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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Please remove option to abandon after getting downed three times

This feature literally serves no purpose, but for selfish players to screw over their team by replacing themselves with a bot making the chances for everyone else to win next to 0.

Pretty crazy to me that BHVR implements a ridiculous system to penalize "going next", but yet turns around and gives players a different method to achieve that. Makes no sense.

Please remove this part of the abandon feature. Whole system needs a rework tbh, but that's another story.

Comments

  • Abbzy
    Abbzy Member Posts: 2,303

    It was just fix for short time before antislug was put into live but from previous experience with devs I fear this will stay. Im getting it often in 2v8 every time Im sluged and get to part where I can get up with my class power which was buffed because it starts earlier than in previous 2v8 where you got this at 95% of recover bar, second time Im downed I can just abandon which is nuts but devs are kinda slow in fixing and reverting these temporary fixes or nerfs that can be reverted like gen kuck regression perks because now they can have strong regression, there is limit on how many times you csn as killer damage gen which didnt existed before and you could regress them infinitely.

  • adam1233467
    adam1233467 Member Posts: 1,396
    edited November 2025

    There was an awkward situation, when if you were already downed and the killer loses you for example, and after that everyone leaves the match by the exit gate, you couldn’t abandon, but you were the last survivor in the match, but you still couldn’t abandon, so they just made if you are the last survr you can abandon no matter what.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 487

    But if the Killer loses you there is still the chance to crawl out? Isn´t it?

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    It was just fix for short time before antislug was put into live

    Do you have a source for this claim? To my knowledge the devs have never said this was a "temporary fix" in any sense.

  • Abbzy
    Abbzy Member Posts: 2,303

    Then what is it for now then? You will be able to get up after some time because of basekit unbreakable after 120 seconds but then you have option to leave after two downs which in first you have to recover to max. Thats like killer could abandon after he gets flashlight save or pallet save from survivor its same kind of logic like if survivor wiggles from your grasp two times you could abandon. If it wasnt temporary why then its still there when you will get counterplay for slugging into basekit either they should remove it or increase the slug number to like 3 or 4 times instead two which is just one slug into down and free escape in form of abandon which by the way doesnt work correctly in devs stats and data which are key thing they balance the game around kinda funny isnt it.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 487

    Well but this is the same category than being "all slugged abbandon" (because if only one survivor left in the game getting him slugged is all sluged)

    But it is possible to abbandon full health while hatch is open. Why is that?

  • adam1233467
    adam1233467 Member Posts: 1,396

    Yeah but the buttom and the option to abandon wouldn't appear, even if you were the last survivor and slugged, but be honest, would you abandon when you have a chance to escape even if the buttom to abandon was there?

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 487

    Ofcourse i try to escape but the problem is I still can and won´t lose MMR. So in this Situation i am between gettin 7000BP and increase my MMR or keep it at the same MMR if the Killer gets me but thats another kind of story.

  • Abbzy
    Abbzy Member Posts: 2,303

    Idk whats off for you thats my personal opinion, releasing antislug to early without testing would be bad and more likely onesided so they came up with new situation for abandon when survivors get sluged more they can quit thats all how I see it the real question now is will it stay the same as it is with antislug change which will give survivors basekit solution for sluging or will it be removed or the requirement number will increase thats what matters now.

    Sometimes you gotta figure out some things alone because other side wont explain them to you or justify them.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,848

    I'm fine with it existing temporarily, but after the upcoming anti-slug changes are implemented, this particular abandon scenario should be removed

  • Blueberry
    Blueberry Member Posts: 14,459
    edited November 2025

    Yeah the whole abandon system is a complete mess and needs changes. It's gone way past it's original purpose of avoiding toxicity (which is a good feature), to now it's become so flexible that it's just a built in "go next faster" feature and allows people to bale on their teammates early. It's literally a dev sanctioned allowed DC feature rofl. It also for some wild reason won't let the killer abandon even after everyone else has abandoned and it's all bots left without giving up his win?! Like what? Who's idea was this? The killer is punished when all the survivors leave and forced to be the janitor doing clean up against all bots.

    Oh and this isn't even getting into that our stats given to us on the official dbd stat tracker website are completely worthless because of this abandon feature since it doesn't count any of those matches on it. It's just misleading players.

