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Trapper Rework Concept

Xray
Xray Member Posts: 295

For this im keeping Trapper's kit as it is right now but just adding new trap types and a few basekit changes.

Basekit change 1: Trapper Bag is basekit meaning he has all his traps at the start minus the hinderence of not being able to be picked up.

Basekit change 2: making the decrease trap arm time and increased trap disarm time basekit

Major Trap Change:

Upon looking at a trap and pressing the active abillity button 2 trapper will be able to retrieve a trap from ANYWHERE across the map but he will still be able to retrieve them by reclaiming them himself.

Trapper will have access to a wheel to pick what trap he wants to have equipped kinda like Vecna's spell list

New Traps:

Net: Trapper can set down a net covered in leaves roughly the size of his bear traps. When a survivor steps into the net they will be lifted up and suspended by the net and cannot move. While trapped in the net survivors can claw and try to rip open the net this takes 30 seconds but that time can be sped up by survivors helping the trapped. The trapper will not be able to pick up the survivors in the net but he can choose to injure the trapped survivor which would release them from the trap. The net is set up to keep a single survivor busy for a bit acting kinda like a slowdown of sort as other survivors should be pushed to help free the survivor from the net. The counterplay is that survivors can destroy the net if they get close enough without triggering it. If a net is destroyed it will be returned to Trapper, the trapper can only have 2 Nets at a time.

Tripwire: trapper can place down a tripwire at loops and at window vaults this is shown by a thin gray wire placed either on the ground or bolted onto the window vault. When a survivor trips the wire they will become hindered by 15% for 10 seconds and have thier aura revealed for 8 seconds. This trap will be used to lock down a high traffic area and punish those who want to peace out quickly without checking clearly enough. Survivors can cut the wire by getting close enough without triggering it. When the tripwire is triggered or destroyed it will be returned to Trapper. Trapper can have 4 tripwires.

In the words of Kapkan- A real hunter always watches where he steps.

Comments

  • pandorayr
    pandorayr Member Posts: 630

    I would like the Trapper will need to start with all bear traps.

    I would add a new ambush attack so the Trapper can hit survivors and move quickly around the map.

    The Trapper needs more mobility and all traps from the start.

  • Underwear_Model
    Underwear_Model Member Posts: 105

    This is amazing. I think I'd still make Trapper have to pick up traps manually after they're placed. This is cool though!