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Killer Feedback Q&A on Why Killers Uninstall the game

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Comments

  • DarkStrife
    DarkStrife Member Posts: 30

    Echo chamber - In this situation: Survivor mains that join a killer based forum post to cry in near unison with a slight delay causing it to echo in. Thus causing an echo chamber.

    In all seriousness that survivor mains don't understand without killers you would have no matches or very few with the little amount of killers left. I really don't understand why survivor mains are like this.

  • Skeleton23
    Skeleton23 Member Posts: 506

    Btw thank you all for 50 Comments. This maybe the most commented post I've ever made so thank you all so much

  • terumisan
    terumisan Member Posts: 2,149

    they've been buffing survivors constantly since 6.1.0 and survivors need to have crippling nerfs in order to go back to being balanced or at least more fair

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    The number of killer specific bugs

    Survivor entitlement and toxicity post game

    Gen speeds

    Nerfs to anti heal and buffs to healing

    Nonsensical proposed ptb changes (xeno, artist, cenobite, etc)

    Data driven changes done without looking at reasons why (survivor ship/plane bias. Not survivors in game btw)

    Making add one partially basekit and making the add on therefore useless and worse than before

    Out of touch devs (why pallets on the game moment)

    Loss of lore

    Bad changes to perks: Franklins, M&A, and proposed furtive chase

    Weaker killers falling further and further behind.

    Every killer "buff" has a corresponding nerf (see dracula), while survivors get flat perk buffs

  • KeefCheif
    KeefCheif Member Posts: 146

    I was just commenting on how all of this feedback is likely irrelevant since Behavior will not review and critically think about it… was not meant as an insult so it's interesting how that's the conclusion you jumped to.

  • Pulsar
    Pulsar Member Posts: 22,854

    This is shockingly true.

    Killer is not a one-size-fits-all role. You have to dedicate some time to learning your craft.

  • M1_gamer
    M1_gamer Member Posts: 416

    killer bugs, gameplay beginning to feel very stale and "forced" to play in the "correct" way in order to not be harassed. (DBD's the reason i set my profile on steam to private.) Lack of power originality. etc. overall killer isn't really all that fun as it used to be.

  • DarkStrife
    DarkStrife Member Posts: 30

    I was just being funny and pointing out a certain problem that I couldn't understand at the same time wasn't meaning to offend.

  • Crowman
    Crowman Member Posts: 10,089
    edited November 19

    The biggest reason imo for killers to uninstall is just that the devs don't appear to care about the quality of the killer role.

    They'll make tons of perk basekit for survivor to help them out. But for killers, you'll be lucky if they give you 50% of one of the only good addons a killer has basekit just so they can nerf that addon.

  • heartofwolfblood
    heartofwolfblood Member Posts: 1

    I left because I was tired of being harassed and stalked by survivors that don't like how I play I paid for the game why should I have to play around them.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Why the heck did I get down voted lmao

  • Raimue
    Raimue Member Posts: 27

    As a Trickster main, and enjoyer of such killers who lack love such as Onryo and Skull Merchant:

    I am sick of an environment where everyone looks at singular issues happening, and say it isn't a big deal.
    -Anti slug bothering me? Just don't slug, great solution!
    -Anti camp being a bother? Alright, I won't camp.
    -Loops being a problem? Learn looping better, understandable.
    -Gens going too fast? There are perks for that, so I guess that's ok.
    -Body blocking survivors? Just hit the survivor and move on or change chase, yeah that's fair.

    Now let's put these together in a common scenario, about every 3/5 games or more.

    I find a survivor and chase the survivor. There are plenty of perks the survivors get to move faster than me for majority of the chase along with pallet density. That alone makes me chase 1 survivor long enough for 2, 3, very very rarely 4 gens to get done, but very often 2 to 3. I can end chases early as Trickster with my knives this is true, but only if I can land the knives, that's a 50/50 based off map and survivor knowledge. So I finally down the 1 survivor after 2 to 3 gens are done, no gens near me being worked on so I can't just kick one, but that isn't the problem. The problem is there is more often than not a survivor right around the corner. Flash stun, pallet stun, flashbang, everything they can do. Body block to hook, literally so much to factor in just to get a survivor to the hook to hook them the first time. Now, the game is half done, I need to find another survivor to chase and can't camp (I don't anyways except "proxy camp" which that's not even true because I often am within 20 meters, even 15 meters, before someone gets unhooked). Now if I find that survivor again (which would already be tunneling), I have to chase him for another 2 to 3 gens time span assuming he's fully healed (probably will be) to even get a second hook.

