Making blight more fair
this might be a hot topic but blight is the most double standard killer ever, he gets all these bonuses while killers around him get nerfed while he still remains in the same spot. It begs the question should blight be toned down a little??
im not asking for a skull merchant execution just some little tweaks to slow him down a little
My only 2 changes I would do is making blight 110% MS(4.4M/S) and make it so when he breaks a pallet it consumes 1 token so he can’t just instantly rush
If ghoul gets that nerf it’s only fair he gets it too
Comments
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Blight and Billy should be 110
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It's funny to see billy included in this when for years people (me definitely included considering ive mained him since 2017) clamored for his redemption because of the patch of 4.1.0. Im kinda glad hes made such a redemption since then. Not the most crazy take but I do think hes the most map dependant of the high tiers. Because theres a lot of maps his chainsaw cannot land on you still. And crouchtech is hardly fixed yet. So maybe if they undo pallet density again and actually fix the bug nerfing him or decide its fully intended.
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You want to nerf a killer whose power isn't really that great at loops unless he is being played by someone who has like 10k hours in the game, in a world where maps have 8000 pallets on them because of "QOL changes"?
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No, I don't think he needs to be nerfed, because there are SWF nerds out there. We already have M1 killers unplayable due to palletes change. Nerfing M2, which can do something at high MMR, will completely kill the game. And in general, people who play well on the Blight deserve only respect, because they poured a lot of time and effort into mastering this killer and his ability; mastering Ghoul doesn’t take much time
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I 100% agree. It’s long overdue for some killers’ movement speed to be adjusted.
Just like Spirit is 4.4 because she relies on a very strong power to secure downs, the same logic should apply to Blight and Hillbilly. And Nurse being 3.8 also follows that same logic, she’s the strongest killer and has to rely on her power to get downs.On the other hand, it’s honestly absurd that Hag is still 4.4. It makes absolutely no sense. No wonder she’s one of the weakest killers in the entire game.
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But if they nerf Blight before the next update comes out there won't be any more killers left to play :(
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For starters why would you DOUBLE giganerf him at loops where he is weakest? That's just ridiculous.
I disagree, because he needs to be 4.6 otherwise theres parts of the map and loops that he will never get hits at because his power is a detriment and doesnt work there due to loop/map layout and every chase will inevitably be brought there. His power is also more restrictive and requires way more preemptive thought than ghouls does and you can very much counter it, using geometry for instance, its not a free hit.
Hard nerfing him because of a handful of dedicated players can use him oppressively isnt a good idea. The average blight is perfectly fine to go against. We should be making the average survivor play better instead of continually handholding them and gutting killer over and over. The vast majority of my hits are people just doing shift-w which like ghoul is what he is good against, because i swear its all survivors can do since they dont learn to loop. Which is why people dont like going against them, they have to actually think how to play the game for once.
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Agreed Blight has been S-Tier for years now because he very Strong.
Good changes he needs is make him a 110% Killer and lose 2 rush tokens when breaking a pallet.
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Agreed however Blight Regenerates tokens much faster then Ghoul plus blight has add-ons to make token Regen faster.
A reasonable nerf would be he loses 2-3 tokens when breaking a pallet.
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I am completely against 4.4m/s on any killer. And despite Spirit having lower than average speed for the same reasons as Nurse (but not as intense), I still don't think buffing her to 4.6m/s would make her busted. That goes for any killer who'd go from 4.4m/s to 4.6m/s, they would just be better to loop around tiles where they can't normally use their power.
But I digress. My real argument against 4.4m/s is that it wouldn't solve the Blight problem either, you'd just make a larger bridge out of the skill gap between low skill and high skill Blights. And what people dislike are the high skill Blights who understand flicks and bump logic to get those hits in his power.-6 -
does he need nerfs? yes. will he ever get those nerfs? hell no. for some reason, blight has been this favorite child between the devs, comp players, and just die hard killer mains. he’s been overtuned ever since they fixed his qol YEARS ago. yeah he may have gotten some addon nerfs here and there with the removal of hugtech but after that he’s STILL consistently S tier and the 2nd best killer. He needs a significant nerf but it will never happen because i guarantee you if the devs proposed even the slightest nerf that would actually put a dent in his strength (slower speed, less tokens, token removal on pallets, etc) every single blight and comp main would storm through every dbd social media and cry about their S tier killer going down to A+ or A tier. I find it just sad that so many blight players find him “fine “ and “perfectly balanced” when one of the best blight players in the world admits that he needs a nerf.
