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What is the power difference between Ghostface and Blight?

So for example, why is Ghostface considered a weak killer compared to Blight who is considered a strong killer?

This might be a stupid question but it could lead to an interesting discussion which gives people a greater understanding to the killer power disparity.

Comments

  • bazarama
    bazarama Member Posts: 408

    I love playing ghostface as I play for fun but the big reason ghostface is weak is his power (stealth) is far too easy to remove simply by looking at him.

    Great in indoor maps awful in outdoor maps

  • edgarpoop
    edgarpoop Member Posts: 8,711

    I mean, it's all relative. I have 5k hours in the game. Nobody has a magical server that they play on where the players they face are magically better or worse.

  • Pulsar
    Pulsar Member Posts: 22,854

    For the average player? Not much. You can dominate most players with Ghostface.

    For the very uncommon higher level matches? Blight has mobility, map pressure, map presence, anti-loop, etc etc.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,433

    Blight has a lot of answers to what survivors can do. GF only has his expose and easily breakable stealth. GF's power relies on you getting the drop on survivors, and being able to secure hits as a pure M1 killer.

    Against Blight, gaining distance is meaningless. He just rushes at you, making up whatever distance he lost. With GF, if you can make a lot of distance, he just wasted the time he needed to get close to you, and potentially expose you.

  • terumisan
    terumisan Member Posts: 2,149

    blight has better mobility and also it's really easy to reveal ghostface and comms make it way harder for him

    the #1 reason why there is a massive killer disparity is because of all the nerfs to gen slowdown, killers in general getting nerfed, survivors constantly getting buffed (through perks or basekit changes) and killer anti heal getting nerfed

  • karatekit
    karatekit Member Posts: 195

    the best way to realize the difference immediately is to play game of blight then subsequently a game of ghostface.

  • BongoBoys
    BongoBoys Member Posts: 265

    Everyone said it best already so I'm gonna make a joke the power distance is Blight go fast while Ghost face stares at you.

  • Brimp
    Brimp Member Posts: 3,544

    Blight: Better mobility, actual chase power, lower cooldowns,

    Ghostface: M1 with no mobility, a cooldown on his stealth, an m1. Did I mention he's an M1 killer?

  • Pulsar
    Pulsar Member Posts: 22,854

    Being M1 doesn't matter in most games, to be fair.

    If you're good with Ghostface, you're good with Ghostface

  • Pulsar
    Pulsar Member Posts: 22,854

    For the vast majority of players, Ghostface is totally adequate.

    He isn't going to hit the highs of Blight, sure, but it's completely possible to win 70% of your games with him.

  • Pulsar
    Pulsar Member Posts: 22,854
    edited November 18

    Double post.

  • Dokta_Carter
    Dokta_Carter Member Posts: 776

    Even if we take average player into the mix

    Blight still outperforms Ghosty,

    Ghostface can be good yes, but blight? Is mote likely to not care about the survivors skill on any level.

    Blights main Strength is Mobility, mid chase this matters more

    Ghostface, needs to catch you unaware, or slowly apply their power to build up gauge

    For the average survivor, going against Ghostfsce is preferable to Blight.

    But yes they can still both perform well on the average match

  • SoGo
    SoGo Member Posts: 4,184

    Blight is extremely mobile, and can use his power as antiloop in most places, and break pallets with it too.

    Ghostface takes long to get to the part of the map you are in, he slows himself down to stealth and stalk, and also gives you much more reaction time.

  • Rickprado
    Rickprado Member Posts: 889

    A conjuction of the capacity to garantee downs and some form of mobility, bust mostly capacity to garantee downs.

    That's why Artist is stronger than Sadako, since the first have a strong chase power and the second don't, although having one of the best mobilities in the game.

  • Pulsar
    Pulsar Member Posts: 22,854

    Ghostface is easier, no need to learn bump logic.

    Like I said though, Blight has more potential but GF isn't some throw pick.

  • squbax
    squbax Member Posts: 1,745

    It is if your opponent is not awfully bad, not saying those players are un ommon but of ghey are semi decent it is a throw pick if you are not on lerys.

  • DBD78
    DBD78 Member Posts: 3,583

    I'm more interested in why bhvr wants this huge gap between killers instead of moving weak and strong killers much closer together. But I think it does make the game a bit more interesting for survivors also not knowing if the Ghostface is played by an elite player or Blight by a mediocre player. It's also a challange for very good killers going in with a weak killer to a high MMR game instead of Blight or Nurse. This could be how bhvr thinks but they never tell us why having both strong and weak killers are their thing.

  • Pulsar
    Pulsar Member Posts: 22,854

    That's blatantly false.

    You can manage a 70% KR with GF if you try.

  • Abbzy
    Abbzy Member Posts: 2,011

    Playing ghostface is kinda simular to trapper it feels like playing chess you are trying to be few steps ahead of your opponent and bigger difference is against good survivors that are kinda aware of their surroundings and can loop your plays must be perfect just combination of stealthing and sneaking close to them, chasing with ghostface must be super short you must just play mostly as stalker 99 your targets or hit and run if you cant get enough stalk but chasing as m1 for longer times on strong loops as very bad decission and your power has many counterplays one is just simply looking at you and reveal you from your stealth mode which good survivors will do (super smart one may get stalk meter of by bodyblocking when you hooking or just running at you to reveal you and force you to m1 them to get rid of stalk meter).

    Blight is just flash of DBD he is just "lets roll" and all you do is rush, great mobility and antiloop is in his power and counterplay against blight that knows what he is doing isnt big he will most of time just hits you so fast he is just second strongest killer in the game from like 40 killers and ghostface is in bottom top 5 worst killers from those 40 so its quite easy to see those differences but against new and unexperienced survivors every killer who knows little what he is doing is s-tier (megs that run straight and dont look behind or try to doge huntress etc. clueless survivors that wont last long in chase).

