http://dbd.game/killswitch
Current status of dbd = dog poop
Dear devs, I'd like you to play your own creation as a solo que survivor and please let me know what your thoughts are. Goodluck.
Y'all be handing killers free candy left and right. This is coming from a 3k hours survivor main. It is practically unplayable. Almost every killer has been buffed to a point where it has become simply unplayable.
Unbalance perks. Unbalanced addons. Almost every loop is either straight up bad or easily mindgameable. Survivors dcing left and right. Bots are ridiculous. Hitboxes are broken. Krasue. What is going on here? Hello?
Shall I just quit or what? I feel like I'm just wasting my time here cause it's almost impossible to escape and I try so hard to save other survivors, but what's the point if everyone just instantly goes down? Every dlc/patch it's just getting worse and worse.
I understand swfs, but that is maybe 1k of players. What about the thousand of others? Even if I sometimes play with comms, I'm the one who usually has to do the looping, but even then my friends end up dying cause killers don't wanna chase and rather camp and tunnel.
What happened to that antitunnel/anticamp? Is that still happening or what? Can survivors get some free candy too or y'all don't care?
Please, for the love of God, fix your game.
Thanks
Sincerely,
ACosmicWhale
Comments
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What’s the point here? That anyone else who plays solo queue will have the exact same experience as you?
I play solo queue too. I enjoy it and I escape regularly. Lifetime escape rate is 43%, likely higher recently because I escaped a lot less when I was a newer player (my last 30 days I’ve escaped 23 out of 39 matches). What about the masses of other solo queue players out there? How in the average escape rate 40% if the game is “unplayable” for all of them?
I have no doubt that some survivors struggle with the game (in the matches I lose as solo queue I get some pretty terrible teammates). Every game has a skill curve with very bad players on one end and very good players on the other end. But the stats say that a large portion of solo queue players are able to escape regularly.-15 -
Can always tell who actually plays both sides and who only plays a single role.
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Sometimes I think I'm playing a different game to some people who comment on here about the state of solo q. This is just not my experience as a solo player at all. Sure, at times I have frustrations but for the most part I enjoy myself. That's why I continue to play.
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Same for me.
Every game has a natural skill curve. Some players are going to be very bad and some players are going to be very good and everything in between. The players who are struggling need to realize that if BHVR buffs their side/nerfs the other side and makes the game easier for them, that has serious consequences for game balance.
For example, blanket nerfs for killers or blanket buffs to survivors to help those survivor players on the lower end of the skills curve just makes the game more difficult for killer players across all skills levels. The very good killers will still be fine, but the bad killers will just get even worse, and the average-skilled killers will now be way more frustrated with the game. So all you have done is shifted frustration from one group to another and probably increased the amount of frustration overall across the player base. We are seeing a very good example of this now with some maps getting way too many strong pallets needlessly added to themThe goal for the balance team should be to minimize frustration across the entire skills curve, and I feel like they are doing a decent (but not perfect) job of that. There are still some busted killers that need to be further nerfed and some quality of life improvements to bring solo queue a bit closer to the level of SWF.
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Our downvotes just show that people can't stand that we may have a difference experience. Sorry I'm not having a miserable experience like the downvoters. If it makes them feel better to downvote me, have at it. It has no impact on my experience in the game.
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Solo queue is totally fine. You get good matches and bad ones as when playing non-solo.
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Almost every loop is either straight up bad or easily mindgameable.
With all due respect, I would expect a 3k hour survivor to learn how to play basic loops, of which there are still plenty that aren’t bad/mindgameable, especially after the pallet density update.
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done reading after every loop is easily mindgameable
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if there is an issue with soloq its the players… devs cant do much about that. how are the devs going to force people to do gens intead of totems? or force people to take hits? or force someone to not lead the killer to the only person doing gens? they cant.
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I’m sorry you’re not enjoying the game right now. I know you’re getting alot of heat from several replies here, but try to remember that your feelings and experiences are just as valid as theirs. Survivor is difficult, and Solo is absolutely the hardest mode to be successful at In this game, and has been proven so by every kind of statistical data we have along with the devs very own intentions of where they want the survival rates to sit.
