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SPLIT THE GAME MODES INTO CASUAL AND RANKED PLSSSS

BHVR why do you not understand that dbd turned in to comp game for a lot of people so if you just split the modes into comp and casual you'r automatically gonna nerf tunneling, camping and slugging simply bc survs will expect it more and try harder in comp. And the casual mode should be way more about learning the game instead of winning which should reward killers and survs more for longer lasting games and fresh hooks. Seems so simple to me but guess BHVR just wants to force casual game play which they will never succeed at without losing a lot of there player-base..... but maybe im missing something so lmk what yall think about this.

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  • tes
    tes Member Posts: 1,159

    People comparing events and using it as argument probably don't even realise what people mean by separate queues and styles

    Honestly, I’m personally exhausted from that “but sweats will go to casuals to ruin their fun”. Just a huge victim card here at first

    At second, they are ALREADY doing this even in much more frequency. It's ALREADY happening. Evil sweats in lobbies of casuals. No one even want to reconsider idea that dif-ent mods will help to unload pressure

    At third, nothing prevents actually make matches unserious and different in quick matches. That's the point of creating different environments where you’ll minimise presence of “other world”. All that “handholding” stuff for both sides actually can be there without causing mass tribalistic war

    I’m already waiting for listening the same song under OP’s post about queue times and unfairness, even if in every other multiplayer game such separation actually helping to solve half of the issue this game have. Queue times in DBD is clearly partly coming from their broken MMR system and I refuse to change my position that this is the main reason of bad queue times and not proportion of players.

    Me personally thinking about one thing that prevents doing it. And that's devs themselves. They priorities fast productivity and simply don’t bother themselves to put this DLC conveyor on pause. So they actually don't have time or resources doing this

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,787

    Yeah I wish if they are going to push the comp scene so hard they'd make an actual queue for it, it's not old dbd anymore

  • Monlyth
    Monlyth Member Posts: 1,099

    I've played lots of games with unranked and ranked queues; unranked isn't entirely free of sweats, but overall it's a vastly different experience to say the least.

    So yeah, I'd say an unranked queue is desperately needed, and the fact that it hasn't been implemented yet is a bit of a head-scratcher. A lot of the frustration of playing DbD right now comes from running into sweats when you wanted to play a casual game, or realizing you were playing against casuals after playing sweaty.

  • DeeBeeDeeAddict
    DeeBeeDeeAddict Member Posts: 74

    Because you'd have the "bad" sweaty people flock to casual mode to farm easy games. These are the types of killers who always run noed and survivors who always run Windows who can't loop without it.

    Wait… now that I think of it like that… yeah. Let's implement casual mode, so those people stay out of the regular mode.

  • kit_mason
    kit_mason Member Posts: 683
    edited November 1

    The issues I think with a ranked queue are many, but I think the one people overlook that I'm going to bring up this time around is pretty simple: optimized survivor gameplay is boring.

    Very few people would, in my opinion, willingly log on to play "slam gens whilst one guy gets hard tunneled out" simulator. As a result, you get a gigantic killer-survivor population disparity, worsening queue times and as a result worsening the effectiveness of the MMR bracketing this ranked queue would have.

    A ranked queue is reliant on the fact that optimized gameplay for both sides is equally fun, and the reality is that it isn't.

    Other competitive multiplayer titles don't have this issue because they are symmetric - both sides have access to the same tools so their optimized gameplay is the same, and available to both teams at all times. You don't need two different kinds of fun optimized gameplay, just the one. But an asymmetric game like DBD has to make two games worth of fun when optimized gameplay, and they can't.