What is the power difference between Ghostface and Blight?
So for example, why is Ghostface considered a weak killer compared to Blight who is considered a strong killer?
This might be a stupid question but it could lead to an interesting discussion which gives people a greater understanding to the killer power disparity.
Comments
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Blight has incredible mobility and in the right hands very good at shutting down loops where as Ghostface has to rely on stealth with little mobility
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Efficiency. Blight has incredible mobility that also functions as anti-loop. He can take health states while using that mobility.
Contrast that to Ghostface. No real outplay potential at safe tiles. Not even the ability to force 50/50s at times. Yes, he can mark and one shot, but he's stuck playing as an M1 killer if he doesn't get the instadown. He also has no mobility.
Ghostface is one of my mains. You can maintain a ~70% kill rate with him. It's just hard. Ghostface has much lower lows than Blight. Your worst games will be 3 or 4 hook games where you struggle to down anyone. The worst case scenario on Blight is usually a 2k.
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You must find like actual bottom of the barrel survivors to be getting a 70% kill rate as ghost face.
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I love playing ghostface as I play for fun but the big reason ghostface is weak is his power (stealth) is far too easy to remove simply by looking at him.
Great in indoor maps awful in outdoor maps
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"Ghost face stalking to your left" has a lot more impact than "blight rushing towards us".
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I mean, it's all relative. I have 5k hours in the game. Nobody has a magical server that they play on where the players they face are magically better or worse.
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Ghostface is kinda a set up Killer with to many "Ifs"
If he finds you he relies on you that you don´t spot him
If he finds you he needs time to mark you or he has to try later again
If he marks you, you get a big warning that he is close to you
If he has marked you he is still an M1 Killer and needs to hit you
If you try to loop him and just predrop pallets he is kinda useless
All this without other teammates.
Blight on the other hand is just a Skill matchup.
No preparing time. No long cds on his ability even if he shreds a pallet.
Blight can use his power for map traversel, anti loop and hit you faster than you can react.
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Easy, while blight is obnoxious, out of all the things he does he has something ghostface never will: agency. How good you are at blight matters, your skill will let you go toe to toe with players that are good as well as helping you loop.
On the other hand ghostface relies on your opponent being bad at the game, the moment a survivor has awareness, is able to hear and knows how to loop, thats it your skill no longer matters. Now is it true 90% of pub warriors will somehow manage to lose to GF, yes they do but those people die to trapless trapper so there is not much we can do right?
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For the average player? Not much. You can dominate most players with Ghostface.
For the very uncommon higher level matches? Blight has mobility, map pressure, map presence, anti-loop, etc etc.
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Blight has a lot of answers to what survivors can do. GF only has his expose and easily breakable stealth. GF's power relies on you getting the drop on survivors, and being able to secure hits as a pure M1 killer.
Against Blight, gaining distance is meaningless. He just rushes at you, making up whatever distance he lost. With GF, if you can make a lot of distance, he just wasted the time he needed to get close to you, and potentially expose you.
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Blight can't be robbed of his power by looking at him.
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blight has better mobility and also it's really easy to reveal ghostface and comms make it way harder for him
the #1 reason why there is a massive killer disparity is because of all the nerfs to gen slowdown, killers in general getting nerfed, survivors constantly getting buffed (through perks or basekit changes) and killer anti heal getting nerfed
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the best way to realize the difference immediately is to play game of blight then subsequently a game of ghostface.
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Everyone said it best already so I'm gonna make a joke the power distance is Blight go fast while Ghost face stares at you.
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Blight: Better mobility, actual chase power, lower cooldowns,
Ghostface: M1 with no mobility, a cooldown on his stealth, an m1. Did I mention he's an M1 killer?4 -
Being M1 doesn't matter in most games, to be fair.
If you're good with Ghostface, you're good with Ghostface
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You can be good at ghost face yes. But at least in my matches that doesn't amount to much as survivors actually know what they're doing so I'm hard limited by my own kit. Compared to blight which actually has a choice of who he wants to chase. GF is a LOT more time crunched which is as to why he's consistently seen as weak until VERY specific maps are given to him.
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For the vast majority of players, Ghostface is totally adequate.
He isn't going to hit the highs of Blight, sure, but it's completely possible to win 70% of your games with him.
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Double post.
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Even if we take average player into the mix
Blight still outperforms Ghosty,
Ghostface can be good yes, but blight? Is mote likely to not care about the survivors skill on any level.
