http://dbd.game/killswitch
Why don't you mention why killer players uninstall the game?
Comments
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The matchmaking. It's either extremely easy wins against survivors who cower the second they hear the terror radius or I'm against people I don't have a hope in hell in securing more than a 1K. It isn't even easy win, easy win, easy win, big loss. It's seemingly completely random but hey, it keeps me at a 60%ish kill rate so it must be working correctly, right? It's not. I miss having close games where both sides feel like there's a chance, I haven't had one of those since I came back to the game after Unknown dropped.
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This one's on the survey list, though.
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To be completely honest, I haven't seen the survey list, I've just been browsing the forums waiting for a game to install. I saw this comment asking what reason a killer player would have to uninstall and I answered it. Apologies.
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Oh, it's not accusatory, just contextualising it within the topic, is all.
You're good!
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I'm talking about gameplay but it's a lot easier to fix a small issue than a big one. There are also 41 killers. If one has issues, pick another. I don't think a whole lot of people put "Houndmaster is too buggy" as their uninstall reason.
And there's also a huge list of fixes for both sides with each fix.
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No offense but if you still noticeably struggle after 1k hours then you always will.
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The fact is it should be on there to give clean data on reasons of uninstall which in turns gives healthier balance changes to address issues on BOTH sides.But balance issues aren't the focus of the exit survey. DbD has balance goals and they have actual data on that. They don't have anyway to gather info on people who are leaving because the game lost its horror feel, or people who are playing something else, or that they don't like the graphics, etc.
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Yeah, I really don’t think you understand how data collection works at all.
If “the game lost its horror feel” ended up being a top choice, BHVR could have released a more focused survey with in-depth questions, and potentially free-text responses. And if that survey isn’t enough, they could conduct interviews to have conversations with people about this topic.
But saying “they don’t have any way to gather info”, just shows you don’t understand how this works at all.
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but there are options where for survivors they can say due to tunneling or camping etc where's the killer options ie gen effeincy or SWF for example
So please dont tell me balance issues arent the focus of the exit survey when there are balance issue related options for survivors in the exit survey and in fact in the stream the devs mentioned that the reason they are doing these changes is the fact its the most uninstall reason which we all know is bad data as there is no killer related options to give a clear picture on the actual game state
The fact you are still defending that killer players who leave shouldnt get a chance to explain their reason clearly via check boxes astound me how can we get the game to a healthier place if you keep ignoring one side of the community and dismiss their valid concerns or not give them a clear fair chance to explain why they uninstall the game
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they literally give you free escape during end game lol back then it was impossible to do without borrowed time. Why do you still get bt and haste for free during endgame I’ll never know.
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A killer can perform abysmally all match and still secure not only kills in end game, but a win. Why should end game be killer-sided in every possible way when the survivor completed their primary objective to get there? A lot of survivor perks already disable as it is, along with the anti-camp. If a team can pull off a good play at the end they deserve the save.
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Yeah, I really don’t think you understand how data collection works at all.Given this and prior discussions, right back at you.
If “the game lost its horror feel” ended up being a top choice, BHVR could have released a more focused survey with in-depth questions, and potentially free-text responses.You're presuming that this survey is the starting point of the data collection. They have ten years of player feedback, surveys, fog whisperers, these forums, etc. The options that are listed might very well be the more focused survey you are discussing.
But saying “they don’t have any way to gather info”, just shows you don’t understand how this works at all.I do understand what it means to misquote someone by leaving out context to misrepresent their understanding of an issue.
You leave out how I say "on people leaving the game". Sure, they have lots of other surveys and resources about player opinion and nowhere have they ever said those are irrelevant or that the exit survey is the only thing, or even the primary thing, they use to make game decisions. But an exit survey is meant to focus on the issues that actually caused a player to quit the game.
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Exactly!
People keep forgetting that you can be hard tunneled PLAYING AS the killer, so obviously this kind of question doesn't need to specify the role.