Until things change, maybe stepping away isn’t a bad idea? I myself haven’t played since the fog vials, and it feels bad I get it, cause this used to be my favorite game, but to be as brutally honest as possible, BHVR is a business and unless the numbers are affected, changes likely won’t be made. If players continue to play the game/role in its current state, no matter how many issues with bugs, survivor pain points, killer pain points etc. then they don’t have as much of an incentive to make changes. From their perspective, why risk upsetting those that are playing the game right now in its current state. I’m not advocating for this kind of mentality but I do understand it from purely a business perspective. Why change the product if it’s still flying off the shelves? They won’t change anything until the product stops selling or risks getting pulled off the shelves.At the end of the day this is a game and it’s meant to be fun, and if you’re not having fun there’s absolutely no shame in stepping away until it becomes a source of fun again.
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I agree with cosmic 👏 Normally I'm a survivor main. Not too long ago i decided to give killer a try. I was surprised to see how easy it was to play it. I was getting some really easy wins as killer back to back. Considering i haven't mastered the maneuvering of my favorite killers, well it didn't matter i was still winning. Then whenever i play as survivor. Sometimes it didn't matter if we had amazing randoms playing or inexperienced newbies. As soon as the killer decided to slug or camp there goes the whole dynamic of the game down the trash and perks not good enough to get us out of tough situations.
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Most of you replying think I'm talking about solo que.. you're wrong. I just played a game with 1 friend and 2 solos against a huntress. Every time she saw me, she wouldn't chase. Of course she went for the weakest link, smart. Hooked them in basement, and proceeded to proxy camp. Where is the skill at? Is that fun? Guess what, we all died trying to save the solo.
My whole post if you read it entirely is about balance which this game continues to get worse and worse at. Yeah, I never played killer, but yet I can loop most of them. I don't need to play killer because it's too easy to play as one. I like the challenge of playing as a survivor much more cause that's who I am, but when most matches end up the way they do, clearly there's a problem.
All you killers down voting me know how much easier it is playing as a killer. My friend only plays survivor too and she tried killer against loopers and still 4ked. You have a way better chance at winning as killer, which is unfair.
You know why it's unbalanced? Because a killer main with 3k hours can probably 4k almost every match if not at least 3k, yet a 3k hours survivor main who made this post, after a whole night of 0 escapes no matter how hard I tried, failed. Also, most loops now are mindgameable because they are smaller. I personally don't mind it because there's more resources after your usual solo que doorknobs prethrow the 2 good pallets on the game.
If I wanted to escape every game, then I have to change the way I play and instead play greedy which sometimes I have no choice in doing, but the best part of the game is letting other newer players have a good experience, so yeah, I play altruistic as much as I can because I carry a flashlight and I try to be there for my team.
What annoys me is the amount of things killers have now which makes it easier for them to play. This shouldn't be that way if MMR exists. It should be skilled based. All these buffs are overboard. I brought this point in my last post. Why play Billy if you can just easily do what he does on Oni now? There is barely any balance anymore. Most survivor perks are garbage while killers just keep getting more and more buffed. Every dlc creates a more broken killer. I personally like looping a chucky or a xeno or a springtrap or even a ridiculous hit box kaneki hitting you behind an obstructable object. My team thinks otherwise though because those killers are too strong for them. Point case with the ridiculous krasue. We had one today which tunneled out an innocent dwit no matter how hard we tried to save him. Then we all died. Most broken killer ever released and then to tunnel with them? What a joke.
There's so many aspects in this game that is just irritating and quite frankly makes the game not fun even though we love to play it. As my friend said "and ex gf we can't resist to go back to." Yet I want nothing to do with my ex and I want these irritating aspects of the game to be noticed and worked upon because I do want to play this game, but it gets harder and harder the more complex it gets.
All I'm saying in a nutshell is there's barely any balance in dbd anymore. Something needs to be changed.
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They'll buff every killer so they can match swf's and lose all solo q players because theres no chance to win. The game will die out. That's going to be the result.
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I still have fun too, my complaints these days are less about solo Q and more aimed at the S-tiers ruining everything.