Blights main Strength is Mobility, mid chase this matters more
Ghostface, needs to catch you unaware, or slowly apply their power to build up gauge
For the average survivor, going against Ghostfsce is preferable to Blight.
But yes they can still both perform well on the average match
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Blight is extremely mobile, and can use his power as antiloop in most places, and break pallets with it too.
Ghostface takes long to get to the part of the map you are in, he slows himself down to stealth and stalk, and also gives you much more reaction time.
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A conjuction of the capacity to garantee downs and some form of mobility, bust mostly capacity to garantee downs.
That's why Artist is stronger than Sadako, since the first have a strong chase power and the second don't, although having one of the best mobilities in the game.
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Ghostface is easier, no need to learn bump logic.
Like I said though, Blight has more potential but GF isn't some throw pick.
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It is if your opponent is not awfully bad, not saying those players are un ommon but of ghey are semi decent it is a throw pick if you are not on lerys.
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I'm more interested in why bhvr wants this huge gap between killers instead of moving weak and strong killers much closer together. But I think it does make the game a bit more interesting for survivors also not knowing if the Ghostface is played by an elite player or Blight by a mediocre player. It's also a challange for very good killers going in with a weak killer to a high MMR game instead of Blight or Nurse. This could be how bhvr thinks but they never tell us why having both strong and weak killers are their thing.
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That's blatantly false.
You can manage a 70% KR with GF if you try.
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Playing ghostface is kinda simular to trapper it feels like playing chess you are trying to be few steps ahead of your opponent and bigger difference is against good survivors that are kinda aware of their surroundings and can loop your plays must be perfect just combination of stealthing and sneaking close to them, chasing with ghostface must be super short you must just play mostly as stalker 99 your targets or hit and run if you cant get enough stalk but chasing as m1 for longer times on strong loops as very bad decission and your power has many counterplays one is just simply looking at you and reveal you from your stealth mode which good survivors will do (super smart one may get stalk meter of by bodyblocking when you hooking or just running at you to reveal you and force you to m1 them to get rid of stalk meter).
Blight is just flash of DBD he is just "lets roll" and all you do is rush, great mobility and antiloop is in his power and counterplay against blight that knows what he is doing isnt big he will most of time just hits you so fast he is just second strongest killer in the game from like 40 killers and ghostface is in bottom top 5 worst killers from those 40 so its quite easy to see those differences but against new and unexperienced survivors every killer who knows little what he is doing is s-tier (megs that run straight and dont look behind or try to doge huntress etc. clueless survivors that wont last long in chase).
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Agaisnt good survivors not so easily without strongest addons and some haste combo like play with your food + leg knife addon which can give you from 10% up to 25% haste and you can play stealth mainly and get fast downs but even then good survivors will spot that and pull great counterplay so he isnt very forgiving and agressive teams break him easily like trapper.
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Obviously not easily, but still should be possible.
Wouldn't touch PWYF or Sheath, tbh. Used to be a big fan of the gen blocking one.
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Kind of the all or nothingness of their power.
When you look at some of the weaker killers: trapper, Sadako, Pig, and Ghostface, they have powers that are absolutely devastating if they work. The stronger killers don't have that same potential, but much higher consistency in quick hits and downs.
To use the Blight/Ghostface comparison - the best situation for Ghostface is that he gets an early stalk, a quick down, and the survivors are in a 3v1. Blight is still going to need to get two tags.
However, everything else goes Blight's way.
The worst case scenario for Ghostface is losing the first chase, in which case he has nothing. If Blight fails on his first set of rushes, no big deal, he'll have them back pretty quickly. On top of that, Blight has much more ability to recover a match that is going poorly: he can play hit and run, he can slug and come back, etc. If GF is on the other side of the map, the survivors have quite a bit of safety.
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A good blight player gets everything done quicker. Your chases are quicker. Finding people is quicker. Getting to gens is quicker. You get the point.
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I will preface this with blight can stand to be nerfed so I hopefully don't get downvoted into the ground and that I haven't played that killer much in years.
Blight has a kit with the highest potential to be somewhat fair in chase while being the strongest just based off base-kit compared to any other killer in the game.
I will unfortunately say the opposite for ghost face and most of the low tier. Their kits simply can't facilitate much strength without becoming extremely unfair feeling and blatantly boring. Making ghost face b tier without significant kit changes would require something absurd like stalking from 0 to exposed taking 3 seconds and even then that might not make him b tier and would only send upset survivors to social media to complain. Same with trapper for example, you can only give him so much haste after trapping and so many traps at the start of the trial before survivors simply have 0 options in chase while the trapper will almost always still lose to great teams. Clown was my go to example on this topic before he got buffed to low b tier at best and was overwhelmingly hated by the community for it. Why? Because even though he wasn't anything even compared to A tiers, he felt terrible to play chase against.
