Should DC penalties be Harsher?
DBD has always had a problem with people Dcing but lately Dcing has become an epidemic where people are dcing for literally any small reason so the question must be asked.
Should Dcing be made stricter? If you think so or not comment your reasoning why.
In my opinion Yes if you have a clean slate you can DC for free 2 times then after your hit with the following ramping penalties. 30s, 5m, 20m, 45m and so on.
I get people need to DC for good reasons and or cause of crashing so to be fair I think we should have 1 Freebie DC and increased ramping penalties. 10m, 30m 1h 3h 9h and so on. Finally the amount of matches it tracks if you DC should be raised from 20 to 30 matches.
Comments
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We just need a low-priority queue for people who ragequit. The best punishment is having those people play with each other really. You could have the grace be like one free DC per day, anymore than that and you're thrown into low prio for 6 or so hours and scales up from there. To keep queue times managable Killers could have the option to opt into low priority matches for a bloodpoint bonus or something like that.
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Yes, it's terrible to put up with when the survivor player doesn't even try. They shouldn't be allowed to voice their opinion when they D/C all the time. This is a PvP game either accept your mistakes and losses when they happen or don't play at all. One free D/C per day maybe then it very quickly ramps up after that with a penalty.
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I'm not sure I see much benefit, tbh. We had the original "go next epidemic" about a year ago and they revamped and tuned up the dc system to force 20 "no disconnect" games to clear your penalty and forced people to be logged in to serve their penalties also.
It didn't work, and I personally believe that the core problem for most people is that the match is decided in the first about 2 minutes, and for many that means they don't get a chance to actually play. We still aren't addressing that core issue so I don't think extra punishment is the solution to the bigger problem.
Imo the fact that we're still having this discussion at all tells me that disconnect penalties aren't making things better and are probably the wrong choice.
It didn't work once, I don't think doubling down will help.
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there needs to be a rager queue for all the ne'er do wells to mingle with each other; they can ruin each other's games since the stick method doesn't do much to stop them
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I don't quit, but if I get a Ghoul, I'll try my hardest to get hooked and tunneled. That killer drains every ounce of enjoyment from this game imo "Oh no, how did I not make that vault on the other side of the map?" 😱
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I'm pretty sure me and others would much rather a bot over somebody trying to get killer to kill them.
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Yes, punishments arent effective unless they actually punish so much that it corrects the problem. Just have to make sabotaging the game to get out faster a bannable offense as well.
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Nope. The debate about harsher penalties has been going on for ages, and the devs just made the penalties harsher quite recently. The fact that we're already talking about making them harsher still just shows how well the harsher penalties are working. Which is to say not well at all. So if it didn't work this time, why would it work next time?
I also don't see how ragequitter queues are going to help anything. If the DC problem is as widespread as people say, I'm sure the DC'ing players have been on both sides of it, so having their own queue won't change anything for them. Meanwhile, normal players will suffer from longer queue times. People already hate having separate event and modifier lobbies because of what they do to the normal queues. So having a separate ragequitter queue will hurt normal players more than it'll hurt the quitters.
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The game itself it too janky and unstable for any truly harsh penalties anyway. I do like the idea of the salt mines though.
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So if it didn't work this time, why would it work next time?
Because the current punishments are a joke. Even in this thread, people are talking about giving "free" DCs, like, once a day. And that's a suggestion to INCREASE the penalties! There should be no freebies, bans start at 5min and ramp up.
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Absolutely. They never should have been this light in the first place.
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There should be no freebies, bans start at 5min and ramp up.
So, even genuine internet or power outages, or even server issues (BHVR has been ddos'd more than once) should punish the player?
That's an interesting take, particularly one that might be controversial in regions that also complain about high ping (oceanic) or areas that don't have dedicated servers (I believe South Africa).
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Yes.
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As much as I think your points are good unfortunately if we separate the queues it would cause longer queue times unfortunately.
If the playerbase was much bigger I would have loved to see these. For now I'm gonna have to stick with Harsher DC penalties.
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I think if you are losing the match as a killer there should be small DC penalties.
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Because the system is still very loose that's why it didn't work this time you can be nitpicky with your matches you can dc 4 times of those 20 matches and not really suffer from penalties. Ghoul-DC, Wraith-Tolerable, Twins-DC, Billy-Tolerable, Nurse-DC 30 second penalty and so on my point is you can game the system pretty hard which is why it needs to be stricter and we will start to see results.
And maybe if it still doesn't work we can try other ways to punish dcers people like blood points and x times multipliers if you DC to much we could add a Bloodpoint Divider to bad behavior players. You dced 5 times? Here's a ÷ by 4 to your match score for x amount of games.
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I wonder how many times we'll have to keep doubling-down before we realize that this isn't working lol.
I predicted this years ago, the literal exact form this would take, and what people's responses would be.
Until you make the average game enjoyable/worth playing out for a reason that isn't brownie points, people will find ways to quit. Instead of doing that though, we're gonna double-down on punishments that demonstrably don't work and waste resources doing that instead.