    That's even speaking very, very, VERY broadly not even taking apart individual survivor perks that make this even more unreasonable for me. I don't WANT to play nurse, i don't WANT to play blight, so i WON'T play them, and I will instead simply stop, because I play to enjoy the character I enjoy and not to sweat over and over and over again. The other 2/5 games I play I still have to play overzealous and it shoots my nerves into being in physical pain like I'm playing a fighting game and trying to do hard inputs too much.

    I've said it before, I will continue to say it: One of the biggest fixes we can get as killers is have a base kit additional aura, let's call it "menace" aura or something I don't know. Make it 2 to 5 meters, make it so if 2 or more survivors are within your menace aura, survivors within your menace aura gain exposed, THAT would be a solution to body blocking. You want to run into my face and pile on me so much that all 3 other survivors are locking me in place so 1 can get away? You get punished for running your face into THE KILLER, the POWER ROLE.

  • OmegaXII
    OmegaXII Member Posts: 2,415

    Here's my experience.

    I don't really have a main, because I play whoever I like at the moment, and I don't camp/tunnel/slug, so the update won't really change how I play.

    However, I'm starting to avoid playing weaker killers lately, because you can feel the powerless ever since the pallet density update. Even with strong killers like Dracula I have to bring Brutal Strength to make it more bearable.

    Currently I'm trying to main Spirit, because she's fun and can at least mindgame at pallets. Maybe I'll try to P100 her in near future (Now sitting at P23)

  • Skeleton23
    Skeleton23 Member Posts: 506

    Im a Unknown main and i want P100 for so long and hes sitting at p34/35 and it feels like you cant do anything at times

  • FnafGamingPro99
    FnafGamingPro99 Member Posts: 1

    The thing that makes playing killer worth playing, (at least to me), is the challenge it provides with it being 1v4 and ability to play favorite killers from all sorts of media as well as original dbd characters, however while I like a challenge, I also care just as much that it's a fair game, and it's frustrating how matches can end so quickly because how broken gen perks are for survivors, to the point 2 gens can go off when you just started the match, and while this dosen't happen every game for me, that dosen't mean that this isn't a issue, and the same can be said for the stacking of healing perks, being able to instantly heal yourself as a survivor makes the work you put into pressuring them completely useless and can easily makes you lose that motivation to even try and get the survivors, because it feels like your not making any progress to win, I'm competitive but I'm not a sore loser, I'm ok if the other team wins but only if it's again FAIR. I don't like how this game tends to punish killers for out smarting survivors or for even making a effort to actually win, especially with the recent PTB, if the features in the PTB go live there literally is no point to playing killer, unhooking yourself within 20 meters of the killer is crazy and you'll get punished just for walking by especially the map is smaller, ability to pick yourself up is ok but the speed at which they can is too fast, I get behavior doesn't want slugging but in a competitive sense there will be times you'll need to especially if it's like a team of survivors staying close to one another and have like flashlights waiting for you to pick there team up by a pallet just for you to have the pallet dropped on you then blinded and now the killer ends up with nothing but lost time and process to get a survivor out of the game, being able to see the killer's aura is broken especially in a team of survivors that is talking to one another on like a group chat or whatever. I really hope they don't add those features in the game, playing killer was already at a disadvantage to begin with, with it being a literal 1v4 game, were the killer has to outsmart and win against the odds, but with theses changes, outsmarting and playing well isn't enough!, you'll have to all the effort looping, breaking walls/pallets all for just your 1st hit then do it all over again, for you 2nd hit and down them but if they have like dead hard or whatever that protects you, you gotta do a 3rd around of chasing and doing all this just to get 1 PERSON! out Of the 4! and by the time you got that survivor and hook them, gate opens and they escape and you end up with nothing but wasted time, very frustrating. Thank you for my ted talk lol (side note cause i forgot, the level of pallets on maps is overwhelming bad and to many.)

  • Sunflower_Mage
    Sunflower_Mage Member Posts: 77

    I could give a laundry list, but I want to give one big reason.

    Literally Decisive Strike. After the survivor with it is unhooked, for 60 seconds, whats the best way to deal with DS as a killer? If you guessed slug the survivor to waste the duration of their DS and also to waste that survivors time so that survivor can't do gens or have some other form of pressure like bodyblocking or flashlight saves, you are correct.

    As thats not the killers fault, that is the killer literally playing around a perk in simutaneously the best and worst method, especially if the killer know the survivor has it from a prior experience that match. That isn't fun gameplay for killers, and its not for survivors who don't have DS but the killer thinks they might have it because one of their teammates has it.

