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So... when is the anti-tunnel and anti-slug measures BHVR promised is coming in...?

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Comments

  • fussy
    fussy Member Posts: 2,099

    I can't read this without disgust. Every second comment someone twists the facts to make them convenient for his opinion, ignores bunch of things that make his position less convenient, or just blatantly lies.
    And peak is these people "oh they never will test changes again, because they afraid of killer reaction blablabla". I mean, either you didn't read announce after PTB or just intentionally ignore the fact that they said literally in this announce "WE WILL TEST THESE CHANGES ONE THE NEXT PTB AGAIN" and came here for nothing but us vs them doomposting and pointless crying. And we all know which one it is. Unbelievable cringe.

  • cogsturning
    cogsturning Member Posts: 2,166

    Yes, pay attention and you'll see the generational divide here. It's not everyone, but many people who've stated the same age range to mine feel a similar way. Many of us hate what's happened because of streaming and e-sports. Games have become very public and performartive, when they were once private or amongst friends. Once, your goal was to beat your own score. Then it was to get on top of the leaderboards or improve your KDR, but not to show off for other people, for your own satisfaction. Youtube was a thing, but not like it is now. Now people want eyes on them and do things for attention. Even I'm now worrying about my stats because I feel like they have weight, despite having no audience, and I hate that I feel that way and I wish they never made them visible.

    living in CIS region last years showed me enough of people being actually brainwashed or lack of self concern

    I'm defintely not comparing it to socio-political brainwashing. The word is hyperbolic as I'm using it. And I'm not saying you're a zombie because you're young. Not at all. But everywhere I go, I see people (of all ages) staring at screens, absorbing other people's views and antics while doing zero research themselves. Today I saw someone use ChatGBT to form a single sentence about why they liked their job because they couldn't think up a generic lie for themselves. It's difficult for me to believe people are thinking for themselves nowadays. I hear more people say they heard something from Tiktok or X than from a valid news source or a book. It's not everyone, but it's a lot of people.

    I think these popular creators have more pull than you think, but it's subtle. They have charisma, that's why they're popular, and they can win people over without them even realizing it. I don't mean a 180 flip, but if you're on the fence or, more likely, don't understand a topic well, someone else can convince you if you're not super self-aware that it's happening. People are easily influenced . Even one regular person someone respects on a topic could potentially sway their view. This is just humans.

    Personally, I don't think many of the forum users are a good sample. You don't join a forum and post regularly for something you don't have strong feelings about. None of my friends are here except the ones I made here. And you wanting to do this as a job is certainly not a typical perspective either, even more so than the rest of us. 

    Like, tunneling is frustrating, but people for 9 years keep fighting for to be able do it?

    I agree with most of this. To me, the way to reduce tunneling is to make killers fairly even in power, I agree. The problem I see right now is that many people have inflated KR rates because of this tactic yet they don't have the true skill to maintain those rates without cheese tactics, so the rates are just off, and the whole game is off becuase of that. The tutorial is trash. I want the wincon for survivors changed.

    But you can't convince me to bring perks to counter these tactics. I refuse to bend on this. I won't throw my build in the trash to conuter some people's choices. And most are useless now anyway. I got tunneled out by Blight at 5 gens yesterday. Got 6k points. Perks would not have saved me.

    I don't think you necessarily need "anti" tunnel, but if you make it very, very hard to get value from, people will stop. Make DS basekit or something. Bring in Elusive. Give people super haste off hook. Just make it a waste of the killers time and they'll naturally stop.

  • tes
    tes Member Posts: 1,223
    edited October 18

    It's not everyone, but many people who've stated the same age range to mine feel a similar way. Many of us hate what's happened because of streaming and e-sports. Games have become very public and performartive, when they were once private or amongst friends

    I mean, they are a whole generation who simply more solvent these days, and that's... okay? The world is changing, and so are entertainment options. I grew up in an environment where games were both a competition and a way to spend time with friends. I mean... lol, those two things aren't incompatible, and games have even evolved in that regard today

    I can’t fit this thing myself because I simply didn’t hit age where younger generation is a whole grown up group. Yet I hope I would be able to accept that trends can be changed.

    And of course content creators would have a pull. As well as your own age here is pulling this convo to such a way. But how it denies the fact that mature and mindful people able to have their own minds and thoughts about stuff… We literally living in era where one click and some person can be cancelled, doesn’t matter by actual reason or some ridiculous thing. So you heavily exaggerate influence of celebs on people mindset. They are influencing as much as advertisement you looking at or some actors from films, the only difference is other format and parasocial relationships, but this is straight off topic here.

    Anything can build, form, and contribute to people opinion. Internet and content creators doesn’t work in some special aggressive way. Like you are literally accept concept of games, and you are playing yourself a pretty violent game where one role is supposed to kill. This theme is pretty romanticised in this game because it’s not real - yet you make a clear difference between graphic and actual violence. Then why it can’t be applied to content creators and people who able to divide influence from their internal thoughts — You can’t call them brainwashed zombies by default, especially when you yourself staying away from this part of culture and don’t really understand this. I honestly starting to feel concern, because it’s looking like conspiracy talk rather than healthy conversation.

    I don't think you necessarily need "anti" tunnel, but if you make it very, very hard to get value from, people will stop. Make DS basekit or something. Bring in Elusive. Give people super haste off hook. Just make it a waste of the killers time and they'll naturally stop.