    Post edited by Blueberry on
  • MagicDragon
    MagicDragon Member Posts: 83

    yall realize you can just choose to not press the button, right? nothing bad happens if the button is there and you don't press it

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 254

    I don't mind that part of abandoning, but I kinda wish the killer got a similar prompt for when at least one exit gate is opened. I also just want abandoning to properly track the match as a win or loss because I swear it screws with MMR and kill rates since I believe the stats they publish excludes matches with abandoning.

    Removing this condition to abandon would fix a lot of the issues of "going next" with it. I think instead of allowing a dc with no penalties it should just immediately kill you and not replace you with a bot. Bots in general replacing players after a dc I think need to be removed entirely, but once again, that's another story to tell.

    It existing means my teammates can entirely drop out of matches the rest of us are trying to play and ruin the rest of the match entirely for us. (Just happened to me last night.)

  • BongoBoys
    BongoBoys Member Posts: 352

    Kinda crazy we can just leave if we're downed twice

  • ArkInk
    ArkInk Member Posts: 1,049

    "Are you aware that if you simply don't use a button that affects the game when it's available to you, it won't change anything? "

    People are asking about why the devs recognize this situation as one that needs specific access to the abandon feature, and whether it should change with the upcoming anti-tunnel changes. Are you aware that literally none of that line of thinking is at all related to the button being optional?

  • runningguy
    runningguy Member Posts: 1,001

    thats not true at all, there are many situations where a flashlight guy is hovering or they are near a pallet or someone sabo the hook or any number of situations that would lead to killer leaving a survivor on the ground for a short time to chase away the one going for the save then the downed survivor gets recovered. this only has to happen twice…when they are downed a third time they can abandon regardless of the fact they are still in the match and can play it through.

    as for the the no one should be forced to play a match where they cant do anything….. this logic would apply to being on the hook. you cant do anything on the hook so just let them abandon?

  • Dokta_Carter
    Dokta_Carter Member Posts: 776

    I disagree with your idea on the bot, people were upset. Both killer and survivor to deal with a first second dc, because of exactly "not wanting to deal with x killer" and making the match absolutely horrendous experience, this could also potentially cause the same toxic scenes

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 254

    Yeah, but bots don't fix the problem at all and if anything are worse than having nobody in there. I think if someone dcs early enough then the game should give the other survivors the option to vote to surrender and end the match there.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 254

    I had a guy abandon a winnable 3v1 at 2 gens after taking two downs for the person who was getting tunneled causing the rest of us to lose that game.

  • Destaice
    Destaice Member Posts: 114

    The very winnable game of 1 survivor getting slugged, 1 survivor repeatedly healing the slug, and 1 survivor getting chased to be tunneled out. Who is doing those 2 gens in this scenario?

  • Emeal
    Emeal Member Posts: 6,633

    Honestly its just used disrespectfully, once I down the last Survivor they quit before I can mori.
    They cant even stay to watch the Mori, but Killers HAVE to watch and push Survivors out of the exit gates??

    That just isn't fair, I have to watch their T-bagging to bring the game to a close but they can dip out the second I win.

  • steezo_de
    steezo_de Member Posts: 1,259

    I'll say it: GIVE ME MORE ABANDON OPPORTUNITIES!

    Whatever you got, BHVR, I"ll take it. Get me out and to the next game faster. I don't care about an L, but if a game is over, it's over. I might go back to solo queue if you do. :D

    Thank you and you're welcome.

  • jokere98
    jokere98 Member Posts: 714
  • CrypticGirl
    CrypticGirl Member Posts: 1,471

    It makes sense. There shouldn't be any reason to slug a person that many times, and if they do, that's just excessive.

    And abandoning if you're the last Survivor alive makes sense as well. You can try to go for hatch, but if the Killer gets it first, you know you only have like a 4% chance of getting out through the gate. Why even try at that point with those odds?

  • Ryuhi
    Ryuhi Member Posts: 4,474
    edited November 2025

    Aside from the obvious answer of killers whose power relies on slugging (like oni, but especially twins) they also made it easier to avoid the killer's attention when returning to a slug with the changes to picking yourself up and the crawling speed. And thats not even talking about perks like Conviction or Tenacity that allow for even more relocation.

