Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

devs should do gameplay streams in public matches fairly regularly

the amount of time this would take is not that great in the grand scheme of things

some of the balancing changes genuinely give the impression that they come from people completely alien to how public queue matches tend to play out or how the game feels to play. this is probably worsened by the infamous incident where the devs did actually play a public match on stream and fairly radical gameplay changes happened very soon afterwards

seeing both sides played, inc a variety of killers and survivor playstyles for a couple hours every couple months would go a long way to reducing the perception that the devs are out of touch with the game

Comments

  • Ryuhi
    Ryuhi Member Posts: 4,526
    edited November 2025

    I like the idea, and have even supported it in the past, but honestly I completely understand why they don't. No matter who they play or how, there is no way it won't be filled with constant toxicity in chat, fodder for content creators to mock, and presumptions about aspects of the game the dev has absolutely no personal involvement in. I wholeheartedly agree that the dev team should be playing regularly and at multiple levels of MMR, but making a spectacle of it is a recipe for disaster with this community and the short sightedness of people making big decisions.

    Honestly, despite staring at the code 9-5 and occasional inhouse virtualizations, the game would benefit massively if people behind the scenes encountered firsthand half of what end users complain about, on either side. Even though it was apparently already decided before the stream, thats why the infamous Hag game resonated with so much of the community. When OoO was defended for having a low escape rate, it was the facepalm heard round the fog. Overbrine or the twins rework probably would have never seen the light of day if the devs had to experience them nonstop at their strengths. Its up to them to do the right thing if/when they are able, and to look at more than the statistics when they can't.

  • tes
    tes Member Posts: 1,223

    As person who study GD myself, I feel it’s a bad idea.

    Devs aren’t supposed to play their game regular.

    Devs aren’t supposed to be good in their game.

    However.

    I don’t see BHVR trying to understand what their game actually means. How it actually feels. How it supposed to be. And they are extremely neglectful about killer side experience, that’s why we see braindead killer mechanics and utter pressure on this role at the same time. They don’t hide they are biased in this term even.

    I don’t see… actual set up? I just feel their managers doing great job in catching another franchise to make a fast released product. But the overall picture is blurred. They try to satisfy people, but they keep doing decisions that provide temporary effect or causing frustration from other side. Or instead of listening people and taking it to account, they either doing sth completely opposite, or just blindly following it.

    Forcing them playing game aren’t gonna solve it. They should change the way they gather data and testing from Q&A team. PTBs are also outdated and don’t help a lot. They need much more narrow pull of players, who are interested in actual testing ( not just trying new content), yet these people need to be ready post clear feedback for dev team and audience. While PTB should work as system for bug reporting only. Yes, PTB is lack of bureaucracy for me. It would be much more better, if say, they chose 500 players and actually tried to follow their opinion.

  • XDgamer018
    XDgamer018 Member Posts: 720

    what we need is shorter but more ptbs in total. since to test things its best to trial and error things like anti-x feature instead of oh its here now "test" it and if you dont like it well uhhh come back to you in 3 ish months and try again

  • crogers271
    crogers271 Member Posts: 3,266

    I think it would be a no win situation for the devs, @Ryuhi touches on some of the points, but I'll add a few others.

    If they played at high MMR and did well, they'd just be accused of faking the MMR.

    If they did well with a perk that people think is very weak, they'd again be accused of just playing at low MMR.

    If they lose to something, and that gets nerfed soon after, no one will believe them when they say it was always the plan (ala the flashlight nerf).

    If they seem to enjoy one side more than the other, people will bring that up for any future discussion.

    If they lost, but still had fun, I think there'd be massive blowback (I'm picturing the community reaction to them playing non-sweaty and not caring about the results).

    I think a big issue is that the game is their job. While, based on past posts, many of them do play it, its probably hard for them to approach it in the same way we do.

  • tes
    tes Member Posts: 1,223

    I dislike how people play current PTB.

    Like — “Oh, we’ll try Wicked x Resurgence 10 times in a row” Same player. With same perks. With same stuff. Over and over. They don’t “test”. They just saw a moment from content creator and wanna play “funny stuff” until it wouldn’t be removed because it’s clearly an exploit or unintended feature

    How much people who “tested” such exploit reported about them later? It’s a minority. Others doing it for fun only

  • Classic_Rando
    Classic_Rando Member Posts: 273

    Yeah, this is never going to happen again. Every time they’ve done it in the past has been a complete embarrassment for them because they always expose the major problems in the game.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,824

    its probably not the devs who need to play the game on stream, it'd be the people behind the scenes like that classy person who dismissed the idea to save the Chandler stream.

  • Shroompy
    Shroompy Member Posts: 7,799

    not_Queen and McLean used to stream the game quite regularly way back in the day and did just fine. The only thing I can think of of which youre referring to is maybe the few clips of Almo and that one of Mathieu Cote when he played live at an event.

    There is also nothing good that can come from them doing streams like this with the goal of "appealing" their balancing decisions. No matter the outcome, people will twist it

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 530

    Well the last Dev who activly played DBD was Almo…

    Till today he is my main argument when someone says the game isn´t designed around tunneling and camping.

    Almo was known for camping with huntress and even called Insidious Basement Bubba a good strategie XD

    The Devs are not good enough to decide things in the game but it wouldn´t hurt to experience some "boring" things for themself.