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The Walking Dead: Perk Feedback

It's been just over 3 months since the release of The Walking Dead chapter, and while it came with some really fun perks, some of them are really not powerful enough. This is how I'd personally like to see them changed.

Apocalyptic Ingenuity

  • Reduced the Chest Search requirement from 2 to 1.

This perk is genuinely useless without Appraisal, or a Coin Offering, only being able to activate one time per Trial without any external influence. Even with Appraisal, it's not super strong, but it can make for some fun moments.

This Perk feels like Any Means Necessary, as in released with super safe values because the effect might be really strong on paper. Look at how much AMN has been buffed since release, I think this perk could do with similar treatment.

Reducing the Chest Search requirement would allow for many more Fragile Pallets to be built, and reduce the reliance on other perks.

Come and Get Me!

  • Removed the Activation requirement (was Unhooking a Survivor).
  • Now has a Cool-down of 60 seconds.

This perk I think, while quite underrated, suffers from not being active enough. Changing the activation requirement to a timed cool-down will allow you to use it far more often.

It already has a lot of tangible downsides, requiring you to get close to a chase and put a big target on your back, but I think this has the potential to be a pretty decent anti-tunnel perk in the hands of a confident Survivor.

Teamwork: Throw Down and Teamwork: Toughen Up

  • Removed the Injured requirement.
  • Now triggers on any Perk Stun, not just Pallets.

These perks, especially Toughen Up, suffer from relatively strict activation conditions. Removing the Injured requirement and allowing any stun to trigger the effects would allow for more flexible use, and add much more synergy between Perks.

Toughen Up especially feels pretty useless, you can go an entire game without it activating.

Comments

  • MoZo
    MoZo Member Posts: 773
    edited October 31

    i’d also like them to revert the PTB to live nerf that Last Stand got. even in the PTB, 60 seconds was completely reasonable for the one time activation it had. it was also bugged in the ptb and allowed survivors to stun the killer on the opposite side of the vault and gave faster vault speed. now since it’s 90 seconds along with the removal of the unintended vault speed, it’s a really weak and niche perk that could use a buff. it’s just another case of the devs doing a nerf to a perk because people overreacted on the ptb (same with duty of care).

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,518
    edited November 1

    I mean, it'd be nice, but out of all the perks that need attention from the chapter, I'd say Last Stand probably isn't one of them.

    I wouldn't say no to the nerf being reverted, though.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Apocalyptic Ingenuity should be

    Stun the killer with pallets 3 times to activate. You can rebuild the 3rd pallet used to stun. Normal pallet.

  • MoZo
    MoZo Member Posts: 773
    edited November 1

    I seen in a video a couple days ago of a good rework idea to Apocalyptic Ingenuity that honestly sounds like a great idea. the rework:

    • Apocalyptic Ingenuity has a Cooldown of 60-90 seconds (rough estimate, cd could be changed due to strength)
    • searching/rummaging a chest decreases the cooldown by 50% of its current timer.
    • start the trial on cooldown.
    • removed distance of seeing broken pallets, now map-wide.

    this would make its strength significantly better by also keeping the identity and original design of opening chests to find and scavenge for remains within the maps.

  • ImWinston
    ImWinston Member Posts: 648
    • How I would have created "Apocalyptic Ingenuity": When the killer breaks a pallet, you see the aura of the broken pallet and its broken pieces. Approach the broken pallet, press the "action" button, and in 4 seconds, collect the broken pieces. Repeat this 6/5/4 times (level 1, 2, 3 of the perk), and then you will be able to create a "real" pallet. Recreating a pallet takes another 4 seconds. So to use this perk you literally have to move all over the map and waste a total of 20 seconds, I would say nothing OP or crazy. After creating a "real" pallet, the perk deactivates for the rest of the trial. Having to open chests is the most pointless interaction for this perk.
  • SoGo
    SoGo Member Posts: 4,259

    I agree that Apocalypt. Ing. needs something.

    Either your suggestion or an increase in chests (or both).

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,518

    I don't think it should be on a cooldown, it should still be a limited resource since it could *potentially* give a lot if you can get stuns regularly. Having pallets pop up all the time would be kind of a nightmare without Enduring.

    2 Chests is way too steep, though. Should be 1 Chest, and I think they should add another Chest to the trial by default too.