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4.4ms or 4.6ms? What are the criteria for them?

Hello everyone,

I am a bit confused.

When I started playing Dbd Pyramid Head was the New Killer in town.

In the good old days the Movement Speed on Killers got explained to me like this.

If the Killer is ranged or has a strong ability like Nurse or Spirit, they got 4.4ms all others have 4.6ms.

Well this seems to be over.

Deathslinger is 4.4 but Trickster 4.6? Both are ranged

Spirit 4.4 but Blight 4.6? Both have strong abilitys

Chucky 4.4 but Myers 4.6? both have a dash

Am I missing a rule? Or is it just a coin toss every time?

Answers

  • tes
    tes Member Posts: 1,143

    Executioner has really slow charge and clunky power, they also nerfed him to 4.2 recently. And his range is limited. So 4.6 is completely justified.

    The only Hag speed doesn’t really make a lot of sence for me. I even understand Trickster, because he need to stack blades.

  • Abbzy
    Abbzy Member Posts: 2,011

    Well logicaly the slower the killer is the more his power has to be lethal and strong like nurse,spirit but its not so often rule.

    Slinger has stronger chase power than trickster, trickster was made into 115 because he was just super deadly in open and lower loops but in tall wall loops he sucked but still he sucks and will have rework in 2026, slinger has better power but now has many bugs like hitting direct shot that should connect but its miss or things like many gabs and holes in loops and structures good sligers could shoot survivor through and get injure mostly arent possible now because of many inviciable walls etc. so he just getting worse and worse without anything new still one of best 1v1 killers with strong chase power but he is weaker than 2-3 years back because of these bugs that effect him now but this isnt only killer with these types of problems where bugs make him less viable compare to other killers (houndmaster).

    Spirit was very strong killer when she came to DBD but over time she was nerfed but I would say more shaped to be good killer still I get what you mean and I will tell you this blight is just ovepowered and he is the "golden child" of DBD he got one of strongest techs both with his best addons versions for very long time (hug tech with addons like alchemyst ring or compound 33 etc.) while being second strongest killer in the game which some good blight mains like momo did 2000 winstreak with him which no other killer beated and even momo cant beat it now with current blight so just for imagination how busted he was few years back,with no competition right now only nurse but she is just number one since she came into DBD(not many killers on their full potencial or near full their potencial to be this more real arent capable of pulling things that blight can not even ghoul he is close but not on the same level) so thats blight being naturaly 5% faster than spirit and having 5 seconds shorter cooldown on power that can do more crazy and strong things srpirits cant like he has one of best mobilities and one of best catch ups he is just busted, mechanicaly hard but busted once you understand him so just "golden child" of DBD because no other killer got so small nerfs while being where he was in power level as blight not even nurse (she is number 1 but she got more nerfs than blight and addon nerfs especialy faster than him with coumpound 33 and alchemyst ring).

    Chucky was nerfed hard but difference is he can oneshot you while mayers can and mayers has more modes now, chucky is 110 speed but he has few things that make him just best 110 speed killer if we exclude killer powers he just has third person camera so he can do things like survivors check spots etc. and I belive his model is smaller so he is faster around abjects than other 110 killers (thats why survivors hug some huge rock you cant get them even the fact you are faster than them), both are good just differnt but balanced compare to top tier end of killers.

  • Blueberry
    Blueberry Member Posts: 14,457

    Their criteria for 4.4 vs 4.6 is completely inconsistent, that's why it's confusing. Multiple killers are 4.4 that should be 4.6 and multiple 4.6 that should be 4.4. It's a mess with lots of contradictions currently.

  • UnluckyMan
    UnluckyMan Member Posts: 45

    I remember some time ago they said durring stream sometimes 4.4 is to make you use killers power more often. It did not really work that way but that why we can see some of weak killers being 4.4.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 61

    Before all the changes and the current meta DBD has now, 4.4m/s made sense for killers whose powers allowed some sort alternative for M1s. Today though, I don't see why any killer has to be 4.4m/s when there are so many loops and pallets that can entirely deny a 4.4m/s killer's power. 4.6m/s would just help them move around the map better and resort to M1 when they need it, it wouldn't make any 4.4m/s killer busted at all.