    It is anti. Literally. And here we are again. “It can be counterplayed, but this is frustrating, so it should be stopped by making the same thing but for other side”. Idk. Straightforwardly selfish mindset, as much as selfish as grumbling that the modern generation treat games differently. It’s not compromises, it’s “me matters more”. When you aren’t even able to prove you are an actual majority or vast player base

  • cogsturning
    cogsturning Member Posts: 2,166

    Ok chill, I said I was not young. I didn't say I was playing DbD from my nursing home bed. I'm not stuck in the past, but I've seen those changing trends and I don't think many of them have been positive for humanity. I'd say things are much worse than they were 20 years ago, at least where I am, in regards to human behavior and general mindset. But they're better in other ways. Social media was just a mostly harmful idea, and I think the future of purely human ingenuity and thought is ending and I don't love that.

    You can’t call them brainwashed zombies by default, especially when you yourself staying away from this part of culture and don’t really understand this.

    I don't watch them, but I see how they're regarded and how people talk about them. I said I don't know who those people are, and that's true, but I've heard their names. Over and over and over and over. "This new so-and-so video explains everything." "Whoever-the-hell had a great idea." "Some-dude showed how the new ideas are bad." I don't know if a day passes without one of these remarks. At least on an active day. Pretty sure you can find a video or two in this thread.

    Anything can build, form, and contribute to people opinion

    Sure. Everything you take in makes you who you are. Some people just have a really strong sense of self. Some don't. Some are trend following basics. As for fictional influence, I've been watching horror movies since I was a little kid, but my line between fiction and reality couldn't be any stronger. Nothing in fiction scares or disgusts me because I understand it's not real. But some people actually do act out their violent fantasies through games. And hey, that's fine too, as long as it stays in the game.

    Some people can be cancelled, but another one will spring up to replace them. Many despicable people maintain positions, whether it be celebrities, content creators, or politicians. The cancelations are very selective. And yeah, advertising is just as bad. I don't think I'm overstating the problem. If there's garbage trying to influence you 24/7, some will get through.

    Somehow this is more off topic than the DC stuff...

    Straightforwardly selfish mindset

    I don't care as much about tunnelng for my own sake as much as you seem to think. I don't enjoy it, but I also don't see it every game. Plenty of killer-players cope without it, myself included. But if I'm selfish for wanting tunneling combated, then you're selfish for wanting it to stay, because you yourself benefit from it. You say you want to improve and be competitive. Then improve. The only opponents who've ever impressed me are the ones who land their hits, mind game well, have great macro plays, and keep up constant pressure all while spreading hooks. These make me go, "holy hell, this person is far above my caliber" and I couldn't care less that they beat me because they're fantastic players and I love to come across those. No tunneler has ever made me think this way. I don't care if you have a 90% KR and are a top player in the game. I've never been impressed, and I never will be.

  • crogers271
    crogers271 Member Posts: 3,254

    So we're on marketing now?

    You keep trying to find some way to show that the decision that BHVR made was correct based on some element that only they and they alone know. Some of those have been disproven but you just move onto the next without any recognition of your prior framing being incorrect.

    I had a longer post in mind, but being we keep shifting arguments I'll just stay with a BHVR quote from farther back on how they should heave approached this:

    Ultimately, nobody can say for sure how people are going to feel about something until it's actually out there. Not even us. We would much rather test things and get feedback than be too scared to touch anything and constantly wonder, "What if?"

    BHVR will now always be in the position of What If. They tried a bold thing, but didn't give it the time to get the feedback they needed, and now they are in the position of 'What If'.

  • tes
    tes Member Posts: 1,223

    You will be surprised , but I regularly have games where I don’t tunnel. I barely hardtunnel even - before first kill most of the time I have at least 5-8 hooks. But I clearly make difference when you can do it and when not. Expecting killer not to tunel when 3 first gen popped within 2 minutes of the match is baffling. I don’t need this git gud myph because I’m already sure enough my lobbies is pretty different from yours. You were complaining on try hard survivors as well. I welcome them. As you noticed, I never cried about this forum on full stacks, didn’t demand any nerfs for survivors. I’m fine with people having benefits from the way they are playing. This game is about taking benefits. As soon as survivor can potentially make benefits from playing in team, as soon as killer will tunnel, people just have to cope with it when they face opponents who have opportunity to take this benefits while they not. Because it’s their conscious chose go to the game with specific set up. I don’t expect regular 4k playing trapper. I wouldn’t expect coordination from my solo q. I wouldn’t ask for nerfing opposite side and yk it.

    I don’t want to “impress” playing nice every day, just because lol, of course my opponent will take it happily when I artificially handicap myself just because they can’t deal with it in other way. But even so, I somehow still have to deal with benefits they can get. No, thank you. When I feel people can’t deal with me I more likely would relax and don't play through pressure at all. If I see that people know how to play or at least have the gen efficiency, I won't give them a free win.

    I never heard complaints about tunneling from players who actually good in this game. So I doubt I needs this appreciation from players who lack some good macro/micro play from themselves

    IMG_1793.jpeg

    As soon as such lobbies freely exist, can be regular and can get benefits from in game mechanics, I wouldn’t expect from any benefits being taken from killers beside nerfing some S tiers. You even don’t need such items to stomp half of the roaster most of the time. Sure, if killer wouldn’t be able to tunnel I would be pretty happy to it, because I can get benefits from my funny busted stuff as survivor, and they aren’t :₽ I can enjoy playing my sfw. They can’t enjoy dealing with me, because they wouldn’t have options for pressure anymore aside of playing S tier with same 4 perks. Just in sake of facing actually good teams.

