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Ghostface most likely needs a rework now

tuttoinunavolta
tuttoinunavolta Member Posts: 271
edited October 22 in General Discussions

Ghostface was already one of the weakest characters in the roster, the new Myers rework overshadows him completely both in terms of stealth and in terms of instadown.

Ghostface definitely needs a buff, but I think that a number change buff wouldn't cut it anymore, and he now needs something more to his kit to make him interesting enough to be chosen over Myers. Obviously, just for being Ghostface, he will always be an iconic character that people want to play, but power creep made his current kit too outdated and uninteresting.

Thematically I think the current Myers Strike would have fit him better (with Myers instead getting some sort of Dredge remnant-like anti-loop) but at this point I don't think making both of them dash killers at the same time is a good idea.

What changes/updates/reworks would you like to see for Ghostface?

Comments

  • dbd900bach
    dbd900bach Member Posts: 936

    Ghostface and other M1 killers are going to feel extremely weak until pallet density is addressed. Even Myers after the bug fix buffs will still feel terrible because there is just too many pallets. Ultimately it is the maps that are issue.

    A proposed change that has been bouncing around a little is changing the pallet density per killer. M1 killers, or rather killers who have no real counters except breaking the pallet, should have fewer pallets in the map. Killers who maybe shred through pallets reallt easily should keep the current pallet density.

    There is more than one way to buff a killer. The answer won't always be to rework or buff a killers kit. Reworks take too much time and too many buffs often only serve to make a killer obnoxious than actually strong. The developers are fitting the killer to the game, but I think there is merit in fitting the game to the killer in certain aspects. Not Pig boxes or Dredge locks, but actual fundamental changes that genuinely impact each unique trial depending on what killer you face.

  • Choaron
    Choaron Member Posts: 818
    edited October 22

    Ironically, I think he should have a tier-based mechanic added to his kit. Basically, he can still get various benefits during chase by stalking an already marked survivor. If they want to be lazy but efficient they simply could have him be able to gain a tier of bloodlust instantly after each further marking. That would give him a chase power that also stays lore-accurate unlike you-know-who.

  • Colt45m
    Colt45m Member Posts: 246

    Sure why not? Lets superbuff all the killers.

  • AcesSpeedo
    AcesSpeedo Member Posts: 292
    edited October 22

    no. ghostface was the first licenced killer i bought in dbd and i would hate it if anything about him got changed.

    can we stop asking for reworks or buffs to killers we arent good at? please and thank yew.

  • Abbzy
    Abbzy Member Posts: 2,250

    So now mayers is like solid b-tier and you think reworks make all killers busted?

    Only killer who is very strong (but he was in that power level in history before his nerfs) is like billy who jumped from like c-tier being worse than bubba to top 5 but he is fair killer hard to play as and now freddy is like high b-tier because his pallets are only usable on few maps, other reworked killers are just in and around b-tier so if this power range makes you loose more than d-tiers its only natural.

  • Colt45m
    Colt45m Member Posts: 246

    They try to use him for chase then call him weak. lol Its a stealth killer.

  • tes
    tes Member Posts: 1,223

    I mained him for really long time. He was my first license and as newbie made decent 64% KR

    No anti loop, no slowdown, no mobility, and stealth being breaked down if survivor can see him.

    Every other stealth killer have some kind of stuff mentioned above. He just belongs to the same place as SM

    Now you can play him if only expecting oblivious kind of lobbies and some streamers who pay half attention to the chat, so can allow decent jumpscares. On its own he is decently playable on small amount of maps

  • tjt85
    tjt85 Member Posts: 1,657
    edited October 22

    Does he really though? I'm thinking of finally pulling the trigger on unlocking the Ghost Face to scratch that basic stealth killer itch, since I'm not too crazy about what BHVR have done to Myers.

    As much as I appreciate the attempts to bring weaker Killers up to the level of the stronger ones, where does that end? There's nothing they could really do to make Ghostie anywhere near as good as Billy/Nurse/Blight without making significant changes. The strength of those Killers is typically justified because they are difficult to master but that'll never be true of Ghost Face. I say this as someone who mains at least a couple of low tier Killers (Legion and Trapper), I think it's OK for there to be weaker, simpler characters on the Killer roster. I imagine most people here are experienced Killers matching with experienced Survivors and that's no doubt influencing views on the viability of certain Killers.