Oh, eh… wait…-2 -
Killers complaining like they havent gotten the most changes the last couple years while survivors have been getting toned down. this is the kind of "hand holding" the devs are talking about, L2P killer instead of getting carried by slow down perks and/or tunnel/camping.
and did you forget they are changing Syringe/Styptic.
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I gave up playing my main, Wesker, for the time being exactly because of that.
I'm running in A LOT of situations that my grabs don't confirm and most of them are ridiculous instances like passing through survs while they are right at the pallet. There's no way a surv can avoid being grabbed in such tiny space.
In 2v8 you pass right through survs build pallets.3 -
but there are options where for survivors they can say due to tunneling or camping etc where's the killer options ie gen effeincy or SWF for exampleSo please dont tell me balance issues arent the focusBut those aren't balance questions. They aren't asking if tunneling is balanced, they are asking if its a reason people quit.
For things like gen efficiency, they have data on overall kill rates. If a person is saying they think gens are too fast, but the kill rates are where BHVR wants them, what do they do with that? Broadly any balance questions that boils down to 'I feel my preferred side is too hard' isn't very meaningful.
Now they could ask whether the overall game feels too fast or too slow, which would be a question that applies to both sides, but there's no way to know for certain if they haven't investigated that or if its a common issue at all.
in the stream the devs mentioned that the reason they are doing these changes is the fact its the most uninstall reason which we all know is bad data as there is no killer related options to give a clear picture on the actual game stateThis is coming at it like the exit survey is a contest: whichever issue gets selected the most we change!
Except:
1: Tunneling and camping have been discussed for a long time. They've taken actions to address them in the past. They'll probably take more actions to address them in the future even if this PTB goes through. They are giving this as backing of it being an issue.
2: Even if we presume they are missing an issue causing players to quit, that doesn't negate all the players who selected tunneling. So the worst case scenario is that they are missing something, but they still have lots of players quitting selecting tunneling as their reason.
3: They fix plenty of issues that aren't on the survey. OTR just got changed on arguments about weaponization, something killers have been arguing for. The exit survey is not the be all / end all of BHVR decision making.
The fact you are still defending that killer players who leave shouldnt get a chance to explain their reason clearly via check boxes astound me how can we get the game to a healthier place if you keep ignoring one side of the community and dismiss their valid concerns or not give them a clear fair chance to explain why they uninstall the game1: The fact that so many people seem to think the community is just killers and survivors astounds me. Most people play both sides.
2: No one is ignoring one side of the community. See above: lots of issues get addressed that aren't on this particular survey.
3: The demand for checkboxes doesn't make sense. Yes, people tend to fill out checkboxes more than free fill responses. But if there were a lot of killer players quitting and even some of them were taking the time to write down an answer, it would be easy to notice a trend and make it a check box.
4: Why not add an option to ask if they quit because of lack of diverse survivors? Or an option about the cosmetics feeling too silly? Or finding the moris too gory or not gory enough? There's an endless number of possibilities that could be added, but at some point you need to draw a line to what your data actually indicates are the main reasons.
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I suspect they will add a killer sided option to the exit survey if for no other reason than PR. It's certainly possible that there is a reason for quitting they are missing something with the survey, that's always the risk of a survey, too much and you dilute the chance of getting answers, too little and you miss possible reasons. But there's no inherent need to presume its a both sides issue if their other data is indicating its not a problem or that the exit survey should be so heavily approached in an us vs them setup.
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Nope. That isn’t going to work either.
Exit surveys are meant to focus on the issues that actually causes a player to quit a game, but they can’t do that if the survey choices are rigged towards one side of the game.
People that uninstalled because they think the killer role is unfun, deserve to have dedicated choices in the survey for the most probable reasons why they think the killer role is unfun.
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Not beating the 'I just don't want survivors to even be able to complain about tunnelling' allegations.
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Which people in this thread are saying that “survivors shouldn’t be able to complain about tunneling”?????