    I can revert stuff and do the same — times I was genuinely impressed from the team is time when survivor looped me two minutes in total and I had one gen left, so people literally force me to either give up or being satisfied with one cheap kill in case of tunneling. And it was solo q. This is actual skill. Just do it. Oh wait… “It’s to sweaty and unfun”. Then why I have to sweat as much when majority even unable to do it themselves usually? Comp area is tunneling and genrushing. So, nuh, I don’t see the logic here.

    I’m already improving. Damn, I was playing with only whisperers or pursuer in my load out and were time to time facing 12k hours players with full meta. People were able to complain on THIS load out in games, even when I didn’t hardtunnel/slug. Or they complained on tunneling when literally was bringing the strongest stuff for their playstyle. Ok, I didn’t tunnel whole match, hooked everyone twice, but brought some meta — what I hear? Complaints. So, it’s not about appreciation. It’s about inability to take L from other side and expecting limitations of opponents.

    If games decided me having 1k 90% of the time have to deal with people who have 3 times more hours and I still have high rates on daily basis, maybe I already improved enough, and it’s not a matter of cheesy tunneling, but some people being allergic to opposide side being able to take benefits at all. For me the actual difference between strong and weak player is how often they bring full meta to help themselves. So… why I need aprovements or appreciation from other people, when I already kinda regularly getting this no matter do I tunnel/not? Actually good people either pressed gg or complimented me already, so I’m pretty sure I don’t need anymore. So don’t tell me about improvements and appreciation pls. I already doing it and got what I wanted from people who actually mattered for me. I don’t play to impress survivor who regularly crying about tunneling, but able to find any excuse for benefits they brought themselves. I play for the other kind of people. And for myself mainly. I could go further and would go further, sure, but as I told before, I have different priorities. And it’s not a creating an impression of good guy on people I usually would likely to outplay anyway. My improvements is focusing on micro currently, so I’m playing m2 only. I am preferring to handicap myself in other ways.

    Don’t see any sense in repeating same stuff anymore

  • Gplays2000
    Gplays2000 Member Posts: 275

    do you not understand that the people wishing for these changes are already constantly facing these killers? That is why they are asking for them. We NEVER face killers below A tier

  • tes
    tes Member Posts: 1,223

    Are you basing what you do on complaints? Who cares what people say?

    I care what people say when they actually showed some sense of competency. The only thing about tunnelling I see it’s either frustrating which is pure emotional sentiment and it never would be about competency, or people calling it uncounterable, which can be break down by many arguments. From that the issue of S tier and not other one, to that it is counterable.

    I didn't say people with 12l hours experience complained. It was in different sentences. I told about people complaining on my style of play even with humble loadout. People like this:

    IMG_1801.png

    Just straight away are more mature than players like this

    IMG_1800.jpeg

    And the difference they had is only about matter of experience. I played these matches absolutely the same way. No hard tunnel, just spreading between two hooks. The difference is in weight of experience from both me and opposite side in micro gameplay. The match above was way harder, because people relied on their loops more than on perks.

    People who actually was better then me never trolled/harrassed at the same time complaining about tunneling. They just take their win and proud of this. They can mock, I accept this, because it's a game and people can celebrate. I don't really want to sweat for people below and prefer “busted MMR” but with guys above who doesn't bothered by the way of how I’m playing, as much as me. I don't cry in EG and blame people if they won, even if it was unfair match. Because unfairness doesn't come from way of play. It comes from RGN, base mechanics and lack of SBMM. And playing sfw/tunneling doesn't related to any of this.

  • tes
    tes Member Posts: 1,223
    edited October 18

    Maybe read a whole DM, where on my messages that my post about balancing PTB, you always tried to say “I’m not here to discuss balance, I’m discussing the need of this PTB”. So, simply shifting goal post to the field you comfortable to discuss at. Which is never about balancing and always about emotional feedback

  • tes
    tes Member Posts: 1,223

    So just because I told you can’t really balance concept of anitunnel, it canceled everything I was talking about how unbalanced this PTB was with provided examples? Like haste builds on already fast killers? Poor pop incentives? Hardly working braindead base kit bbq? Heavy nerf of slowdown and shadow buff of genrush? Elusive abuse? Braindead ghostnotes which with combination of lightweight and sprint burst a new rat meta? Simply a death of any way to create pressure for killer aside of raw chases?

    Yeah sure. My post wasn’t about idea how to push weird anti proposals. My post was about how unbalanced this concept is from the ground and that the game should focus on solo QoL instead. That’s the point — I was talking about how this concept works just as braindead tag shift meta rather than actual QoL, but it’s straightforwardly hard for you to accept that idea of anti tunnel from the ground is breaking balance in the game

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    Like haste builds on already fast killers? Poor pop incentives? Hardly working braindead base kit bbq? Heavy nerf of slowdown and shadow buff of genrush? Elusive abuse? Braindead ghostnotes which with combination of lightweight and sprint burst a new rat meta? Simply a death of any way to create pressure for killer aside of raw chases?

    All of this is just doom posting speculation. You've already decided that you don't like it and are working backwards from that conclusion to make up anything that cancels it. Including claiming the opposite of what's literally in the patch notes:

    Like haste builds on already fast killers?

    Has nothing to do with anti tunnel. If anything, haste got the same treatment as anti tunnel, where "addressing haste issues" like stacking, was proposed, but pulled because people screamed. In fact, hate was demanded to be addressed "because haste is too powerful" and "hate stacking breaks the game", until they went to fix it... Then they pulled the plug on it because people screamed (sound familiar?).

    In reality, what the loud people wanted was MFT and hope deleted and not touch killer... Which, come to think of it, is exactly where we are now, isn't it?