(i might get downvoted to hell for speaking the truth but that just goes to show all the entitled blight mains that don’t want their OP killer nerfed)
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As a blight player, if you want a good nerf, power cooldown after a pallet break is the way to go. Suggesting he becones 110% will just tank his performance at low levels and change much less than you think at higher ones. It’s akin to asking for ghoul to be 110%, most of his chase is in power, so the only time this would apply is versus players that misplay the power and in cases where the killer cannot outplay a tile with their power. Not an effective solution.
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Oh the read here is like a rollercoaster for me.
I am horrible at blight as I am on the most rush Killers (I miss you Myers…) because i can´t flick and I don´t have the time to learn all the "Tecs/Exploits" whatever you wanna call them.
But I agree in some degrees with both sides.
Blight is a horrible Killer for the game powerwise. Just his existance is one of the reason why more pallets are needed. It shouldn´t be possible that he breaks a pallet and after a few seconds he is breathing in your neck again.
Another problem is that he is a goat in tunneling. That may be personal experience but his strenght alone seems to bring the sweatiest playerbase to him.
The big problem is we can´t balance the game around blight so that he has a 60% KR while Killers like Pig, Ghostface or Trapper shall archive the same. So either we buff Survivors by adding pallets which is gutting every other Killer or we tone down blight and adjust the "safety nets" against him with him.
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Blight is good where he is at. Let him be, and let him cook.
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umm, blight is not that hard to master
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Well, they could slighly nerf him (not saying exactly like OP said, there are other ways) and revert the pallet changes since they were pretty much made to slow killers like him down.
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I am totally against making killers 4.4.
I have p100 on deathslinger, huntress and now upgrading spirit - all 4.4.
Let me tell you, if you are not cracked at using your m2, you're gonna lose most of the games - because it's hard to catch up to surviviors who just holds W.I am also maining p100 Hillbilly - making him 4.4 would be so bad… we already have purple addon doing that.
We can experience this and it is bad.-6 -
I don't think it's needed to double nerf him, just losing 2 tokens on manual pallet breaking would be good enough in my opinion.
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His power should go on full cool down when breaking a pallet by any means. So 0 tokens. But don't change his base movement speed. His power is way stronger in-between loops rather than at the loops.
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Blights power has many utilities like huge independent on some tp spawn mobility with antiloop because you can out run survivors and hit them or destroy pallet with short cooldown of 10 seconds for 5 rushes with 115 speed if we compare it to spirit who has good power she has no huge mobility, she cant break pallets, her power is mechanicaly easier but agaist good loopers harder to use and she is 110 speed killer with 15 seconds cooldown so blight is still hyped and overtunned as hell only thing that is true is he is mechanicaly hard but has way less weakneses compare to spirit,billy,dracula,artist he is just second strongest killer even with nerfed addons and removed hug tech (strongest hug tech that ever existed funnily on second strongest killer in the game) and only thing he has compare to ghoul as negative is that his power is just harder to use but still he has everything better than ghoul and you cant outrun him he will always be behind you unless its some indoor map or part of it with many door ways where he is getting stuck.
I dont know which killer has biggest killstreak but I bet its momos blight win streak before he got nerfed addons with like around 2k wins which even nurse main didnt pull to this day I believe. Blight has just great speed with small cooldown and great power which is why he is so strong but he wont get touched before ghoul because he is “golden child” of DBD where devs like him, many survivors like him (even with the fact he is more busted than other killers survivors mainly hate like merchant or ghoul) and he had huge player base that are his enjoyers and mains so my guess is before devs give him some nerfs to tune him down ghoul and billy will get nerfed before him.