  • Arlie_Foxie
    Arlie_Foxie Member Posts: 1

    Didn't uninstall, but stuff that makes me think about it:

    Insanely toxic survivors: If they had a bad game, they'd dc in degrade me in endgame chat either for playing a certain killer or because the game wasn't going how they want it, and tell me things like to "krill myself" over a VIDEO GAME. If I'm the one who had a bad game, they t-bag at exit gates, stalling the time so that it wastes my time unless I go there and watch them t-bag, and them still degrading me in endgame chat, calling me a "baby killer", "ggez", etc. It would be these kind of games I play for fun and I try my best to avoid tunneling and slugging if it's not needed, and yet I would still get bullied for playing the way the survivors want me to play.

    Pallet Density: With the pallet density update came with a lot of structures to maps. I was a huntress main at the time, loved the character, and soon deterred away from her because she feels so much weaker. Not to mention because she's 4.4, survivors can extend the use of pallets that she can't throw over, wasting more time for me than usual. Even if I dropped chase to go find another survivor, a gen or two pops, and the cycle repeats itself, until the end of a match with 4 hook stages. She went from a killer I would probably spend 3-5 hours playing per session to a killer I don't even wanna touch anymore cuz I know I'm gonna lose as soon as I hit ready.

    Gen Speeds: Absolutely PEAK game design where a chase that could last about a minute and a half to two minutes can lead to 2-3 gens popping. Somehow that's efficient for survivors and that's all fine and dandy, but I tunnel to apply pressure so that I have a CHANCE to bring back the game, suddenly I'm a tunneling a**hole who deserves to die irl.

    Game Design: The fact that in order to win as killer you need to heavily rely on gen slowdown is abysmal. If I want to win, I have to use perks like pain res, hex: ruin, pop, corrupt, etc. It gets repetitive and boring playing the same way just to win. As I said before, even if I play in a more casual way avoiding meta perks, I get steamrolled and the game ends before 5 minutes and I couldn't even use my perks. Meanwhile on survivor, there are so many playstyles to choose from that it keeps the game fun and fresh for me. Why would I choose to run full gen slowdown every match just to lose when I could be playing a fun build on survivor?

    I love this game, I've invested a lot of hours and money in it, and I hope that it never dies out. But with the direction the game is going, where the devs only listen to the survivor pov and ignore the killer's side, I'd give it maybe a year after the 10th year anniversary.

  • The_Count
    The_Count Member Posts: 153

    I'm too damn competitive, so I'm always playing multiplayer games.
    Honestly the reason I still play this game is because Wesker and Castlevania's Dracula are available as killers the same way I've played Smash Bros Ultimate A LOT when Sephiroth got in.
    Also DbD is an unique game at some gameplay points that you don't find in other multiplayer/games as service.

    BUT I'm getting tired of A LOT of things that keep happening between the four years I play this game and they are getting to a point that I'm definitely uninstalling if a couple more drops are added to this already filled bucket.

    -The total obliviousness from BHVR about their own game is the major issue that causes A LOT of the other problems. They clearly lie when they say they are in love for this game because I doubt most of them have more than 20 hours of gameplay.
    -The now obvious bias toward survivors. These latest months we got more and more proofs of this. We have a lot of issues regarding this like WoO BY FAR being the most used perk in the entire game and it still doesn't have something like a cooldown after a vault or pallet drop while the most used killer perks keep getting gutted from time to time.
    -The damn gens perks and toolboxes that can still stack to each other and NOTHING is being done about this. Rushing gens is such a stupid and braindead strategy that any moron can use and survs still think that if they beat you with this is a skill issue on the killer's end.
    -All killer perks being mediocre while survs have A LOT of good ones.
    -Cheaters: BHVR refuses to make all actions server-sided and buy the license for the better EAC. I never faced a killer that I was suspicious was cheating, but survs… DAMN!
    -Killer bugs that goes FOR YEARS.
    -Can't use fun builds. If you don't run meta you'll definitely lose, specially after this atrocious pallet "QoL".
    -Always having to improve as killer while survivor gets more braindead with each update to a point you can't improve enough to get to the same pace.
    -WHY there are still bully squads?! There's LITERALLY a bully team in Asia that play almost everyday 10 to 12 hours just to bully killers and they stream this! God damn it!

    Aside from the first item the rest is not in a order of importance per say.

  • Man_of_triangles
    Man_of_triangles Member Posts: 378

    I've seen more blatantly cheating survivors this year than all past years put together and I've been playing on and off since the game launched. Can't go a single day without having at least one match ruined. Often it's the first match of the day.

