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Why doesn't Killer get to abandon?

Here's a scenario for you guys. Its the endgame collapse. The timer is ticking down. The last survivor(s) waiting at the very edge of the exit gate to Tbag. Why am I, The Killer, not allowed to Abandon the game in this situation?

It needs to be VERY clear that this is 100% just a BM/EGO thing for all survivors that do this. They will abandon the game the split second the last survivor hits the ground under the pretense of "oh well I just want to get to my next match faster" but this urgency to get out is nowhere to be seen when they're the ones winning.

BHVR has already implemented a feature where getting slugged too much in a match lets survivors ragequit, so we've obviously gone past the point of "erm! abandoning is only for when you cant do anything!!! you can still do stuff in EGC as the killer just try harder!!!" and is basically just "okay this match might be making you mad so here your BHVR-sanctioned gonext"

Bonus points if you can come up with an explanation that doesn't involve "I want the killer to force me to leave so they can see my tbagging"

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Comments

  • runningguy
    runningguy Member Posts: 1,023

    a question that no one can answer because it has no logic why survivors can abandon before the match is over but killer cant.

  • karatekit
    karatekit Member Posts: 336

    when the killer disconnects the match ends right there… perhaps that it is too toxic of the killer to abandon and not let the survivor physically run out the hard-earned exit gate with how common all the tunneling and slugging OP killers are.

  • BlightAbuser
    BlightAbuser Member Posts: 161

    It’s not hard to just push them out. Survivors can abandon because it doesn’t affect you at all. If killer abandons, the game is over for everybody. It makes sense to me.

  • runningguy
    runningguy Member Posts: 1,023

    when survivors abandon i dont think it considers it forfeit for the killer, so i would imagine if killer got the abandon option then it wouldnt be forfeit for the survivors

  • runningguy
    runningguy Member Posts: 1,023

    if people are waiting at the gate to tbag the killer then the killer abandoning wouldnt effect the survivors would it? just like the game pushing them out instead of forcing the killer to do it. survivor gets the win, killer gets a loss, no real issue and effects no one

  • UnicornMedal
    UnicornMedal Member Posts: 1,569

    Because:

    There's no Killer bots yet, so the trial would end. If it's treated like it currently is when a Killer DCs, that'd be unfair for Survivors working toward Adepts and things of that nature. We'd have to have the abandon be considered a win, or we'd need Killer bots to be a thing.

  • runningguy
    runningguy Member Posts: 1,023

    thats the point, the trial should end. all at the gates waiting to tbag the killer means the game is done….just end it. make it include adepts then lol. abandon is considered a win for the killer when all survivors abandon because the reason why survivors got the abandon option in the first place was to end a match that was already lost at that point.

  • Sava18
    Sava18 Member Posts: 2,514

    As someone who never dcs I'm confused, killers don't get a loss when leaving after everyone abandons, why would survivors get a loss after the killers dc's forcing the game to be over? Like oh the killer can abandon in egc and the survivors would win, not that crazy, consistent with survivor abandons as well.

    It's obvious how it would work. I genuinely don't care but in terms of equality I don't understand why this wouldn't implemented.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 538

    The main Problem is the unbalance in who can dc at which point.

    Don´t understand me wrong, if all Survivors are hooked or slugged it is totaly fine.

    But in the last time I get the abbandon Button if I get picked up in the middle of the game?

  • runningguy
    runningguy Member Posts: 1,023

    this is where the abandon feature is getting to be a joke, from what used to be a way to get out of a match that was lost such as all hooked or all downed with no way of recovering to prevent toxic killers from leaving people slugged for 4min. now survivors use the abandon option to avoid watching the mori or hook sequence at the end. last survivor….downed…DC before killer even has a chance to wipe the blade clean. they get downed and healed couple times in the match and they can abandon even though the match is still very much in play. if this is how the abandon feature is going to be then killers should have more than "wait 10min of no gens being done" as an option.

    alternatively, bhvr should fix the abandon system so the last player cant just abandon mid mori and cant abandon after being recovered 2 times when the match is still in play. its just a glorified go next button at this point, which currently, killers dont have.