    Low tier Killers are no doubt still eating good at low MMR. Not every Killer needs to be a viable choice at "top MMR" (whatever that is) to be worthwhile playing.

  • tuttoinunavolta
    tuttoinunavolta Member Posts: 271
    edited October 22

    Only on this forum you can post the ice cold take "Ghostface is one of the weakest killers in the game and would benefit from some type of change" and in response get people assume you're playing him as a chase killer and begging for buffs because you're bad.

    He's one of my mains, alongside Sadako, Pig and Artist. 3 out of 4 are stealth killers, so I know he's not supposed to be played as a chase killer, Colt45m. I do well with him, but nowadays, after all the more recent changes to other killers, his kit got overshadowed by characters that can do the same things he can do, but better. Changes like the pallet density update also worsen the overall experience with him, even if you do play him correctly. I even stressed in my OP how it's about keeping his kit both in line with the game and interesting in comparison to the competition (other stealth killers that are constantly getting updates) so that he doesn't get overshadowed with time. I often got 4Ks with pre-rework Freddy as well, but the only thing that motivated me to play him back then was his name, because the kit got overshadowed over time due to power creep and it became straight up uninteresting over time.

    "lol you're bad and you want crutches" is off-topic and just kinda weird. It's ok to disagree and want him to stay as it is but this is just a childish way to put it

  • TicTac
    TicTac Member Posts: 2,723

    That could only work if map rng gets removed. Otherwise the amount of map layouts would just make it really easy for unnoticed bugs.

    You also cant give every killer their own layout, but its really hard to group all killers. Its not only M1-killer and good chaser. Some killer can get rid of pallets quickly, others excel against windows, others can zone survivor, others have high mobility, others need cover to sneak up or some have attacks which render some loops useless.

    And then theres outlier maps. How would you balance Midwitch against Nurse? Or would you weaken Indoor-maps if its a stealth killer?

  • tuttoinunavolta
    tuttoinunavolta Member Posts: 271
    edited October 22

    I never implied we should superbuff all killers, nor do I think it's reasonable to try to have all the killers be as good as Nurse/Blight/Billy/etc. However, the game constantly grows and older elements inevitably get powercrept, so the characters at the two edges of the tier list should, in my opinion, constantly be kept in check. Yes, Legion is simple to pick up and use, he shouldn't be too strong. But he should be viable, and in fact he did get a good amount of buffs not too long ago, keeping him on the same spot in the tier list but making him more manageable for the current pace of the game. I'm not advocating for lower tier characters to suddenly get sprung up to the top of the tier list, I just think the older characters should constantly get little changes (whether it's number changes like Pig, or reworks like Myers) to stay in line with the updated pace of the game. Ghostface's kit specifically is growing overshadowed by this new Myers rework, so I do think they should give him something new to make him more unique. Not even talking about a significant buff or an anti-loop, just something new in addition.

    In my opinion Nurse, Blight, Billy and Kaneki should all get some specific nerfs (haven't played against the latest iteration of Krasue enough to give an opinion); Trapper and Ghostface should get some buffs, and Skull Merchant should be fully reworked. Everybody else is more or less fine, they might need a buff or a nerf here and there, some of the clunkier characters need huge QOL changes, but overall I believe the S tiers and C tiers should both be squeezed back closer to the rest. Blight and Nurse should still be the best characters in the game, but they should have some slight nerfs. Similarly, I don't think Trapper and Ghostface should ever rise more than one tier in the hypothetical tier list; but I do think that, right now, their kits feel just too outdated in comparison to the current game pace and other kits.

  • Abbzy
    Abbzy Member Posts: 2,250

    So d-tier killers doesnt needs buffs to be les punishng and more playable.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,269

    Maybe they could remove the flapping of his cloak

  • Colt45m
    Colt45m Member Posts: 246

    Billy needs a nerf? His chainsaw is super easy to dodge. lol

  • SoGo
    SoGo Member Posts: 4,259

    Or, a mad idea, don't just add a dash to every killer?

    Ghostface could get number buffs and fixes to the reveal mechanic so it works right and that's it.

  • SoGo
    SoGo Member Posts: 4,259
  • killerkorndog
    killerkorndog Member Posts: 1

    I would like a minor rework for Ghostface, I like the idea that he could hide in lockers and stalk survivors. from a locker (perhaps at a slower rate or only to a certain value?) I'm thinking that also whenever he fully stalks a survivor he would gain a counter (up to max of three) whenever his aura would be revealed by a perk a counter would be consumed and prevent his aura from being revealed for 20 seconds for each counter.