People keep saying BOTH SIDES should have dedicated survey choices. Both sides means survivors would STILL have a dedicated choice for tunneling, but killers would ALSO have dedicated choices for things like “generator speeds are too fast”.
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Nope. That isn’t going to work either.Sometimes I wish I just had the confidence to declare things without actually addressing the points the other person made.
Exit surveys are meant to focus on the issues that actually causes a player to quit a game, but they can’t do that if the survey choices are rigged towards one side of the game.You're just skipping everything about other data sources they might have because it disproves your argument. There are an endless number of possibilities that might cause a player to quit a game. Any set of options will inherently omit some possibilities and too many possibilities will harm the value of the survey.
People that uninstalled because they think the killer role is unfun, deserve to have dedicated choices in the survey for the most probable reasons why they think the killer role is unfun.Why is this group more deserving than people who uninstall because of cosmetic options, or general game length, or dislike the music, or don't think their favorite license is adequately represented, or whatever reason?
Or more deserving than survivors who quit because they hate a certain killer, or they don't like doing gens, or they hate stealth killers, or they don't think there is enough item variety?
And how exactly is it going to make the killer player feel better if a reason is included for killers but it isn't their own?
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Nope. Not going to consider that either.
This whole "no one could possibly know anything" tactic isn't going to work. Unless you want to give 100% definitive proof for absolutely every claim you make on these forums, it obviously isn't a standard you expect for yourself.
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When there's a survey that asks why someone uninstalled and it gives you a bunch of options and a box to fill in whatever you want and it's considered 'terribly killer-sided' because tunnelling is on the list as an issue, that's what it comes down to.
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But the point is that even the question on these surveys is biased as hell.
For example, here is an example of question on the krasue survey:
And its on every killer release they ask this question. Now think bout the POV of the questions.
- The first one is neutral, both survivor and killer players could relavantly answer this question
- Second one is the same
- 3rd one is the same
But the 4th question is very survivor sided. Survivors are "given enough time". What does that mean? What if i think survivors are given TOO MUCH time to react to the killer power cues? What am i supposed to asnwer? If i answer "strongly agree" then it sounds like i think the time is perfect, if i say strongly disagree, it sounds like i think the survivors need MORE time.
This is just 1 question of many, but so many of these surveys have such biased questions toward survivor players, its no wonder their data collecting is so bad here.
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Imagine if you complain about questions that are completely eight in their POV.
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This whole "no one could possibly know anything" tactic isn't going to work.Who said that? You're arguing with a strawman.
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🍿
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huh?
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You're basically trying to say that no one can possibly make a good survey that cares about both sides of the game, because it involves an "endless number of possibilities".
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Literally, no. That's such a massive jump. You take my 'you're skipping over' and don't actually go back to the earlier posts where I explain it. Like with your earlier misquoting its misrepresenting an argument instead of engaging with it.
Let me try and walk you through it
1: There are pretty close to an endless number of possibilities.
2: Asking about too many issues dilutes the survey and decreases the amount of answers you get
3: You have to use your other existing data to narrow those possibilities down for what you are surveying
Of course you can create a good survey that gets an idea on player opinion. It might even be this one. You don't have that data. None of us do. We have no way to evaluate what they used to determine these questions, to what degree this is a general survey or targeted towards specific possible actions, or what other data they have to deal with other questions of player satisfaction.
What I'm saying is its foolish to say a survey is good or bad without that data.
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Nope, that's not going to work either.
This is supposed to be an exit survey, which means it's supposed to apply to everyone that is exiting, regardless of their favorite role.
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Please vote which subject made you quit school.
1.Sport
2. Art
3. Biologie
After 10000 feedbacks the wishes of the people have been heard. MATH is the most liked school subject of all time since no one has a problem with it.
Yeah doesn´t sound right.