  • Hubbs
    Hubbs Member Posts: 1

    A lot to unpack here…

    - Being at high MMR is honestly miserable. Loading into a game is very stressful and your mental can often feel immediately destroyed as soon as the map gets picked.
    - ^Continuing this point, indoor maps are not fun to play for most killers. Examples of this are Lery's on killers such as: Huntress, Deathslinger, Singularity, etc etc. Another issue is atrocious map hitboxes, where killers like Bubba, Demogorgon, Hillbilly can bump into shin-high objects or straight-up invisible walls.
    - Competent survivors can easily last for a while in chase if you aren't playing an A+ tier killer, making you feel forced into playing losing matches (unfun for the whole match duration), or swapping off a killer you enjoy just to get a 3/4k match.
    - Recent map generation changes (pallet density) has furthered this issue, as already strong killers do not care about these changes, whereas the weaker ones get punished way way harder.
    - Toolboxes and genrush builds are still very strong, whereas generator control seems to slowly get nerfed and nerfed (The gen-kicking limit has done irreversible damage to this game, in my opinion)

    The game just overall feels like a chore to play at this point. I've installed and uninstalled this game more times than I can count, HOPING that Behaviour make the correct steps to make their game more enjoyable & balanced for both sides, but they just refuse to do so.

  • The_Count
    The_Count Member Posts: 153

    One of these days I was gonna end my DbD play and then realized that this stupid loud noise when The Entity claims a surv bugged out and nothing was playing in it's place.
    I've decided to play until I got to sleep to enjoy it as much as possible.

  • LustyGoblin
    LustyGoblin Member Posts: 3
    edited November 20

    This isn't even everything, this is still somehow the short version, there is just way to much to go into about this game and where it's going wrong, but this is a few of my reasons.

