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Rich get richer, and the poor get poorer.

Almost all the recent designs and design proposals benefit or at the least barely affect S and A tier killers.

Quick overview, proposed anti tunnel.

Free BBQ and chili means high mobility killers eat faces off while m1's suffer.

New palet density= strong anti loop or high mobility catch people out of position amd eat. M1 killers eat too, but only dust as someone sprint burst/draumaturgies to a palet.

Hex builds are pretty good right now. Who needs the least amount of RNG dumb luck to get value? People with high mobility. They dont really care as much if the hex is in the open,and it can even help them. Again, many M1-s just get the smack down while they decide between checking totems, gens, or staring at the wall because the game will likely end the same way for them.

What are you doing BHVR?

you could nerf the A abd S tier killers, make all killers impotent. Or you could just government everyone more mobility.

It seems everyone will be a dash killer soon. Even Myers be dashing.

Rather than this, why not show the m1 killers a little love? Give them all 5 mps movement that ends when they enter chase. Let them get around more, increase the amount of time killers and survivors are interacting, whole not giving them chase edges.

Comments

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Abusing bubba and my build on it to stall the gens and game match further to match new pallet density and no deadzones as we speak.

    I will keep doing this until any other m1 killer is fun even bubba feels draining they keep pre dropping, windows, weaponizing 2nd chance perks

  • CompetitifDBD
    CompetitifDBD Member Posts: 823

    I find it funny they even gave myers a big tr just cus of evil incarnate. He is not a mobility killer, and the devs stated in the past that that tr size is exclusive to killers that have mobility in their powers. So wth? Why is an already horrible killer giving so much reaction time? Why isn't he that stealthy anymore?

  • tes
    tes Member Posts: 1,160

    Wesker and him having high TR is a funny thing

    Honestly, it doesn’t work for survivors either. With Wesker at least - this killer requires attention to mid range in chases. 40 TR confuses me more for directions rather than helped against this killer.

    Listening TR for positioning becoming more difficult, while prerunning against killer with av mobility making it even more busted. And I don’t really enjoy playing through constant radical prerun against killer whose dash design actually enjoying to play against for me. He is high skill ceiling character, it’s like looping Billy if you are both on average level. Funny… And even Billy having TR with 32 m even if insta down is possible on him

  • Emeal
    Emeal Member Posts: 6,601

    What are you doing BHVR?

    Obviously it is to change the game for the better, if the strongest Killers are benefitting too much from this they can be nerfed.

  • Moodyy
    Moodyy Member Posts: 166

    how would you change them personally i dont see any issues with them having good mobility

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,787

    I honestly think Wesker is who to look at to make them balanced, he has just the right amount of mobility and anti loop to make him fun to go against but still strong in the right hands.

    Blight having 5 charges all which can break pallets
    Ghoul being able to slow WHILST vaulting
    Nurse just ignoring everything if in the right hands whilst working with aura reading

    I don't think the issue lies in applying a blanket exemption like the anti tunnel, they need their powers brought in line with wesker and then go from there.