But the survey has another misleading step and this is the ratio of survivor and killers. If all killer players on this world would decide to quit because ("Stupid reason or the whole world will try to argument why it is balanced") Survivors grunts of pain are not satisfing enough and all survivors on this world would quit because ("stupid reason") Weskers Hairs isn´t fluffy enough the survivors would win by 4 to 1 regardless.
So if a Killer stops playing and a SWF would stop playing because one friend stopped the scale is tipped heavyly into the favor of survivors.
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To be fair, BHVR even tried deleting the endgame altogether with the odds even further stacked against Survivor with the Last Man Standing mechanic. I genuinely get the feeling they don't want the gates anymore but they won't actually remove them.
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The argument is that, while survivor-specific complaints are included, there's a distinct lack of killer-specific complaints in the "uninstall survey" - to include the biggest complaints of both sides would only be fair, no? Saying that pointing this out constitutes someone "not wanting survivors to be able to complain about tunnelling" is just incredibly dishonest.
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Please vote which subject made you quit school.
1.Sport
2. Art
3. Biologie
After 10000 feedbacks the wishes of the people have been heard. MATH is the most liked school subject of all time since no one has a problem with it.
Yeah doesn´t sound right.
But it's also an inaccurate analogy because in reality, the survey was
- Sports
- Art
- Biology
- Other, I.E.: [Enter here]
And now the people that really hate math are getting upset because almost no one entered Math and a lot of other people said Sports.
But the survey has another misleading step and this is the ratio of survivor and killers. If all killer players on this world would decide to quit because ("Stupid reason or the whole world will try to argument why it is balanced") Survivors grunts of pain are not satisfing enough and all survivors on this world would quit because ("stupid reason") Weskers Hairs isn´t fluffy enough the survivors would win by 4 to 1 regardless.
This assumes players fall neatly into the two categories with no overlap, which is another pain point with this outrage over the survey:
There will be killer players that still quit over excessive tunnelling, just because they might play survivor too and that experience is bad enough to push them out.
So if a Killer stops playing and a SWF would stop playing because one friend stopped the scale is tipped heavyly into the favor of survivors.
Here's the catch, though: If a Swiffer of four all quit because one of them dislikes tunnelling that much, then the survey would result in one person saying 'excessive tunnelling' and the other three saying 'friend quit'.
So if this were a key concern, the top issue wouldn't be 'excessive tunnelling', it'd be 'friend quit'. But tunnelling was the top concern.
Also, there's nothing stopping someone on their way out because a friend quit from also answering 'I also quit because of rampant hook denial'.
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The problem with that is that there's a space to enter whichever issue you have, and there's a couple of options that absolutely work for killer complaints.
If BHVR wants to ask about these 'killer-specific complaints', they'd first need to know what they are. Getting outraged over the fact that they're asking in an open format while the single most complained about thing over the past 9 years does show up pre-penned on the survey is basically just demanding that BHVR do a mind-reading before asking questions.
Additionally, BHVR has stats to go with the survey. If they're noticing a decline in survivor players, they're not going to ask why killers are leaving. Demanding a perfectly even survey might not even serve the goal. If you've got an injured right arm and the questionnaire has you go through triage for both the right and left arm, that's a waste.
Lastly, I said this in another topic as well, but it has to be said that killer issues are terribly poorly communicated because they only ever come up when survivors get any kind of attention.
Contrast this with how there's at least one new topic complaining about tunnelling every week. Survivor issues are well-known because they are frequently brought up and outlined, whereas killers very rarely complain about most issues outside of a vague handwave towards 'balance'.
The fact that these unspecified issues are not on the list have garnered more outrage in days than any of said issues have over the past two years.
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Forums decided to delete my draft :)
Thanks for your detailed response, I can't say I fully agree with all the points you're making but I'm glad we can at least have a polite discussion about this. My takeaway from all this:
I don't necessarily agree that including killer-specific complaints, some of which have been repeatedly echoed over the years (gen speeds, inherent power of SWF, even something more general like map balance) would constitute a "mind-reading competition". Arguing that survivors, at large, communicate their complaints more eloquently than Killers - well, I suppose one is entitled to their own opinion. I've seen evidence to the contrary, though I agree that tunnelling, slugging and camping are topics structurally brought up both here and on other forums. A similar thing could be said for gen speeds, SWF power discrepancy and map balance.