    1. Coming back after so long is like whiplash. Came back to DbD after leaving around Freddy or Ghost face release, utterly baffled at all the systems in place to cuck killers and protect survivors, like protection hits, unhooking if killer is near by and now survivors getting back up, plus seeing their perks hadn't been nerfed and gotten buffed, they were OP back then.
    2. The game never feels organic. There are so many systems that interfere with gameplay it's annoying, DbD's systems feel like when games have Invisible walls, Yellow paint, disables attack buttons when looking at team mates, characters constantly say "hey I think we need to do this to solve the puzzle", and when going to explore the game gives big text saying "Wrong way" as the character goes "This is the wrong way, we need to turn back" and then it takes the controls away from you as the character automatically walks back, we hate those systems in games, and a game that has all that would be dropped and abandoned by players in a heart beat, that is what DbD feels like, so much hand holding, so much controls and actions that get restricted, I'm not playing the game, it's playing it's self.
    3. The real threat are the Survivors. I have had way to many matches where I can't do anything as killer, I had 1 match before the patch where I was bullied by survivors and I actually had to lose, at the end the survivors said "I could of slugged them" which I couldn't and now I definitely can't since they have anti slugging, I straight up had a bully team tell me that I should of slugged, but I've been told that's scummy and DbD just removed that, so what could I have done? I have had so many matches where survivors don't run from me and just body block or stun me and I can't do anything about it, then they teabag and use the games awful mechanic of looping, EVEN THE BOTS ARE TOXIC, I had a match where a bot would always go for loops and abuse the awful design of the shed that is perfect for survivors, and when the bot would throw a pallet down it would teabag, I thought it just glitched and tried to crouch repeatedly for some reason, then I seen in my GF's game the bot Tea-bagged her 2 or more times! the bots also read your inputs so they can just cheese you, If the bots abuse these systems and also teabag you after getting a pallet down or hitting you with it, then it says a lot about the devs mindset to killers.
    4. I have never quite a match in DbD until recently when they released the patch. I always stayed in a match, even when I have no chance, but around the patches release I got so mad at the game and just how much of a joke the game made me, I just gave up and quit, I was so frustrated that I couldn't do anything as Killer, it was the Stranger things map, and all they did was body block me, pallet stun me, flashlight stun me when there was no way they could have because I was facing a wall, they tea-bagged, emoted and I questioned what is the point if they are the actual threat and not me.
    5. I always get punished for doing good. It annoys me so much having a match that for once isn't so stressful and actually killing all survivors quick do to either playing more strategic, or being lucky with Springtraps axes, even stopping them from getting the unfair win with the hatch, and I see I either barely make it to the first marker on my rank or I get to the first one but no the second one, and it's all because I didn't stunt myself for them, because I didn't spend ages chasing them, I attacked when there was an opening and I was punished for doing so, the game straight up punishes me for doing my job good, hell I hit blood 1 on survivor with the few matches I played with my GF because of how easy it is with survivor, but Killer I think the most I got to was gold 3 and that took me ages and a lot of stress.
    6. The hand holding removes so much fun. Playing as a Killer I sometimes think how annoying a lot of the games features are, but if they were gone now it would be awful more to play, like the scratch marks and all the stuff that shows me where they ran, if they unhooked, where a survivor is because I have perks that make them scream, It doesn't feel like I'm hunting them and more like I just got to follow all the markers and yellow paint laid out for me, and this kills it for Survivor to, I play a match and think "Ok I'll sneak and try and lose the killer" well sorry my aura is revealed, my scratch marks show and the core game for Survivor is just run and do gens, no hiding, or trying to slip away, just equip these broken perk builds and win the game, and for Killer it's not hunting and keeping an ear out, it's just run and stab.
    7. I always feel anxious when loading as Killer. Whenever I go into a match as a Killer I get this awful feeling and I just think "nah screw this quite, it's not worth it" I barely have this feeling but now I understand why after a video talked about how there's "Killer anxiety" and it boils down to the fact that players feel anxious queuing as Killer because of how stressful it is to play Killer now, and how you just know the match is going to be awful, and your going to just have an awful experience at the end. A game should never make you feel like that, you shouldn't feel like canceling the matchmaking because of how awful it is to play something, that is just basic anything not even game dev, I don't need to explain why.
    8. Even 2V8 feels unfair and not worth sticking around. I play 2v8 with my Girlfriend when it comes around, though I don't think she enjoys doing so much because of how much it just annoys me, on top of the game being so poorly put together and I have seen so many problems that make me lose or fall back due to not being my fault, it annoys me so much, and recently we have had matches where all 8 Survivors leave, hell we had our last match be all 8 Survivors were hackers, and they wasted our time as long as they can and we don't get the "Abandon" feature like survivors, we had to sit there and let them waste our time, it was insane, we have seen matches with hackers before recently, usually 1 in a match, but all 8 was insane, DbD has really just stopped caring. Plus it's ridiculous that Survivors get 1 hatch, in the game, but 3 in 2V8 not 2, 3, is so stupid, plus they get 3 doors which they always escape from anyway, and Nemisis goes from 2 zombies to still 2 zombies, not 3 not 4, and you will forget they exist in these large maps, it just shows the care for Survivors and the lack of care for Killers.
    9. It's not a Team game. DbD is nowhere near a team game, the amount of times when I play survivor and I end up dead or screwed over for working as a team, well selfish players abuse the games hand holding and get out alive, and on top of that, the fact I have had matches Killer and Survivor where a Survivor will AFK or hide and walk a bit then hop back in a locker, to get hatch, just makes me question what's the point, I even tried being selfish and it worked but half way through I just couldn't carry on doing it and stopped and instantly was killed, hatches reward selfish play, and the 2 doors are fine for a lone survivor to open, all you need to do is wait at one, wait till Killer comes by, sees no one is there and goes for the other one, well they go to the other door, you have so much time to open the one your at and leave, hell it feels like doors open so fast, either way, I have just seen selfishness be rewarded, Survivors winning by AFKing well those working together die, yet the devs aren't stopping that, the crows do nothing, if they got the Killers treatment, the devs would of made it that if a Survivor sits in a locker to long they automatically get booted out and can't go back in for a set amount of time, but no, they can just sit there, jump in and out and no punishment, go touch something and lose the crows.
    10. It's just not fun, so why bother. I remember playing a match as Survivor with my GF where the Killer just stood there, he was swinging his weapon at the sky, I wondered why and then found out he was lowering his match rank, and we seen some other Killers do this, and after I had an awful match against a bully squad I did the same, I went into a match, and walked around doing not killing, letting the Survivors go and just not bothering, and then I found I was in lower matches, where I dominated and killed all 4 every time, but that wasn't fun because now it's easy and unfair on them, there was no challenge, I hid a sweet spot where it was challenging and it was fun, even if I lost, but then I ended up back in the sweat matches and it all went again, I repeated it and I thought "is this how we have to play, always go into matches doing nothing to lower our rank to play boring easy matches then get that sweet spot for a match or 2 then end up in a stress match" it's just not fun. The funny thing as well is, I got rewarded better for matches that I wanted to lower my rank in, I was rewarded better as Killer for not attacking Survivors, for letting them go, that just told me everything about the game.

    At this point with the handholding and all the systems in place it's not fun playing Survivor or Killer, DbD is like a wound that instead of getting the treatment it needed, the devs just slapped a plaster over it, and instead of even changing it they slapped another on top, and more and more, so now the wound is rotten and infested with a large stack of filthy bloody plasters all stacked up on top of each other. I don't think this game will ever recover as it feels like the problem is at it's core, and instead of focusing on that they have put so many patches in the game that it will probably break the moment they even try to remove a few.