What's funny is tunneling/slugging etc more effects me when I play with friends, coz I feel like I am powerless to help my friends enjoy the game more. In solo Q I'm free to move on and go next without dwelling on it waiting on friends.4 -
I started this game on the 4th anniversary as a survivor main and I’ve been trying to come back for the past year but this game is unbearable if you solo q in low ranks your just never gonna win anything and the killers are op asf everyone can run perks to make any killer a stealth killer spring trap makes no sense a dude walking around in a animatronic but he’s invisible after walking thru doors and he gets stealth for using his main ability this game is dog ######### now for survivors I have a lot of fun playing as killer tho cuz I ######### on every survivor I play against
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Wait till the "pallet density feedback" threads get all the recent map changes reverted while leaving all the main building nerfs, shrunken maps, and weaker jungle gym tiles. Heaven forbid we have any resources to deal with 3 new S tier killers in the last year on top of nurse and blight still ruining matches. Dont worry though im sure they're still "monitoring" Ghoul.
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I just tired of the bad maps. Even before the pallet changes the maps have been a downward slide of suck starting after greenville. Haddonfield is still trash, Fallen refuge is somehow still classified as a "map" and still in the game for some reason, and dead sands is just dash killer heaven. I dont want my first thing i do when i load into a match as killer or survivor is just sigh and groan because of the map i got.
Post edited by Xray on6 -
After reading everyone's frustrations, clearly there's a problem here and you devs have a lot of work to do. Oh by the way, when are you going to fix deathslinger's aim animation cause it's still bugged. How long has this bug been in the game? Apparently you fixed it though, but no it's still there, alongside all the other problems.
All this said, don't really care anymore.
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I agree. Survivor has issues. I play both, but I advocate for survivor because I don't have any problems as killer and I'm pretty unhappy as survivor. Soloq has become unbearable. I gave up on it months ago. But my discontent friends are drifting away at a rate that I can't keep up with and I'm worried I'll be a killer-only player if I lose many more. I want to enjoy both but that currently isn't the case. I can 4k 10+ matches in a row as killer. Even that small streak is nearly impossible for me as survivor, yet i probably put more effort and thought into that role. I can kinda autopilot on killer. It shouldn't be that way.
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Exactly my point, thank you friend.
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Yeah slinger is in a sorry state
Animation bugged
Shots sometimes make the connect animation but then just break off
New maps having invis walls as high as skyscrapers
Invis walls inconsistency with for example guard railings
Botd having ALLOT more control over the chain then they should have
Chain breaking 2x as fast with nothing inbetween you and the survivor
Sights arent accurate to the actual shot (only default is)
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As someone who plays both sides, I honestly feel the game is fairly balanced right now. I know, I know — hear me out.
I’m primarily a survivor main, but I also play killer from time to time (Unknown, Hag, and Singularity mostly). From my experience, I win about half my matches on either side. I think survivor mains would benefit from trying a few killers, or at least playing killer once, just to understand how challenging it can be from that perspective. It really gives you a sense of the balance on both sides.
As killer, I’ve faced survivor teams that chain flashlight saves, blast mines, hook sabotages — basically everything designed to throw you off your rhythm. You can usually tell when it’s a SWF group versus randoms, but even solo teams pull off coordinated plays sometimes. On the other hand, I also get matches where the survivors are completely uncoordinated, which ends up being an easier win.
Regarding matchmaking, I believe SBMM is calculated using a combined rating of all four survivors, which is then paired with a killer at a similar rating. From my experience, I’ve been in lobbies with full P100 teams (not my level) and also with people who are new, at my skill level, or have a general understanding of the game. It really shows that the system tries to balance matches across experience levels, even if it doesn’t always feel perfect.
From the survivor side, I think the focus should be on balancing certain killers, not necessarily buffing survivors as a whole. Some killers just have very little counterplay once the chase starts. Take Michael, for example — once he’s built up his stalk, you’re all exposed for the rest of the match, and with haste perks, he becomes incredibly hard to deal with. Every killer should have some level of give-and-take that allows for fair survivor counterplay.
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You literally said in the first sentence of your opening post that "the devs should play their own creation as solo queue" and now you are saying people are wrong to think you are talking about solo queue? You literally mentioned solo queue in your first gorram sentence!