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Forgot to tag you, sorry!
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This is an awful lot of manufactured outcry over one, single line:
Excessive tunneling and camping.
Which says nothing about which side of the tunneling and camping you're on. Especially since you can pick other options, like "gameplay is repetitive".
People are deliberately reading it as
"[I'm tired of my opponent choosing] excessive tunneling and camping"
But we've also heard from killers for years now that people (claim to) also feel:
"[I'm tired of feeling I have to choose] excessive tunneling and camping"
It's already written as a "survivor" or "killer" line.
People have been claiming they feel forced to tunnel for years, which is another way of reading this line (unless you're just trying to spin it as dev bias).
So, imo, this problem is either looking for outrage, which is status quo for the people starting the fire here, or people have been lying about "being forced to tunnel". Both options are being disingenuous.
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This is an awful lot of manufactured outcry over one, single line:It's intertesting - this survey has probably been around for quite some time, potentially it has changed forms. No one has ever complained about it before (I feel like inevitably someone, somewhere has, but I've never seen it). And people certainly take time to complain before they leave the game, but no one popped onto say 'and by the way, the exit survey is survivor sided'. It's people who haven't uninstalled a game complaining about a survey that no one who has uninstalled complained about.
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This is supposed to be an exit survey, which means it's supposed to apply to everyone that is exiting, regardless of their favorite role.Your argument is circular.
You say it should apply to everyone.
I point out that can't happen. Inevitably some people will be excluded.
You then argue I'm saying no good survey can be done.
I respond, of course it can, you use your existing data to narrow the survey.
You then say it should apply to everyone, which brings us back to point 1 without you having actually responded to an argument.
It's the wanting to have your cake and eat it to problem.
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I didn’t even know the game had an exit survey, until BHVR said the phase 2 changes happened because of the exit survey results.
And it’s not “one single line”, it’s the fact that the entire survey was rigged. If a survey is massively survivor-sided, then of course the survey results are going to be survivor-sided.
Are you honestly trying to claim that “excessive tunneling and slugging” is EQUALLY likely to be killers sided as it is survivor sided?
Like, for reals you don’t think the vast majority of people that selected that choice from the perspective of a survivor?
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Arguing that survivors, at large, communicate their complaints more eloquently than Killers - well, I suppose one is entitled to their own opinion.
Oh, I didn't say 'eloquently'.
But someone posting a ragewall complaining about tunnelling is still communicating their problem.
Someone posting a ragewall about how BHVR never listens to their complaints is not actually communicating the complaint they expect BHVR to listen to.
(gen speeds, inherent power of SWF, even something more general like map balance)
Then there's the issue that you have to put the entire poll into context. Some issues aren't going to be fixable (You can't nerf swiffer, you can't make gens slower), and some issues are already on the priority list (Map balance) and don't need to be polled again.
Then there's also the problem of stats cutting in again, because arguments about balance have to be put into perspective. If the community is adamant that a certain map is busted OP absolutely 100% survivor-sided and the stats show that that map's kill rate is a cut higher than the rest, what are BHVR gonna do? Come out and say 'we saw the poll, but you're all objectively wrong'?
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I didn’t even know the game had an exit survey, until BHVR said the phase 2 changes happened because of the exit survey results.If anyone should be furious, it should be survivors. For years survivors have been saying that these issues are going to cause people to leave the game. And now BHVR is like 'actually, these issues cause people to leave the game'. Yeah, that's what people have been saying and they've still slow walked the changes.
And it’s not “one single line”, it’s the fact that the entire survey was rigged. If a survey is massively survivor-sided, then of course the survey results are going to be survivor-sided.It wasn't a vote. Using terms like rigged doesn't make sense.
