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Can we actually do something about nearly every game being a 1v3 at 5 gens?

Literally every game I've played E V E R Y G A M E has been tunnel 1 player from go. Survivors maybe get 2-3 gens done MAX and then killer slugs for the 4k. 'It's the best strategy' no argument here it makes the game easy mode for killers but that's not the kind of game DBD should be am I wrong? And before all the 'LoOp bETtEr, GIT GUD NOOB' comments it doesn't truly matter how good you are there will be a weak link in your game that can't run killers and goes down.

Instant 1v3. One in chase, one on hook, and one unhooking or trying to do a gen. The legitimate possibilities of getting 2-3 gens sure but 4-5 after immediately losing a player are next to impossible. There is no counterplay for the average survivor in a match like that aside from all gen rush perks and 0 altruism. After nearly a decade of survivors asking for real lasting solutions to tunneling we finally found something solid and then not only does it get shelved, but the sheer amount of tunneling has gone through the roof. New and old killers be like 'oh yeah you know what tunneling is easy mode why would anyone do anything else?'

Comments

  • Ohyakno
    Ohyakno Member Posts: 1,499

    I played survivor for about three hours last night(seeing if map offerings work) and saw hard tunneling precisely one time at 5 gens. It was me and a dracula. Fortunately my team saw what was happening and just did gens while he was proxy camping and got a 2 out after I was dead.

    In short: I don't believe you. It's not congruent with my experience or the experience of any given survivor mains you can watch on twitch who have a much larger sample size than either of us. When you make sweeping and exaggerated statements like this it only harms your argument.

  • runningguy
    runningguy Member Posts: 760

    slow the gens down and sure i will stop tunneling that first player out at 5 gens. untill then, with the rate the gens fly, it makes sense to eliminate 1 out as soon as possible.

    on the survivor side… you even pointed out the counter yourself. gen rush and 0 altruism. if your refusing to do that then thats on you. i mostly play soloq survivor these days and im doing fine, im escaping over half my matches via gates or hatch.

  • runningguy
    runningguy Member Posts: 760

    likewise git gud to counter being tunneled lol works both ways

  • CrypticGirl
    CrypticGirl Member Posts: 1,376

    Just because it doesn't happen to you much doesn't mean it's not happening to other people. Some people do see tunneling every game, and some people don't. Different players can have wildly different experiences.

  • colossusqw
    colossusqw Member Posts: 55
    edited October 9

    As someone that tries to spread hooks as much as possible, i can confidently say unless you play something like nurse there is just no way to apply pressure against coordinated teams nowadays. Running into even slightly coordinated teams will have you finding every gen you go towards abandoned since people already pre-ran and hid, and with spreading everyone around gens like this someone like ghostface has basically no recourse that doesn't suck for the survivors. The reason both good killers AND bad killers are resorting to these tactics nowadays is because they are the few strategies that do work. You simply cannot contend with the speed 4 people do gens at.

    I absolutely agree, hard tunneling sucks. But with the current balancing, simply removing tunneling options without addressing the fact that killers have little else they can do to alleviate generator pressure would completely break killer. Just as playing unfun strategies needs nerfing, playing fair needs to be rewarded to the point that a player with the same skill as the average skill of the survivor team should be able to get hooks and kills with most killers WITHOUT tunneling.

    TLDR: Yes, make changes to descentivise tunneling, but also look into why tunneling happens and make changes to reward killers playing fairily, and slow down gens to the point 'mid' killers can actually contend with gen pressure.

  • runningguy
    runningguy Member Posts: 760

    firstly killers that ability to teleport dont need to tunnel, thats never been in dispute. killers that lack speed and map traversal do.

    secondly, my escape rate is over 60% with being tunneled….so if i can git gud and counter being tunneled so can others.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    They already slowed gens down. If gens are flying you're not doing a good enough job getting downs. I regularly 4k as killer and i make it a habit not to camp, slug or tunnel. If you have to use these tactics thats a skill issue sorry to say.

  • runningguy
    runningguy Member Posts: 760

    what killer do you 4k with? i would love to see how its done lol

  • runningguy
    runningguy Member Posts: 760

    no problem

    Screenshot 2025-10-09 214721.png Screenshot 2025-10-09 214740.png

    no anti tunnel perks, no anti slug perks, just a mix of gens and chase perks really

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922

    Well, it would help if survivors learned how to use hook timer and overall played around tunneling.

    DON'T UNHOOK EARLY
    Unless killer is far away in chase

    DON'T HEAL DIRECTLY UNDER HOOK
    Unless you have perks to do it fast

    I have seen so many survivors unhooking second killer turns around and then act like it's killer's fault…

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Yes I would also love to see this person’s gameplay to show us all how they 4K regularly without ever camping, tunneling or slugging. My solid bet is that we will never see proof of this, just like most of the other times that similar claims have been made on this forum.