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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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So i started to think that bhvr wants to make survivors unkillable

kin
kin Member Posts: 558
edited October 24 in General Discussions

More pallets, which is why most of the killers in DBD have become much worse, pretty good anti-tunnel buffs, an increase in the anti-camp distance, which will now really start to interfere, an anti-triangle that makes any prolonged match a 100% victory for the survivors, especially if we are talking about a genrush.


There are many nerfs, unpleasant moments for surv, and not a single nerf, but there are no unpleasant moments for killers like genrush, as well as a complete disregard for the existence of more or less experienced survivors who can at least do something other than fall in 20 seconds or matches where there are people with flashlight on open maps.


It's really starting to seem to me that the developers just want to give the survivors all the tools to win and make them pretty easily accessible, because.....After all, the assassins will still win 70% of the matches even on m1 killers due to the fact that only a few survs will use all the features.

what I'm saying is, I don't know about you, my dear friends, but my killer games are either too simple or very complex and there is no middle ground, and most often they differ only in the ability of survivors to do certain things, especially you will notice this when playing for Sadako, whose power is calculated that survival has no idea they have something to do against her. Fixing generators also depends on knowing what needs to be done, because an experienced survivor can easily find gen based on a lot of hints and several permanent spawns, not to mention perks, some of which expand gen to an insane scale.


I want to say that it is not necessary to add mechanics that help the survivors, but also the killers. The very concept of antitunel and anticamp is nonsense, it should be mechanics that make it possible to lift the blanket to the losing side, and not punish you for offending someone.

What do you think about the latest updates? it seems to me that the developers are going a little wrong

Comments

  • kin
    kin Member Posts: 558
    edited October 24

    a large number of pallets on the cards greatly worsened the life of m1 killers, and this is a fact, as well as the first version of the antitunel was very tough on the killer (maybe it will be, who knows, maybe this is not the last option. And all buffs for killers from this system are severely limited, when as a survivor can still use all the bonuses and is limited only by time in fact). They removed the killer's ability to grab surv from the hook, which weakened the camp. They increased the survivor's dying time on the hook. They have relatively recently returned fast jumps (before that, for many years there were only slow and medium jumps). They made an anti-triangle. They made an anti-camp and an anti-slug.


    You probably haven't read the patches, but somewhere with Nicolas Cage, you've received quite a few improvements in quality of life and direct buffs. If they continue in this spirit, they can really make victory against experienced survivors who know the mechanics impossible.

  • kin
    kin Member Posts: 558

    Well, I was talking about the same thing. If they continue, the survivors will become invulnerable and, in fact, the killers will win only because most of the survivors do not know what to do, the game is already close to this state by mow

  • Abbzy
    Abbzy Member Posts: 2,162

    Looks that what devs want, they want for m1 killers to be more beginer friendly and lower mmr but than for more experienced players and high mmr it looks they want just nurses,ghouls,blights mostly than billyes and krasues,draculas, twins, larrys and simular killers not some stalky ghostface or doctor those arent fun enought and fit for experienced players only maybe if they run best addons and perks on them and have like 1k hours on them then they are maybe playable there.

    Little hope left is last mayers reworks that shows that there is maybe something changing in their plans and they want to make more killers viable for high mmr players but than pallet changes are something that are against this hope and are suppressing it.

  • Obscura
    Obscura Member Posts: 35

    Devs never talk about the gen rush. They make changes on the symptoms but not on the core problem.

  • GroovyAshes
    GroovyAshes Member Posts: 5

    Something has to give. A majority of Survs are bad at the game or aren't even playing "to win". All these changes do is make it a little harder to faceroll through the team. Any Skilled Killer should still win or at the very least 2k, tie.

  • Colt45m
    Colt45m Member Posts: 246

    They already slowed gens down and this update is barely going to effect anything. 120 seconds to slug? If you leave someone down longer than that you deserve to lose the down. lol

  • kin
    kin Member Posts: 558

    The problem is that this update ignores moments when the killer has no choice but to try to deal with those who came to save the survivor. You probably haven't noticed, but this tweaker doesn't reset after a second fall; they don't say anything about it, meaning lose-lose situations are still possible for the killer, with proper playstyle from the survivors.

  • eddoe
    eddoe Member Posts: 2

    Im somewhat new to the game and trying to main killer (yes i've played some surv too), I just find it hillariously favored to survivors, im facing people that are neverending sprinting and basically 0.8seconds blinding with flashlight from 1 singular survivor, and managing to get 1 hit on that sweatlord just sprinting away gives the whole survivor team all the time in the world to repair 3 gens at the literal start of the game.

  • cogsturning
    cogsturning Member Posts: 2,165

    It's never taken me two minutes to deal with any issues that arise. And what happens if they get up? Just hit them again. There's going to be some sort of reset. People who hit the two minutes aren't going to jump up the moment they hit the ground again. You probably have to fill the standard 32 second bar, which should be enough time as is. 120s is a joke of a length.