    Post edited by LustyGoblin on
  • AmonRellik
    AmonRellik Member Posts: 1

    One thing that really upsets me is that it seems that Killer players aren't seen as paying customers when we buy the game too. It feels like my time, effort and money aren't respected. The fact Killer mains had to create their own survey speaks volumes to the utter neglect and perhaps even spite the devs have for the role, like Killer isn't something they even wanted in the game, but couldn't escape having if they wanted to call themselves an A-SYM. All the cosmetics in the world will never replace actually feeling rewarded and happy when logging into a game you love.. BHVR.. You must acknowledge your Killer role mains, the path you are currently on has factually killed previous A-Sym's. You must give BOTH sides a game that is fun, fair, and rewarding for the time and money BOTH sides give. You must get people who play Killer mains on the team to balance out the obviously plentiful survivor mains at your studio so that BOTH sides get their voices heard and issues resolved. Because at this point BHVR, you're making it legitimately psychologically detrimental to play the killer role.

    #1 Vecna Main Refined On Killer Anxiety: https://www.youtube.com/watch?v=aq5OJE97HE4

  • TandarenZ
    TandarenZ Member Posts: 3
    edited November 20

    Queue times, toxicity towards killers, game balance being in favour of survivors, monetization…
    1. Toxicity - survivors blaming killers for using strategies to win the game. If a strategy is allowed/encouraged by the game blame the game not the player using them.
    2. Balance - patches throughout the years always been helping out survivors more than killers. My favourite killer was Huntress which got indirectly nerfed by map changes (tall objects density increased, making it harder to long range snipe etc. balance team should have at least compensated by removing her movement speed penalty.)
    3. Queue times are a byproduct of the game's direction.
    4. Monetization
    A - Buy the game = Normal!
    B - Buy DLC = Okay.. they are so many though…
    C - Buy cosmetics = A bit overkill now.. i bought the game.. bought many DLCs.. now buy cosmetics for each DLC too???
    D - Battlepass = ?!?!?!??!?!!??!?!?!?! After everything above ?!?!??!?!?!?!

  • chknTM
    chknTM Member Posts: 92
    edited November 20

    1 - Uninteractive/Overtuned Survivor Perks/Items/Add-ons. Vigil as a Perk existing screws over all Status Effect Killer Perks, and by itself also Buffs the existing Exhaustion Meta ontop of that, Toolboxes and BNPs existing, Deliverance and Luck-Stacking are unhealthy as they punish spreading hooks, Sabo, Flashlights, and a lot of other perks force you to Slug.

    2 - Taking Years for Minimal Improvements to Killers that need it, like Add-on Passes or Minor buffs, bug fixes, i think 90% of the Killer Roster could be massively improved with minimal attention from the Devs.

    3 - Toxicity and normalized Bullying in Endgame Chat, with all the statistics BHVR has they should know how much toxicity there exists, but its largely ignored, even Validated or Encouraged by making them feel righteous to mistreat another Player simply cause of how they played the game, especially in the 1v4 environment where 4 people can gang up on the opposite side of 1 person, most of the time even when they win, this adds to the Killer Anxiety a lot of people struggle with.

    Killer Anxiety, struggling through a full match to be met with 'Colourful' words is real demotivating, you feel Pressured to Perform well, and regardless of your performance you are likely to face some scrutiny in Endgame chat, 'You Tunneled' (Even if you Didn't) 'You Slugged' (Even if they Forced you to) 'Overpowered, no-skill Killer' (Regardless of what Killer you play), or using your P100 as a way to insult you, like 'Wow you are P100 and lost?' (Cause if you P100 Trapper that means you can now only 4k with him, or face insults, cause u can not be any less than perfect, and you must play by their rules.)
    Overall as a Community we need to do better.

    4 - Balancing the game around Top 10% Killers, and the other 90% of Killers simply get the Short end of the stick, cause Blight and Nurse are problematic, just nerf them, its stupid to work around the issue instead of solving it, could make Nurse unable to see Aura while hovering/using Power, and make Blight lose Tokens when breaking Pallets, just some ideas.

    5 - Disconnects nearly every match, you can disconnect so many times before a penalty, and even if you get the penalty it starts at like 5 minutes, it Screws over both the rest of the Survivors, and the Killer who has to clean up after everyone cause they cant Abandon unless all 4 Survivors DC.

    6 - Constant Bugs, Mindbreaker was Bugged, basically did nothing, so you update to 'Fix' Mindbreaker and now it gives infinite Exhaustion and you Killswitch it cause of your own failed Bugfix, and then its been Killswitched for over a month now, and Knight had Bugfixes in the PtB which didn't FIX anything and only made him MORE bugged.

    7 - Double Standards on Efficient playstyles. ('Genrushing' is just being Gen-Efficient, which is the Survivor Objective, 'Tunneling' is just being Kill-Efficient, which is the Killer objective, no one is Evil or Toxic for doing either.)

