posts: 154

It's been a while and whilst I still enjoy his projectile and doors at it's core, the numbers make him feel so sluggish.

I'm going to sample some of my past complaints because they are still relevant.

The axe's cooldown is 11.5 seconds if you hit, and 8.5 seconds if you miss. That includes the 1.5 seconds it takes to recall the axe. The cooldowns being this long incentivize holding your axe up and punish you way too much for going for interesting or fast shots. I'd love to go for them and use my power more often, but it's just too risky.

The cooldowns should be:

7s on successful hit, 5s on miss, 1s axe recall (was 10, 7, 1.5)
If the recall speed remains 1.5s, reduce the proposed cooldowns by 0.5s

Also, the cooldown between throwing the axe, and using M1 should be identical to huntress's CD. It's messed me up many times since release.

Comments

  • adam1233467
    adam1233467 Member Posts: 1,396

    I wish his cooldown was like Krasue’s cooldown if you know what I mean. 👀

  • QwQw
    QwQw Member Posts: 4,622

    Yeah, honestly the more I play him the worse he feels.

  • CatManThree
    CatManThree Member Posts: 54

    I have never really felt much issue with that stuff personally. Issue is mainly just the 4.4/4.6 gimmick. Makes sense why its there but it serves more as a hindrance of inconsistent movement.

  • ba_tetsuo
    ba_tetsuo Member Posts: 345

    Idk man, I just picked up Springtrap not too long ago and he feels fine to me. Comparing him to Huntress doesn’t really work. She can swing sooner after a throw because she doesn’t get the 5% speed boost he does since he goes from 110% to 115% while his axe is down. On top of that, he gets free tracking after landing an axe hit. Meanwhile, she has to manage her ammo and lacks map-wide teleports, which leaves her with a lot more downtime between chases than he has. He pays for that lack of downtime with slightly longer cooldowns

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  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Yeah, I agree he needs some CD buffs and small QoLs.

    Small personal gripe, but I really wish fazcoin had actual perk synergy. It's not going to break the game if it could work with infectious or coulrophobia

  • Green_Sliche
    Green_Sliche Member Posts: 822

    One of the buffs he needs is make survivors travel to a random location when they use door instead of letting them choose where they want to. It makes no sense that survivors can use doors the way they desire, that's way too much of map traversal that they gain against him.

  • I think Springtrap is fine. Fine in a sence where he isn't bad to play but also not great. He could get some small buff or QoL change to make him more appealing.

  • Jspect
    Jspect Member Posts: 154

    The extra recovery time after throwing the axe serves no purpose, its just more clunk. Him going to 115% shouldnt warrant that, he only goes 115% because he can't spam hatchets. And when it comes to downtime with huntress and springtrap, I agree. That's intentional by design. It just shouldnt be AS long as it is right now.

  • Abbzy
    Abbzy Member Posts: 2,283

    Huntress can get more injures and downs in short time if you land your hits comapre to springtrap who is easier to play around midsafe loops because he can throw over them compare to huntress.

    They both suffer the same as all projectiole and especialy range killers, if you miss a lot then you will loose thats why they have small killrates and I belive springtrap is in top 5 killers with worst killrates and other range killers are the too with ghostface which explains a lot, you miss a lot then you loose.

  • Deadman7600
    Deadman7600 Member Posts: 433

    I don't think anyone here thinks he's a bad killer, just one that has so many little hindrances that they pile up and get annoying.

  • ba_tetsuo
    ba_tetsuo Member Posts: 345

    "The killer is mostly fine but has a bunch of annoyances that should be removed" is how we got Krasue :D

  • Green_Sliche
    Green_Sliche Member Posts: 822

    Competent survivors do use doors 24/7, especially when someone is being chased. Doors are great way to jump from one generator to another, allowing survivors complete them significantly faster since they have the same map traversal as Springtrap himself. Only beginners and lower skilled survivors are afraid to use doors and stay away from them.

  • squbax
    squbax Member Posts: 1,751

    Sure, lets see if we buffed springtrap could be counter safe loops? No not really, if we buffed springtrap would his movility be used in chase to catgh up instantly? Not at all, saying springtrap could be anywhere near krasue its either bait or just plain ignorance to the killers potential, which is not that high once you have played him a lot.

  • Deadman7600
    Deadman7600 Member Posts: 433

    Springtrap has nowhere near the potential for being OP that Krasue has. His main mobility is his doors that are in set positions and are visible to all survivors, the only way they would be useful in chase is by predicting where a survivor is going and using the undetectable to cut them off, but a survivor can literally counter this by taking an unexpected turn and suddenly Springtrap has lost the chase. The Krasue has headlong flight which makes her impossible to run away from.

    Springtraps power gets stuck in walls (sometimes invisible ones), Krasue's slides off them.

    Krasue has infinite heat-seeking projectiles that have virtually no cooldown, Springtrap only has one which takes 3 business days to reload.

    Comparing them is virtually impossible.

