Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Slugging for the Mori

With all the talk of slugging, since they introduced the killer being able to mori the last person on the ground after the the third survivor is on the hook, that s were i see it the most. Ill be on the ground, killer goes searching for the last survivor, and i lay there until i bleed out or the survivor is found. Get rid of this and you lose the incentive to leave someone on the ground. Ive been guilty of it as well but i think it would change the way killers behave

Comments

  • Abbzy
    Abbzy Member Posts: 2,192

    God I will slug for the mori if I know where the last guy is and i want to end the match fast to move on, if idont than I will hook and try to find the hatch its easy thing. Some other killers hardcore it but if they want to get like adept or evil incarnate achivements or have some streak that I get it too its nothing that happens every game and survivors can abandon once they were sluged two times or what the number is and once all of their team is on the ground so there are ways to make it shorter too.

  • KeefCheif
    KeefCheif Member Posts: 145

    I feel like Behavior implemented this so that they can start selling Mori animations that buyers can reliably use without the iri add-on. Definitely don't agree with this decision, but that's probably why it was done.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,322

    I never liked the finisher mori, and what it did with the killer mindset after that update.
    When I play killer, I never slug for the 4K, unless I am specifically doing adepts. That is the only exception to my personal rule.
    I count a 3K as a win, and I have no issues with giving the last survivor a chance for the hatch, or getting an exit gate.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited October 30

    I don't personally do this. However, just as much as it looks bad on that killer wanting that mori, it's also that last survivor dragging it out since he wants that escape. While both feel entitled, at least the killer one was more or less earned.

  • tes
    tes Member Posts: 1,223

    Still wait for whole team surrender button instead of clunky bots and abandon that screw mmr

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 209

    The entire endgame needs to be completely rethought and reworked from the bottom up, both when gens are done and when it becomes functionally impossible to finish any more gens. It's far too difficult to save from a camping killer in the 3v1, if not impossible on many maps or in the basement even in a 4v1, but at the same time, there's zero incentive or reason to do anything but facecamp. Neither side has any decent gameplay or decisions involved and it just gives too much opportunity to grief and troll.

    And it's even worse when the game is lost for survivors. Finisher mori/hatch mechanics massively incentivize slugging for the 4k to prevent the hatch, which even if you know where the last survivor is, forces someone to sit on the ground for however many minutes it takes to catch the other person. Maybe this'll be mitigated slightly with the anti-slugging changes, but all I see happening is that they'll pick themselves up and the other person now gets slugged to repeat the process.

  • Mr_K
    Mr_K Member Posts: 10,346

    So all the posts before the final mori about slugging for the 4k was all smoke? This isn't about the mori. Killer's have slugged for the 4k forever.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,322
    edited October 31

    That might be true, but it wasn't nearly as widespread as it became after the finisher mori update.

  • Mr_K
    Mr_K Member Posts: 10,346

    and that was the complaint for years and it wasn't just a one two thread thing.

    @THE_Crazy_Hyena no, the amount hasn't changed only what happens after the last survivor is down changed. Players that slugged for the 4K now mori you. That's all that changed. People who didn't slug for the 4K before didn't suddenly value time less to simply watch a mori animation.

  • Mr_K
    Mr_K Member Posts: 10,346

    Gifting hatch is a sign of mercy or respect. Maybe killers ran out of mercy or had one too many lights in their face to feel any respect towards survivors.

    For me, I'm not giving hatch unless I think your team was dog water and you personally got screwed over by their actions. How you played during the match will only grant you a quick hook or a mori animation, not hatch.

    You and the killer are owe nothing. Not a hook and not the hatch. If a killer doesn't give hatch, that's because they are playing the game.

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421

    IMHO This is not an example of toxic slugging. You've already lost just grin and bear it fr.

  • TicTac
    TicTac Member Posts: 2,699

    No, it was completely the same. Well, its just how i feel, bc we dont have stats.

    But i think that people care a lot more about the 4k than seeing the same mori 100 of times.

    I personally dont do it bc i dont count hatch as killer.

  • CrypticGirl
    CrypticGirl Member Posts: 1,461

    I'm pretty sure no one said Killers owed anyone hatch. They're just saying that Killers used to give hatch more often, for whatever reason they chose. It was never expected of them.

  • cogsturning
    cogsturning Member Posts: 2,177

    I don't think evey killer suddenly got mad about flashlights at this particular moment in the game's history. I didn't say anyone was entitled to the hatch, I said there was a noticeable shift away from mercy that directly correlated with the finisher mori's release.

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    how do you even know they are slugging for the mori instead of the 4k? which is what killers have been doing since long before finisher moris were ever a thing.