    8 - Ignorant and Tone-deaf responses. (The Recent PtBs, Streams and stuff like the 'Streetwise' situation)

    9 - Objectively Terrible Surveys recently.

    The fact this post got so many downvotes is another example of why this Community is in such a terrible spot, probably due to BHVR validating the Us vs Them stuff lately, i just don't see how someone sees this Post and feels the need to downvote it.

    The Recent PtBs and Delays are a massive waste of resources cause nothing has improved cause of it, the PtB is a complete miss, Blight/Nurse will still be Strong, SWFs will be stronger, Solo Queue barely improved, and the other 90% of Killers experience will be terrible.
    Its not complicated, Nerf the strongest Killers (Blight / Nurse mainly), improve the Solo Queue experience (Chat-Wheel, Teammate Perks Visible), then balance the game from there, you can then nerf the busted Survivor stuff, and buff Mid Tier and Lower Killers.

    As someone who does not play strong Killers and plays Solo Queue on Surv, the future seems very grim, the PtB changes fail on all fronts, i have not uninstalled, but i have already finished the Rift, so for the next couple months i probably wont boot it up, with the current game direction i lack the motivation to actively play.

  • Another_LegionMain
    Another_LegionMain Member Posts: 443
    edited November 20

    i already have, since 2023

    the entire game has been on a downhill slope of getting less and less fun since 2021 and while matches use to be fun and engaging now every match is the same sweatfest of 4man claudette squads all with the same 4 perks and flashlights

    i play games to have fun, there is nothing fun about getting your teeth kicked in every single match. is it a skill issue? yes, because i'm a student and dont have endless amount of time to dump into a game. SBMM/MMR was the straw the broke the cammels back for me, DbD is not designed to be a competative game but you keep trying to make it so

    even before i quit for good, i was waiting 15 minutes for a single match often times to be put into a full P3 (before P100 was the cap) gang and looking at a spreadsheet to balance perks and killers does nothing to combat the handholding the survivors get as well as the bloat of new perks each DLC adds. back when i started playing there was 16 killers and 36 DLC locked perks (for killers) which was a lot but realistically achievable to get all of them. now theres 111 DLC perks that most new players will never get and all the "meta" perks require paying to make winning easier.

    tldr: the game is miserable, its not fun and if you're broke good luck getting the 111 paid perks

  • MisterSyrup
    MisterSyrup Member Posts: 1

    For all the "handholding" the devs claim they do for killers, killers don't get huge sweeping changes to the very basic fundamentals of the game because they get mad at the game for refusing to change, adapt, or get better at the game.

    The game has become fundamentally unfun for killers, every game is one giant sweat fest to ensure you even begin to have a chance to win, whereas for Survivor I can turn my brain off and just AFK at generators and still have a chance to escape.

    The mechanics have completely flipped in favor of the survivor role, and the developers prove time and time again they prefer to cater to the survivor role, completely ignoring the fact that without making the game fun for killers as well; you wont have a game

  • xXCabooseXx
    xXCabooseXx Member Posts: 1

    Simply i don't feel like a threat i have been playing for like 2 weeks maybe and i thought i would be the one hutting instead im just a inconvenience the survivors can easily maneuver around i can get some kills but even then its not rewarding since its such a headache and then i get ######### one by the survivors for using tactics they find toxic? I play 1 game a day since its just piss me off. i wanted to scare people but apparently i have a big red light telling everyone where im looking that's a big shame. the reward is not even worth it.So if i dont have a good reward at least make the gameplay fun. why as a killer im so powerless, my mistakes can end a game in 8 or 10 mins and if i use the good tactics the game will take 20 to 30 mins until the survivors mess up something i can take advantage of. IM THE HUNTER. most of the times i just open the game think about playing it then i close the game after realizing its not worth it

  • Aznex
    Aznex Member Posts: 12

    I'll throw in my two cents too.
    I've been playing since the 6th anniversary with most of that being towards Killer (I still play survivor, P100 Steve). If this upcoming stream discussing the 9.3.0 PTB doesn't give me even a sliver of hope I will begin to slowly distance myself from the game, as it's starting to damage my already fractured mental state. My reasons being as follows:

