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So now it’s been a few years can we all agree post 6.1 dead hard wasn’t a issue

dramafinesseXD
dramafinesseXD Unconfirmed, Member Posts: 150

Before you get your pitch forks and torches and start crying about how dead hard ruined your life give a second to read.

So playing killer is kinda boring nowadays like really really boring and I think most of that reason is with Sprint burst and lithe becoming the main exhaustion of choice

I’m so bored of survivors pre running me with sprint burst and getting cross map for free vaulting a window with lithe and getting to main or a safe tile for free it’s boring and it’s uninteractive

What was different about post 6.1 dh than other exhaustion perks you might ask well it was counterable for one even at a pallet you could wait waiting behind someone for a few seconds isn’t as bad as the 30 seconds or a min sb and lithe costs you in chase

It encouraged greed and risky plays the perk really brought out a aggressive more interesting playstyle rather than the more safe pre run pre drop playstyle

So long story short I miss going against 4 dh a game over 4 sb lithe I miss dbd before it was pre run simulator and survivors actually greeded and played in a more fun way

I’m a 18k hour player who has played since 2016 60/40 in favour of survivor and I just think the game has been dulled to this one playstyle from survs and this one playstyle from killer because anything else isn’t viable anymore fun isn’t viable in this game anymore

Yes I still have fun of course or I wouldn’t play it but now you kinda gotta go in with the mindset of you either gonna sweat and win and try hard or try have fun and die most games because if you aren’t touching a gen every second of the game it’s ggs or if you aren’t tunneling someone off first hook it’s ggs

I just think old dbd was better times more fun more casual and I miss it alot and I think a old dbd ltm would be really interesting to do like other games have done in the past

Comments

  • tes
    tes Member Posts: 1,160

    Looking from this perspective, such idea doesn’t seem like crazy

    Chasing DH player is absolutely way more interesting for me usually. But I don’t use DH myself. This perk is way too problematic to use on it’s own due to server and ping issues. I don’t want to make my DH over evident, but most of the time I’m trying to hit exact timing lunge is prioritised and killer got me

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,777

    Current DH is too unreliable for me to put it in my builds. Only getting one attempt at it per hook state is too limiting given how badly this game is affected by ping and wonky hitboxes. They should make it so after you've been hooked once, it works like any other Exhaustion perk and can be reused once you're no longer Exhausted.

    I've ended up Exhausted and on the ground too many times to run this perk anymore. Which is a shame, because it's one of the few Exhaustion perks that are actually interesting. SB and Lithe are so boring.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    Hot take, but I don't feel like pre-6.1.0 DH was the end of the world either. You heard a lot about how the distance hurt Trapper, but I think the primary concern is that Killers weren't waiting it out and didn't like how risky pallets could be. Plus they got bored of how popular it was. But power-wise? I don't think it was so terrible that it destroyed the game.

  • dramafinesseXD
    dramafinesseXD Unconfirmed, Member Posts: 150

    this is so true and it’s sad because you get this perk twice and half the time it doesn’t work if you miss it you don’t get it back

  • Ohyakno
    Ohyakno Member Posts: 1,499

    No hugging someone's ass for ten seconds waiting out dh was not less boring than just watching them run away. It was incredibly tedious.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,777

    Yeah, like I wouldn't mind the perk having such limited uses if it was actually functional and responsive, but currently it's just "Press E and die anyways" lol

  • Ragna_Rock
    Ragna_Rock Member Posts: 202

    You want to bring back free invincibility on demand? Hell No.

    Going against a 4 dead hard squad was awful. Greed? Risk? Dead Hard removed all risk, misjudge distance and fail to make it to the pallet or window? Just press E and all error is wiped away.

    How is that not boring?

  • TsukiYurei
    TsukiYurei Member Posts: 168
    edited October 9

    Truer words spoken, Yep couldn’t agree more it was pure handholding and when a survivor made an mistake with old DH auto fixed immediately.

    Even if a Killer mind gamed perfectly, Old dead hard should remain gone.

    I seen plenty of none brain dead players, Use new DH more creativity and smartly outplaying a Killer with an mindgame.

    Due to from the lack of brain rot original DH use to give players.

    People actually use there heads now without an auto fix.

    Leave old DH dead and buried it was boring and wasn’t good for game health.

  • Emeal
    Emeal Member Posts: 6,601

    Hah, No. no we cant all agree it wasn't an issue.

  • SoGo
    SoGo Member Posts: 4,191

    I feel like the double downside of Exhaustion AND it being usable only twice (unless you get StB involved but that is a rare case) is kind of overly strict, but whatever.

  • UndeddJester
    UndeddJester Member Posts: 4,945
    edited October 9

    I do feel like if you don't block the hit, your charge shouldn't be spent. I have accidentity spent it before trying to trigger another effect but the prompt hasn't switched in time.

    Given you're most often getting hooked anyway, and ofc once the killer knows you have it, they're very unlikely to fall for it twice.

  • dramafinesseXD
    dramafinesseXD Unconfirmed, Member Posts: 150
  • dramafinesseXD
    dramafinesseXD Unconfirmed, Member Posts: 150

    I was on about endurance dh not dh for distance to clarify I just mean when everyone used endurance dh

  • Ragna_Rock
    Ragna_Rock Member Posts: 202

    Same applies.

    You still press E to ignore death, still effectively a third health state with another speed boost. Still awful.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,787

    E for distance is still in the game with Dramaturgy and sprint burst when used correctly is far more powerful.

    like oh no the survivor used E to get to a pallet they were already at, with recent killer design it would buy like 2 more seconds.

    If we are gonna have powerful killers in the game with strong chase perks too, why can't survivors have more exhaustion options? lol

  • dramafinesseXD
    dramafinesseXD Unconfirmed, Member Posts: 150

    not being able to wait out 0.5 seconds of endurance is such a skill issue on your end no offence like it’s so easy lmao

  • dramafinesseXD
    dramafinesseXD Unconfirmed, Member Posts: 150

    Yeah devs have really shown their bias over the years that’s for sure

  • Ragna_Rock
    Ragna_Rock Member Posts: 202

    Not being able to time 0.5 secs of endurance is such a skill issue. See how circular that argument is?