Why I think the game needs to be balanced

Recently people are complaining about the quality of life changes. I personally think it's fine when it comes to pallets. I play both killer and survivor have some grasp of the game so far. Recently I've been wondering how exactly unbalanced is the game. I've been conducting an experiment for sometime now. And have concluded that for the most part in almost every aspect the game is killer sided. This experiment was conducted by playing killer for about 100 matches with no perks no add ons and no ability. I could only lunge and quick attack. I have tried this with numerous killers not that it made a difference in the experiment but out of all the matches I have had wins with an occasional one survivor finding hatch or a draw 2-2. This is unacceptable it is boring playing killer as I know every match will end with a win. There are a lot of reasons people will give for higher win rates for killers than survivors. But know that all the "skill" issues that could hinder this experiment exist on both sides. Survivors not only need a better tutorial but they need some help. Survivors should not be buffed in most cases. The actual problem is the killers they need a nerf. Whether it is their add ons, perks, abilities, or base stats. Imo most perks need a nerf. Most abilities need a nerf or change. Killers should not be versatile and a master of each versatile ability they are given. Killers should have distinct weaknesses and strengths. Things exploitable. Maps need to be revamped as some are to small and favor certain killers. There should not be maps that are win conditions for certain killers. Every map should be as balanced as possible. Not every chase should end with a down. Camping is a problem and how it has been addressed is saddening. Tunneling perks or anything relating to tunneling should be nerfed if not removed. Light born should not exist in the form it does now if anything it should be a slight resistance to a flashlight. It should not be able to completely negate it. Killers vaulting pallets or ledges should be slowed. Needless to say I could go on for hours. I am welcome to all arguments in the comments and open to listen to ideas or theories. But at the end of the day a game should be balanced and in no scenario should a killer be able to camp, tunnel, or force a win through any perk/condition, item, add on, ability, to make up for their lack of skill throughout a match.

Comments

  • Dokta_Carter
    Dokta_Carter Member Posts: 776
    edited October 2025

    Honestly let's say they are honest with diffrent killers, I want to know which killers, and if these were 5 matches or more per killer?

    And arguably, isnt the killers ideal outcome a down every chase?(or rather at least a hit?)

  • cogsturning
    cogsturning Member Posts: 3,311

    If there are no powers or add-ons or anything it wouldn't matter much. The terror radius is the major difference if all you're doing is M1ing.

    It is yeah, but it isn't what happens. This person is wording it as though killers are so OP that every chase does end with a down. But it's far from true. These would have to be God awful players to lose almost every chase. This has to be a bait post.

  • Dokta_Carter
    Dokta_Carter Member Posts: 776

    Yes, I agree, It could be hyperbolic, but this entire post just feels very... trolly?

  • Munky
    Munky Member Posts: 328
    edited October 2025

    All these 'killer gods' on the forum claiming easy wins, I wonder where they are when I play survivor ;) If you play anything below S/A Tier killer right now, it is an automatic free escape for me. Go figure. Anyone who can solve this mistery I will praise! I guess I must still be in low MMR as a 2016 player with over 5000 hours… hmm very strange.

    Meanwhile when I play killer, I get exactly those types of survivors that I am myself (sweaty veterans who know the game inside out and abuse techs to create infinites). If I don't play something high tier, its an automatic loss. Not because of my lack of ability, but because survivors know how to waste time and finish gens in record times these days. 5 gens under 5 mins is not rare in my bracket (whatever it may be).

    Check the stats on Nightlight. A big chunk of the killer roster is currently UNDER 50% kill rates. And I bet you the only reason the others are still above it is cause of the DC/Gonext pandemic.

    But yeh, with all those facts… I guess you are all just waaaay above average killer gods ;D

    Edit: In reality I bet most of you players just don't realize how sweaty it reaaaaally gets at the top.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 84

    Bait used to believable once upon a time, maybe this one would work on Twitter though.

  • bazarama
    bazarama Member Posts: 440

    Yeah total garbage.

    Low mmr or new survivors you're getting 4k or a 3k with a hatch escape or letting last survivor go.

    Average to decent mmr probably 2 or 3k depending on killer and survivors not doing gens and going for bad saves.

    High mmr or decent game sense like looping and or gen rushing vast majority of killers, especially m1 killers, struggle to get anything more than a 2k at best.

    Coordinated swf kill rate is very low.

    Bully squads kill rate varies massively depending on killer and how survivors play like doing gens with builds to pick up teammates, sabo, head on, flashlights/flasbangs or get off hook and second chance perks etc or just outright bully and not doing gens.

    I can play trapper or ghostface and get a 4k or zero k. Clown very rarely get zero k but can struggle to get 2k+.

    So op saying game is killer sided and killers need a nerf i(although some do) s total bs based on my experience of playing for a long time.

  • cestoda5
    cestoda5 Member Posts: 50

    When do the quality of life changes take place? Im still waiting.