Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Make LESS pallets but make them SAFER

by making pallets unsafe you only BUFFED S-tier killers, they can easily counter survivor rotation therefore more pallets doesnt really do much. but m1 killers are suffering because survivors can easily interconnect pallets. you should reduce pallets but make them safer. I beg you, don't just reduce pallets because it will be unplayable for survivors (especially against high ping killers)

But the best solution is to make pallets depend on killer strength. High mobility killers get more pallets, low mobility — less pallets. simple.

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Comments

  • GeordieKiller
    GeordieKiller Member Posts: 469

    can we get a calrification when you are saying safer do you mean pallets once down killer has to break it as there nothing a killer can do or for a higher level killer very limited on what they can do

    Then i would say no as that is not healthly and leads to dull gameplay look at the map The Game as an example all pallets are safe and that is the most mind numbing dull map ever exisited all survivor has to do is drop the pallet and they are safe and they can easily get to the next one no fun gameplay there at all

    I would rather see less pallets and have them in a long wall short wall style of tile as it makes the gameplay more engaging as a survivor you want the killer to be on the long wall and for the killer to be on shortwall so theres mindgame between the two and whoever plays it well gets rewarded

  • CrypticGirl
    CrypticGirl Member Posts: 1,490

    If they changed the number of pallets to be dependent on which Killer we're facing, we'd need a million variants of all the maps. So I don't see that happening...

  • AcesSpeedo
    AcesSpeedo Member Posts: 325

    the issue with this is the sable with windows has 1 chase and screws the entire team over. i like the density changes. some maps are a tad over-densified (is that a word idk) but i think these are really good changes for the game in general.

  • Colt45m
    Colt45m Member Posts: 246

    If they did significant nerfs on the S tier killers I'd be good with reverting the pallet changes. That wont ever happen though.

  • Reinami
    Reinami Member Posts: 6,637
    edited October 2025

    Hard disagree. Most, if not every pallet should be mindgameable. And then there should be MORE pallets.

    This will do 2 things:

    1. It will make loops weaker for high skill survivors who are abusing things like, killer shack, into jungle gym, into really good filler, into main b uilding.
    2. It will make killers weaker when playing against low skill survivors, who don't even know what "looping" is, and just run to a pallet and drop it, because there will be more of them and in low MMR, killers are not mindgaming loops because they don't even know what a mindegame is.