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Yeah you're right, just so the devs can experience the core struggle and see for themselves. My whole post is about balancing the game which the person above you said perfectly. I agree with not buffing survivors because I'm fine with it as is, but sometimes playing against killers can feel completely unfair. You know I'm right. I'm not complaining about either side, I'm just asking for a middle ground.
I will share a replay I took of my first match today. You will see how for once a killer chased me instead of other survivors and what the result was. Went against an S tier killer, blight, who was a ttv and lost the game by chasing me. By no means am I any good, which correction, I thought I had 3k hours because that's what my friend told me, but after looking it up myself, I see I only have 1.3k. Point is, he dropped chase after I accidentally brought him near the last gen, which then made him tunnel out an easier target. I don't know about the other 2, but has he done that from the beginning, we would probably have lost. That is what happens most of the time.
Personally, I think antitunnel/anticamp would be a healthy addition to the game because it will give everyone a fair chance. I'm not talking about all the other extra gen rush stuff or what not they thought of adding. That's too much, but a way to make killers not abuse this aspect when they can already do so much so easily will make the game fun for everyone. Think of it as an incentive, rewarding both killers and survivors. I don't know how the devs can do this, but if they can, I'm all for it.
I would also like to add that yes swfs who actually know what they're doing coordinated can be unfair and is the sole reason why the devs been handing free candy to killers, but how common is that? Sometimes I play with friends whether a duo, a trio or even a quad, we still have a hard time because most of my friends are not used to being chased nor do they know every detail of what to do and when to do it. I'm the only one in my entire group of friends that can consistently time flashlight saves, chains, pallet saves, etc and have to constantly teach everyone about what to do. I also end up dying for them and then we end up losing the match most of the time.
Now, imagine solo que. Yes, out of like 10 games maybe you'll get lucky and get 1 maybe 2 people that know what to do, but from what I've seen, it is so rare. If anything, there should be some kind of learning curve because most people don't know the little details that can turn a match in which ever ways favor. This would be a wonderful addition to the game.
Anyway, enough yapping. I love this game and I would like to see it grow and not wither like most games I've played, so please, devs, if any of you read this, there's a lot here to take from.
Below is the video I saved. It's safe, unbiased and will show my perspective of actually getting chased for once and taking a load off my solo que teammates. I don't know any of these people and I have a ton of better clips that I may or may not post some day of amazing saves, actual 5 gen chases, funny stuff, builds I've tried with friends and all the amazing experiences I've had playing this lovely game which I hope will not falter.
Don't judge me, it was my first match of the day and I know I've made a few mistakes here and there because I am human like all of you are after all. Should probably have tried to save the person who got tunneled out, but it is what it is. Maybe next time. Cheers
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This match wouldn’t happen if matchmake worked well in this game
This Blight didn’t match to your level as much as Feng wasn’t matching his. It’s not about playing against killer is unfair experience. Your video even proving if player isn’t actually that good even hardtunnel on S tier wouldn’t handhold him. You are admitting survivors don’t need buffs, but asking limiting already pretty gutted meta on killers besides adjusting skill requirements on strong killers will lead to survivors buff anyway. You are complaining on unbalanced perks in period when scourge hook was nerfed three times, gen kick nightmare is over, and dead mans switch no longer working for 50 seconds. Killers meta are either nerfed or in stagnation of years. We don’t have broken new add-ons. We have broken killers who playing more than player itself, because we love embracing casualty in this game.
Ofc we could inflate numbers, do “just tweaks”, it doesn’t change the actual thing how this game interact with players desires. Never would. So, gutting ways of play isn’t a solution — it’s brain distraction and chew gum for another fan of “I think x player style spoiled overall experience”
Devs already admitted they don’t track abandon for MMR. Press button if lose, make system believe nothing happened, start to play against what you lost. Repeat until burn out without realising you holding yourself within mmr you never belonged. Soft caps of MMR, its hidden nature — you never know on what actually level you are playing as.
Before putting out players agency (no matter side), adjusting balance, this game need to stop making new problem in face of casual S tiers, and fix what already broken. Reconsider a whole way of how they track data for research, provide clearness about how much and how often players play game in specific way. Right now at least for me — I don’t believe they can’t provide decent queue times with stricter matchmaking. Their current issues related with their design of MMR + code. As survivor yesterday I was playing with same people. Not because I reached “top cap”. This game. Is just broken.
