http://dbd.game/killswitch
Killers seem to force abadons, maybe to have easy games vs bots?
I could be completely wrong, I don't play enough anymore to "know" anything, but lately it seems like a lot of killers tunnel, despite the new changes (think there were supposed to be penalties for tunneling/killing survivors early?). Either way, not sure why proper methods can't be implemented. Not saying just penalise the killer massively for tunneling, but give maybe big boosts if they go for different survivors, buff 4 token 1 token per new survivor hooked perks, etc. Not a single person accepts that it's a strategy, it's just not fun for either side.
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Not a single person accepts that it's a strategy, it's just not fun for either side.
I'm a single person who accepts it as a strategy.
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I doubt you do. You think you do if you play only killer and are having fun doing this, but if the game just turned to a race of gen rushing against a tunneling killer, you would soon realise you won't enjoy that.
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I mean that’s literally what the game is at the moment lol.
Issue is if you stop only one side from doing those then the other has no incentive to stop rushing their objective.
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Hi, I’m part of a group of people that regularly play against each other on both sides in customs doing exactly this; and it is not only a valid strategy, but a fun one when everyone is on the same page.
Tunneling sucks in solo queue because your teammates are potatoes that can’t hold chase, so altruistic counterplay, strategic stealth, and other forms of macro gameplay mean nothing. If every game I played was versus a tunneling killer but everyone on my team knew what to do, I would have zero issues with it.
I’m sorry you don’t find it fun but that doesn’t mean no one here can recognize it as a strategy.
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I doubt you do
Well, you'd be wrong. I very much mean what I said.
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Exactly this!
When everyone in a match is of a similar skill level and mindset, then tunneling is VERY counterable. The only reason so many people think it is insurmountable is because this game does a very bad job of matchmaking people of appropriate skill levels and attitudes together, and so you get solo queue teammates who don't have any idea what they're doing, or just give up at the slightest inconvenience. It follows that the logical solution is to address matchmaking, so people are matched with suitable teammates and opponents, instead of trying to twist the fundamentals to handhold weaker players.
Identifying and exploiting your opponents' weak spots is the key to basically ANY PvP game. If you leave your pieces hanging in Chess and they get taken, no one would argue that your opponent was playing unfair/mean/its not a valid strategy/rushed their objectives. It's simply how the game is played, and DbD operates on much the same principle. So often when Survivors in my matches complain of "tunneling", they actually just left their pieces hanging. Healing under hook, taking aggro while on death hook, body blocking with their post-unhook protections etc. Learning how to not make yourself a target for tunneling, is an important skill for Survivors. And protecting your teammates in the event they DO get targetted is an equally valuable skill, but no one seems interested in learning it.
Too many people seem to have forgotten that Survivor is a team role, and are only interested in their own Survival.
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Well, while i agree that its very counterable, its also hard to measure it that way.
Because if you have 4 good survivors with anti-tunnel/reset-perks, tunneling or even winning with half the killers is impossible.
So without rules its really hard to have the balance to make tunneling engaging for each individual killer. Best case is that the skill level of the killer and survivor makes it engaging, but that happens rarely.
I really liked the time when many survivor complained and left the game and i got finally over 90% decent teammates in solo que. But killers got stomped hard. Now its the survivors again which go down to fast or give up. A bodyblock is pointless if someone needs it every 10 seconds or doesnt use it to reach a strong tile. Knowing about hooktiming is nice, but if the other survivor still farms immediately in front of the killer, i cant stop him.
TLDR: Bad survivor are the problem, but if they were good, average killer would get destroyed while tunneling.
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I don't see what matchmaking has to do with tunneling. Killers will tunnel at low/mid MMR because it's easy, and then they'll tunnel at high MMR because they claim it's "necessary."
And even when tunneling is counterable, that doesn't make it fun to go against. It's boring as all get-out. You'll either get eliminated quickly, or you'll be sitting on a gen yawning with boredom. And the one being tunneled is 99% certain to die, even if they buy enough time for the teammates to do the gens and escape.
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Slugging everyone early on is a gloating thing in my opinion. More often than not, it's stronger Killers going against uncoordinated Survivors. Is that a problem? Absolutely. Is it getting fixed? Probably not.
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Thanks for taking the time to read and respond with quite a bit of an explanation, both of you. Since I started playing less frequently I mainly play as a duo when playing survivor (I would say I play both roles equally, but just have more survivor matches as it's the only mode to play with friends, excluding 2v8). I understand the group example however consider the difference, as you've said, not only the survivors are on the same page, but also the killer. You choose to play that way. You are a group which shares the same knowledge pool. In a team of 4, I have confidence we have a chance even in the most dire situations, as leads can be gained and lost at any time. As @OnryosTapeRentals pointed out, the matchmaking does not do a decent job at selecting participants to a match. It's crucial to consider the most played contexts and the largest sample, solo queues (statistically I believe every game is played by more solos than groups of 2+). The game requiring coordinated play more and more is not healthy for its continuity. If you play a lot of killer or often in groups, you will not fairly notice how difficult it is to keep someone alive when the killer actively tries to tunnel. You cannot inform the tunneled survivor you are trying to help, you cannot coordinate gen work and heals without wasting large amounts of time which will give the killer a massive lead anyway and you cannot help the tunneled survivor in many ways without massives drawbacks to yourself. I understand there are perks for these situations, however if it comes to everyone running the same perks just to avoid these situations, the game already failed.
You were right, I was and am wrong, tunneling is completely valid if you play killer or are part of a full squad, however I continue to believe what will become of this game if this becomes the usual, will be something no one will enjoy anymore.1