  • UnicornMedal
    UnicornMedal Member Posts: 1,569
    edited October 2025

    It doesn't actually end when Survivors abandon though, which is the main difference. Giving Survivors the win in that case would work fine for now, but Killer bots would be the ideal scenario in my opinion.

    Because when Killer disconnects now, the trial ends and the Survivors don't win. I don't trust that that system wouldn't be replicated unless we had a bot which would guarantee that Survivors could still escape. Call it personal bias, I guess.

  • runningguy
    runningguy Member Posts: 1,023

    i dont see the difference for the survivor, match ends when they walk an inch out the gate or ends when the killer abandons. either way match ends, survivors won. bots not needed

  • chatgiraffe
    chatgiraffe Member Posts: 145

    he wants there to be a bot he can tbag, it makes him feel better than just escaping as soon as possible like a normal person.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277
    edited October 2025

    You must hit us at the exit gates. It's tradition. lol But run blood warden. It's pretty satisfying if it works.

  • runningguy
    runningguy Member Posts: 1,023

    survivors can watch the mori… but they get to abandon.

    survivors can continue and win the match but if they get downed and recovered twice they can abandon

  • UnicornMedal
    UnicornMedal Member Posts: 1,569

    Where would you get that when I agreed with your OP? 🤣

  • runningguy
    runningguy Member Posts: 1,023
    1. no reason why the killer cant just abandon and the match continue for survivors. bhvr could easily implement this
    2. This situation thats being discussed is all remaining survivors waiting at the gate after its been opened. if the survivor steps 1M they leave, match ends. they are not going for saves or on hook or getting chased, just sitting at the gate waiting for the killer to hit them out. how is that any different to if the killer abandon and the match ends?
    3. killer already has 1 abandon feature that abruptly ends the match regardless of what survivors are doing if no gens are completed in 10min. people could be doing totems, doesnt matter, if killer abandons match ends.

    While i dont think the onus should be on the killer to abandon in a stalemate where survivors hide avoiding their objective but thats another topic, the fact remains the killer has that option already. its no different to survivors being forced out by hitting them out or being forced out by abandon. if other survivors are no where near the gate then fair enough killer shouldnt be able to abandon but the situation is for when all remaining survivors are at the gate. if people really dont want the match abruptly then give the killer a button to spawn a giant vecna hand that pushes survivors out instead having the killer having to walk to the gates. survivors escape, pick up the win, killer doesnt have to endure the t bag fest.

  • DeeBeeDeeAddict
    DeeBeeDeeAddict Member Posts: 74

    Survivors wait at the exit gate to heal other survivors who are still running there. They might be trying to get more BPs because late heals offer a bonus over regular heals. They could also be trying to take a protection hit for another survivor, which also gives them BPs. They could also be wanting to run down the clock so they can squeeze out more XP, since XP is tied to time in the match. They could also be wanting to trigger a basic attack from the killer that'll miss when they exit, since there are quite a few BS Tome challenges where you need to avoid basic attacks as a survivor.

    There's a multitude of reasons why survivors wait at the exit gates. If your ego is so fragile that you don't want to walk over to the exit gate and push the survivors out because they might hit their Ctrl button… this might not be the game for you.

    Have you tried Animal Crossing or Mario Kart?

  • tes
    tes Member Posts: 1,223
    edited October 2025

    I don’t enjoy “abandon” thing no matter happens, no matter side. DC should happen for actual reason, and if something happens that you don’t want to stay in match any longer just because what you considering time waste, this should be a surrender thing

    The issue is survivors aren't individuals, they are a team. But system keep treating them as individuals.

    I hope one day it’ll be entirely reworked, we get vote system. If at least one survivor want to dc, they propose a vote, if 3/4 agree with, team surrendering and it counts as win for killer. Progress stays, people keeping their points, it just counts as sacrifice. If not but one survivor still want to dc, they should get a greater ban timer for matchmaking. Not some cheap minute

    If killer want to surrender absolutely same stuff should happen. You either giving auto win for opponents (so people can complete achievement related to map for example), either nothing.

    I just personally hate an idea people can “abandon”. Or that they can leave a bot and this may throw an entire match for others. As killer I’m not enjoying interaction with bots.