    Besides I never said the annoyances should be removed, I only want them toned down. Killers need little annoyances that serve to accentuate survivors counterplay opportunities, I just find being close enough to smell a survivor through the screen but not being able to m1 is exceedingly frustrating and it definitely makes him less fun for me personally. I'd prefer a stronger but shorter stagger which gives the survivor virtually the same benefit but makes it more immersive as the killer and lets me play normally again sooner.

  • UnluckyMan
    UnluckyMan Member Posts: 45

    For me he is weak. I had my fun with him but now I can't see any reason to play him in current state.

    Also I still don't get why he's only buff while being out of power is being 4.6. At the same time mutch stronger killers are as base 4.6 and still got their powers. For example there is Unknown 4.6 all the time with projectile power and amazing teleport power + he got recently buffed. For me he is like Springtrap but way better in every single aspect.

  • ArkInk
    ArkInk Member Posts: 1,049

    So your stance is genuinely "even if they even try to buff the small nuisances of Springtrap he will inevitably become an S+ tier nightmare akin to Krasue?"

    I swear someone here could ask for the smallest most menial addition and someone will still respond "um actually the devs are completely incapable of that and in trying will blow up the game."

    Like genuinely, the post you're replying to specifies "little hindrances" in its hypothetical, and you still extended that to "buff him to the best killer in the game."

  • ba_tetsuo
    ba_tetsuo Member Posts: 345

    Man, what a trashfire. If I've learned anthing about dbd players from this thread, its that they don't understand subtext

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    Is this a joke? Complaining about super huntress? His axe goes through objects, he gets teleport, undetectable and many survivors hate facing him he so strong. Including this streamer i was just watching yesterday. lol

  • zzzzboring
    zzzzboring Member Posts: 5

    Yall are high af….thats why this game is in shambles.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    I agree huntress is strong but her axe don't go through little cracks and glitch through pallets and rocks. Plus springtrap barely has ANY slowdown while throwing. I disagree he is weaker than huntress but lets agree to disagree.

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 476

    Springtrap is fine, but Krasue and Ghoul, which launched in the same year, are free hit, pay-to-win slop, so of course, he'll feel worse.

  • ArkInk
    ArkInk Member Posts: 1,049

    What subtext? You said "buffing the small hindrances in mostly fine killers is how we got Krasue :D"

    At best, the point to take away from that is 'don't overbuff killers that can still perform well, even if people consider them weak.' Which, okay, fine, sure.

    At worst, it's looking at everyone talking about Springtrap changes and going "No." ...Well why? "Krasue." She has nothing to do Powerwise with Springtrap. "Dumpster Fire thread."

    Idk what to say to this, but that's probably because of my inability to read subtext. Please enlighten me.

  • Jspect
    Jspect Member Posts: 154
    edited October 2025

    Just because there are stronger/more problematic killers doesn't mean weaker killers dont have problems. Whether Krasue and Ghoul exist or not, Springtrap feels sluggish and needs adjustments.

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 476

    And Springtrap is not a weak killer. I'm sorry you can't aim and refuse to use stealth properly, but that doesn't mean every killer should play the game for you, like this year has shown.

  • Abbzy
    Abbzy Member Posts: 2,283

    Springtrap is mediocre killer who has good results if you aim good and get hits and his stealth like I wouldnt call it stealth because you can sneak up right behind survivor like with ghostface, springtraps loud footsteps are doom for his stealth but i get it why he has then because he is range killer (14 meters is his max range I think).

  • NODD3RS
    NODD3RS Member Posts: 196
    edited October 2025

    I escape most matches against spring trap. Probably around 75% of the time? He just is mid at best, maybe mid B tier. He’s a great proxy camper. The teleports are nice. But the cd for axe is just too punishing. His stealth is useful if your opponents arent wearing a headset. I will say he is very fun to go against

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,270
    edited October 2025

    I currently main xeno. And springtrap feels like a total upgrade compared to xeno in every aspect- except m2 cooldowns. Xeno can just keep firing his tail very quickly, at the cost of being able to lose his tail for quite a while or being forced to leave chase to go back to tunnels. And the tail now giving the survivor a long warning before going out. However he also doesnt speed up when he doesnt have his power ready like springtrap.

    Long story short all im trying to say is if springtraps m2 cooldown got any shorter than it does with the addons, then there would be no point in playing xenomorph.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559

    I really don't like how they removed his footstep sound from the killer PoV. That's like half the reason I enjoyed playing the killer.

  • Deadman7600
    Deadman7600 Member Posts: 433
    edited October 2025

    tbh I think I disagree. I main Xeno but secondary Springtrap and I feel like Xeno is just better. Maybe it's just because I'm on controller so Xenomorph feels better to control but I think the info from the tunnels is fantastic and the shots with xenomorph are so much fun to hit. I also prefer the stagger Xeno experiences compared to the way Springtrap just denies actions and lets you practically get close enough to sniff a survivor, just to loose the hit because you reclaimed your axe in range of a window (about a day ago).

  • Jspect
    Jspect Member Posts: 154

    I never said he was weak. He's WEAKER, than Krasue and Ghoul. And my problem has nothing to do with aiming or stealth??