    Poor pop incentives? Hardly working braindead base kit bbq?

    These are just examples that people are manipulating the devs and lying their asses off to get what they want. People have claimed for years that "spreading hooks needs to be incentivized", and "reward me for not tunneling", and "make base kit regression better and we'll tunnel less'.

    All lies.

    Because when the devs listen to that feedback and give exactly what people asked for with it, now it's written off as "nothing" and "garage". Most disingenuous crap I've ever seen, honestly.

    Heavy nerf of slowdown and shadow buff of genrush?

    This is just making things up, move of that is in the patch notes. Regression was buffed with ruin and base kit in this ptb, and, for the record, ruin buff made it live.

    Gen rush buff? The biggest thing you can do to prevent gen rushing is not wait around a hook and go chase someone doing gens. This also touches on something I'll address later.

    Elusive abuse?

    I saw one issue with elusive that's easily, actually trivially fixed, depending on how hard it is to code: making them not attackable as well as no collision. I've been saying for years that collision isn't the problem, but apparently they didn't listen

    That doesn't mean the system is bad, just needs a tweak. Calling it abuse is because, again, your looking to pull the plug on everything from the start.

    Braindead ghostnotes which with combination of lightweight and sprint burst a new rat meta?

    Which is it? Gen rushing buffs or are people hiding (despite anti hiding) and not touching gens?

    You're so panicked about this, you can't even finish a paragraph without contradicting yourself.

    Simply a death of any way to create pressure for killer aside of raw chases?

    This, right here, is the reason people are panicked: you cannot think of any other way to play the game at this point

    After years of "lul survivors just can't adapt", and "git gud" in nerf patch after nerf patch, the single most, biggest reason people don't want anti tunnel is exactly this:

    You. You don't think you can adapt or play in any other way.

    @Firellius said it: "you've tried nothing and are out of ideas."

    The idea of leaving a survivor on hook, who physically cannot do gens, and stopping gen progress elsewhere isn't just a concept that's foreign, you can't even consider it as an option at this point.

    Tunneling had become more than a crutch, it's literally the only way that you, and others, can even consider playing the game now. Which would be fine, if it actually drove gameplay and interaction, but it does the opposite.

    It distills the entire match down to one simple formula of "can the killer hook someone out of the game before about 4 gens are done". Killers who do this excessive are creating a race condition on the match, then immediately complaining about the race they are solely responsible for.

    Killers create the gameplay. Unless the survivors have something to do, they will do gens. And since literally any other option survivors might choose to do gets deleted, then the only option left is gens.

    You can play differently, you can adapt to any tunnel changes, even if you didn't think you can. I promise you aren't as bad a player as that, so so believing that you can't adapt or function if they do literally anything about this issue.

  • tes
    tes Member Posts: 1,223

    So, “arguing about balancing” is practically impossible because this game is too complicated, but pushing this mechanic live to complicate stuff even more - is a thing we need. Okay. I understood that everything you can’t talk about is impossible to argue because it’s too complicated for you then. So the only thing you are keep doing blaming people they are wrong just because they don’t accept a fundamentals of what you are asking for

    It is practically impossible to argue that anti-tunnel is impossible to balance on a conceptual level because DBD is far too complicated and has far too many moving parts to make such a claim and give it any kind of basis.

    anti-tunnel has so many possible variations

    Where this variations in studio? Because the only thing you were doing was defending already existing PTB concept. I haven’t seen any of other proposal from you. Like actually different variation that could work

    If you're not willing to put in the effort to even consider the mere 

    possibility

     of a balanced anti-tunnel system, how is your feedback not going to get tainted by that very premise?

    It’s impossible. As much as it’s impossible to balance 1 vs 4 gameplay. That’s why.

    ​⁠​⁠​⁠​⁠it’s in psychology when u play alone against team. Reduce quantity to feel less overwhelmed. Even when tunneling was completely removed from many other assym games due to various dev decision to fight with logic, new players always had a tendency to “target”. Because it’ s logical. “I’m alone and it’s 4 of them in different places. I need to do something with it… probably making it 3 vs 1”

    Players always choose effectiveness if they don’t handicap and handhold. Saying “u have to play less effective just because other part feels frustrated encountering it” is not making game fair. It’s making the game unintuitive and players brain turned off chase auto pilot machines. Thanks nuh. If u want to focus on pure chase and cancel any sense of logical macro knowledge, than this game shouldn’t be 1 vs 4 from the start. Or macro should be absolutely the same for both sides, which isn’t in this game, because it’s assymetry.

    And anti tunnel on PTB didn’t provide at least nerfed version of such effectiveness. It put everything to linier and limited gameplay. Macro gameplay died from killer side in sake of emotional comfort of other, yet this macro didn’t die for survivors. Moreover, it was buffed and more easier to pull at. So nothing was actually compinsated. Hook incentives is a crutch of this system, not an actually working solution.

    So far, neither the developers nor the community have been able to figure out how to balance this "anti" system, and at a high level of play, it simply doesn't work. Because you said it yourself—the game is very complex. Matches vary. The anti-system ignores the fact that the game is complex and should be played differently. The anti-system sets a robotic template, ignores the game's previous complexity, and turns everything into a mess, with people playing against mechanics, not against other people. It sounds as pointless as removing all anti-tunnel perks and BTs and pretending the tunnel doesn't exist. Both of these positions are extreme and potentially can’t be balanced. Because they are an extreme version of position. At the very least, the anti-system ignored the fact that the tunnel could have been caused by the survivors themselves. Mistakes were simply ignored, and responsibility for them was placed on the other side. You either forgive mistakes and follow the requested template, or you punish them, but the system then penalizes you.

