Springtrap needs some adjustments
Springtrap doesn"t need a lot of changes but some of them are needed. For example. making some of his addons basekit ( the restaurant menu and greasy paper plate + i think that the trajectory preview should be basekit to some of the other range killers like unknown, huntress, trickster, deathslinger are fine. His wind up should be a little bit faster like very slightly. iridiscent remnant should be for longer duration or it will activate once he teleports and he is not teleporting, office phone should have an lingering effect, entering a door should be 1.5 seconds and teleporting should be 2.5 seconds. Cameras should work a bit differently an example springtrap would have an 32 meters terror radius and for every 20 or so seconds his terror radius would be decreasing by 8 meters up to zero meters (undetecteable) and by detecting him on cameras it would return back to normal (like a normal cycle) and his aura would be yellow instead of white. Cause not a lot of players are using cameras as they should so this incentive"s them to use them more often and would be an interesting change.
Comments
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I lile of your ideia where his terror radius decreases over time and survivors have to use the cameras to reset it, good idea ngl.
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not gonna lie that wasn"T my idea i just heard it from one youtuber and i liked that idea
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Those adjustments might help him:
→ Longer undetectable while tp, 40s (was 15s)
→ Granted haste once door is left (new)
→ Increase movement speed while holding hatchet to 4.0m/s (was 3.8m/s)
→ Increase time it takes to remove axe to 12s (was 6s)
→ Decrease time to retrieve axe to 4s (was 7s)
→ Increase hatchet velocity by 10 % and angle by 5 %
→ When entering radius of axe, survivors will be revealed for 12s (was killer instinct)
→ Increase range of the grab to 4m (was 2m)
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its the one where when you tp the vaults and pallets are blocked
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Only change he needs is to move at huntresses speed when she has her hatchet out.
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So what’s the point of playing springtrap instead of huntress? He only moves that fast because he only has 1 chance and if he misses he has to wait 7 seconds to try again, if they made him the same speed as huntress on the wind up he would be horrible.
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7 seconds while hes chasing you at full speed. That is busted as heck. Then when he does get his ax back in that little time he gets a tiny slowdown. There is no point even playing huntress when springtrap outclasses her in almost every way.
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The biggest changes Springtrap needs, in my opinion, is more incentive to use the Security Doors and Cameras on the Survivor side of gameplay.
Revealing Springtrap does very little to benefit teammates, because it can waste so much time to find him when someone doesn't know where he is. When you do find him on cams, he's usually already in chase.
The amount of time he's revealed for is very short, too.
Making him become Undetectable over time is an excellent suggestion to promote more active Survivor use of the Cameras - although I think granting Undetectable on Door travel should still grant Undetectable to promote using doors.
Currently, as-is, there's no way to really outplay him using Security Cams as Survivor. If he comes out the door nearest your gen, you already know where he is, making someone revealing him useless.
Finding him on Cams while he's Undetectable and wandering around is almost useless, because most Springtraps don't wander around Undetectable: If they come out a Door and there's no one at the nearby gen, they'll just go back into the door and teleport again.
If a Springtrap does happen to be wandering around by his lonesome, it takes so long to find him on Cams and then train the Security Camera on him that it feels basically entirely futile to even try. Usually by the time you do find him, he's already stumbled onto another Survivor and your time spent searching for him feels wasted. You waste so much precious time looking for Springtrap on Cams that would be better spent doing gens, that it makes using the Security Doors almost worthless.
Playing against Springtrap currently does not fulfill the fantasy of playing against a FNAF character at all because the Survivor's reward for engaging with Springtrap's mechanics are so small or worthless that most Survivors seem better off not engaging with Springtrap's doors at all. In the end, playing against Springtrap rather feels like versing a fancier Huntress than a FNAF character.
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