A lot of people who exited the game complained about tunneling. You've said earlier that the tunneling and camping is clearly a survivor sided option, did the killers who left accidently click the tunneling and camping box?
And they didn't even say it got the most selections. They say its consistently in the top three to five issues. Again, its not a vote.
This is one of the places the complaints about the survey fall apart. Even if there is an option that they were missing, this doesn't change that lots of people uninstalling selected the tunneling and camping option. How would adding things to the survey that are meant to be overtly killer sided have changed it? You'd still have lots of people exiting the game complaining about an issue (excessive tunneling and camping) and any company would be worried about such a thing.
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The survey had survivor-sided results because the survey was rigged to be survivor-sided.
If the killer-sided options were directly in the survey, then the results could have showed that both sides of the game were having issues, and both sides need to be addressed.
And that’s the real actual reason why a lot of people are against the surveys being fair for both sides of the game. If the surveys were actually fair for both sides of the game, then it might result in less time spent making survivor-sided changes to the game, and more time fixing issues on both sides of the game.
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The survey had survivor-sided results because the survey was rigged to be survivor-sided.This is an US vs THEM non-sequitur.
If the killer-sided options were directly in the survey, then the results could have showed that both sides of the game were having issues, and both sides need to be addressed.And this would have absolutely nothing to do with the people who selected excessive tunneling and camping or a reason for BHVR to address it. It wasn't a vote.
Again, this could apply to any issue, survivor, killer, general. Hypothetically ("could have shown"), any person's particular complaint would be reflected by the survey data if it was just included, but you can't endlessly go off hypotheticals. Its also possible adding your requested options would have taken off other options that people were actually going to select, harming the ability of devs to address issues important to players.
On top of all of that, as has been mentioned by others, survivors outnumber killers. Trying to use such a survey as a voting system would be inherently lopsided and a really good reason not to try and make it a voting issue.
Edit to add: And as I mentioned, if anyone should be angry about it, it should be survivors. That after years of feedback, it took this long and this much to very slowly move BHVR to address the issue.
And that’s the real actual reason why a lot of people are against the surveys being fair for both sides of the game.The presumption that lots of people have are that the game has two sides instead of people who play the game. It also confused the idea of people having complaints about a side's balance (i.e. gens go too fast) with the idea that this what people quit the game over (compared to say complaints about earning currency).
Again, you want this to be an US vs THEM, when this survey is primarily looking at overall issues about the game.
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BHVR has been bending over backwards for Killers, so if you're correct about the survey being "rigged" or "Survivor-sided", this is exactly why.
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Because then they'd have to acknowledge that SWF have too much of an advantage and that SoloQ and SWF need to be balanced separately.
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I've been on the internet too long, sorry for being snappy
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from what I see is that killers complain over flashlights, tbagging at the gate, que wait times, and pallets.
So the first two are player behavior, yes flashlights are annoying but if you have more than one it’s super annoying as they spam. The third is simple wait times are long for killer because there are lack of survivors. It takes 4 survivors to 1 killer and if you lose a squad or even 100 survivors it throws off the balance of pool of players.
With shrinking survivor numbers you need to realize killers will be thrown more advanced players that can outsmart the tunneled and camper. That is the problem majority camp and tunnel and when they climb the ranks quickly they don’t learn to stop loops or any counter by that means. This creates people crying because they got so used to winning losing and they get frustrated and move on.
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Requiring 10k hours to be able to win is a Survivor thing, so i've no idea who you're gaslighting. It's survivor players who have to learn every map, play against every killer, learn every perk, adapt to every killer playstyle and teammate, etc.
I introduced my boyfriend to the game and with 100 hours he still can't loop to save his life. Meanwhile any new killer can play 10 hours as Huntress and git gud enough to get a 4k every match, as killers don't need to learn to play "against every character", they don't need to learn how to loop every tile, or how every map works, or where to find gens, etc.
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