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Michael Myers feedback after playing him for a while + more!

AhoyWolf
AhoyWolf Member Posts: 4,645

After the recent changes he got in 9.2.3, he is actually quite enjoyable to play! He still needs adjustments which I'm here to list for you all!

Gameplay

  • Increase stalk range back to 40 metres (from 32 metres)
  • Bring back old stalk rules which were x1 stalk from far away and x0.6 stalk from up close (from x1 while standing still and x0.75 while walking)

You could reduce the stalk multiplier from up close to x0.5 or x0.4 since his stalk is quite fast already, but maybe that's due to the current stalk rules, not sure.

  • Evil Incarnate should have the same lunge distance as Pursuer Mode, meaning +20% lunge bonus (from +0%)

Inconsistency, Evil Incarnate should be a buffed version of Pursuer Mode, so there isn't a reason why it should be weaker in some cases.

  • Rework Reflective Fragment or remove the downside

The add-on would be a decent clutch without the downside, but it's never worth running with it, the extended duration just isn't good enough for the inability to insta-down people.

  • Rework Blonde Hair

The benefit is quite bad, after testing it a little it just confuses the hell outta ya, since the Survivor might be long gone yet you're still following their Scratch Marks from across the map.

It could instead increase the charge rate of Slaughtering Strike by 10% maybe. Or maybe it could be like one of those meme add-ons, where Slaughtering Strike only deals 1 health state of damage, but increases it's lunge duration by like 50%, so you just become even more of a tall chucky haha.

Visuals & Sound Effects

  • Improve Michael's base model (for the love of god please)

His model is quite outdated compared to literally any other depiction from any other video-game, which is quite sad.

  • Improve Michael's animations

There are a lot of broken animations, like during his mori he clips all over the place, and compared to the modern mories his is quite jittery and just looks outdated, a new fresh mori animation would benefit him for sure, his new slaughtering strike animations just all need to go and be replaced with something truly unique and not just rehashes of attack cooldown animations…

  • Improve Michael's footstep sfx

This has bothered me for quite a while, but Michael has very similar footsteps to Survivors, even for being a hulk of a man he has the same weight behind his footsteps as meg, which sometimes confuses the hell outta me, might just be me tho.

And I think that's it!

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