  • Abbzy
    Abbzy Member Posts: 2,011

    Agaisnt good survivors not so easily without strongest addons and some haste combo like play with your food + leg knife addon which can give you from 10% up to 25% haste and you can play stealth mainly and get fast downs but even then good survivors will spot that and pull great counterplay so he isnt very forgiving and agressive teams break him easily like trapper.

  • Pulsar
    Pulsar Member Posts: 22,854

    Obviously not easily, but still should be possible.

    Wouldn't touch PWYF or Sheath, tbh. Used to be a big fan of the gen blocking one.

  • crogers271
    crogers271 Member Posts: 3,241

    Kind of the all or nothingness of their power.

    When you look at some of the weaker killers: trapper, Sadako, Pig, and Ghostface, they have powers that are absolutely devastating if they work. The stronger killers don't have that same potential, but much higher consistency in quick hits and downs.

    To use the Blight/Ghostface comparison - the best situation for Ghostface is that he gets an early stalk, a quick down, and the survivors are in a 3v1. Blight is still going to need to get two tags.

    However, everything else goes Blight's way.

    The worst case scenario for Ghostface is losing the first chase, in which case he has nothing. If Blight fails on his first set of rushes, no big deal, he'll have them back pretty quickly. On top of that, Blight has much more ability to recover a match that is going poorly: he can play hit and run, he can slug and come back, etc. If GF is on the other side of the map, the survivors have quite a bit of safety.

  • Nasher35
    Nasher35 Member Posts: 16

    A good blight player gets everything done quicker. Your chases are quicker. Finding people is quicker. Getting to gens is quicker. You get the point.

  • Sava18
    Sava18 Member Posts: 2,514

    I will preface this with blight can stand to be nerfed so I hopefully don't get downvoted into the ground and that I haven't played that killer much in years.

    Blight has a kit with the highest potential to be somewhat fair in chase while being the strongest just based off base-kit compared to any other killer in the game.

    I will unfortunately say the opposite for ghost face and most of the low tier. Their kits simply can't facilitate much strength without becoming extremely unfair feeling and blatantly boring. Making ghost face b tier without significant kit changes would require something absurd like stalking from 0 to exposed taking 3 seconds and even then that might not make him b tier and would only send upset survivors to social media to complain. Same with trapper for example, you can only give him so much haste after trapping and so many traps at the start of the trial before survivors simply have 0 options in chase while the trapper will almost always still lose to great teams. Clown was my go to example on this topic before he got buffed to low b tier at best and was overwhelmingly hated by the community for it. Why? Because even though he wasn't anything even compared to A tiers, he felt terrible to play chase against.

    In league there are a good chunk of champions that are similar in that by the time you get to masters, the champions kit simply starts to have low agency and impact when in lower tier lobbies it might do extremely well. As someone who used to main a sub-class of champions who all mostly have kits like that, It's completely fine in league, the ratio of champs like that to champs who are decent to great in higher elo is perfectly fine. In DBD the ratio is quite different though. A good 3rd of the killer cast have kits that can't facilitate real strength in stronger lobbies. Where dbd differs is player skill is overall lower by a lot, so it's much rarer to find lobbies you can't force most killers to work in if you are a good player yourself.

    Typically, High B and most A tier are the most fun killers to play against or at least they are killers you can feel like they outplayed you. A good portion of bad killers feel like they will get that hit on you, it's just up to the map to decide when and not the skill level of either party.

  • squbax
    squbax Member Posts: 1,745

    You can also loop most killers including kaneki and krasue for more than a minute if you are good enough, if we are saying the survivors you are facing are everage it stands to reason the killer is also average, an average ghostface is a free escape unless you are throwing.

  • Pulsar
    Pulsar Member Posts: 22,854

    Evidently not. Ghostface has always been pretty average, usually hovering around 55-60% KR.

    You say that an average Ghostface is a free escape, but you fail to make the Survivors average as well.

    I haven't invested a lot of time into him, but I do well. He isn't difficult, it's easy to get value and people should stop underrating Killers they don't understand.

  • Anti051
    Anti051 Member Posts: 871

    I'm currently #4 in the world for marked downs on Ghostface with 61,743 and counting. I continuously experiment with all manner of builds/strats using the Ghostface kit and I'll tell you right now, there's little that one can realistically do anymore with Night Shroud to combat seasoned survivors.

    Sprint Burst has always been the primary obstacle which was counter-acted using Mindbreaker: You would sneak in close, they'd hear the billowing of your cloak and run, prevented from Sprintbursting long enough (5 seconds) for Drop Leg Knife Sheath to take effect if you could be fast/fluid enough with your leaning stalk and you'd stand a great chance at catching them before a window or pallet. However, now that Vigil cuts the exhaustion timer by 66%, you will sneak in close, they will hear the billowing of your cloak, release the generator, walk off the neutered exhaustion timer and sprintburst into a forest of pallets before you can lean and land a mark.

    At present, if your target sprintbursts, the likelihood that you still catch them in a timely fashion is so miniscule that you may as well drop the chase and attempt to sneak up on another target. Of the other 7 options you have for anti-exhaustion, only one (Nightvision Monocular) is truly useful on a semi-consistent basis in the shadow of Vigil. Another thing about playing Ghostface (or any other M1 killer) is that even if you become quite good at using nothing but M1 and the ducking mechanic, endurance will completely trash the Ghostface kit.

    Blight on the other hand is a rabid mobility monster who doesn't give a damn about exhaustion or endurance features as he possesses a power designed for chases.

  • Zuiphrode
    Zuiphrode Member Posts: 487

    Ghostface's power can literally be turned off by an SWF just having someone follow them for the entire match.