  • tjt85
    tjt85 Member Posts: 1,657
    edited October 31

    I was in favour of the finisher mori when it was first introduced but I have to admit I was very wrong about that. It's always been miserable to be slugged while the Killer chases the last Survivor standing but I definitely see it much more often than I used to before. At that point you are just rubbing it in since you've already won the game. It's saying to the Survivor on the floor that you don't value their time and is not that different to Survivors hanging around the exit gates or standing on the hatch when they could just leave, imo.

    Slugging for the 4K is easily one of my least favourite player behaviours, one that I had hoped the quality of life measures would actually address. Oh well, nevermind I guess. BHVR obviously don't see it as a problem.

  • Abbzy
    Abbzy Member Posts: 2,192

    Is that some rule that killer must give you hatch )ecluding survivor rule book) or its your entitlement for the other side (killer)?

    Giving hatch depends on players decision and its his personal choice, i dont give that much hatch from point where closing it gives survivor 2 gates to escape from and its whole rng you either can patrol or see at both of them or gate spawns on maps like larrys, some rpd variation are almost imposible to defend with most of killers exept like singularity and other few.

    Slugging for mori wasnt before that change but there was more global slugging the whole teams being downed and without unbreakable they couldnt do anything than just dc or wait to bleed out or for the killer to find them and finish them which now isnt the case, bleeding out takes like 4 minutes and now you can get up with multiple perks, have more healing perks that help with that and now there will be basekit bt which will take like 120 seconds but some bar will be progressing and when its full you will be able to fully recover for the rest of the match alone so thats what 32 seconds basekit without any perk like unbreakable its like 22 seconds or exponential, no mither so sluging wont be a problem from that change and even than survivor when is downed two times and he rocovered on the ground fully to that 95% recover bar he can abandon (which will be now easier when patch 9.3.0 hits live because I think you can recover automaticaly when you crawl unlike now in live where you recover auto but you cant do it when you crawl which is more fair) and than hiding for 2+ minutes isnt big deal on most maps against killers that dont have any info powers or perks that could reveal your location so if you truly want that hatch you can get it more often than before.

    I give hatch only to players I choose and no to sabbo,flashlight squads that want to bully me or sweaty teams, swf or toxic survivors that are bodyblocking me or forcing ds on me and other annoying bs things and its my choice. I dont give hatch to those that wont surrender their item why because its something for something I wont give hatch because that survivor has blue eyes you have to earn it and its my choice same as for survivor to give me kill when I didnt do well and it would be 0 kills but they want to give me that 1k because I didnt play bad and didnt do tunneling or other annoying tactics.

    Downvoted as you want because its whole point hatch is option for last survivor and its not guarantee its rng factor and killer is not entitled to give you hatch or kill third survivor fast to give you chance for hatch, he can do some challange both his personal or achives, he can do adept for achivement, he can know where the last survivor is because he saw him or have some info from his power/perks about his location or he doesnt feel he wants to play for hatch and wants to 4k its his choices and its not toxic behavior as tbaging in gates.

    Hate it or not these are just facts.

  • Abbzy
    Abbzy Member Posts: 2,192

    Now the game has less mercy for killer, before when i didnt get single kill someone gave it to me but now everyone is tbaging in gates so that mercy option has passed its just killers choice same as you giving him your item because you dont have to but you do it as sing of respect (its something different when you are last and want hatch its better to drop that item because its not only for respect but as sing of surrender and many will give you hatch form old school killers because before this was used more but now everyone is so greedy even the fact items are easier to unlock with addons with getting p100 and bloodwebs are way cheaper).

  • cogsturning
    cogsturning Member Posts: 2,177

    Wow that's a lot of words when I said nothing about being entitled to hatch.

  • CrypticGirl
    CrypticGirl Member Posts: 1,461

    Calm down, again no one said the killer owed anyone hatch we were just saying that they used to give hatch more often before the finisher mori was released we know they're not entitled to give hatch before or after the finisher mori it's always appreciated but never expected killers can do whatever they want give hatch or go for 4k we understand either way so you don't have to give us run on sentences with no punctuation wow did you even understand what I said?

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    I mean at that point you've already lost. You shouldn't have anti slug when only two survivors are left anyway. When 3 or more are still alive and theres no anti slug perks in play, thats where this new mechanic is needed and welcomed with open arms. No survivor should be getting 4 man slugged.