    Perhaps even a minor speed boost or a map effect that lowers the pallet density of certain maps when he's the selected killer?

  • MrMori
    MrMori Member Posts: 1,917

    Ghostface is perfect.

  • tuttoinunavolta
    tuttoinunavolta Member Posts: 271
    edited October 23

    When did I even suggest that... I said that thematically, it would have fit him more better than Myers imo, but in that same sentence I even explicitly said I hope they don't add a dash mechanics to his kit, since they already gave one to Mikey.

    Post edited by tuttoinunavolta on
  • tuttoinunavolta
    tuttoinunavolta Member Posts: 271
    edited October 23

    Not gonna lie dude, maybe it's just my impression but your comments come off as smug and a bit passive aggressive. I never insulted anyone, never even suggested a specific change in particular to Ghostface. It's absolutely fine and valid to think that he doesn't need any changes beyond number buffs, but there's no need to be antagonizing about it.

    Yeah, I think the Overcharge mechanic would ideally need a nerf personally. Not a removal, just a bit of a number changes nerf to that mechanic in particular, and I wouldn't change anything else about him. But I also wouldn't mind if they keep him like that — I would definitely prefer that to him getting gutted or heavily changed. Similarly for Kaneki, I'd just tweak a few add-ons and hope for some change that doesn't make hitting through tall, gapless walls as easy — but I wouldn't really change anything else about his default kit.

    I think Blight is the one that deserves the most changes and absolutely needs some. Make him have a slower walking speed and need more time to recharge after breaking a pallet, for example. For Nurse, I would make it so that she's affected by Blindness when she's actively charging her power, so that aura-reading perks aren't -as- free on her as they currently are. I think they should also change the way Fatigue looks like from the Nurse's POV, because players who suffer from certain conditions get dizzy because of the sudden jerking movements of the camera. They could either slow down the camera movement or have the screen go black in some sort of eye blinking animation instead, any change that would be an accessibility QOL improvement for these players.

  • Langweilig
    Langweilig Member Posts: 3,143

    So many people would be pissed if they changed the core gameplay loop of ghost face.

  • tjt85
    tjt85 Member Posts: 1,657

    I guess we have a misunderstanding when it comes to what a "rework" means. Rework to me implies making very big changes more in line with the Freddy or Myers treatment. These Killers are different enough now to how they used to be that it's like learning a totally new Killer. On the other hand, what BHVR did for Legion was to take what they already have and improve the flow of using their power against stronger opposition. Frenzy has more utility now that you can use it for mobility and to shred strong pallets with the iri button, without the punishing penalty of a long fatigue. They feel like fundamentally the same character without really impacting the way they are typically played against less experienced lobbies, where looping skill is poor, there are many more opportunities to go for 5th hit downs and their game delay is very strong because Survivors in low MMR hate to play injured.

    I personally liked the changes to Freddy because he was never much fun to play. But old Myers had his admirers and he's changed way too much for me to enjoy these days (he's a special attack and not a basic attack Killer now). I think the current pallet density is a problem for balance at the moment and likely to be reverted on a lot of maps. This will help Ghostie again, but he's always going to be susceptible to fearless high MMR Survivors slamming the gens because he has no mobility. Sure, he could be given some buffs and his reveal mechanic should be improved. But I don't know what can be done about a core issue like poor mobility without some bigger changes to his power. A faster traversal walking speed when not observed by Survivors, maybe?

  • tuttoinunavolta
    tuttoinunavolta Member Posts: 271
    edited October 23

    That would be amazing, yes!

    No you're right, I recognize that "rework" wasn't the right word there. I mean, I do agree that the Legion changes were simply buffs and not a rework, but I guess in my mind an addition of a new mechanic that doesn't change the character's core gameplay still counted as a rework, since there's a new feature. To clarify what I mean, what you suggested at the end of your post (faster walking speed when stealthy and out of sight) would kinda count as a rework in my mind, since it would add a new mechanic that his current default kit and add-ons do not have at all.

    And that's what I would personally love to see from Ghostface. His stalking mechanic should largely remain the same and he shouldn't be turned into the 4th stealth killer to have a dash. Also because making him just like Myers, Pig and Chucky wouldn't solve this problem of his kit being overshadowed, he would be even less unique. But I do think they should give him something for mobility like what you suggested (I love your idea!), or making his lunge slightly longer (slightly, not even Coup de Grace-levels) when somebody's exposed, like what Boingo suggested. Nothing that changes his stalking/stealth-focused gameplay loop nor goes against his character, but something that would be a new addition that does go beyond simply changing some numbers.

