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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Dev....

you dev feel like you don't understand your player base and you always contradicts what you say. saying you want chaotic games and that player should have the possibility to make their own choice but still punish them for playing in a way

saying that player felt to much handholding and wild you were saying this you where talking about killer, when we did not felt handholding we felt force to play a certain way to please the survivors for their litle ( i need to have fun ). and wild you say you guys got handholding to much.. look at the survivors side:

  • 10% haste
  • Endurance
  • Elusive
  • No Sound
  • See the killer's Aura
  • 10% haste in endgame
  • Endurance in endgame
  • Survivors can pick themselves up if slugged too long
  • Anti face camp
  • Seeing the resolve bar on teammates
  • Pallet changes that massively increase the number of pallets on maps that didn't need it while not acctually adressing the thing said changes claimed to be trying to fix.
  • Etc.

like really ? survivors got so many many second chance that they can play bad the whole game and still get escape. and let's not talk about end game base kit endurance it's 100% dumb, it's basically a guarantee escape for all survivors right there cause he got god mode on and can body block other with that. i can understand the endurance on unhook mid game, but when survivors use your base kit handholding tool to block killer to prevent the killer to go on a new chase by bodyblocking, because why not they won't go down anyway, that it's just 100% dumb. and after that they complain they get tunnel. when in reality they just search to get tunnel. tell me why a killer would : hit the unhooked survivors get a cooldown run to the healthy survivor that might take 30sec to 60 sec to get the first hit than a other maybe 20-60sec to get a down when they can just hit the bodyblocker and re hit them in the 20-60 sec right away😑

And btw giving more BP from fresh hook. sorry but it's crap there no benefit in the match to go to new hooks, and the haste that go off after using the power. its pointless. ( trapper will benefit the most blabla) NO, intelligent trapper will add a trap near the hook or a path near it to maybe trap someone or wtv , haste is gone. killer want possible preasure by playing good no pointless haste and bp give a POP full map or something. so killer get a chance to DO something

your anti-facecamp:

is…. is ….it's crap sorry. what if you got a killer that he decide to play strategically and place a survivor near 3 gens that are close. he will need to play like a braindead player and leave the spot and go into a corner of the map cause .. oh no he will get unhook ???

its almost like you guys look at it as a survivors main who got no experience in real match with good player. killer don't proxy camp to make survivors have a bad time they do it cause they wan't to make pressure and mostly because if they do not , THEY LOOSE the gens are so quick there SOOO much god loops and pallets that the killer have no time and if they do 1 mistake and most of the time their mistake it's the game that decide to auto-aim the wall or just a brain-dead item or perk that increase the chase time.

They might just watch the corner of the map the whole match cause they will lost almost 100% chance just because they wanted to play ghostface or wtv the weaks killer they choose for this match..

you are doing all this because people uninstall the game cause of these litle problem of face camp and blablabla. but you don't even understand WHY people play this way cause you are stuck in your stats you are watching when these stats are pointless and prove nothing!!!! i unistalled this game because i was tired of toxic community. just because i played to win and survivors goes in a rage and got told i tunnel when i hooked 1 or 2 other survivors before them or tunnel because this survivors played BAD and got down or was on a easier loop so, im not playing dumb and go vs him not the survivors on a god loops. etc etc

Devs that makes many bad decision and don't understand the community ( or only listen to 1 side ) tired of all this crap.

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Comments

  • GeordieKiller
    GeordieKiller Member Posts: 467

    that is the best post i seen that explains how i feel about the game current standing and the PTB incoming sadly this is the way the game will go unless drastic action is done and fair balancing is done which starts with listening to the killer community more often and devs giving actual buffs not useless ones or palcebo ones like the 6.1.0 patch

  • Rock_KBob
    Rock_KBob Member Posts: 58

    @panaku this is why they are stressing this is a test. They want to see if any of these changes can bring about their main goal of retaining players. As a 50/50 player, I felt these changes were so much more balanced than the original PTB testing these things. Agree there may still need to be changes even so, but I feel more comfortable giving this a test run vs the original tunnel/slug update that was atrocious.

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  • BorisDDAA
    BorisDDAA Member Posts: 525

    Ok bro. You trigger the antifacecamp but you're not kissing the hook? Funny. I haven't seen a single killer or myself trigger it even by proxy camping but sure. And for ptb changes, how do you know? Have you played it already? NO

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  • Shinkiro
    Shinkiro Member Posts: 393
    edited October 2025

    He sums it all up perfectly tbh. As does GOD WOFLE in his new video about the stream

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  • Rock_KBob
    Rock_KBob Member Posts: 58
    edited October 2025

    @panaku "the point of what i said it's about their distance now is so huge you almost can't patrol the area"

    They did indicate in the live stream that the bar fill rate has been decreased by 50% and that the closer/longer the killer stays in the area, the faster it will begin to fill. They stated this was specifically to help with the situation you named of having a "good area" as you call it to guard. The point of the 50% nerf to the anti-camp fill rate was to account for the killer moving in and out of that range while patrolling. Remember, if during your patrol a survivor moves into the area of the hook that completely stops the camp bar too. Lots of variables in play to account for.