I’m not god looper myself, still learning, my gameplay is heavy macro, half of my build orients on team efficiency. Having 800 hours in this game being 50/50 player — still have rates average what they showed. Despite me regularly playing with some p100 killer or survivor with 10k hours that time to time will bring me on place to show my level. I don’t share sentiment of solo q or mid/low tiers be completely unplayable. Considering such terrible state my own gameplay proved me 10 times wrongDemanding changes through addressing player behaviour in this game is just giving more agency for devs postponing addressing elephant in their room. No matter how “unfun” is facing tunneling, it’s not a mechanic, it’s how people play. Time to time you see posts on this forum about teammates constantly dcing, ratting, playing selfish, sandbagging. People here are creating hundreds of excuses — burn out, reflection of frustration, obliviousness, “it’s you look at this wrong, not me doing something in this game”. “Don’t punish people with stricter DC, no matter how, it’s limitations and ignorance of actual issues.” Somehow for killer role its a huge exclusion. Somehow we rushing to call it unfun as soon ad it doesn’t match our vibe and ruleset, but never consider the way how we play is unfun for others.
Seriously. If only this game changed win conditions. Made a leaderboard alongside with system that highlight input in match. Encouraging by points when person actually contributing, not for farming…
If currently killer have 50% killrate, it doesn’t mean he is a decent player, it means his whole gamestyle implies having a huge tie. Survivor can have 70% escape, but it can turns out he is consistently the only one who surviving in their match. Killer killrate doesn’t directly correspond to survivor one and it allowed devs to make a funny crutch for MMR tracking. Are we really still considering “unfun” going from the way how people play? That it’s issue of killer perks?
P.S. Decent play, it was entertaining to watch your video. A lot of patience, w. But this video isn’t helping your words in OP be more valid.
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Probably your killer MMR are far worse than your survivor MMR. Even if never played killer, knowing the basics is enough when going against those who don't.
I play both roles and survivor is much easier for me
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You said you enjoy yourself, but you didn't specify why you enjoy your SoloQ experience. Some people literally enjoy eating feces, yet objectively eating that is bad lol
If you find enjoyment with getting tunneled out or slugged at 5 gens, teammates going down 15 seconds into a match, no one doing gens, the constant DC's, Survs leaving each other on hook for two hook states or hiding all match, Survs afking, or matches being a complete loss because of the map rng… then I guess good for you?
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They can add more objectives instead of the sole monotonous repairing of the gens, and make DBD a more than decent game. Have an objective that requires being in chase, have one that involves finding car parts, have one that requires opening the hatch after finding a key, or how about one where you fight the killer?
There’s a good game in here somewhere, but we get subpar simplicity instead.2 -
Simply, the things you have listed just don't happen on a regular basis in my games. I have more games I enjoy or at least neutral on than ones that are miserable.
My question back to you if this happens to you on such a regular occurrence as you claim, why not cut your losses and move on? I can tell you without a doubt if my games got to the state you say you mentioned in you examples I would uninstall and not look back.
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Oh okay. So your claim is that you are in the minority of the SoloQ experience that somehow doesn't see any of that negative gameplay, even though it's so rampant that BHVR has to rush out fixes to quell the community, right right. Got it, totally believable lol
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These people just want back DBD from 2018 with 40+ pallets on maps and double pallets on fillers and jungle gyms.
Easily mindgameable like whats the issue here, mindgameable loops mean both killer and survivor have 50/50 chance in winning round on that loop so if you want double pallet jungle gyms back than every killer should get bufs to be at minimaly current ghouls level in power and new killers should be same as released krasue or ghoul because now survivors have better basekit antitunnel and other features, more perks and experience so.
Having loops super safe so when pallet is droped than its just almost impossible without good antiloop power or blood lust 3 which is basicaly 2v8 but there isnt mmr and killers are two.
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i agree there could be a lot more to the game than simply repair gens, other games have done it like f13th and TCM, they could also make the game have health bars instead of hook states and lose the hooks altogether because lets face it, who enjoys being stuck on the hook with nothing to do? all these changes sum up to a different game entirely and it wouldnt be dbd anymore.