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I agree with that because thats his best speciality to just break and then catch up in few seconds just loosing some tokens after break and maybe very small increase of his cooldown but deffinitely tokes loss as ghoul.
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Blight inherently weakens the other killers, to face against a blight you need pallets, at a certain point the skill level of the survivor won’t do much when faced against a blight main with thousands of hours on the character, leaving blight as is hurts the game because if he stays this way either the game is balanced around him and other S tiers and kill the lower tiers (see the antitunnel and pallet density changes) or the game isn’t and soloQ is unbearable.
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I swear cooldown for breaking pallet is stupidest thing we have ever had in this game. I have 0 idea why killer should be punished for doing basic part of gameplay loop and I hate the fact that devs had no idea how to balance Kaneki created such precedent. I hope we never ever see this "cooldown for breaking" feature on any killer.
Also I don't get why we act like Blight is the only killer who can dash at you after pallet breaking. Wesker? No complains. Chucky? Vecna? Dracula? Singularity? Naaah. Spirit even has addon for power recharge for pallet break, but I don't see complains either. Blight? Ah yeah, it's completely different.
If you want to nerf Blight, make him 4.4 is fair. If you want to make him much weaker, destroy his speed addons, because basekit Blight is nowhere near S tier and speed is the only thing helps him to be viable in most loops.
But, once again, if you want to nerf S tiers, let's do something with S+ tier first – swf.
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Are we really trying now to compare Chuckys Dash with Blights Dash?
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If both can result into hit after pallet, why not?
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Let me quess Trapper and Nurse are on the same power level because both can shut down the chase in an instant? /s
But seriously do you really think on a power scale that Chuckys dash is on the same level as Blights?
Let me compare them for you…
Chucky:
Pallet drops, chucky scampers slowly underneath it.
Survivor does a "single" step in a 90 degree to the left.
Chucky misses, flies far ahead of you while you can vault the pallet back
The pallet is still up.
Blight:
Pallet drops, blight rushes into it and breaks it.
Now after a short cd blight can hit you instant or if you manage to pull of a haste perk blight rushes to you.
One you can outplay with a bit skill and still the pallet needs to be broken manual.
The other shredds your pallet and is right at you.
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I think the discussion of nerfing Blight is redundant because the answer is obvious. Does Blight need to be nerfed? Of course, but will he be nerfed? Probably never.
Even if they actually nerf Blight, no one is going to be happy. Its either still not enough or too much. Survivors will still feel overly oppressed by a good Blight, or killers will feel as if their options are even more limited. For Blight to be comfortably nerfed, other killers need to receive significant changes like Myers who is actually somewhat decent now. Yet killers like Ghostface or Unknown are still suffering with abysmal performance against competent survivors. People want more options. Killers want to play other killers that aren't Blight without feeling like they have to sweat the whole time while survivors want way more variety than just Blight. Killers like Twins have inflated value because no one ever plays them so no one knows how to properly play against them.
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literally just nerf his speed add ons and hes fine
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Let's start with the 110% and test it out. Then see if we also need the pallet break token loss.
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Why would you slightly nerf him? He's similar to nurse where he is only really good if the person playing him is REALLY REALLY good. And the average survivor player isn't playing against a 5k hour blight.
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Try the token change first.
See what it does.
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I think the cooldown for breaking a pallet does actually make sense, even accepting that Kaneki is pretty badly designed in general- the whole point of the pallet break animation is that it's meant to provide the survivor distance, and certain killers are capable of circumventing that.
The most noteworthy of those is Blight and pre-nerf Kaneki, but the conversation by no means stops there.Really though, there's a pretty reasonable cause for only Blight getting these complaints, and it's that he's orders of magnitude better at it than any other killer you listed. They all have more restrictions, with the possible exception of Dracula's wolf form… and Drac's another S tier killer, so that tracks.