    Again. Do you want an anti-tunnel? It's better to create a different game altogether, where the concept of targeting isn't required at all and isn't effective thinking. Which means anything but 1 vs 4

    If DBD failed after 9 years in removing tunnelling, maybe then they need to build gameplay around it then. Which they never did actually. We simply don’t have actual mechanics that considering such play, beside crutch perks and base kit BT. It’s not considering as a game sequence in match and never was.

    I feel I don’t need to answer on this nonsense anymore. Because I’ll have to repeat same stuff over and over again.

  • tes
    tes Member Posts: 1,223

    You can play differently, you can adapt to any tunnel changes, even if you didn't think you can. I promise you aren't as bad a player as that, so so believing that you can't adapt or function if they do literally anything about this issue.

    I bet you can do absolutely the same with tunneling, as me and many other players who also play survivors do on daily basis. I adapted to already existing reality, not my issue you personally struggle with it

  • tes
    tes Member Posts: 1,223

    Why I should adapt to your proposals when you failed to adapt to concepts of tunneling first of all? It’s not me who started this. It’s you complaining people can’t adapt to your ask. But you doing the same, refusing to adapt to tunneling.

    You seriously accepting attention to your feedback when ignore others? Well then

  • fussy
    fussy Member Posts: 2,099

    I understand that you're reading what you want to read, but it's not that hard to spend 10 seconds on fact checking, I promise.

    image.png {7C98E5B7-2B15-46D0-AE68-3B3DAA58B394}.png
  • fussy
    fussy Member Posts: 2,099

    English is not my first language and I'm not good at articles, so maybe in this case you are right. But does "an" add meaning of uncertainty in this case, if it's still upcoming PTB and not one of the upcoming PTB?

  • tes
    tes Member Posts: 1,223

    It is practically impossible to argue that anti-tunnel is impossible to balance

    Quote? Okay. Here above. If you have hard time with reading again and need quotes of stuff you messaged an hour before… Just to get to know - talking that some concept impossible to balance is also arguing about balancing. You can’t be selective in this terms. Everything is possible to be argued in this regard or nothing.

    Psychology is not balance. How you 'feel' about things doesn't change the balance of it. Whether you have a 50% winrate that feels good, or you have one that feels bad, both are balanced.

    This is assymetrical game. It should be balanced around assymetry. 50% rate should be justified by actual play and not handholding as it was on PTB. Last official stats from devs showed 40/60% average rates. Devs claimed them as what they always wish for their game. Psychology is just a way to explain why it's happening.

    What, in those 9 years, have they attempted?

    1. Bt base kit.
    2. Anti face camp system and Remove of hook grabs to give more opportunities to rescue to prevent tunneling being actually free.
    3. The anti-tunnel perks existed since first licences chapter.

    If 

    YOU

     want to claim that none of them can work, it is up to 

    YOU

     to dismantle each and every single one of them. You are the one making the claim, you back it up.

    I did in post. You ignored or said “it is not actually true, it's working”, but when I asked for proofs, you firstly backed up and failed to provide it. Because you didn't play PTB or just refused to show gameplay. Anti tunnel works on it's own, doesn't work with balancing.Hens showcase pulled one of the most broken killer as Blight with extremely handicapped survivor team showed. If BROKEN killer can’t deal with this system, not broken killer can’t compete at all. Only if their opponents are acknowledgely worse by skill set in advance of game had broken rgn. After this they put other problematic killer post rework as Clown. No chances. Person on killer was as experienced as his opponents. So again - it is players playing against system and not against players, pushing broken stuff more forward. If you are claiming that anti tunnel can be balanced, it's your duty to prove it. Which you ultimately failed. Create a custom game in future PTB, provide balancing for match, select players of the same level. After this you’ll be able to prove it can be balanced at least in ideal sterile condition. Saying “base kit pop is enough” isn't a proof of this system to work, especially when people explain why. Hens gameplay showecase proved simply better than this. Many videos proved it better.

    I’ll ask again - why this system have to exist beside just emotional demand. And why this demand is healthy and prevalent one. And why we pretending it’s people false they refuse to adapt to changes, while the only reason this PTB was proposed is some people failing to adapt to tunneling. “Adapt” argument doesn't work here because backfires.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316

    This is assymetrical game. It should be balanced around assymetry. 50% rate should be justified by actual play and not handholding as it was on PTB. Last official stats from devs showed 40/60% average rates. Devs claimed them as what they always wish for their game. Psychology is just a way to explain why it's happening.

    While the average is fairly balanced, as it should be, it still does not take the more extreme cases into account, where some players can manage an 80-90% kill-rate. Many of which are inflated to such numbers, because of tunneling.
    If we got rid of the tunneling and slugging, then we could have gotten more accurate data on what the TRUE average is.

    Take out the cheese strats = Get more accurate data on how the actual Kill Rate is sitting at
    More accurate data = Easier to buff/nerf certain characters accordingly.

    So, take out the problematic aspects of the game, then gather data from that point, and finally make adjustments based on the new data gathered. In the end, I think everyone would be happier with the outcome of a truly balanced game, both killer players and survivor players alike.

  • runningguy
    runningguy Member Posts: 834

    am i reading this right. extreme cases where killers are getting 80% to 90% kill rate being inflated by tunneling…so remove tunneling and slugging to see an accurate statistic? does this apply to survivor too?