    I literally had match recently when two survivors disconnected, but I had unbreakable and reset build that was able to save us from snowball slug on last gen. Pls. Someone, stop this :(

  • runningguy
    runningguy Member Posts: 1,023

    yet the killer can abandon after 10min of no gens being done…. how is that any different? people could be going for hatch, looking for totems for bp or challenges, trying to heal but killer can still abandon

  • DylanLives
    DylanLives Member Posts: 19

    The survivors are still credited with an escape. They still get their reward. This demanding to be able to rub it in the Killer's face is such an irritating perspective on the matter.

  • MrMori
    MrMori Member Posts: 1,920
    edited October 2025

    I wouldn't mind killer being able to abandon under certain circumstances during the EGC when a game is clearly over, would save a lot of time and frustration. The feature is there to let people leave a match when it is decisively over with no way to recover, right? I'd say all four survivors being right at the exit gate and the killer having zero way to stop them from escaping anymore fits the bill perfectly for that condition.

    Sure a killer can push the survivors out, but why should they have to, the game is effectively over and there's absolutely nothing the killer can do to win, so why not let them abandon instead of jumping through this weird time wasting ritual of hitting people that are tbagging an inch from the escape zone, potentially on two different gates? If the killer wants to show up and nod and hit you so you leave they can do that, letting them abandon would just be an option for people that aren't interested in doing that.

    But if killer were to be able to abandon during EGC in some circumstances, I don't think the trial should immediately end because that can mess with things like gate escapes, adepts, hatch challenges, etc for the survivors. Instead the killer character should stop and go AFK and loses collision, and survivors can see an icon that the killer has abandoned.

    The only excuse for staying at gates is when you're solo and you're not sure if your teammates are safe in the other exit gate area yet. I would like it is survivors could see each others auras if they were all in exit gate zones, even across the map. Or they had some icon that indicated that they were in the exit gate zone. Something like that to make it easier to see if everyone is safe so you can leave.

  • Brimp
    Brimp Member Posts: 3,555

    Yup till this day I still never saw a good argument as to why the killer cant abandon when gates are powered/EGC starts. People try with the "you can push them out" but ignore the fact it is practically over. Lets at least apply the logic from the slug/hooked abandon feature to killers a bit.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,969

    Bleeding out is 4 minutes. During that time you can only crawl, slower than the killer can walk.

    EGC is 2 minutes, and during that time the killer can go kick pallets, earn BP, go force survivors out of the match, and, most importantly force errors to secure additional kills.

    All of those options are base kit for killer. Survivors are told to "just use perks that work once" to avoid being slugged.

    And that doesn't even include things like blood warden, where the win condition relies on survivirs being in the match while the gates are open.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 83

    I don't think that's the point they're making. The point is that the condition will eventually be met where you leave the trial. I wouldn't have used bleeding out as the comparison personally because it's pretty loaded here but...

    The game will end in both situations with a high likelihood of you losing, so what's wrong with just hurrying that last bit along in a way that saves some face, so to speak?

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,969

    The game will end in both situations with a high likelihood of you losing, so what's wrong with just hurrying that last bit along in a way that saves some face

    Because the "likelihood of losing" is very different, and in some cases highly subjective.

    There have been posts about this before, with people unironically asking for "killer would be able to abandon if a gen is completed before a hook". Or just simply "the killer should be able to dc without penalty at any time for any reason".

    There is a massive difference between "you can do nothing, actually zero" and "you can still take action and force PVP interaction, even if chances are low".

    This is also pretty much moot, since I'm just relaying the official BHVR stance on this:

    the difference in this case, is that survivors can do nothing about the being in dying state, however the killer can do a lot to force survivors out of the match.

    Source:

  • brewingtea
    brewingtea Member Posts: 708

    "You can just force them out of the gate."

    True, but the killer doesn't want to do that, and shouldn't HAVE to.

    "You might still have a chance for a kill."

    True, but the killer doesn't want to do that, AND SHOULDN'T HAVE TO.

    It's not like killers aren't aware of these facts. You're not giving anyone new information. Think about that. We all know that "We have Abandon at home." but we're looking for ways to improve upon that, and I think a lot of you fundamentally misunderstand what is being asked for.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,969

    You're inherently assuming that the gates being open means teabagging.