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I want them to do it just so I can laugh in everyone's face when it doesn't work. I am so incredibly confident that it wouldn't work that I say bring it on.
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No. I don't believe in DCing and can count on one hand how many times I've intentionally DCed, but I think this issue is overblown and over discussed. My killer matches have about 5% of my opponents DCing. That's not an epidemic. People will just suicide out more. They'll bring luck offerings, AFK, slam pallets, chase the killer, etc. If people want to stop playing, they will. I'd rather them just leave and become bots instead of sabotaging the game. Bots are at least useful.
The one-DC-per-day idea that people like doesn't make sense either. Different people play different amounts. I've played more than 30 matches today. The game booted me out of one, so there's a my daily DC. If I had another server disconnect, I'd get a penalty. You can also get stuck in matches with cheaters, not to mention life stuff.
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Yes it should be much harsher. If people are just DCing on there first Chase, or DCing once they hear a terror radius they dont like or even missing a single Flashlight save. Like its endless. I say in the penalties should lead to not being able to play, losing a grade and lossing bloodpoints for DCing on ur 3rd offense. So ur first offense is just a warning, 2nd offense is not being able to play and 3rd is much harsher and it just keeps getting worse and worse until it takes a much harsher approach.
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Yea, i like this. I had this idea too at one point, and forgot about it. Throw them in low-priority making their que times longer. If they keep DC’ing, then send em all to special pools to play with each other. The only way they get out is by consistently playing & completing X amount of games without DC’ng.
I’ll do you one better by having these pools play against top MMR killers so their salty behinds get farmed on. Eventually they’ll weed themselves out and quit the game altogether.
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Honestly, if that's your attitude towards one strong killer regardless of the player's skill, I'd much rather a bot over you as a teammate any day. Because at least the bot will try to play the game instead of giving up like an entitled brat.
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As is, I think there should be larger incentives to stay in a match rather than punishing people for DC-ing. Since you know, you DC for more reasons than just "rage-quitting" the game, like your internet cutting out, a hacker crashing the server etc.
However, I think there should be a tally counted towards intentional DC's that should be kept separate from how "quickly" you end up being removed from a match. I do think, as many have mentioned above, a "salt mine" or "rage queue" could work at least on the survivor side.
I' not sure how they'd handle the "Quitter's Queue" for the killer side though, unless they're against hyper aggressive/terminator bots or something, as it seems unfair to subject killer players against "quitters."0 -
Yeah, the first DC or so is supposed to be forgiving in case of crashes or other accidental/unintentional DC's. If the penalty is supposed to be a medicine for the game's illness, and it's not working, you don't fix it by taking more. The overdose would do more harm than good.
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At this point they might as well let you gain BP, rift quests and achievements by playing vs bots. Just cut out the middleman, the game is PvE now and everyone is happy. Definitely.
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I would love to see Behavior system that's in Dota used for DBD.
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Honestly, I would appreciate it if they'd let us do Dailies, community goals (you know the "as a community earn 50.0000 BP" type BS) or Glyphs in customs at the very least. Would save quite a lot of SoloQ frustrations imho, especially as Glyphs can be a shared Killer/Survivor challenge.
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People do 3 DCes and I am alone in a trial a lot of times. Usually it’s against S tiers. In such moments I usually just play hide and seek and wait for hatch. Usually killers letting me go even.
Before I was trying sweat and help. Now I just idc. If teammates threw a match and all of them are hooked/bots/slugged, I help until they camped or on death hook and we still need do gens.
“Surprisingly” such approach give me opportunity to die less and keep decent rate without dces.
But yeah, people DCing are such a lame. BHVR never created actual punishments for people behaving like this. Instead their system punished people who was tunneled out too fast. So I don’t believe issue is “penalty doesn’t work as disincentive”. It wasn’t properly build from the start.
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One strong killer? I love nurse and blight games. They're strong killers. Ghoul is an easy kill killer. But I do like being called a brat. Gives me fuzzy feelings in my belly. ❤️
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the problem is people dc over so many diffrent things you cant just fix that.
for example i am a legion and plague main. if id get a penny for every dc i could play dbd for a living.
what the solution to make the game enjoyable here? deleting/completly changing these two killers into something else? cause thats the only thing that would stop people from dcing against them
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Yeah, we should've reworked Legion a long time ago. He's always been absolutely horrid to play against, and was widely considered the least fun Killer until SM.
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My initial comment was on the side of jest but you're right. It's not been as big of a problem recently but back in the day, some of the quests essentially required you to throw a trial to complete them, that ruins the experience for the other players just as much as DCing or dishonourable self sacrificing does.