In league there are a good chunk of champions that are similar in that by the time you get to masters, the champions kit simply starts to have low agency and impact when in lower tier lobbies it might do extremely well. As someone who used to main a sub-class of champions who all mostly have kits like that, It's completely fine in league, the ratio of champs like that to champs who are decent to great in higher elo is perfectly fine. In DBD the ratio is quite different though. A good 3rd of the killer cast have kits that can't facilitate real strength in stronger lobbies. Where dbd differs is player skill is overall lower by a lot, so it's much rarer to find lobbies you can't force most killers to work in if you are a good player yourself.
Typically, High B and most A tier are the most fun killers to play against or at least they are killers you can feel like they outplayed you. A good portion of bad killers feel like they will get that hit on you, it's just up to the map to decide when and not the skill level of either party.
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You can also loop most killers including kaneki and krasue for more than a minute if you are good enough, if we are saying the survivors you are facing are everage it stands to reason the killer is also average, an average ghostface is a free escape unless you are throwing.
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Evidently not. Ghostface has always been pretty average, usually hovering around 55-60% KR.
You say that an average Ghostface is a free escape, but you fail to make the Survivors average as well.
I haven't invested a lot of time into him, but I do well. He isn't difficult, it's easy to get value and people should stop underrating Killers they don't understand.
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I'm currently #4 in the world for marked downs on Ghostface with 61,743 and counting. I continuously experiment with all manner of builds/strats using the Ghostface kit and I'll tell you right now, there's little that one can realistically do anymore with Night Shroud to combat seasoned survivors.
Sprint Burst has always been the primary obstacle which was counter-acted using Mindbreaker: You would sneak in close, they'd hear the billowing of your cloak and run, prevented from Sprintbursting long enough (5 seconds) for Drop Leg Knife Sheath to take effect if you could be fast/fluid enough with your leaning stalk and you'd stand a great chance at catching them before a window or pallet. However, now that Vigil cuts the exhaustion timer by 66%, you will sneak in close, they will hear the billowing of your cloak, release the generator, walk off the neutered exhaustion timer and sprintburst into a forest of pallets before you can lean and land a mark.
At present, if your target sprintbursts, the likelihood that you still catch them in a timely fashion is so miniscule that you may as well drop the chase and attempt to sneak up on another target. Of the other 7 options you have for anti-exhaustion, only one (Nightvision Monocular) is truly useful on a semi-consistent basis in the shadow of Vigil. Another thing about playing Ghostface (or any other M1 killer) is that even if you become quite good at using nothing but M1 and the ducking mechanic, endurance will completely trash the Ghostface kit.
Blight on the other hand is a rabid mobility monster who doesn't give a damn about exhaustion or endurance features as he possesses a power designed for chases.
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Ghostface's power can literally be turned off by an SWF just having someone follow them for the entire match.
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chat this guys legit terminally braindead his noggin is actually cooked twenty three thousand posts and still has the most shitass take of the millenium, bro probably manages to die to ghostface in his rank 20 matches 💀💀💀
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bro this man might actually be a crazy mage
he's cast a spell with his crazy takes
chat the human race might be cooked if this is the future right here
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chat remember if you post twenty three thousand times on the forum and you go out of your way to say ghostface is better than hound master and the unknown you might need to get an MRI cause the only explanation for that being your opinion is brain damage
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chat remember, if you namecall and make no points other than "nu uh" u must be right
never let them disrespect u king
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Because blight has a mobility ans chase power into one that takes little effort but more reward since his cooldown is nonexistant.
And before anyone asks "why isnt ghostface not getting a buff" he already did.
But most people want general killer buffs that also buffs s-tiers or nerf survivors further than they already had last year alone. Which obviously no one would listen to but the killer side.
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bro thinks ghostface is good 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
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Well ghostface still has almost no chance against top tier swf teams where just having very good skill at looping and the power of call outs from coms just counter his stealth compleatly thats why killers like hag are considered to be super bad because their power can be countered and taken away from them very easily, the 90% of ghostface mains (they have way more hours on this killer than other players such as me like 500 hours and more just on ghostface) will tell you he is bad and needs some solid buffs.