    I think we need to give it a try before we jump on it so harshly. The area may need to be adjusted in the end, but there's no way to know without testing. ☺️

    Post edited by Rock_KBob on
  • BorisDDAA
    BorisDDAA Member Posts: 525

    Yes I'm the one with the toxic ego here. Definitely. And what I meant was have you play tested these changes already? NO

  • cogsturning
    cogsturning Member Posts: 2,259

    The ptb hasn't even happened and everyone is pre-crying. This is why nothing can ever improve with this game. The resistance to any change is so severe.

  • BorisDDAA
    BorisDDAA Member Posts: 525

    The forums are insufferable right now. Just ######### and moan about everything it's crazy

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  • BorisDDAA
    BorisDDAA Member Posts: 525

    Ok bud. Conveniently you also ignore @Rock_KBob posts about it being a PTB. Sounds like you just want to vent.

  • Crowman
    Crowman Member Posts: 10,111

    The devs are basically trying to develop a system while trying to only consider the perspective of one role. As long as the devs only care about how survivors feel about tunneling/slugging/camping and try to build systems to give them all the benefits against those situations, these systems will only fail and alienate the killer playerbase that the devs seem to not think is needed.

    It's like they saw how all their competitors died giving their survivor side so many tools to deal with the killer and decided they wanted to copy that because they think with all their licenses they are too big to die at this point.

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  • cogsturning
    cogsturning Member Posts: 2,259

    I also love how everyone in this forum thinks they know more than the BHVR employees. They have people whose entire job it is to watch the community and take in feedback. They are listening to the community, who've been complaining about how easy tunneling is to secure a cheap win. They're trying to make it slightly harder to do. It's not the end of the world. If one person being hard to find for a brief period ruins your games the problem might be you.

    Since you're so pressed about the anti-camp, the range only increased by 4 meters, yet the starting rate is 50% slower. That's a buff to people who can just step four meters back and still camp. Hell, they can just stay at 16 meters with how slow that start rate is.

    just sended my though and probably many other person have the same tought about the state of the game and dev

    Yeah sure other people have the same thoughts because you literally copy and pasted someone else's list from another post lol

  • Balrog
    Balrog Administrator, Mod, Co-ordinator Posts: 461

    The conversation needs to remain civil and constructive.

  • Rock_KBob
    Rock_KBob Member Posts: 58

    ^this. I didn't comment on this aspect of the post as it felt really inflammatory and didn't want this thread to go that route right off, however, I had the same thoughts as you.

    I felt this livestream was not only a great look into the fact that the Devs ARE listening, but also that they care and play their game. They really seem like they are trying to balance stats with community feedback best they can. No one can please everyone, but everything regarding this stream seemed like a step in the right direction.

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  • Abbzy
    Abbzy Member Posts: 2,303

    Funny how people call the game handholding for killers (mostly unique hook bonuses) but than survivors are getting changes like these to buff their basekit and all killer gets is more blood points and few seconds of bloodlust that wont be good for like 60% of all current killers which have to use their power or its still better, killers like blight to ghostface wont benefit from it and only killers like slinger,knight (if you dont need use gusrd for break or send him to patrol), clown (yellow bottle is still better than this), demogorgan (if he doesnt have portal there), huntress, legion,bubba.

    If you say that I mentioned more killers that get some use from it well trust me there are more that wont or have better options from their power like its better for hag to set traps on the way across the map than just hold w with loodlust for 15 seconds (this is only good in very specific situations).

    Like it or not the killer rewards for not tunneling are bad and tunneling is only harder thats all so just another nerf to the pig and many more killers nothing more.

  • Abbzy
    Abbzy Member Posts: 2,303

    The game didnt came to the world yesterday its been here for what like 9 years almost and people had been through many changes so like the changes to this before many just read patch notes and new these changes wont effect strong killers and just will burry alive the weaker ones before any content developers tested this and when they tested it like 80% or more said these changes will break the game and it will be just throw away ghostface and blight up or they will loose a lot.

    If you have some experience from both siedes you can put into picture how will things go its simple and it works most of times.

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  • cogsturning
    cogsturning Member Posts: 2,259

    The last nine years has seen a bigger and bigger influence from social media and streamers. People in this forum post videos from content creators and parrot what they say. Even in this thread there's just a random video. These content creators treat this as a job and have motives for what they do. Stop listening to them and let regular people try things in regular matches.