    Not everyone does that, and people will also wait at the gate to make sure everyone gets out, and just leave if the killer shows up.

    It's not a straw man, I'm not saying you said this, I said it's an option. It's a fact of how this perk works. The counter play isn't even in the cards because we're talking about open gates already, which is what the perk is designed for.

    There's also killer powers now that will block gates if survivors are hit near them. Wesker, Slinger, and Knight at minimum. Not to mention that cocky survivors can be lured into making mistakes, and lead to kills in the end game.

    Which, again, all of this is BHVR:s stance: just hit them out.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 83

    >Because the "likelihood of losing" is very different, and in some cases highly subjective.

    Absolutely. Sometimes a killer can pull off a comeback, sometimes survivors can too but it requires either teamwork or a perk being in play but that's also sidestepping the point.

    >There have been posts about this before, with people unironically asking for "killer would be able to abandon if a gen is completed before a hook". Or just simply "the killer should be able to dc without penalty at any time for any reason"

    Oh I don't doubt it, but I haven't made those points, I wouldn't because that's too far in the opposite direction re. what is or isn't fair game for abandoning.

    The point is if a player is in a situation in which they feel they have absolutely lost the game and the only thing left is either bleeding out, watching an animation or in the case being discussed, watching other people walk out the door, is there really any harm in conceding?

    The only issue I can actually see coming from this is whether or not it counts as an escape for the survivor.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,969

    The point is if a player is in a situation in which they feel they have absolutely lost the game

    The problem here is the "feel" part. And that's where the slippery slope comes in.

    We've already moved from "there's literally nothing, actually nothing, zero you can do to progress the game" to "I can do something, but I don't want to, so let me out".

    Which applies to nearly anything. When does the slippery slope stop?

    • I'm getting tunneled out, just let me go next. We hard punish this "go next" mentality, but should it just be abandon?
    • A gen got completed before first down, should the killer be let out of they feel it's hopeless?

    Both of these players "feel" they've got no chance, and the match is over. But that's not necessarily true, and it should be played as far they can.

    I don't personally like the option for abandon, but here we are. I feel like posts like this are dangerously close to breaking forum rules about encouraging bad behavior by disconnecting, personally.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 83

    To be honest, I find myself agreeing with your last point re. not liking the option for abandon at all but yeah, the floodgates have been opened.

    The point I'll make re. tunneling is that, generally, the game is over relatively quickly, at least for the person being tunneled so an option for abandoning then doesn't really make sense. For the other three survivors, however, I could accept them getting the option to abandon. As many people have said here, the game is basically over when it's a 3v1 in the early game. But then we open the doors to other early(ish) game abandon options like the early 3/4 gen pops before 1st hook, etc.

    I know that was a bit of a ramble, sorry about that, but I think it illustrates what we all know- the abandon mechanic as a whole is yet another band aid over fundamental issues DbD has and more specifically how DbD is played. Not to change the topic of the thread too much but we know some of these pain points we've discussed are on BHVR's radar, when changes come and how effective they'll be is yet to be seen but at least those issues have been acknowledged and not just dismissed. With this though? There's nothing they really can do to stop people BMing or otherwise drawing a game out longer than it needs to, especially when there are legitimate circumstances where someone might be doing it unknowingly.

    My personal solution to the original thread was to go and make a cup of tea when I found myself in that position. I was flagged as AFK and lost a grade after the "go-next prevention" got reimplemented, funnily enough.

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    I'm starting to get the feeling this whole "abandon" - mechanic was a mistake. Not only in terms of gameplay but also in regard to mindset.

  • crogers271
    crogers271 Member Posts: 3,272

    The only issue I can actually see coming from this is whether or not it counts as an escape for the survivor.

    Things don't go into a game without work.

    If we could snap our fingers and just make it happen, sure. But anything that goes in needs to be coded, tested, and, especially knowing BHVR, opens up a huge possibility for bugs.

    So how much good does it do to add an abandon system where the survivors could easily circumvent it if they want to BM and the killer currently has a way to minimize the problem? To me, if I actually knew how long it would take for BHVR to code, if it was anything more than an extremely minimal amount of time I'd think it would just be a waste.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 83

    Yeah, of course I meant the only downside of it if properly implemented, otherwise every discussion about changes would be pointless because "it's BHVR, they'll break something else".