    As for the last part, how far do we need to move the goal post? You're supposed to try because you're still playing the game. I don't see that as any different than killers who have to wait for survivors to leave at the exit gates, which gets argued against since it would end the game prematurely (regardless of how much or little) due to the killer not being replaced by a bot. You answered your own question both with the fact that hatch is still possible, and also that a gate escape is also still possible. If you want out that bad as the last survivor with less chance than you're willing to participate in, just run into the killer and accept the mori you won't have to even watch because you'll be allowed to abandon before it goes off. Think of it like the survivor equivalent of "hitting them out" but with a lot less downtime and BM.

  • Dokta_Carter
    Dokta_Carter Member Posts: 776
    edited November 2025

    Ryuhi, people also believe that no dc penalties should be a thing and that they can screw over teammates because they dont like x killer, so playing the game wont work as reasoning

  • Ryuhi
    Ryuhi Member Posts: 4,474

    I'm well aware of how much people have (and continue to) object to actually playing the game that they bought for the express purpose of playing. Unfortunately after a point it becomes more about their addiction to the game than the game itself, chasing dopamine hits and refusing when they're denied. You can never please someone who only wants to win, but you can help that person see more to competition than the desired outcome. Thats why I tend to recommend advice on making the most of bad situations, and game design focused around reducing unnecessary frustrations. Its also why I still think MMR and how it was implemented was one of the worst things for player mentalities in the game.

  • Dokta_Carter
    Dokta_Carter Member Posts: 776

    The MMR system as it is id just.… disgusting.

    One sided victory condition does not meet the other at all(one is killing all 4 other players. The other is personal)

    One sides most efficient way of winning is ruining another players fun

    This Mmr system is what propagates the US vs them mentality, among other things

  • Ryuhi
    Ryuhi Member Posts: 4,474
    edited November 2025

    It definitely existed before it, but I would certainly agree that the result focused metrics for the game have empowered a lot of it. With emblems you could at least lose something like a 4E or 4K and still have some verification that you played in a skilled way. Dying with a 2 pip made you feel like Atlas, and it was up to the player whether they focused on his burden or his accomplishment. It wasn't perfect, but this version of MMR, and especially its obfuscation paired with things like misleading personal stats, causes it to be more about disparaging others ("You wouldn't know, I'm at HIGH MMR") and doesn't even allow the personal growth/accomplishment aspect it is supposed to in order to encourage climbing.

  • Dokta_Carter
    Dokta_Carter Member Posts: 776

    "Ah, but this us a party game, not a competitive one"

    But i agree with you whole heartedly

  • Crowman
    Crowman Member Posts: 10,111

    I think the Abandon System should go in general or give the killers more options to abandon since survivors have so many ways to just leave a match. It's rather annoying that the last survivor remaining can abandon immediately upon being downed and yet killers can't abandon when gates are open.

  • CrypticGirl
    CrypticGirl Member Posts: 1,471

    I believe they do it more for the Killers who just slug for whatever twisted sadistic pleasure they get from it. The ones who just leave Survivors on the ground, not even trying to hook anyone, expecting teammates to repeatedly pick them up. I refer to those as "bleed out matches," since it's clear that the Killer's objective is to bleed everyone out, and that's the most boring and annoying thing to face. Even with the abandon option, I may still opt to just eat the DC penalty, because I refuse to participate in those matches.

  • Ryuhi
    Ryuhi Member Posts: 4,474
    edited November 2025

    Emotionally charged demonization aside, you stated: There shouldn't be any reason to slug a person that many times, and if they do, that's just excessive. Which I pointed out was untrue, down to the crux of how specific killers' kits even function, as well as perks that can cause these scenarios when functioning as intended. This goes beyond extreme cases and borderlines well within normal play, and not just a fringe situation that does nothing but loses matches. You could up the number from 3 to 8 and still prevent this supposed eldritch horror who plays the killer role from your situation. You could see things from the perspective of your opponent but if you'd rather devolve them to everything you hate, have at it I guess.

  • CrypticGirl
    CrypticGirl Member Posts: 1,471

    Oh, I see things from the opponent's perspective too. I've been bled out by killers because the teammates kept sweating their tails off to prevent them from hooking me. Yes, it was annoying af, but I understand why they did it.