    Both sides of what?

  • Abbzy
    Abbzy Member Posts: 2,303

    When I look at pacth note all I see is better protection with buffed antitunnel for survivor (huge buff), better antislug for survivor (medium but more low buff becasue now they can make it 90 seconds, there isnt anything that survivors will crawl on the ground like snakes super fast and recovering at the same time while crawling on top of that building up the meter that will let them pick themself up as recover bar reaches maximum so basekit BT and when all of this isnt in one thing now they will recover fully from ground when they will be there 120 seconds but doesnt have any crap I mentioned before from old ptb so now it can be 90 seconds or 100), Killer reward for unique hooks (super low buff, its just more blood points with speed coming in form of bloodlust which like half or even more killers wont get any benefit from only killers in specific situations or the ones that doesnt have to use their power and have no mobility like slinger who is 110 speed and uses his gun only when survivor is close in his range).

    Skullmerchant gets small buff because devs dont want to invest recourses to her (more real is they just dont want spend time making her rework because she is good only for skins that her mains buy, she isnt good for them to rework because many people will hate her just because she exist and they dont want to change rework every patch which would most likely happened with hers).

    Thats like all or did I miss something maybe one thing some survivor addons will get changed like BNP, syranges,styptic (which is nerf like big one but truth is these addons do almost nothing against blight and then one syrange or styptic can change the whole game for trapper or clown which is nuts but real) and maybe some perks due to stronger antitunnel and thats all.

    So when I look at this killers that started tunnel on 3 gens and less will now have to tunnel earlier because it will be harder to do so latter because of these changes, killers will tunnel because its still best and rewards arent worth compare to having it just harder because stronger antitunnel basekit, survivors meta addons will get change and I hope they wont be super weak but busted more than now or this patch is bye bye to m1 killers and weaker ones just blight up (indirect message from devs to killers that play against good survivors that wont loose to legion on 4-5 gens) and merchant being lesser priority than other killers which is just another middlefinger to all players which doesnt purely hate her no matter what.

    Overall from what we know by effects and numbers its big nerf to killer side and buff to survivor side, or you want to tell me survivors are the ones that are getting nerfed (maybe the addons that are meta but we dont know what their changes are dont we)?

  • Dokta_Carter
    Dokta_Carter Member Posts: 776

    This. This is why I had my own post prefaced as a non doom posting. My issue was wording and the removal of non collision instead of full non collision(including getting hit)

    Most of it on paper imho is test worthy, and i give my full two cents then.

  • Pulsar
    Pulsar Member Posts: 22,954

    Oh God, not them.

    Killer equivalent to the Survivors crying in 2018 about losing infinites.

  • cogsturning
    cogsturning Member Posts: 2,259

    It wouldn't be so bad if there was a rule that kept this amount of posts about the same thing regulated so eveeyone can screech at each other in one or two big threads. But no, we spam the forum with endless posts about the same things.

  • Nazzzak
    Nazzzak Member Posts: 7,362

    Agreed. The ragebait YouTube and tiktok videos have started popping up, so we've got all these people coming here to repeat their overlords thoughts. I'd prefer to keep it to a couple of threads, at least until the PTB starts and we can see some genuine feedback.

  • cogsturning
    cogsturning Member Posts: 2,259

    Yeah I ove the uptick in opinionated people with 5 posts that always spring up whenever a single thing in this game might possibly change. I'd love to get out of this cycle of social media and content creators deciding what's best for the game they profit from.

  • vol4r
    vol4r Member Posts: 907
    edited October 2025

    Holy, its interesting.

    People say that tunneling is valid and needed, but you destroy experience and fun for other 4 people with it and now say that behaviour only cares about the surviviors?

    We need an anti-tunnel system, definitely. People got boosted MMR because they were killing the weak link and wonder why they can't win against actually good people.

    My real life friends left the game long ago, friends that I found somewhere else (discord etc) are now leaving or playing a lot less.
    People are being left with no one to play with because of those scummy tactics. It's time to change it.

    Playing killer IS NOT HARD.
    I am not even trying to win and I am getting 78% kill rate after the pallet density update, which people call miserable.

    image.png
  • Blueberry
    Blueberry Member Posts: 14,459
    edited October 2025

    I dislike when people say “it’s just a PTB, it’s meant for testing”. The reason people are still upset is because it makes them feel that they are very disconnected from the game that many of these ideas even made it past the drawing board. It shows us where they’re thinking. The entire patch could not even go through and it’s still a problem since it points where the games heading. It’s the principle of where they’re at, not just this patch going through or not specifically. This is why people are upset, even when it’s “just a PTB for testing”.

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