All your conclusions come from are kill rates and yes its 60% kill rate the number the devs aim for because its asymetrical horror game (meaning more will die than survive in this genre of games), but than if you backing up with kill rates nurse needs some buffs than and others none or even nerfs like pinhead,sadako,pig which isnt good point for backing up decisions and devs (hopefully) know this nowdays not like in 2017-18 where they nerfed pig because she was just pig and didnt needed any nerfs.
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So trapper and SM are the worst killers but uknown is bad and verypunishing still he is top of c-tier at worst because he has solid mobility and some range power which can be used to get downs faster actively without set up (set up is in majority bad thing in DBD and killers that need to do it are mostly worst like trapper,sadako,skullmerchant,pig,hag only big exception is larry=singularity but he has teleport which can be used across the whole map and super good chase power build in).
See it or not ghostface is set up killer because you need to build the stalk to 80+ % on each survvior to get fast downs unlike mayers who has need only for his one stalk and not to do 4 stalk meters invidualy like ghostface plus he has build in chase powers like faster breaking speed, vaulting speed +his strike so he has more tools in chase than ghostface who just can be stealtly (wraith,mayers in stalking mode and many other killers can use this or just all with certain perks) and mark survivor that becomes for 60 seconds instadownable (basicaly perk effect like make your choice) and this is reduced by perks like vigil I believe and he doesnt get anything as bonus for marking the survivor (only addons do something like knife sheat leg that gives haste or driving licence) so he has to work hard and build his power and that costs lot of time so it should be logicaly stronger as trade of but it isnt its weak and bad.
trapper, hag, HM, Sadako, SM and Unknown all worse. Still viable, but worse.Personaly I think you downpower uknown here who is just way better than all killers you mentioned here and maybe hag but that depends if its soloq team or swf on coms because sharing informations against killers that are just pure stealth or set traps as their only power is super strong counter and ghostface is worse than hag and unknow by 100% and maybe worse than sadako if the sadako player has good macro like onepumpwillie who can destroy super good teams with condem.
GF is fine and tier lists and rankings are overrated as hell.He is weak and undepowered which are terms I dont think are "fine".
new checklist for uif you like them, they are good.If you like some characters even if they are weak its okay but still I dont think its good thing to be oblivious here and lie to yourself they are ok as they are and thankfully majority of skullmerchant,ghostface,trapper,sadako mains are aware of this unlike pig mains.
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According to many people, none of the Killer roster has a chance against SWF lol
But yes, Nurse could use some accessibility buffs.
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Unknown and HM are in the same tier to me. They have potential, but the stars have to align in order to reach it.
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Killers that have powers that is eassy to counter and the strongest counter to that power or par of it is teamplay than those killers are super bad against swf like killers that have just traps as power or stealth such as trapper, SM, ghostface, hag these killers are super fragile against swf and well coordinated survivors compare to other killers that "hold their power in their hands" like wesker, huntress, slinger.
Thats just truth, for you info on that nurse thing by the kill rates data she would need some if we would balance killers by kill rates which is no longer (thanks all mighty god) a thing.
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Their potencial still is way more reliable than trappers,ghostfaces, skullmerchants or onryos in comparison.
Hag is great against soloq but if the survivors just use one of them to sneak behind the hag and whiper her traps or they have coms than her potencial is super small.
Uknown has great potencial but his small uvx effect time on survivor after first hit is so small that you got like two shots to get that injure from it which means if you can hit 80% of the time two hits in the row with uvx than he is super solid killer but thats not that easy because uvx is slow and easy to evade/doge compare to like huntress hatchet. He still has teleport which makes him better than all other killers you mentioned because his tp is instant and he can use them to shut down loops which is something sadako cant.
Some killers just have very punishing gameplay when you miss with their power but these killers like uknown, artist,slinger have still some power behind their kit compare to weaker killers that are highly punished too like trapper,ghostface and their power is just super weak its like trying to shoot someone with revolver which has loaded 3-4 bullets in cylinder (unknown,aritist) compare to shooting someone with revolver that has just 1 bullet in cylinger loaded (ghostface,trapper,skullmerchant) thats how reliable their powers are because even if you make good play with trapper,SM, ghostface you can still gain very little effect from it to your victory and survivors can just get from it super easily compare to landing good shots with uknow or artist where you gain way more if you play right without making huge mistakes.
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Accessible != strength.
We can make her more accessible without adjusting her overall power.
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I would rather have consistency than potential.
We see that reflected in pick rates. The most consistent Killers are picked often, the buggy and inconsistent Killers are usually left to rol
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