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Why does dbd not want us to tunnel but then make it impossible to win without doing that

the new boost to the anti hemorrhage syringe makes it so the survivors can use sprint burst 2-3 times in a row without rest.

They increase unhook protection from 10 sec to 30

But they don’t make it so the gens take longer to finish

And they don’t care about people literally creating bully squads and making the killer miserable

Answers

  • CLHL
    CLHL Member Posts: 429

    Because there is a problem with player reduction, and they are obsessed with the idea that the solution is to artificially increase their victories. They fail to understand that fun goes beyond winning or losing, while the interactivity is steadily declining, making the gameplay more repetitive, boring, and frustrating.

    Just take 2v8, for example. No one wants to play survivor in that mode because it's boring. Their solution? Make it so easy to repair that in the vast majority of matches you don't get a single chase despite having two killers.

  • tes
    tes Member Posts: 1,223
    edited November 2025

    You still can win without tunneling.

    The question do you want to play consistently against such players, who had advantages of whole world but one or two people messing around whole match, so you get opportunity to take 8 hooks before kill only thanks to their mistakes. There are no skill if u rely on opposite side being chill or consistenly fail in understanding how they should move.

    Played survivor yesterday. Another day of regretting lack of SBMM. Countless games with teammates doing the most primitive stuff. Or frustration due to miscommunication. Killers don’t need try hard for win nowadays, because the inconsistent level of play made so.

    Just for an example — endgame, me injured on opposite side, Midwich, two people left, other on hook. Giving me opportunity to reach gates? No… Killing yourself on hook so killer can freely camp gate after, and then blaming me endgame chat I didn't rescue? Of course… My lose streaks on survs aren't defined by killer in lobby anymore — teammates doing their job way better.

  • Abbzy
    Abbzy Member Posts: 2,276

    I said it many times biggest killer in DBD is not killer thats after you but your teammates, they dont kill you directly but will help it a lot.

  • runningguy
    runningguy Member Posts: 980

    the reason why killers tunnel is because gens fly so fast that spreading hooks and leaving 4 survivors alive often means the gens get done before the killer can kill anyone. thats why i tunnel, i need reduce the numbers to slow down the popping gens. The simplest solution to most tunneling is nerf gen speeds so killers have time to spread hooks. you cant have it both ways, faster gens pop, faster killer needs to kill, its that simple. dont want slower gens? have to deal with killer making fast kills via tunneling.

  • Mr_K
    Mr_K Member Posts: 10,349

    Anti-Hemorrhagic Syringe:

    Removed the heal over time effect.

    Removes Exhaustion on use. (Rework)

    Consumes the med-kit on Secondary Action use.

    How three times? I'm only seeing two instances. Initial run to trigger SB. Pop the syringe for another SB. Where's the third?

  • jesterkind
    jesterkind Member Posts: 9,571

    My guess is OP is referring to the potential synergy with Blood Rush, which would hypothetically allow for a survivor to pop three Sprint Bursts if all the requirements are met.

    As a personal editorial, I would say any killer that continues to try and tunnel someone past the second Sprint Burst kinda deserves to get hit by the third, so I wouldn't say that is an issue in particular.

  • runningguy
    runningguy Member Posts: 980

    doesnt it remove exhaustion? 1.sprint burst. 2. syringe for another burst then 3. sprint burst again due to exhaustion being removed via syringe? not sure if it works like that but its a guess to explain possibly 3.

    another guess would be haste off the hook being 1. then sprint burst being 2. then syringe being 3?

  • hermitkermit
    hermitkermit Member Posts: 996

    I disagree with the concept that tunneling would cease to exist if Gens were made longer. If the game is easier to win when you tunnel then it doesn’t matter if it takes 10 minutes to do 1 gen, people will still tunnel. It is not impossible to win without tunneling, it’s just more difficult to do.

  • Metagamer
    Metagamer Member Posts: 123

    This, this right here is the correct answer. Average survivor player lately has become so terrible it has literally tilted the perceived balance of the game to look killer sided enough to "not tunnel" when in reality if they have their monitors turned on it's quite literally impossible as you don't have enough time to do it.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,344

    I'd say, leave syringes as they are today. There is no need to buff exhaustion perks more.

  • tes
    tes Member Posts: 1,223

    I mean, tunnelling can feel extremely unfair only against strong killers with high mobility for me from survivor perspective. At least it does for me.

    But as person who maining slow, ranged killer for all this time I already reached the point where I don’t care. Sorry guys, I don’t have fast speed to go for the end of the map to defend 70% gen. I’m gonna stick with two survs and close to hooks in today’s gen efficiency and pallet density era. You have enough sources, perks and trades to leave me with -0, or a draw.

    When survivors are good, you kinda have to do this. And I’m not gonna double guess anymore, being chill from the start.

    If this is extreme mmr mismatch and I’m in mood I just let people go. Like I’m playing survivor myself and understand this. But not every match. Today I already had three loses just because let survivors to deny hook by saves or let person safely unhook. I accept this as my fault, but the solution to fix this fault aren't survivor coded

  • 00berdisc
    00berdisc Member Posts: 143

    hahahahahahahahahahahahahaha

  • Mr_K
    Mr_K Member Posts: 10,349

    Where did the recovery from exhaustion come from in step 3? You already got the reset in step 2.

    Others have mention Blood Rush that can reset exhaustion. This makes sense but this topic makes it seem the syringe is the only item involved besides SB.

  • vol4r
    vol4r Member Posts: 907

    The truth is that good swf won't even let you tunnel. This was match against me few days ago.

    image.png

    Those teams that let you tunnel someone are just solo queue players.
    Those people are going to turn off the game after you tunnel them - that's why I don't do that.
    I can just take the L, it doesn't matter to me.

  • CrypticGirl
    CrypticGirl Member Posts: 1,467

    The good swfs are probably tired of all the tunneling, so they run those builds…

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    It is not impossible to win without tunneling

    It's definetly not impossible, but some games will be impossible to get comeback. Especially if you can't even slug in endgame…

    If they don't remove that anti-slugging feature when all gens are finished, I will just stop moving as soon survivors finish all gens, because there is simply nothing I can do at that point to win the game. You simply don't have time to hook. RIP endgame builds

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    When I used to play full SWF I either wanted to get Nurse/Blight or killer try to tunnel. That was kinda only point where game got difficult and we had to actually try…

    Funny is even right now when killer tunnels, in most cases I am more annoyed by my teammates when they don't know what to do about it rather than killer doing it.
    Sadly even all buffs on PTB won't be able to fix incompetency.