  • Reinami
    Reinami Member Posts: 6,607
    edited October 31

    I think the whole hatch and "last survivor standing" mechanic sucks for both sides. I really wish they would completely rework it. My idea has been:

    • Remove hatch from the normal map
    • When there is 1 survivor remaining in the trial both the killer and the survivor are moved to a separate zone (think kind of like the halloween portals).
      • Inside this zone:
        • The survivor is healed to the healthy state
        • All survivor items are disabled
        • The killer moves at 115% movement speed
        • All perks are disabled
        • All killer powers are disabled
        • Bloodlust is disabled
        • A hatch spawns in the middle of the zone but is closed
        • When the hatch opens, it cannot be closed by the killer
      • If the survivor is able to survivor for 1-2 minutes (depends on how the map is balanced or how you want it to go), then the hatch opens automatically and the survivor is able to escape.
      • If the killer downs the survivor automatically mori them

    Basically, turn the final "hatch standoff" thing, to just a simple 1v1 on a small little map where the survivor and killer don't have any crutches, or perks or anything to help them. Just a pure, simple 1v1. I think this would make it more fair for both sides and also make the endgame less of a "i got there first" type thing and actually have some real skill expression involved.

    Post edited by Reinami on
  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,322

    I have had a lot of survivors gifting me a kill in the end lately, so I don't know how true that statement is.

  • Mr_K
    Mr_K Member Posts: 10,346

    Flashlights, pallets in the face, teabag at the exit? Take your pick to what could cause a killer not to feel merciful to give you or anyone else hatch.

    Being given hatch should be viewed as rare, not to be used as a messurement to how toxic killers are being.

  • AcesSpeedo
    AcesSpeedo Member Posts: 282

    girl this is striaght up bs. i play so many games where i pick up a surv whilst the other one is like literally 4 meters infront of me. ive already won. theres no need to make the opposing team feel bad at that point because they lost. slugging for the 4k is just as bad as standing on hatch and tbagging waiting for the killer. both are obnoxious. both are childish.

    why is it that the survivor rulebook gets f'd off whilst youre sitting here like "drop ur item for hatch" "no flashlights" "no ds" "no body blocking" are we 2???? youre literally making your own little rulebook to abide by whilst simultaneously telling the opposing side that theirs means jack #########. make it make sense?????

    aint no facts in ts, just straight up yap! and you wanna talk about entitlement??? but youre saying youre gonna slug for 4k because they ran a perk or item??? or played a way they found fitting and you didnt like it? sounds like entitlement!

  • cogsturning
    cogsturning Member Posts: 2,177

    I don't use flashlights or tbag, nor do I get mad at randoms because someone else did so. Individual players are individuals and should be regarded as such. Also never said anything about toxicity. I'm saying the instances of hatch gifting went down after the finisher mori came about. That's it. That's the whole entire point.

  • Abbzy
    Abbzy Member Posts: 2,192

    Your quote has more emotional nonsense than mine so are you calm? Its logical you would get more hatch when mori isnt free and the game isnt more sweaty but that someone like you should get kinda. Fatc ism that outcry because killers dont give hatch is hilarious, some things arent freely given but have to be earned and hatch is one thing and all it depends on killers personality and feelings from the match.

    Best way to get it if you know you wont is surrender by droping your item some will take it and give it you. There are killers that will carry you to hatch and mori you on top of it for their amusement its just about that one particular person and his emotions nothing else and most important its no thing you have to get.

  • Abbzy
    Abbzy Member Posts: 2,192

    By giving kill I meant they wont stay in gates all tbaging you but yome out let you kill them or point on hook etc. and not some missplays like tbaging in gates against wesker injured or houndmaster,slinger or failing the dead hard and other missplays from survivor side. I dont see them just more tbaging more than in 2017 where this bs thing was popular because of some content creators pushed it and no I get tbaging when I dont tunnel and play more with all survivors than just focusing on few or one so its just dependent on which players you get you are getting kills and Im getting tbags.

  • AssortedSorting
    AssortedSorting Member Posts: 1,520

    Still think they missed an opportunity to reward hooking by making it tied to hooks gained instead of final kill.

  • Abbzy
    Abbzy Member Posts: 2,192

    Oh you know Im girl how smart of you buddy. So you just wrote you feel like they deserve mercy and its you personal choice isnt it what I wrote about that its killers personal choice to give hatch but i dont shame you for not reading something that long i write a lot. Slugging for 4k is choice and there are things like adept achivements, challanges from archives that have same requirements as adepts or very simular or teams that wont give you break and push as there was 1 million prize on this match its just their choice, called it childish but thats your opinion and stand to this particular play.

    Survivorm rule book is joke old as DBD itself and mostly refered as one side (survivor mostly) demands certain honor and fair play from other (killers) like not hooking one survivor twice in the row and another bs, its just making fun from double standards some people demand from others even they dont have to do them and follow their standards (by standards its meant certain plays like not hooking one survivor in the row, going imedeatly from the hook or give hatch all the time).