  • karatekit
    karatekit Member Posts: 195

    I dont know why hag is still 110% when singularity exists.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468

    There is no specific criteria, it's done on an individual basis.

  • Abbzy
    Abbzy Member Posts: 2,011

    True not to mention her traps have hidden counterplay where when you walk while looking somewhere else you can mess her clone and get out of her range faster than she can react (not many people know this and hag is rare but thats why she is destroyed in comp DBD so hard team work with this tech makes her long match but mostly g for survivors escaping unless they missplay), after teleporting she can hit you but then she has huge hinder in speed for short time but its enough for survivor to escape she is just big fat spider who has to set the web and hope survivors will step in it and make mistakes especialy if they are in solo q because patient teams will just destroy her it will take some time but she will be loosing.

    Personaly I dont know now where you have to look because I dont need it I face 500% times twins than hags, she is more rare for me than twins or artist so I dont waste my time but if you do get hag often and have problem with her than learning this will make her traps you know about almost useless.

  • Abbzy
    Abbzy Member Posts: 2,011

    https://www.tiktok.com/@probablymish /video/7371815969032817950?lang

    Thats how you do it and once you trigger her trap you can leave with camera looking away before she can reach you with her swing and funny part as I mentioned earlier she cant chase you she just has to use m1 or wait some second to move full speed so you will get away and there isnt thing she can do just peak of DBD killers the hag.

  • MoZo
    MoZo Member Posts: 741
    edited November 21

    also, the survivor can crouch next to it and wipe it away PERMANENTLY while for singularity’s biopod all the EMP does is temporarily disable it. there are so many double standards in this game to the point it should be renamed to Dead by Double Standards

  • SoGo
    SoGo Member Posts: 4,178

    Most 4,4 killers make sense.

    Even Hag, who's power is very powerful when it works, and Slinger, who would likely just zone if he was 4,6.

    Some 4,6 killers could be 4,4.

  • Reinami
    Reinami Member Posts: 6,586
    edited November 21

    This is one of those things that i think really is a relic of the past. I would argue all killers should just be 4.6. There really isn't a killer at this point that is strong enough (with one exception) to warrant moving slower.

    • Spirit has been nerfed and nerfed some more to the point that her power isn't as good as it used to be (for example hearing exactly where she is)
    • Huntress is ok, she's not great not bad, but a slight buff in this area could be worth testing. Perhaps it comes with a slight nerf to her hatched holding movement speed.
    • Deathslinger is just bad
    • Hag is just bad after the changes to be able to wipe her traps
    • Myers is probably fine to be slower a bit in his state because its sort of part of the power and not basekit
    • Chucky has been nerfed tons, an arguement could be made for him to stay 110 because with his smaller hitbox he can loop tighter, so the slower movement speed doesn't impact him as much. Would be something that should be tested, its hard to say without actually playing it.

    And then there is nurse. Nurse is the only one who really deserves the slower movement speed. But as a nurse main, i think its time to rework her anyway, perhaps by making her have different "modes" she switches to, or has to build up the power to blink like oni.

  • Abbzy
    Abbzy Member Posts: 2,011

    True or faster is wait when she picks and run through her traps thats another way how to destroy them.

  • dirizio23
    dirizio23 Member Posts: 28

    trickster was 4.4 and it showed his power is very bad for a 4.4 killer, he cant injure in one shot like huntress or death slinger so as a 4.4 killer he takes too much effort for a health state.

    hillbilly and blight are powerful killers but their power is not immediate like nurse or spirit or range killers like i said before, if you see a hillbilly or a blight coming straight you can go behind an object denying the hit and then the killer has to chase you which means you have the chance to loop them.

  • dirizio23
    dirizio23 Member Posts: 28

    trickster was 4.4 and it showed his power is very bad for a 4.4 killer, he cant injure in one shot like huntress or death slinger so as a 4.4 killer he takes too much effort for a health state.hillbilly and blight are powerful killers but their power is not immediate like nurse or spirit or range killers like i said before, if you see a hillbilly or a blight coming straight you can go behind an object denying the hit and then the killer has to chase you which means you have the chance to loop them.