    Valid point re. how much of an impact a change like this would actually have. Maybe it would make survivors just leave sooner because they know the killer could abandon, maybe it would lead to more cocky survivors getting killed because they had to 99 to BM instead of wait in almost absolute safety or, in the same vein, it would change the discussion and shift the goalposts to "killer should be able to abandon when the gates are powered" and so on.

    As I said in my last comment, the more I think about abandons in general, the less I like them but the floodgates have opened and discussions like these aren't going to go away.

  • ImWinston
    ImWinston Member Posts: 658
    • The "abandon" button is only granted to survivors when three other survivors are in DC, or when they're all slugged and objectively have no choice but to wait for the killer to put them on the hook. The "abandon" button is not granted to survivors when (for example) there are four generators to complete, one dead teammate, and the remaining ones are on the death hook... according to the game, you can still do something while you're standing, but we all know it's literally impossible for everyone to escape; two must die and the other must hope for the hatch (if the killer doesn't slug). The philosophy of the game is "as long as you can make game moves, you cannot DC and you are not entitled to the abandon button". Even in the worst matches, with the most toxic and "t-bag" survivors in all of DBD, the killer can still hope for a kill, literally nothing is stopping him from doing so. If you go to YouTube and watch any compilation of funny DBD videos... you'll see tons of videos of toxic survivors getting killed at the exit gate. The abandon button for survivors is not a "gift", it's just mercy from the Devs to not waste their time (when slugged)
  • runningguy
    runningguy Member Posts: 1,023

    We've already moved from "there's literally nothing, actually nothing, zero you can do to progress the game" to "I can do something, but I don't want to, so let me out".

    Which applies to nearly anything. When does the slippery slope stop?

    This precedent has already been set by survivor abandon options.

    1. when downed twice and recovered, next time they are downed they can abandon. If this survivor gets recovered again they can continue to play the match, they can even win in many situations but they dont want to so they just abandon.
    2. even if all survivors have perks to recover from dying state and all downed, they can use these perks, they can continue the match, heal, do gens, unhook. If they dont want to, they dont have to, they can just abandon.
    3. if all remaining team players are bots, the 1 player can continue the match and win, if they dont want to play out the rest of the match with a killer and a bot or 2 they dont have to….abandon.

    All of these situations doesn't necessarily mean the match is over, but it does give survivors a choice. continue if they wish or abandon. many times as killer, people have run to me, i down them they all abandon then suddenly bots use the perks to recover or unhook and im stuck in a match v bots. Im only suggesting 1 of 2 things should happen.

    1. killer gets the same choice as survivors, if they wish to continue they can. if they dont wish to continue, abandon. OR
    2. survivor abandons should be fixed so they do the job they were intended for (make a lost match end faster to prevent toxic killers forcing people to wait out 4min). But not so they can be used as a glorified go next system.
  • Amanova
    Amanova Member Posts: 448

    Survivors have hatch challenge or some other endgame challenges so no, YOU CAN ABANDON ONLY IF YOU ARE BEING REPLACED BY A KILLER BOT, END OF IT!

  • runningguy
    runningguy Member Posts: 1,023

    is the killer replaced by a bot when they abandon after 10min of no gens being done?

  • MDRSan
    MDRSan Member Posts: 748

    That's arguably a different situation. The EGC is a normal phase of a match that is intended to happen (provided a 4k doesn't happen beforehand). 10 minutes of the game not progressing isn't the same as 2 minutes of end game collapse which is inherently the game progressing.

    Also, consider that the 10 minute, no activity abandon feature is partially there to prevent stalemates from dragging on into hour long matches. It would kind of defeat the point if it didn't end the match in that instance.

  • Amanova
    Amanova Member Posts: 448

    Nope, but we need them, cheaters can turn themselves into a bots so why game itself can't do that if killer dc or abandon? Even if the killer bot is dumb at least we can do our challenges)

  • Brimstoneslinger
    Brimstoneslinger Member Posts: 4

    Healing,"protection hits" and whiffed m1s at gates dont provide any gameplay value or meaningfull skill expression,basically you want killers to unconsensually waste their time on meaningless "interactions" or straight up bm and be cool about it?