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Quality of Life as Option for Graphic Engine

I recently got back to playing DBD after some time and I read they have changed the graphical engine.
I felt this in gameplay because I started getting unstable FPS that I didn't have before... in some maps/places I have to do generators looking at the ground! Something that kinda sucks.

So I changed my settings to optimize for performance, following a guide and everything but it still not enough... my FPS varies between 40 and (sometimes) 60 between matches and this can make the game frustrating to play.

Anyway, genuine question... I don't expect someone from behaviour to answer this but maybe someone with more technical knowledge can answer... Is it possible for the game to have an option for the player to choose which graphical engines to use?

Not everyone can afford to upgrade their PC hardware and most people I know already play the game in lower graphics settings to have better performance (crucial to play the game) so it could be said that a good amount of the playerbase wouldn't mind playing the game in the older engine, for sake of performance.

Please share your opinions on this as well!

Comments

  • tes
    tes Member Posts: 1,143

    I play on 60 fps due to killer specificity, but still, struggle with optimization.

    It's so discriminative people can struggle a lot just because having lower FPS. Lower than 60,on survs and server issues can cause missing skillchecks or bad movement. I hoped their QoL this year was for addressing this.

  • angrychuck
    angrychuck Member Posts: 456

    I don't believe that an option to change graphics engine would work. This is mainly because the engine is the core of the game, the thing that's running it. This means that swapping engines is already a long and difficult process just for the developers to do. As it is the base of the it also means that even if you could have different people playing on different engines it would they would have large inconsistencies in between and most likely wouldn't be able to play with each other. Realistically though there is no way they could implement this because you can't really have several engines for the same game.