Give survivors more info
The hierarchy is always SWF > Killer > SoloQ.
Part of that is because SWFs can choose competent partners and kick out bad ones, but mostly it's communication that makes the difference.
I don't want an integrated chat, or a communication wheel. Both would require coding and active participation.
The HUD was an awesome improvement and we are eternally grateful.
I'd like to request that we give soloQ a little more info. We already have code in place for:
Kindred, bond, empathy, aftercare all have code and could be made basekit, or a weaker version could be basekit.
This would buff survivors when they are already strong. To offset this, perhaps grant basekit unrelenting, since M1 killers are the ones in the worst shape. In addition ( or alternately), perhaps give killers basekit bitter murmur.
Or roll back the pallet density.
Comments
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Been playing SWF recently.
For us turns out with unhooks the most pertinent info is: "Who's the nearest and not in chase"
We don't really call out the need for heals, as we typically stumble across one another while doing gens (or are using Dead Hard), and usually end up healing the bloke away from hook afterwards.
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Only coms or any form of comunication in game ass option will be matching near swf with coms potencial but then all soloq have to use it and it wont still be as effective as coordinated swf. Another suggestion on how to buff soloq is more info but then all these people are asking for is basicaly more wallhacks for some things which isnt optimal too and swf will benefit from it even more and nothing wont change only that soloq gets little better with more info and swf gets bigger buff by this because they can use this aura informations better with coms and share it so if something like this comes swf will get buffed still more and devs wont just give some more info to soloq and cut off swf because lot of survivor player base are swf (atleast duos) which is like40-50% of survivor player base meaning if soloq gets something swf will get it too so coms or some in game talk option is probably closest and best solution how to make this huge difference between swf and soloq smaller.
Many will hate my opinion and dissagree but I dont see much better option.
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The anticamp meter is a good start, and I wish they add an emote system that let's players tell what they're doing, and what they're going to do.
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I agree with your opinion. Devs could add chat wheel, ping system, more indicators, whatever, and it still wouldnt match talking. Because talking lets you coordinate, while the other things mostly just indicate what’s already happening. That being said there should be a text chat option not only voice chat. I personally wouldnt like to speak irl.
I mean sure you could have a preset text that says ´i’m going for save’. But you can also text im going to proc reassurance. Or get ready to pallet save at 7. Etc.
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I've been claiming for this since they added the HUD for survivor. I'm not sure if i remember correctly but one dev once said in a livestream that Kindred was quite confusing for new players and would break immersion (not their words, just what i remember). But haven't the game already broke all the immersion with the most recent changes? I don't see DBD as an horror game as soon as you reach 200 hours of gameplay.
Helping SoloQ with info (basekit Kindred, Better Together, bond) would be very nice and wouldn't affect much the balance of the game.
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Survivors having as much info as they do in a full voice chat party is absurd and not something the game can really account for well in terms of balancing. Giving every survivor the same ammount of information is a recipe for disaster.
Imagine if survivors at base always revealed the killer's aura to other survivor but just looking at the killer like the scout class does in 2v8. Sounds miserable right?
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I mean frankly Aura's are immersion breaking because they're not well stylized with the rest of the game. Contrast it with Hook bubble.
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But i doesn't need to be as much as an SWF have. It just need enough to have decent matches.
Also, i don't believe other survivors should see killer aura beside from perk effects. The focus would be on giving info on other survivors and what they are doing.
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That info is now in HUD you can see pretty much whats everyone doing gen,totem,healing,chase,killer power interaction like wrskers spray or pigs game box,chest and maybe I forget something now after patch 9.3.0 there will be anticamp meter bar from hooked survivor and I deffinitely forget about seeing who is injured,hooked and recover bar which is there from the start I believe, so survivors have huge info and things like seeing auras of each other would be massive buff and still not even close to info what swf on coms have but it would just help swf even more.
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Oh, also:
With the introduction of the anti-camp meter shown on the HUD, you now have the "Camping Aura" read on the Killer that comes with Kindred (at 16m), though not as immediately evident.
You have preoccupation information via the Survivor HUD and interactions. From this you can derive who is available to go for the unhook.
You don't have the ability to callout which direction the Killer is heading (this could be solved with a directional shaking fist emote, directed at the Killer while hooked (albeit this could also be used to grief to give the Killer information on the direction of a survivor, though this has its own benefits and detriments)).
And you don't have information on who the closest survivor is. (this one is likely best done via an Aura reveal, as a beckon emote could be leveraged by the Killer, although this too has interesting benefits and detriments).
In fact, a more robust emote system while hooked provides a lot of player agency while on hook too - relaying information to your team. Possibly also making it less boring, but finding issues when it comes to directions further behind the direction Survivor faces.
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Really Kindred without killers aura (would help SWF get stronger) should be basekit it will help us solo players. We have gotten lot's of good info but we need more since SWFs have gotten more perks etc that they can use better than solos so more buffs are needed for solo to lower the gap.
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Swf gets info from everything any survivor sees or witness and calls it out to others so basicaly they have huge amonth of info plus they can coordinate strategies like for saves etc..
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what about killers?
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