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962
    edited October 18

    Sure, let's address tunneling and slugging and see an accurate escape rate for survivors too.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316
    edited October 18

    What exactly are you trying to achieve with that statement?
    I have seen many screenshots posted of kill-rates in the 80-90% range, where the OP was admitting to tunneling.
    So take away tunneling/slugging, and get the accurate data for survivor as well. If the average escape rates shoots into the sky as a result of no tunneling/slugging, then those could be addressed by buffing killers accordingly.
    Can you see the big picture in my statement?

  • tes
    tes Member Posts: 1,223

    where some players can manage an 80-90% kill-rate. 

    But same with survivors. I mean… looking at people I’m acknowledged with or it's their friends.

    IMG_1810.jpeg

    I have 50/70 proportion as survivor/killer, despite playing solo q and not S tier killer. The proportion of 20% + keeping as same in both cases. And I don’t slug for 4k, and don’t farm my teammates. I don't bring meta every match.

    I don’t find reasonable to balance game around extremes. It's like current pallet update that just doubled amount of them. Is it reasonable? In some sense yes, because S tier killers more in demand. Is it actually fair or solve issue of dead zones/disproportionate play? No. In general, pallet density provoked more people to play S tier or sweat, and made general experience worse.

    If average rate is what devs were aiming for, then it’s no need in changing fundamentals. I don't deny tunneling need adjustment. Solo need more tools for dealing with it. Showing hook stages for killer was unnecessary from the start. Maybe hiding phase progress so killer wouldn't feel the urgent need to camp until struggle phase will hit, and for doing this they actually should heavily focus on it, less paying attention to other stuff. And S tier killers need to be seriously addressed - they should be have build up power concept instead or having great punishment in some sence, like Nurse suffering from blindness after blink to prevent excessive aura read abuse or greater cooldown of tokens for Blight from the start of the game, so he need to hook more for getting less excessive cooldown.

    No one denies here tunnelling can be adjusted. It's more about should it be removed completely as effective approach. I still don't see any valid reason beside sentiment.

    Another reason of inflated rates for some people is absence of SBMM or weird win conditions. Like killer can do 2 kills only every match yet keep 50% killrate. Yet from game perspective it would rather should count as tie for both sides and don’t influence on overall win rate. We have big gaps between players. Yet tunnelling isn't the thing that defines this gap. It's not the thing that actual distort stats. Stats gathering from the start is build in rather unreliable method and don't always reflect their actual skill

  • runningguy
    runningguy Member Posts: 834

    you misunderstand me, the reason i ask this is because i have an escape rate of 60% escape rate. 20% above to the 40% mark bhvr aims for. if killers getting 20% more than the devs aim for and that calls for a nerf then shoud we nerf survivors too?

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316
    edited October 18

    While I do agree that the pallet update was completely unnecessary for most of the realms affected, and does nothing to address the real problem.
    And a better re-distribution of killer power, so that everyone gets on a more even playing field. Like you mentioned about Nurse and Blight, to make them fairer to play against, but also not make them too hard to play as, as a result of the changes.
    I do believe it would be significantly easier to properly balance things if you take out "strategies" that artificially inflate numbers.

    That is the whole idea behind the removal of tunneling/slugging. Making the game more easy to balance in the end.

    sable stats1.png

    Also, when mentioning pallets, I too noticed a big uptick in escape rates, thanks to that update.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316

    As I mentioned, if you take out tunneling/slugging, and gather data from there on, it would be easier to balance the game after that point. That also includes the survivors.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962
    edited October 18

    What's the flavor of the month this time?

    We've already addressed gen speeds, dead hard, DS, dead hard again, MFT, circle, medkits, prove thyself, BNP, maps, tile chaining, adrenaline, hope, distortion, excessive hiding, and go next.

    Off the top of my head.

    So, what's the excuse this month?

    Or can we finally address tunneling after 9 years for once?

    (The answer, apparently, is no. We have to have the 478 thousandth whataboutism conversation instead)

  • runningguy
    runningguy Member Posts: 834

    not only are you expecting that a legit tactic that can be countered removed but your also expecting bhvr to buff/nerf individual killers in order to be balanced v soloq and SWF…. wont happen. it took bhvr 8/9 years to get the 40/60 balance they wanted they would probably take another 9 years to rebalance the game after they remove tunneling and slugging if that can be done at all.

    so we remove tunneling and slugging….buff trapper so tunneling isnt needed. soloq and the trapper have a fun well balanced match. Now when that trapper gets a SWF that has coms and perk synergy the SWF win with ease.

    Or do we super buff trapper so he can stand toe to toe with the SWF teams? soloq would still have an issue that the killer is too op. it just seems like a lot of unnecessary work and drama just because people refuse to change their playstyle and counter tunneling and slugging.

  • cogsturning
    cogsturning Member Posts: 2,166

    This would be the ideal, but I think they went for the blanket fix because it was easier. Imagine how much work they'll have to do on each killer.

  • cogsturning
    cogsturning Member Posts: 2,166

    All this really tells me is that what people say (those pesky emotions you don't like) influences your reactions. People being silent doesn't mean they're not tilted. And people expressing anger doesn't mean they're mad all the time. Whatever you see in chat is a small sample and you're not having a full, meaningful convo with these people.

    This just reinforces my feeling that the end game chat has way too much influence on how people feel about this game.

  • runningguy
    runningguy Member Posts: 834

    exactly what i been saying. bhvr would need to rework most of the killer roster individually. they struggle to balance new killers like ghoul and krasue yet people want them to balance the entire roster killer by killer and have it so they can hold thier own v SWF but not make them too OP for soloq. even if they were to do attempt this, it would take years to impliment. these expectations are too high imo. people can wish and hope but i dont see it happening without killing the game.