    • Constant "compensations" and fixing things that aren't broken. Almost every time I see a list of perks being changed in an upcoming PTB, I always have to dread how they'll get changed and dash my hopes if I see one that needs change. Same goes for Killer tweaks and the like. Whenever they give something weak a buff or something strong a nerf, every single time they always slap some unwarranted nerf/buff respectively which completely destroys the whole point of the change. Breakdown's hook break timer got halved? Better double the person's healing speed to compensate! Babysitter no longer gives extra haste? Better change it to 30s of wallhacks to compensate! Pig now moves 0.2m faster while crouching? Better half the bonus from John's Medical File to compensate! (Btw BHVR, Ghost Face's crouch speed increase add-on still makes him slower than Pig, and that's a RARE add-on. Pig crouching at 4.4m/s with an add-on would not make her S tier.) It's also flat out annoying how so many things are in actual desperate need of better effects like Insidious being tied to a dead play style and Hangman's Trick giving no benefits for being a Scourge Hook, yet apparently nerfing Monitor & Abuse and copy-pasting Object of Obsession's code onto Deerstalker (i guess ######### Kindred users) was a bigger priority. Insidious is the biggest offender here because when they did update it, all they did was make it take 1 less second to kick in which did not address the fact that you need to not be moving and stay perfectly still for it to do ANYTHING!
    • I feel like nothing I do is good enough. Even when I play survivor, this feeling is there. I tend to follow Sakurai's famous quote during Smash Ultimate's development of "Someone will always be disappointed no matter what you do", but lately it feels like the number of people disappointed is growing too big. When I play Killer one of two things happen: I'm either playing with some silly build that's completely passive and seeing how well I do with it, or I'm being friendly and just wanting everyone to leave the match with a sigh of relief towing a mountain of blood points behind them. Lately these things haven't been satisfactory enough to the people I play with. I play a killer someone doesn't like and they treat me like I just burned their house down, calling me stuff like a Trump supporter for playing Spirit or a coward for using Lightborn. I try to just take advantage of a BP multiplier helping others do so too and I see one douchebag complaining about how I'm not playing the game the way they want me to. I literally called someone out over this during one Springtrap game after they let me sacrifice them AFTER WE JUST OPENED THE GATES, telling them I don't have to play to their standards, and they have the gall to call what I did cheating by some batshit insane math they did and report me over it. I can't even give them the win without them whining. That's how bad it is.
    • Moderation feels nonexistent. BHVR, to claim you are a multi-million-dollar company is an understatement now. You can afford to change your anti-cheat. You can afford to hire a dedicated team of people to read chat logs. And dare I say, you can afford to let the ######### go and lock the door behind them. If some people are willing to bully others over this game, no amount of money those people throw at you will make it worth keeping them around. There is no "leave no one behind" policy when it comes to moderation. If someone is behaving in a way that is damaging to the game's experience, that person should be severed from it, be it temporarily to teach them a lesson or permanently for not showing any improvement. You don't have to permaban for every slur but remember YOU HAVE A STRIKE SYSTEM FOR THIS VERY REASON! USE IT!!!
    • The Quality-of-Life Initiative for the Quality-of-Life Initiative. I was initially glad how fixing the bugs was finally getting prioritized, until we got deeper into it. The game has gotten worse in this regard, and we are almost towards the end of this initiative. The Walking Dead update broke so much whilst in the middle of it, and let's not forget their initial refusal to killswitch Streetwise because items gaining infinite charges wasn't textbook game breaking. Then we had the dumpster fire that was the Chandler Riggs stream being so bad that they had to delay the November chapter to fix more things. Now it honestly feels like they're more inclined to sweep as many of these issues under the rug as they possibly can rather than fix it. They call this update cycle Quality of Life, yet they never said the quality would be going up.
    • Tunneling and Slugging preventions being half baked. I'm not gonna say these tactics need to be left alone as they are very miserable to go against, but you need to look at why these tactics are so common. A killer will need to slug if they suspect someone has DS or an ally is hiding nearby for a flash or pallet save, or maybe all 3 others are hovering for a hook rescue and you have no reason to pick anyone up. Other killers like Oni and Twins need to slug or they just lose their power. This same principle applies to tunneling as rushing to get a 3v1 is just as impactful as rushing the gens. The Cannibal is the biggest offender here which to this day has been unaffected by the unhook protections because of how easy it is for him to get someone back on the hook. If Bubba wants to tunnel someone, even having permanent Endurance off the hook will not stop him. He will just eat the Endurance and down you again within the same singular usage of his power until you are dead. Just a reminder this killer's ability to do this is the primary reason anti-camp was added because the only counter to his basement builds was to just not go in the basement for saves, meaning you had to refrain from saving your teammates just so your team wouldn't wipe.
      To quote JC on this topic: If you want the killer to not do something, give them a good enough reward for not doing it! IT'S NOT THAT DIFFICULT TO UNDERSTAND!

    I will stop here as I feel like my wall of text is big enough and any other reasons I could conjure up have already been covered by those before me. My main hope is either for the devs to wake up and realize what they're doing has killed all their competitors, or for a separate dev team who knows what they're doing to give them competition so they can get their ######### together. We don't want this game to die, we just want it to be better.