    No offence but your reaction is more "yaping around" than mine and it shows entitledment which I refer to. Yes I will go for 4k when I want to,need to or its just payback for making my game to be annoying with sabo squad or another not nice things that I dont like, like it or not its my choice and its not against any rules DBD has thats just truth you dont like to admit.

  • Mr_K
    Mr_K Member Posts: 10,346

    You're missing my point. I'm not saying You did anything. Killers are going to carry their frustrations from prievious matches into the next.

  • CrypticGirl
    CrypticGirl Member Posts: 1,461

    Yeah, I'm calm, I was just giving you a taste of your own medicine by making my comment as difficult to read as yours was.

  • cogsturning
    cogsturning Member Posts: 2,177

    I give killers who did badly but were good sports kills sometimes. Many of my friends do too. It does happen.

  • maipace
    maipace Member Posts: 48

    The appraisal system itself is flawed, making it highly likely that killers won't receive two PIPs unless they perform a 4K.

    Additionally, the results screen displays messages like “Entity is displeased,” which seem to criticize our play.

    I sometimes engage in such actions to earn PIPs myself, but fundamentally, I want to move on quickly. I believe modifying this system would reduce slacking when only two players remain.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    They've kinda made the 0K sting a tiny bit less by changing "Entity displeased" to "The Entity hungers" but it's still the same salt in the wound.

  • Abbzy
    Abbzy Member Posts: 2,192

    Nice try but reading 4 lines is what kind of medicine, glad you are calm.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Im going to keep saying that adept should be reachable at 3k not 4k and any achivement that needs 4k or 4k mori is really toxic mindset by the devs who are pro-mori achivement with not acting up and changing

  • littlehoot
    littlehoot Member Posts: 155

    This actually is something that I feel like is a problem that extends a little bit beyond that. The element of surprise. Like you said, it used to be a surprise to get Mori'd, it adds something to the suspense, y'know? But now it's just boring and inevitable and repetitive.

    I feel much the same way about the Myers rework and his basekit tombstone ability. It took all the fear factor and surprise out of getting tombstoned, and now it's just boring because it's inevitable. You know it's going to happen. It's not surprising or tense or scary to wonder if it'll happen. That, truthfully, was one of the things that ruined Myers for me—who was my favourite killer to go up against before the rework.

    I think they make these changes and they're well received in the short term (especially by killer mains) but in the long term they kind of detract from what makes DBD fun?

  • cogsturning
    cogsturning Member Posts: 2,177

    I used Tombstone Piece sometimes and it felt pretty unfair a lot, especially when I instakilled some poor person that was seeing me for the first time at that moment, but it did indeed have that stressful thrill and surprise that the game is kinda lacking now. Michael, in particular, was so interesting in that his add-ons change him completely. That's still present with Scratched Mirror, but it's not as colorful anymore.

    But yeah, I used to be like "omg am I getting ●♡~m o r i e d~♡● ???" Now I just sigh and go get a drink or look at my phone, and everyone else just hits abandon and screws up their stats. I stopped doing them when the "hook 10,383,738 survivors" Milestone appeared but I'm just going to keep it up as a tiny protest against monotony.

  • littlehoot
    littlehoot Member Posts: 155

    I never minded being tombstoned because like…the threat of potential tombstoning always made Myers games feel really tense. It made him as a killer legitimately scary because as a survivor you just didn't know.

    That no longer being the case really kind of cheapened the whole thing for me.

    I can see how that happening with Mori's as a whole, because while that change happened before I started playing, it really didn't take long for all the mori's to become incredibly boring and repetitive. It's not exciting or scary, it's just kind of annoying because it takes longer to queue up again.

  • Abbzy
    Abbzy Member Posts: 2,192

    It should because killer adepts are way harder than survivor ones for many reasons like having 3 perks that are mostly useless (killer perks are helping the killer to manage other 4 players and their perks so they are way more needed for the killer role to have them on average than survivor role), getting 4k for the killer is hard if he doesnt slug for 4k and even than survivor can just hide or sluged one can have unbreakable or other antislug perk.
    For survivor adept you have to just escape so in reality you could just hide all game and play for hatch and you would get it or normaly you have gates than hatch and if hatch is closed than gates are powered but killer has to go outpreform to get 4 kills which isnt mostly possible with mnr being here and fact most killers doesnt have perks like artist or clown,pihead so its suler hard and tunneling with sluging plus sluging for 4k is necessary so I think they should lower it to 3k.