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100% this. Why are we punishing killers for breaking pallets? Isn't breaking the pallet the punishment already? Singularity can teleport behind you after breaking a pallet without any cooldown as long he can properly see you, and usually get the M1 about the time it takes for overdrive to end.
I'd much rather have his speed addons gone than him becoming 4.4m/s though. Nerf his power instead of his normal movement speed. His movement speed has no effect on his power whatsoever.-2 -
I would prefer they fix his enormous overly-generous hitbox. If people want to claim his power is justified by being high skill ceiling, they shouldn't need Oni/Demo's hitbox on a stupid cane swipe.
Billy just needs the curve window nerfed. The extra window removes what made him high risk/reward at loops. The killer can just react to any juke and hit you.
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Consuming a rush token on pallet break makes the most sense to me. Noticeable nerf, but not as heavy handed as making him 110%.
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Pallet breaking should absolutely cause him to lose tokens, but only if he breaks pallets while using his power.
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bro is casually the biggest problem killer in the game and also the one that never gets spoken about. Its always nurse or ghoul or krasue when blight has all the same problems. Ghoul has always been worse than blight, but has the same issues, you can't run. Unlike blight however, on loops without windows he's basically on his own. Blight on the other hand has a trick for practically everything and can cross a much longer distance.
One massive issue is, blight is gonna be awful to rebalance too. With nurse just block aura reading when she's in power, now she relies on prediction alone. Blight is not as simple, this is why he's such a massive issue.
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No we're not drip feeding nerfs to blight across multiple patches who's been Top S-Tier for years.
Do the token change and make him 4.4ms Blight will be fine I guarantee he will be an A-Tier Killer
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he gets all these bonuses while killers around him get nerfed
If you're going to make a topic like this, at least list these bonuses Blight somehow gets.
Blanket statements with no substance is just to rabble rouse those of similar opinions.
while killers around him get nerfed while he still remains in the same spot. It begs the question should blight be toned down a little?
Or maybe we shouldn't be nerfing these killers but making them stronger? Why must everything fall to the least common denominator?
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This is like saying Wesker needs to be 110% and lose token when breaking pallet.
Blight's chase power is FAR from the strongest in the game to justify the 110%, because it's not usable in so many loops, just like Wesker's Dash.
Unless you're a Blight main who put hundreds or thousands of hours, then it's probably fine. But those are extremely rare, and I doubt you'll see one in months.
For average players, he's not really performing much better than other Killers, so I don't see any problem with him, being one of the hardest killer to learn with high skill ceiling.
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When Wesker get 6 dashes then you can make the comparison until then there's no point comparing the two when there strength differs so much
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I disagree, even if Blight was brought down to Wesker's level he'd be far funner to go against. In comparison I feel Wesker is way fairer and more fun.
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Agreed Wesker feels fair due to his limited dashes 2 while blight has 3 times that
Post edited by BongoBoys on3 -
Back to this i see
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To be fair, not like it's stopped being a problem since the last time it was a hot topic, lol.
Seeing this thread and a few others pop up had me go check the wiki, and the last time Blight got a direct nerf to his power (exempting addon changes, though those were quite good) was in 2021.
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Here's what Id do:
-Breaking a pallet forces the Blight to lose 2 tokens. These tokens only start recharging once the break action is complete
-When stunned, tokens only start recharging when the stun is complete
Pallets are used to create distance and these 2 changes would give survivors a bit more breathing room, especially at unsafe pallets where he barely gets punished when stunned since in some cases he already has his power back up by the time the stun is over.
Id also experiment with reducing his rush count to 4 while increasing the regen time per token to 2.5 seconds so he keeps the same cooldown when his tokens are fully exhausted.
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So Blight has been touched for 4 years which is honestly ridiculous being S-Tier for that long
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He did have addons changed in that time period, which was a nice change and sorely needed, but his basekit hasn't been nerfed in that long.
The wiki lists increasing his terror radius as a nerf, but that has upsides and downsides so I wouldn't count it.
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Yeah his add-ons needed it badly but he definitely needs to be looked at
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