Why is wanting to choose map location being treated like cheating?
This isn’t about an advantage. I don’t care if I’m killer or survivor — I just like certain maps. Midwich is beautifully designed, and using an offering to go there used to be a simple, fair way to enjoy it. Now, I’ve used ten Midwich offerings in a row and never once got sent there. Do the devs think we have unlimited offerings? Do they realize how many bloodpoints and hours it takes to find even a few of these?
This isn’t an exploit. It’s not an instant heal, it’s not face-camping, it’s not tunneling — it’s literally just picking a map that Behavior themselves made. Everyone has the same ability to earn and use map offerings. And if someone truly thinks a map is the reason they lost, there’s already a built-in counter: Sacrificial Ward.
So why punish everyone else? The only people celebrating this nerf are bad sports and trolls who can’t handle losing and blame the map instead of learning to adapt. These are the same players who act like anything less than a 4K is some kind of injustice.
Map offerings are basically useless now. They “tremendously increase the chance” of a location that never appears. That description isn’t just wrong — it’s an insult to the time players invest.
Let people enjoy the maps they love. That’s not cheating — that’s appreciation.
Comments
-
It certainly made a blow on map based achievements. The walking dead map's finnish the specific generator and escape achievement was.... exponentially harder to do as the map felt extremely rare even with an offering, and then you have to survive against whatever the game gave you, a tunneler, a basement camper, kaneki etc. And then ur back to wasting more of the rare offerings wondering if they actually work at all. For every 13 or more offerings i used, id get the map 1 time lol, infact it felt like i saw the map more often if i didnt bring the offering.
4 -
What @SigmaLord said was the problem and why the system got changed.
1 -
One thing you said is correct.
Specific Map Offerings are very sparse. You get 1 per prestige.
I would like a refund system to be implemented, so you get them back if they end up doing nothing, with Sac Ward denying this and burning them anyway.
0 -
It’s not an instant heal, it’s not face-camping, it’s not tunneling
For me map offerings are same or worse than any of those. Other side is in most cases put into disadvantage before game even starts.
0 -
I too love map offerings, because they used to be able to bring a breath of fresh air after being bored to death by the RNG. I too love Midwich, and would go there on either role, just because the vibe is great, and it's different from the standard maps.
I feel like that there was a problem with map offerings then, and there is a problem with map offerings now. And who is really responsible for that? The devs.
Here's why:
- map offerings were a problem: they were actually very, very useful in showing the devs which maps had advantage for either side. They should have used this info to adjust the maps. Asylum offering being used too much? They should have reduced Disturbed Ward's size, and adjusted the Chapel's main building and shack adjacent chain tiles long ago. However, the devs did nothing about it. That's the real problem. We could analyze any other frequently used map offering in the same fashion.
- map offerings are a problem: we have tons of them in our inventories, they keep abundantly popping up in our bloodwebs, "stealing" our hard-earned bloodpoints, and are effectively useless. Had the devs handled things like suggested above, this bad band-aid fix of nerfing the success rate to ridiculous 20% would not have happened, and we wouldn't be wasting our bloodpoints on useless offerings. Not to mention, we can no longer get a breath of fresh air by going to a map we love. Also, map-tied achievements (especially the RPD one where you have to escape 20 times on that map) are insanely hard right now.
It's the thing that I've been writing about lately on the Forums: the devs handling the symptoms instead of the cause.
The Asylum map offering being used a lot was a symptom of those 2 maps greatly benefiting survivors. The causes should have been addressed, like I wrote in (1). NOT the symptom.
0