    I'm also a big fan of the Freddy rework, also because it succeeds in what I think the Myers rework failed at — making the character viable while keeping it true to the original source. I mean, obviously they took some liberties, but current Freddy definitely feels closer to the movie version than the previous iteration, in which being asleep was barely a threat. While I know Myers does sometimes lunge at people in the movies, it's more of an exception to the rule to how he usually acts. It made sense to make Amanda's short Saw 1 ambush scene part of her kit, since she didn't have that many Pig scenes in the movies to get inspiration from (she does now with Saw X, but that movie didn't exist yet at the time), but Myers had enough stalking/chasing/killing scenes to take inspiration from to not have to add these very occasional and niche lunges as the main highlight of his kit.

    I think current Fragrant Tuft of Hair Myers is what he should have been, with no dash + a longer stalking range distance like before. The other changes in this current rework (like being able to go back to Tier 1 at will) are great tweaks in my opinion, but the dash straight up changes his gameplay and nature too much in my opinion. He didn't need this drastic rework, but at this point they're not going to change him back, sadly.

    In my OP I said that, thematically, it would have made more sense if they did that to Ghostface instead, but I wouldn't want a dash mechanic on either of them, that was just a reflection on how much I don't think the dash fits Myers from a thematic standpoint, whereas it could be justified from a lore perspective on Ghostface (Danny going crazy and lunging at these people from his tome lore). I still wouldn't want it on him either, I just think putting it on Myers makes even less sense.

    I do acknowledge that I should have made it clearer because I see a lot of people think I want Ghostface to become a M2 dash killer, which is not the case at all.

  • AcesSpeedo
    AcesSpeedo Member Posts: 292

    billy doesnt need any more nerfs, imo. everything else i like. although i dont even think making blight 4.4 would be fair. i say to remove his double speed add ons or make it so they cant stack and then hes more or less fine. double speed is op af. give him a cooldown after breaking pallets, fix the bug that makes his tokens recharge way too quickly, then hes fine.

  • AcesSpeedo
    AcesSpeedo Member Posts: 292

    erm i would defo say hes more mid c tier than d tier, and i dont struggle in my games with him. could fix his reveal mechanics and thats all he needs. like im finding it hard to understand why so many people think hes trash and unplayable when hes literally not?

  • Abbzy
    Abbzy Member Posts: 2,250

    He needs more not only reveal, knife sheat the purple addon should be basekit and increased movement speed in shroud mode when not chasing survivor should be thing too, he is weak and all he does is just applying make your choice on fully stalked survivors and then he has nothing only stealth but who is strongest stealth killer wraith probably and stealth as traps isnt strongest thing in DBD its mostly more time consuming and more effort for small outcomes compare to straight dash killers.

  • AcesSpeedo
    AcesSpeedo Member Posts: 292
    edited October 23

    that add on is too strong to be basekit, have you ever been on a gen and been exposed by him and you try to run to the nearest pallet or vault and he just zooms through and downs you lol

    give him walleyes matchbook and/or leather knife base, thats more appropriate imo gives him more chances to expose people and makes traversing whilst stealthed a bit easier without being caught

  • DBD78
    DBD78 Member Posts: 3,588

    Yeah I'm long ago tired of changes to Trapper, Ghostface etc that sounds good but map changes and other things makes the buffs not do anything overall. These killer have been weak for so long now it's time for BIG changes that pushes them to A-tier. And if people complain well deal with it because they deserve the love no one can say anything different.

  • Abbzy
    Abbzy Member Posts: 2,250

    For him its not that strong because as all d-tier killers he with his best addons feels almost as mediocre killer, they wont give him that addon at full range and mostly give him half of it bvecause they dont wont to rework addons that much but fact is ghostface needs buffs and big ones because he must be played without single flaw or mistake against good teams which means he is weak and against agressive survivors or swf he is probably the most bullyable killer in the entire game just look at him for 3 seconds and he looses his power for whole 17 seconds and if you are 99 then force him to m1 you like bodyblock the hook and he will be just m1 killer with almost nothing not to mention he is bad because survivors can reveal you at any state like normaly when they are on their fee, sluged or hooked they can still reveal you which means he is only killer who is countered by survivors in any state and thats sad.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Another case of "I don't like playing as this killer so I want a rework"

  • It would be - at least from my point of view - a fun idea to give Ghostface some gameplay similar to Pinhead's box or Freddy's clocks. A secondary objective which suits his character and keeps survivors busy.