  • cogsturning
    cogsturning Member Posts: 2,166

    So your assertions about how people play the game is already proven to be a generalisation at best. Pretty sure @crogers271 and @cogsturning have both also told you that they don't play like that. And others have said the same.

    Yeah, I don't go into to matches saying "I'm gonna tunnel out the first poor bastard I see." I also don't see hard tunneling in most matches. When it does happen though, especially to a player who can't handle it, it ruins the match. That's why it's an issue.

    I've also never used DS, DH, Made for This, Babysitter, or Background Player. I play in parties, but we bring what we want and we do what we want. That hyperfocused, aggressive sort of team coordination is not at all enjoyable to me and I'd venture to say, most players below upper MMR. And that's the issue: upper MMR, a small group around which all arguments revolve. Most people don't play like them yet were all supposed to bow down to what their actions dictate. My playstyle and opinon are worthless to these highly competitive players. If anything, it's just ammo they can use against the community, because I'm a mid MMR, no-meta player who doesn't use my "full kit" and doesn't play like there's a paycheck involved.

    I also don't understand all this talk about macro. Hard tunneling is micro. You're trying to shove someone out so you can "macro" only three people. It's less to maintain on the map, less pressure to assert, just less work and thinking in general, if it's succeeds. The best macro plays I've seen are killers who are constantly on top of everyone and you feel like you can't even look at a gen without them bearing down on you.

  • BOFH
    BOFH Member Posts: 42
    edited October 18

    I was replying to your comment on bully squads allegedly not being a problem (even though it was clear to me that you think they are a problem and I fully agree).

    I was not making a comment on whether tunneling and slugging are a problem. (Tunneling and slugging aren't a problem, by the way. They are a symptom of a much larger problem around a rapidly escalating balance arms race in the face of nearly zero valid perk options for killers to use instead of gameplay strategies such as tunneling and slugging.)

    Calm down, take a deep breath, and realize that sometimes, people reply to agree with you and elaborate on your point instead of arguing against you.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316

    It would take a tremendous amount of work, that much is true. Doable, but it would take a long time to get true balance.

    Though it might be the only way to make everyone happy with the game.

  • tes
    tes Member Posts: 1,223

    So you even have less signals and facts to justify specific changes, but justifies it anyway or trying to do so because in theory people silent and then tilted?

    That was my point from the start - you can’t justify changes to the game only pure by emotional demand. Because some people may be silent, or can be too loud. You can’t create actual definitive to speak of actual majority, so if you trying to appellate to some changes, you should stop using arguments about burn out, tilt, emotional feelings. Until you wouldn’t be able to somehow proof actual majority opinion. Which is directly impossible in this game. Everyone experiences burnout one way or another, and for different reasons. You have to bring arguments beside it and argue about their validity. Not to cling to that “but what people feel”. Many people even not realising why exactly they experience specific emotions.

    You never know why and what they actually feel. There's no point in playing the hero here and trying to present your desires for change as "the common good," especially when it’s a lack of compromise and you are focused solely on satisfying a very specific sentiment.

    If people actually had influence on me, than I had to stop to play long time ago (which didn't happen), so it's another attempt presenting wishful thinking as reality. I understand why you may think like this, but I’m calling straight — no, it is not what I’m actually thinking. And I explained why many times. My point is that I don't listen to loud voices and prefer to value people in the community when they've proven that their position is justified by something other than an inability to emotionally cope with the situation in the game. People with actual experience in this game would likely to be silent not because they tilted only. But just maybe because they realise you can’t build whole sentiment around emotions only. It's potential thing, or potentially not. Nothing really can point on 100% truth.

    So Stop. Speaking. For other people. Especially when you complain on some content creator brainwashing. The only thing that actually happening here is you and me defending specific vision of the game. If you want it to defend, bring something else. Not only “people feel so”. My first post under this thread is literally about this. Even if it was addressed to other personal initially. I told this person that focusing only on feedback as arguments is initially bad idea, because it plays along to emotion x emotion fight, rather than actually meaningful discussion. Seems I have to repeat same stuff again.

    Stop making it evolve around emotions, because when you do like this, you heavily neglect emotions of others. And you consciously putting other person in unfavourable position, because you are pretty acknowledged that this person can’t argue for emotions. No one can and have right to because it's subjectivity and people can provide different conclusions from same initial. It's ineffective way to develop discussions. It's just a way to validate position when you don’t have other tools.

    It's just a straight goal shift here, and I don’t feel any sense in this dialogue anymore. Because this is a return to the same point where my first post here started. And I’m pretty sure, next posts will force to repeat same stuff but in another wrap up from both sides.

  • cogsturning
    cogsturning Member Posts: 2,166

    If people actually had influence on me, than I had to stop to play long time ago (which didn't happen), so it's another attempt presenting wishful thinking as reality.

    Influence doesn't mean you'll quit. My friends have influence on me because we're like-minded. This will be the case for most people. You can say it's not for you, but let's just say I'm doubtful of that.