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reworks are always a bad idea tho.
ask freddy mains, we now have three types of freddy mains where two have lost the charater they liked. its almost impossible to rework a character for whatever reason and keep the spirit of that character alive.
if we take legion there spirit is fast running with total control, vaulting and wounding people. how are you keeping the spirit of the character while reworking them? for the hit and run playstyle they need some kind of slow down or it cant work, it doesnt have to be mend but it has to be something that survivors also cant just ignore.
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i do like this idea as it makes to people that do participate not suffer but it also gives a chance for people with bad internet or their power randomly going out
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Sometimes, Killers are just bad concepts. Legion has a cool premise, but he's just never going to be even remotely fun to play against. Same with SM, Twins or Knight.
I made rework ideas back in the day, but now I think they probably just should've gone back to the disguised Killer thing they had going on in the trailer.
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there are probably ccountless ideas how to rework every character but if it happens it always sucks no matter how good the new idea is.
i play legion cause they are simple and straight forward, i dont have some dash or ranged power that is either hard to control or you need to hit it or you dont get downs. there is no big makro play with knowing when to tp where and i dont have to rely on survs not using theire eyes with a stealth power.
and the rework could be the most fun well designed killer that bhvr ever made but i would lose the killer i like and that would suck no matter how you see it. not only is the gameplay i like gone but i also have the coinflip if i like how the new version is played or i end up with a character i will never use again.
best case szenario then would be that bhvr would offer back some of the blood points and cells and shards you invested in a chracter if the totally rework it
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The problem is that people can DC. BHVR has made DCing and go next easier via 20 matches to reset and the abandon option. Now people use up the free DC then go next the rest or abandon untill they can DC again. so the reason why are still having this discussion is because the punishment for DCing has been lessened which is why people are still doing it. its impossible to fix the reasons why they DC when the reasons are so petty such as map they dont like, killer they dont like, found first, downed first, swf buddy killed on hook. For years people would DC in loading screen over a map offering they didnt like. Last night i saw multiple people DCing throughout the night and a lot of them were as soon as they saw the killer. killers like trapper, hag, onryo, wraith.
Look at hackers and cheaters…. there is no reason why they would cheat but they do. same applies to the mindset of DCing. can you imagine how many cheaters there would be with no punishment? the argument then wouldnt be to address the core issue of why people cheat….
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It's a live service game, things will change.
How do you think people felt when they changed MoM?
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Myers
He is so dead for me now. I don't care about strength even
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There is an incredibly simple solution to disconnections that also serves a dual purpose:
You simply lock the player to the match they're in until the match ends or their character is killed. If they drop from the match for any reason, and try to queue up again it will reconnect them to the match in progress.
This does two things. For unintentional disconnects, it's a qol feature. It still sucks to be disconnected, and you lose some progress in the match, but you get to play it out as best you can. Overall win.
For intentional disconnects, it eliminates all of the "petty" reasons since it doesn't solve anything. They are automatically in time out until the match is over if they wait in lobby (so automatic time out) and if they choose to requeue it puts them back in the same match they just left. Disconnecting stops being an automatic "out" and this serves as punishment.
It's a win win.
It doesn't solve the issue that people will find other ways to throw the match or be obnoxious, but honestly, neither does the "punish them more" of just having a harsher DC penalty.
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ofcourse things will change but that does not mean they need to turn a dog into cat.
there are ways to change things without taking away from them and sometimes things dont need to change. things that are broken need to change things like legion for example dont really need to change.
the reason many say they need a rework is cause they think its annoying to face. thats not a good reason for a change tho, im sure there are more then enough survivors that think dash powers are annoying or ranged powers. about aura reading and gen regression we see complaints all the time for exaple does that mean we need to change them completly?
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that's still quitting. Unless you mean you just run heavy interference and go goblin mode?
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When the complaints are consistent, yeah we might want to take a look at things.
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DC penalties need to be harsh or they are otherwise ignorable and fail to do their job. Some people just need to learn to stop playing a game they don't enjoy.
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The thing is
There are two problems with doing as it is
- Negativity bias. You will always remember bad over good
- I have faced several people who have d/c first chase, all in one day on huntress, when I grabbed someone off a gen they d/c'd immediately
But thr D/C system as it is should be okay, changing it to a harsh system will allow cheaters to force them to dc(such as lagging someone ouy)
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yes true but in legions case the complaints are "i find this boring" which first of all is super subjective and second its not a good enough reason to change a chracter.
when its not broken dont fix it. there will always be a character that is "annoying" to face and legion has to be the way they are with the mend or the whole legion concept doesnt work and do we just want to have dash and ranged killers with the ocasional stealth killer?
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Characters should be both fun to play as and against. If they aren't, we should be looking at how to make them more fun.
Shouldn't really be a debate at all.
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define anecdata
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Its not an overdose when the medicine is comparable to children's Tylenol it's weak and pathetic and that's why it has to be more potent.
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Your meaning of worth won't be the same as someone elses your logic applies to your own argument you can keep trying to make it worth staying but people will still be dcing over every small inconvenience. Heck I remember you saying DC penalties shouldn't even exist and I know that's completely wrong
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