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Where did I claim that I never see any negative gameplay? Just this morning, I was thinking, “Can’t wait for the anti-slug measures,” while bleeding out. The killer left me slugged just so they could go for the 4K. I’m right next to a hook, so it’s not like they couldn’t hook me. It wasn’t fun. A couple of games latter a killer was tunnelling of hook and I was thinking "Guess they are getting it our of the system before the changes" I have no doubt it wasn't fun for that other player.
Back to the topic: am I not allowed to have my own experiences, or do I just need to go with the narrative and be hyperbolic, or else the peanut gallery comes out and downvotes because they can’t stand the fact that people have different experiences from them? Such a strange mindset.
I noticed you sidestepped my question, too. What keeps you coming back if it is such a miserable experience for you?
What is with your “totally believable” comment? What exactly are you referring to? I wouldn’t be playing and putting up with these forums if I didn’t still enjoy the game. Not sure what’s so hard to believe, that some people who value their time wouldn’t waste it on something they don’t enjoy.
On a final note, what exactly has BHVR “rushed” out? To use my example above about unfun play for anti-slug: they tried years ago and failed to bring it in. They tried again recently, scrapped it, and are now trying again. Who knows where that will end up after the PTB.
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I'd be fine with keeping this version of DBD if it's what drove sales, but I don't think it is. Players have wanted a better experience for a long time now. But ironically, since the sales aren't tied to gameplay, BHVR realistically never has to do anything about the gameplay if they don't want to.
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I have 4000 hours, most soloq. And even soloq is much too easy. Too much second change perks for survivor, too high gen rush. Escape as survivor is much too easy.
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No you dont 🙄
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You're all over the place with your claims. First stating that your experience in SoloQ is vastly different than everyone else and that you enjoy SoloQ. I point out all the common negative aspects of SoloQ gameplay that everyone is complaining about and some of which BHVR is desperately attempting to fix, to which you then state that those don't happen on a regular basis for you and most matches you either enjoy or are neutral about, but rarely upset with. You absolutely are allowed to have your own experiences, but when the majority of players have the same common experience that is different than yours, it removes the relevancy from your claimed experience.
BHVR has been rushing balance changes recently because the game is hot garbage and has been getting flack, that's what I mean. From rushing out afk crow changes to removing hook attempts for all players in effort to trap SoloQ into matches they don't want to be in. Rushing out a pallet density change without thinking about how atrocious that is for M1 Killers to rushing out changes to anti-slugging Surv perks before they even pushed out any anti-slugging measures to live. BHVR has been sloppy.
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My only claim is that I'm not having a miserable time as a solo Q player, nothing more, nothing less. I don't believe I have ever written anything else that contradicts this position. I just baffles me that for some reason this upset people enough to down vote. For the record I have never once down voted anyone for stating this. Very interesting.
To say the "majority" rules and only their experience relevant is total BS. Not to mention, based on player count alone you can see the majority of players aren't posting on the forums/Twitter. Social media is notoriously bad at representing a majority view point for many reasons. I acknowledge there are people who see solo Q differently, but much like a movie, if I like it and there is a group of people telling me "No, it's #########, you shouldn't like it" I'm not going to change my view if I like the movie just because they are telling me I should.
I will make one thing clear and maybe this is what confuses people, I would never claim there isn't work that can and should be done to make the experience better. I'm not dismissing frustrations with the solo q experience. I just question if the game is that unplayable and miserable what keeps you coming back? You still seem to dodge that question.
Anyway, I'm all ears if you want to actually discuss what changes you think could be made to make the experience better. I just have no interested in going over the same "It's #########" with no discussion. If that's the case, I'm out!
It just really pisses me off when people tell me basically I should shut up and my experiences don't count for anything or some tin foil crap where I must just be making it for some unknown reason.
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The fundamentals don't have to change. Everything just needs to be expanded. More objectives and dynamic encounters with the killer won't change core DBD. That's because there's just so much room for improvement; so much room for new content. Hooks, pallets, health states, gens…those aren't the problems. It's the execution of it all. What we have is like an unfinished game.
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