    You're arguing against emotional responses but you're showing me screenshots of people's quick responses to it as an example of their caliber. That's pure emotion, and with no context. I get mean messages all the time, whether I win or lose. I have no screenshots to show you because I'm not nearly as emotional as you think I am, and I don't care about these short, out-of-context, heated comments. They're not real discussions. They tell me nothing. Someone might call you a baby killer when they normally wouldn't have said anything because they lost the last 10 matches and they're fed up. Someone might say gg even if they hated you because they won the last 10 matches and don't mind the loss. There's zero nuance to end game messages. The only post-game things I ever say are friendly. Doesn't mean I'm a happy ray of sunshine. It means I'm mature enough to keep my negative feelings to myself. You can use forum convos as examples because they're lengthy, have context, and paint a full picture. The only conversations I take to heart are the real, long, in-depth ones, not randoms saying "you suck" and that's all. If I did, I too would have a bad feeling about the playerbase. I've seen so many people in this forum cry about end game chat and show how much it bothers them and I think that's pathetic. It clearly effects them. My skin isnt that thin. Have real conversations. Stop caring about these tiny messages. The bigger picture is all that matters. Even anxiety about tbagging at gates has been used as an excuse for overly aggressive playing. "I wouldn't slug everyone at end game but I hate being taunted at gates." Talk about emotional. But we're also not robots. Games feed into emotions. You can't slice it out with a scalpel. It's part of the experience and must be accounted for.

    But okay, let's talk about the game, and about tunneling. You keep mentioning these good survivor players but I can hop on a killler I've never played as and get a 4k against decent players right now, even with no knowledge of that killer, if I hard tunnel someone out at 5 gens. It's too easy. The expectation is for survivors to become not just fantastic players, but fantastic team players (and with little resources to do so in soloq), just to counter even mid to low opponenets. The power balance is off because of this tactic.

  • tes
    tes Member Posts: 1,223
    edited October 19

    But okay, let's talk about the game, and about tunnelling. You keep mentioning these good survivor players but I can hop on a killer I've never played as and get a 4k against decent players right now, even with no knowledge of that killer, if I hard tunnel someone out at 5 gens. It's too easy. The expectation is for survivors to become not just fantastic players, but fantastic team players (and with little resources to do so in soloq), just to counter even mid to low opponents. The power balance is off because of this tactic.

    But is it actually so? Tunnelling is about capitalising mistakes. Solo Q just tends to make mistakes more and they are less forgiving. And it’s how it's supposed to work, but it doesn't mean they deserve handholding and turn of their mistakes as punishment for killer if they decide to capitalize it.

    It doesn't mean every game should evolve around high play. And it doesn't in this game. Nothing prevents people from trying out different builds, or meme around. But artificial mechanics like busted S tier, new pallet density heavily backfire and give people tools they don't actually deserve. Mobility on killers forgiving macro mistakes. Spammable power forgets micro mistakes. Genrush perk forgets poor efficiency from the start. 4 chase build forgets the lack of clean movements. But you can genrush and fail because you were too greedy. You can tunnel and lose because we're holding too long a chase and the survivors capitalised mistake. So is tunnelling a problem here, or people getting frustrated that the other side can heavily punish for misplay or mistake? And because it's a 1 vs 4 thing, if one survivor made a mistake, everyone has to share responsibility for it.

    So it doesn't have a real reason to scrap it from the ground. Anti-tunnel PTB wasn’t about helping QoL. It wasn’t about fixing the issues I mentioned before. Moreover, it gifted haste power creep to killers like Spirit, Clown, Springtrap, providing actually cheesy gameplay, because you don't need to use your brain a lot moving with additional haste, making every first hit free. While for actually poor mobility killers it wasn't enough most of the time. Making base kit DS also does not solve every one of those issues, everything that includes “anti” and provides so much for free as anti-tunnel does it would likely be just a new game mechanic that plays the game instead of the player. Perks and powers are already doing this on a great level, and you are just suggesting adding another layer to this. Its initial mechanics are broken, not the way people play the game. As I have told and will continue to claim, anti-tunnel is an extreme change of meta in tag war and indulging specific sentiment. If it's the initial reason to bypass balancing, then you can’t balance it.

    You don't need to be a fantastic player to avoid or try to counterplay stuff like tunnelling. Moreover, you can play in a way that makes tunnelling a desperate move or turns out to be a killer mistake and capitalise on it. You don’t need to have voice chat to play decently in a team. Your team have to consist of the same level and you should have some resemblance to comms and that's enough to cover the majority of cases. I’m literally playing solo Q myself. My movements aren't clear, I don't bring a full meta package, yet nothing prevented me from getting a solid 50% ER which is already above what devs are aiming for the average player. So as much as you can say you can comfortably play without tunnelling, as much as I can say it's not an unmanageable thing.

    If a player is extremely casual, they shouldn’t expect average rates. Because SBMM doesn't work in this game and you would likely be put in a place with a more experienced person or some cursed region and busted mechanics hell. Casual players should ask for more opportunities to play casually rather than asking for hand hand-holding mechanism against other players just because they handicap themselves and expect others to do the same.

    If top cap players in more sterile conditions like the same skill set, no repetitive perks showing killer can’t function well without tunnelling, then it's true. Do you like it or not, but their showcases have more validity for consideration because they at least try to manage balancing in custom while ordinary matches can’t do this more cleanly. They are providing more cold facts.

    Do u wish to balance the game, or balance the game around being broken? It's a huge difference. If you're asking for the last one, I’m not sharing your principle.

    When this game has more “sterility” in a play, maybe it would be an opportunity to actually prove that you can balance anti-tunnel PTB around. Right now the only argument is literally:

    “But I can play without it”

    And I can play with it as a survivor. Wow. So who is right?

    “But many people wish for it”

    And many people don't. Wow again, who are you gonna prioritise then?

    It's impossible to present such argumentation objectively. They are still about emotional sentiment.

  • crogers271
    crogers271 Member Posts: 3,254
    edited October 19