    Phones. One survivor needs to answer a phone call regularly, otherwise the whole group gets some debuffs.

    The person who answered Ghostface's call gets Oblivious, has their aura shown for a short period of time after the call has ended (takes 10 to 20 seconds or something) and remains broken after being injured until someone else is the focus target.

    It would keep the stealth to some degree while abolishing the horrendous reveal mechanic and he would get some basekit slowdown.

    I am aware that the idea is far from perfect and certainly would need tweaking, but still I consider it not too bad for a start.

  • Anti051
    Anti051 Member Posts: 881

    My wishlist after 11k hours of mostly playing Ghost Face.

    • After 3 successful marked stabs, gain the ability to throw the knife once (one-shot down if target is exposed).
    • While crouched and in Night Shroud, the Ghostface will not trigger chase.
    • Accrued stalk points do not drop off on injury. (All accrued stalk points drop off when put into the dying state)
    • All reveal progress is instantly lost when technically losing sight of the Ghost Face while Night Shroud is active (Current time to reveal is 1.5 seconds).
    • Add slight speed burst, stun recovery and pallet break speed bonus when revealed.
    • Make directional indicators more accurate when in the process of being revealed.
    • Cut cooldown of Night Shroud in half on successful marked stab.
    • Make effects of current 'Chewed Pen' and 'Lasting Cologne' base kit (Increases reveal time for dying/hooked survivors to 3 seconds).
    • New Chewed Pen: Marked targets become blind for the duration of the mark.
    • New Lasting Cologne: For 80 seconds, survivors injured while Night Shroud is active take 1.5 seconds longer to reveal the Ghost Face and leave scratch marks for an additional 5 seconds.
    • Make current effects of 'Headline Cut-Outs' base kit (+40% movement speed while stalking holding M2).
    • New Headline Cut-Outs: Increase time required to reveal the Ghost Face by 0.5 seconds.
    • Cinch Straps: Night Shroud remains active after successful 'Silent Stab' scoring events. (Putting survivors into the dying state ends Night Shroud)
    • Marked Map: After performing the damage generator function, survivors within 10 meters of the affected generator will have their locations revealed upon the next interaction with the affected generator.
    • Victim's Detailed Routine: (In addition to the current effect) When marked, generators being repaired by marked survivors will be highlighted in Yellow and marked survivors receiving or performing healing will have their locations revealed.
    • Night Vision Monocular: (In addition to the current effect), auras of all survivors within 10 meters of the revealing survivor are shown for 5 seconds.
    • Telephoto Lens: (In addition to the current effect) stalking has no range limit.
    • While Night Shroud is active, if a survivor is 'stalkable,' their portrait will animate to indicate they are 'stalkable' (unintended marking can be extremely detrimental).
  • GroovyAshes
    GroovyAshes Member Posts: 5

    Maybe some Killers shouldn't compare to top tier and leave something of a challenge for skilled players?

  • GoldenDwight505
    GoldenDwight505 Member Posts: 7

    I think Ghostface is fine. I don't want to see him reworked. Just give him some small buffs here and there and he will be much better.

  • Pcblack
    Pcblack Member Posts: 1
    edited October 26

    hear me out keep his power but give him a secondary ability with a phone booth that gives you who wants to be a millionaire type questions about the match to check if you’ve been paying attention

  • Abbzy
    Abbzy Member Posts: 2,250

    Big buffs, his power is fun but now he is super punished for every step that he does wrong just like trapper but ghostface is just killer that can turn off his terror radius and apply make your choice effect on survivors (exposed effect) for 1 minute and than chase as m1 killer.

    He cant be played as m1 chase killer but more as stalking with hit and run, injured survivors that are 99 are best because they are oneshot snd it doesnt matter if they heal but he can be easily countered by survivors following you and revealing you kicking you out of your stealth and than forcing bodyblocks when they are 99 like when you need hook survivor you carry but if they do this right he is just m1 who can squat and tbag back nothing more, so in order for him to be deadly you need to play him as trapper like chess master who predicts and is few steps ahead his opponent with no mistakes or you will get crushed and tbaged like nothing.